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[L2J] Lineage2.com.pl & L2Emi Interlude x7


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Server officially started on 31/05/2018, which is already half a year ago, despite the low online we keep our word and the server is still Online. Players who stayed on it are mostly casual players, we were asked by them to try to revive the server, so be it! There have been many changes on the server since the start, many bugs have been fixed, and we have improved its stability.
We're still working on improving the files, so we're trying to fix all reported bugs quickly.
If you play casually, you are looking for a server that has an active administration and will live long without wipe, then you should check it out! ?

Here is the list of changes we have made as part of Server Resurrection project:
-Free Tickets for Weapon / Armor / Jewelry TOP D Grade
-Buff Potions with Buffs for 20min, Mage 10xs Fighter 10x
-Premium Account Coin (1 Day) 7x, everyone decides when he uses his Coins.
-Free First and Second Class, class change available at the Cat (Class Manager) or in the pop-up window after reaching 20 and 40 lvl, after each class change player gets 5 Potions with Buffs and after the second class player gets additional Shadow C Weapon Coupons (3rd Class works as standard - Quest)
-Maximum number of online accounts has been increased to 1 + 4.

-Party EXP/SP x2

Changes regarding NPC Buffer (Newbie Buffer):
From1 lvl to 40 lvl players will receive Master's Blessing Buffs for 2h.
Fighter: Wind Walk, Berserker Spirit, Might, Shield, Haste, Blessed Body, Vampiric Rage, Magic Barrier, Guidance, Focus, Death Whisper, Greater Might, Chant of Victory.
Mage: Wind Walk, Berserker Spirit, Empower, Shield, Acumen, Blessed Body, Blessed Soul, Magic Barrier, Greater Shield, Wild Magic, Clarity, Prophecy of Water.

Here, it remains unchanged:
From 40 lvl to 61 lvl players will receive Newbie Buffs for 2 hours (Only their time has changed)
Fighter: Might, Shield, Haste, Blessed Body, Blessed Soul, Vampiric Rage, Magic Barrier, Guidance, Regeneration.
Mage: Empower, Shield, Acumen, Blessed Body, Blessed Soul, Magic Barrier, Concentration, Regeneration.

I think that this should make reaching the 40 level more enjoyable, I believe most of you will agree with me that 1-40 is a very boring period.

Additionally, every weekend we are going to launch:
-Double EXP / SP rate
-Double Adena rate
-Double Drop / Spoil rate
(of course not all at one time)
In addition, GM's often give away buffs to players that will make game fun and quicker. (they are doing it now)

The above changes are already introduced on the server, but additionally the plan is to introduce:
- Skill Learn w/o SpellBooks until 75lvl, to learn skills from 3rd Class, SpellBook will be required
- We will probably add auto Learn Skills until 40lvl

All these changes are designed to help new players to some extent catch up with the current players. Server reactivation is mainly directed to casual players who do not like to change servers often, to players who want to be sure that server will be standing for a long time without "Wipe" and allow them to play without loss.

Officially changes will come into life on 21/12/2018 at around 8 PM CET, immediately after Maintenance.
On the same day at 8 PM first Event is going to be launched: Double EXP / SP and Adena!
It's going to last until Sunday, December 23, 2012, at 23:59

 

Currently, server Features:

 

j5quZzV.png

Website: http://l2emi.eu/
Forum [EN]: http://l2emi.eu/Forum/
Forum [PL]: https://forum.lineage2.com.pl/index.php?board=431.0
Account Panel: http://www.base.l2emi.eu/account/
Drop Calc: http://www.base.l2emi.eu/drop/

 

Rate:
Exp - x7
SP - x7
Party Exp - x2
Adena - x5
Drop - x4
Spoil - x4
Drop Seal Stones - x4
Quest Reward - x1
Quest Item Drop - x2
Raid Boss Drop - x1
Raid Boss Drop Chance - x3
Epic Boss Drop - x1

 

