Ir para conteúdo
  • Cadastre-se
  • 0

Problema com enchant kikando em +16


XxXTenTaCioN

Pergunta

Player está sendo kickado após desequipar ou equipar Weapon+16

Já o Armor+16 equipa e desequipa normalmente.

Alguém sabe dizer onde está o problema?

 

Spoiler

#============================================================#
#                       Enchant Settings                     #
#============================================================#
#            Pack: l2jfrozen Site: www.l2jfrozen.com         #
#============================================================#

# ----------------------------------------------
#  Special Enchanting System -
# ----------------------------------------------
# Chance enchanting presented as a series of pairs of numbers where the first
# Indicates the number of levels, and the second chance of successful enchanting.
# Also have the option of limiting the maximum level of echanting
# For weapons / armor / jewelry.
# If you have a maximum level of grinding 50 and you do not want
# Give all the chances for each level (from 1 to 50) then
# You can specify for example:
# NormalWeaponEnchantLevel = 1,50; 2,50; 3,50; 4,75; 5,50; 
# Example: 5,92; = if you enchant weapon to +5 you have 92% to success.
# ----------------------------------------------
#  Chance For Normal Scrolls -
# ----------------------------------------------
# Weapon
NormalWeaponEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,0;14,0;15,0;15,0;
# Armor
NormalArmorEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,0;14,0;15,0;16,0;
# Jewel
NormalJewelryEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,0;14,0;15,0;16,0;

# ----------------------------------------------
#  Chance For Blessed Scrolls -
# ----------------------------------------------
# Weapon
BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,70;6,70;7,70;8,70;9,70;10,70;11,70;12,70;13,0;14,0;15,0;16,0;
# Armor
BlessArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,70;6,70;7,70;8,70;9,70;10,70;11,70;12,70;13,0;14,0;15,0;16,0;
# Jewel
BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,70;6,70;7,70;8,70;9,70;10,70;11,70;12,70;13,0;14,0;15,0;16,0;

# ---------------------------------------------
#  Chance For Golden Scrolls -
# ---------------------------------------------
# Weapon
CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,70;14,55;15,40;16,30;
# Armor
CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,70;14,55;15,40;16,30;
# Jewel
CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,70;14,55;15,40;16,30;

# Safe enchant
EnchantSafeMax = 4
EnchantSafeMaxFull = 4

# Crystal Limits
BreakEnchantCrystal = 12
CrystalEnchantMin = 4
CrystalEnchantMax = 16

# Max enchant Settings by scrolls.
EnchantWeaponMax=16
EnchantArmorMax=16
EnchantJewelryMax=16

# On / off bonuses at enchant dwarfs 
# Custom Patch, Dwarf have a bonus on Enchant!
# Default: False
EnableDwarfEnchantBonus = False
# Minimun level for enchant
DwarfEnchantMinLevel = 80
# bonus enchant
DwarfEnchantBonus = 0

# On / off enchant hero weapons
EnableEnchantHeroWeapons = False

# The value of enchanting
# For example: If CustomEnchantValue = 5 Sharpening will:
# From 0 till the +5, with +5 to +10, from +10 to +15, etc.
# Total: 15 for three to scroll
# Default: 1 
CustomEnchantValue = 1

# --------------------------
#  Augmentation -
# --------------------------
# Chance to get a skill
# Default: 15, 30, 45, 60
AugmentationNGSkillChance = 15
AugmentationMidSkillChance = 30
AugmentationHighSkillChance = 45
AugmentationTopSkillChance = 60
# Chance to get a base stat
# Default: 1
AugmentationBaseStatChance = 1

# Chance to get the glow
# Note:
# No Grade / Mid Grade not have emission
# Default: 0, 40, 70, 50
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 50

# Augments Active and Passive skills delete on change weapon
DeleteAgmentPassiveEffectOnChangeWep=True
DeleteAgmentActiveEffectOnChangeWep=True

# ----------------------
#  Soul Crystal -
# ----------------------
# The chance that the crystal breaks 
SoulCrystalBreakChance = 10

# Chance to improve Cristal
SoulCrystalLevelChance = 32

# Chance to improve Cristal
SoulCrystalMaxLevel = 13
#----------------------

# Enchant limit for Olympiad battles.
# (Maximum enchant level allowed for an item to be equipped, -1 to disable)
AltOlyMaxEnchant = -1

# Enchant after break with blessed scroll.
BreakEnchant = 4

# Limit enchant GM players (// setew and others) (0 disabled)
GMOverEnchant = 0

# IMPORTANT: anti Over Enchant system
# HOW WORKS: if you set it to 20, and player have an item > 20 
# he will be kicked and the item will disappear!
# Enchant amount at which a player gets punished (0 disabled)
EnchantKick = 0

 

 

 

Line][Age Ancestral 

100x / Titanium Armor / Weapons Grad: S / PvP

Link para o comentário
Compartilhar em outros sites

4 respostass a esta questão

Posts recomendados

  • 0
Em 27/02/2019 at 20:01, XxXTenTaCioN disse:

Player está sendo kickado após desequipar ou equipar Weapon+16

Já o Armor+16 equipa e desequipa normalmente.

Alguém sabe dizer onde está o problema?

 

  Ocultar conteúdo


#============================================================#
#                       Enchant Settings                     #
#============================================================#
#            Pack: l2jfrozen Site: www.l2jfrozen.com         #
#============================================================#

# ----------------------------------------------
#  Special Enchanting System -
# ----------------------------------------------
# Chance enchanting presented as a series of pairs of numbers where the first
# Indicates the number of levels, and the second chance of successful enchanting.
# Also have the option of limiting the maximum level of echanting
# For weapons / armor / jewelry.
# If you have a maximum level of grinding 50 and you do not want
# Give all the chances for each level (from 1 to 50) then
# You can specify for example:
# NormalWeaponEnchantLevel = 1,50; 2,50; 3,50; 4,75; 5,50; 
# Example: 5,92; = if you enchant weapon to +5 you have 92% to success.
# ----------------------------------------------
#  Chance For Normal Scrolls -
# ----------------------------------------------
# Weapon
NormalWeaponEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,0;14,0;15,0;15,0;
# Armor
NormalArmorEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,0;14,0;15,0;16,0;
# Jewel
NormalJewelryEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,0;14,0;15,0;16,0;

# ----------------------------------------------
#  Chance For Blessed Scrolls -
# ----------------------------------------------
# Weapon
BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,70;6,70;7,70;8,70;9,70;10,70;11,70;12,70;13,0;14,0;15,0;16,0;
# Armor
BlessArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,70;6,70;7,70;8,70;9,70;10,70;11,70;12,70;13,0;14,0;15,0;16,0;
# Jewel
BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,70;6,70;7,70;8,70;9,70;10,70;11,70;12,70;13,0;14,0;15,0;16,0;

# ---------------------------------------------
#  Chance For Golden Scrolls -
# ---------------------------------------------
# Weapon
CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,70;14,55;15,40;16,30;
# Armor
CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,70;14,55;15,40;16,30;
# Jewel
CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,70;14,55;15,40;16,30;

# Safe enchant
EnchantSafeMax = 4
EnchantSafeMaxFull = 4

# Crystal Limits
BreakEnchantCrystal = 12
CrystalEnchantMin = 4
CrystalEnchantMax = 16

# Max enchant Settings by scrolls.
EnchantWeaponMax=16
EnchantArmorMax=16
EnchantJewelryMax=16

# On / off bonuses at enchant dwarfs 
# Custom Patch, Dwarf have a bonus on Enchant!
# Default: False
EnableDwarfEnchantBonus = False
# Minimun level for enchant
DwarfEnchantMinLevel = 80
# bonus enchant
DwarfEnchantBonus = 0