New Players:
-Free teleports until 40lvl'a
-Free Tickets for Weapon / Armor / Jewelry TOP D Grade
-Buff Potions with Buffs for 20min, Mage 10xs Fighter 10x
-Free First and Second Class, class change available at the Cat (Class Manager) or in the pop-up window after reaching 20 and 40 lvl, after each class change player gets 5 Potions with Buffs and after the second class player gets additional Shadow C Weapon Coupons.
-Newbie Buffer from 1lvl to 61 lvl.
    From 1 lvl to 40 lvl players will receive Master's Blessing Buffs for 2h.
    Fighter: Wind Walk, Berserker Spirit, Might, Shield, Haste, Blessed Body, Vampiric Rage, Magic Barrier, Guidance, Focus, Death Whisper, Greater Might, Chant of Victory.
    Mage: Wind Walk, Berserker Spirit, Empower, Shield, Acumen, Blessed Body, Blessed Soul, Magic Barrier, Greater Shield, Wild Magic, Clarity, Prophecy of Water.
    From 40 lvl to 61 lvl players will receive Newbie Buffs for 2 hours (Only their time has changed)
    Fighter: Might, Shield, Haste, Blessed Body, Blessed Soul, Vampiric Rage, Magic Barrier, Guidance, Regeneration, Focus.
    Mage: Empower, Shield, Acumen, Blessed Body, Blessed Soul, Magic Barrier, Concentration, Regeneration, Clarity.

 

General Features:
- Low B Grade Weapon, Armor, Jewelry w Luxury
- Buff time: WC / EE / SE / OL / PP - 20 min (Retail), Dance / Songs / Summon buffs 4min (That is x2)
- 20 buffs slots +4 Divine Inspiration
- Free First and Second Class. 3rd Class Quest to be done normaly (Quest)
- .Menu - Repair, Password change, PM on / off, Trade on / off, Bind IP, Auto HP / CP.
- Light boost for Core Ring and Orfen Earing.

- Weight Limit x3
- The quest for the subclass will be slightly modified, it will be possible to kill baium or get 30 fabricks .

- All Epic Bosses will have fixed respawn time + random time. (eg Baium every 4 Days always at 18 +/- 1h) [The date of the next respawn will be displayed on the page without exact hour]

- IP lock on the Olympiad, 1 IP = 1 Character.
- Unlimited Offlineshop.
- Number of active accounts per HWID 1 + 4
- LS, GC, Enchants stackable
- Anty-Bot, Anti-Cheat - L2s-Guard Protection
- Additional Bot Report on the site, GMs will receive notifications about your report in game
- Web Statistics: Top 50 PvP, Top 50 PK, Castle Owners.
- Own Drop Calculator on the site, will be based on our Drop / Spoil Database.
- Server location: France, Strasbourg.

 

Boss Respawn:
-All Raid Bosses 24h +12h Random
-Subclass Raid Bosses 12h +6h Random
-Queen Ant 2 days -> 18:00 +2h random
-Core 2  days  -> 17:00 +2h random 
-Orfen  2 days  -> 21:00 +2h random
-Frintezza 2 days  -> 22:00 +2h random
-Zaken 3 days  -> 19:00 +2h random
-Baium 5 days -> 18:00 +2h random
-Antharas 8 days  ->  18:00 +2h random
-Valakas 11 days  -> 19:00 +2h random

 

Low B-Grade changes:

 
Zubei:
Heavy armor:
+ 5 Speed
+ 4% HP recovery rate
+ 1 DEX
+ 1 STR
- 2 CON

Light Armor:
+4 Evasion
+2% P.atk / P.atk.Spd
+1 STR
-2 CON

Robe Armor:
M. Atk. +10%
MP Regeneration +2,5%
MP +150
+1 MEN
-1 WIT


Avadon:
Heavy armor:
+294 HP
+ 2 CON
- 1 DEX
- 1 STR
with Shield +24% shield defense rate

Light Armor:
M. Def. +5.25%
MP +100
+ 1 CON
- 1 DEX
Point at which a weight penalty is applied +5795

Robe Armor:
P. Def. +5.247%
Casting Spd. +15%

 

Core and Orfen boost:

 

Ring of Core:
+40% Resistance to Poison
+5 Accuracy
+5% Magic Critical Rate
+5% Critical Rate

Earring of Orfen:
+40% Resistance to Bleeding
+15% Increase amount of Healu
+5% Magic Critical Rate

 

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  • 2 weeks later...

up.

 

Added NPC Buffer:


From buffer "Emma" we get buffs from 1 to 80 lvl, and they are as follows:
- Buffy PP up to 74lv
- Buffy SE up to 74lv
- Buffy EE up to 74 lvl
- Dance up to 74lv
- Songi up to 74lv
Buffer does not contain buffs from 3rd class and resists, only the base.

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  • 2 weeks later...
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setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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