# On / off enchant hero weapons
EnableEnchantHeroWeapons = False

# The value of enchanting
# For example: If CustomEnchantValue = 5 Sharpening will:
# From 0 till the +5, with +5 to +10, from +10 to +15, etc.
# Total: 15 for three to scroll
# Default: 1 
CustomEnchantValue = 1

# --------------------------
#  Augmentation -
# --------------------------
# Chance to get a skill
# Default: 15, 30, 45, 60
AugmentationNGSkillChance = 15
AugmentationMidSkillChance = 30
AugmentationHighSkillChance = 45
AugmentationTopSkillChance = 60
# Chance to get a base stat
# Default: 1
AugmentationBaseStatChance = 1

# Chance to get the glow
# Note:
# No Grade / Mid Grade not have emission
# Default: 0, 40, 70, 50
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 50

# Augments Active and Passive skills delete on change weapon
DeleteAgmentPassiveEffectOnChangeWep=True
DeleteAgmentActiveEffectOnChangeWep=True

# ----------------------
#  Soul Crystal -
# ----------------------
# The chance that the crystal breaks 
SoulCrystalBreakChance = 10

# Chance to improve Cristal
SoulCrystalLevelChance = 32

# Chance to improve Cristal
SoulCrystalMaxLevel = 13
#----------------------

# Enchant limit for Olympiad battles.
# (Maximum enchant level allowed for an item to be equipped, -1 to disable)
AltOlyMaxEnchant = -1

# Enchant after break with blessed scroll.
BreakEnchant = 4

# Limit enchant GM players (// setew and others) (0 disabled)
GMOverEnchant = 0

# IMPORTANT: anti Over Enchant system
# HOW WORKS: if you set it to 20, and player have an item > 20 
# he will be kicked and the item will disappear!
# Enchant amount at which a player gets punished (0 disabled)
EnchantKick = 0

 

 

Não sei se o problema já foi resolvido mais lá vai, faz o seguinte:

#  Chance For Normal Scrolls -
# ----------------------------------------------
# Weapon
NormalWeaponEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,0;14,0;15,0;15,0;16,0;

faz assim como está o normalWeaponEnchant com 16,0 no final, eu estava com esse mesmo problema, acredito que você esteja usando a rev L2Brazil Frozen 1132, fazendo isso já era o problema estará solucionado !

 

OBS: se Ajudei da um Likezinho ae, custa nd rsrs ? 

Editado por L2Recovery
Link para o comentário
Compartilhar em outros sites


  • 0
7 horas atrás, L2Recovery disse:

Não sei se o problema já foi resolvido mais lá vai, faz o seguinte:

#  Chance For Normal Scrolls -
# ----------------------------------------------
# Weapon
NormalWeaponEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,0;14,0;15,0;15,0;16,0;

faz assim como está o normalWeaponEnchant com 16,0 no final, eu estava com esse mesmo problema, acredito que você esteja usando a rev L2Brazil Frozen 1132, fazendo isso já era o problema estará solucionado !

 

OBS: se Ajudei da um Likezinho ae, custa nd rsrs ? 

Sim o problema era esse , eu já tinha resolvido mais obrigado, mostrou que vc está por dentro! ?

 

Line][Age Ancestral 

100x / Titanium Armor / Weapons Grad: S / PvP

Link para o comentário
Compartilhar em outros sites

  • 0

Tópico avaliado como uma dúvida muito importante e interessante. Por esse motivo será movido para o fórum de Principais dúvidas resolvidas.

Atenciosamente, Staff L2j Brasil.

Você sabia que a L2JBrasil tem uma empresa de Hosting Oficial?
Conheça a L2JCenter.com

L2JBRASIL - 15 anos vendendo SS e flechas em Giran! (Trade / Adena)

Link para o comentário
Compartilhar em outros sites

Visitante
Este tópico está impedido de receber novos posts.
  • Registre-se

    Faça parte da maior e  mais antigas comunidades sobre Lineage2 da América Latina.





×
×
  • Criar Novo...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.