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RanZum

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Olá, como estão?
Estou disponibilizando o arquivo que utilizo como tabela para os meus npcs buffers, contém o ID, Name, Level, Description e o Skillgrp.dat.

Prophet

Spoiler
ID Name Level Description Skillgrp.dat
1085 Acumen 3 Increases Casting Spd. by 30% icon.skill1085
1062 Berserker Spirit 2 A Powerful spirit acts icon.skill1062
1243 Bless Shield 3 Increases Shield Def. Rate by 15% icon.skill1243
1045 Bless the Body 6 Increases Max HP by 35% icon.skill1045
1048 Bless the Soul 6 Increases Max MP by 35% icon.skill1048
1078 Concentration 6 Decreases Magic Cancel dmg. by 53 icon.skill1078
1542 Counter Critical 1 Increases P. Def. against Criticals icon.skill1542
1242 Death Whisper 3 Increases Critical Power by 35% icon.skill1242
1352 Elemental Protection 1 Resist to Fire/Water/Wind/Earth icon.skill1352
1077 Focus 3 Increases Critical Rate by 30% icon.skill1077
1388 Greater Might 3 Increases P. Atk. by 10% icon.skill1388
1389 Greater Shield 3 Increases P. Def. by 15% icon.skill1389
1240 Guidance 3 Increases Accuracy by 4 icon.skill1240
1086 Haste 2 Increases Atk. Spd. by 33% icon.skill1086
1392 Holy Resistance 3 Increases Resistance to Divine by 30 icon.skill1392
1043 Holy Weapon 1 Increases divine P. Atk. by 20 icon.skill1043
1499 Improved Combat 1 Increases Max HP and MP by 35% icon.skill1499
1501 Improved Condition 1 Increases P. Atk. and P. Def. by 15% icon.skill1501
1032 Invigor 3 Increases Resistance to Bleed by 50% icon.skill1032
1036 Magic Barrier 2 Increases M. Def. by 30% icon.skill1036
1035 Mental Shield 4 Increases Resist to Hold/Sleep icon.skill1035
1068 Might 3 Increases P. Atk. by 15% icon.skill1068
1356 Prophecy of Fire 1 A Powerful spirit acts icon.skill1356
1044 Regeneration 3 Increases HP Regeneration by 20% icon.skill1044
1182 Resist Aqua 3 Increases Resistance to Water by 20 icon.skill1182
1548 Resist Earth 3 Increases Resistance to Earth by 30 icon.skill1548
1191 Resist Fire 3 Increases Resistance to Fire by 20 icon.skill1191
1033 Resist Poison 3 Increases Resist to Poison by 50% icon.skill1033
1189 Resist Wind 3 Increases Resistance to Wind by 20 icon.skill1189
1040 Shield 3 Increases P. Def. by 15% icon.skill1040
1393 Unholy Resistance 3 Increases Resistance to Dark by 30 icon.skill1393
1204 Wind Walk 2 Increases Movement Speed by 20 icon.skill1204

Elder

Spoiler
ID Name Level Description Skillgrp.dat
1304 Advanced Block 3 Increases Shield Defense by 50% icon.skill1304
1087 Agility 3 Increases Evasion by 4 icon.skill1087
1354 Arcane Protection 1 Increases Resist to Cancel by 30 icon.skill1354
1397 Clarity 3 Decreases MP Consumption icon.skill1397
1353 Divine Protection 1 Increases Resistance to Divine by 30 icon.skill1353
1059 Empower 3 Increases M. Atk. by 75% icon.skill1059
1502 Improved Critical Attack 1 Increases Critical Rate and dmg icon.skill1502
1500 Improved Magic 1 Increases M. Atk. and M. Def. icon.skill1500
1504 Improved Movement 1 Increases Speed and Evasion icon.skill1504
1503 Improved Shield Defense 1 Increases Shield Defense icon.skill1503
1460 Mana Gain 1 Increases Recharge Power by 85 icon.skill1460
1355 Prophecy of Water 1 A powerful spirit acts icon.skill1355
1357 Prophecy of Wind 1 A powerful spirit acts icon.skill1357
1259 Resist Shock 4 Increases Resistance to Stun by 20 icon.skill1259
1268 Vampiric Rage 4 Drain 9% enemy HP by hit icon.skill1268
1303 Wild Magic 2 Increases Magic dmg Rate by 2 icon.skill1303

Dances

Spoiler
ID Name Level Description Skillgrp.dat
530 Dance of Alignment 1 Increases Resist to Dark/Divine by 30 icon.skill0530
307 Dance of Aqua Guard 1 Increases Resist to Water by 30 icon.skill0307
915 Dance of Berserker 1 A powerfull spirit acts icon.skill0915
276 Dance of Concentration 1 Increases the Cast. Spd. by 30% icon.skill0276
309 Dance of Earth Guard 1 Increases Resist to Earth by 30 icon.skill0309
274 Dance of Fire 1 Increases the Critical by 35% icon.skill0274
275 Dance of Fury 1 Increases the Atk. Spd. by 15% icon.skill0275
272 Dance of Inspiration 1 Increases the Accuracy by 4 icon.skill0272
277 Dance of Light 1 Increases Divine P. Atk. by 20 icon.skill0277
311 Dance of Protection 1 Increases Resist to Cancel by 30 icon.skill0311
366 Dance of Shadows 1 Prevents from being Attacked icon.skill0366
365 Dance of Siren's 1 Increases Magic Critical Rate icon.skill0365
273 Dance of the Mystic 1 Increases the M. Atk. by 20% icon.skill0273
310 Dance of the Vampire 1 Drain 8% enemy HP by hit icon.skill0310
271 Dance of the Warrior 1 Increases the P. Atk. by 12% icon.skill0271

Songs

Spoiler
ID Name Level Description Skillgrp.dat
364 Song of Champion 1 Increases physical re-use by 10% icon.skill0364
264 Song of Earth 1 Increases the P. Def. by 25% icon.skill0264
529 Song of Elemental 1 Resistance to fire/water/wind/earth icon.skill0529
306 Song of Flame Guard 1 Increases resistance to fire by 30 icon.skill0306
269 Song of Hunter 1 Increases critical rate by 100% icon.skill0269
270 Song of Invocation 1 Increases resitance to dark by 20 icon.skill0270
265 Song of Life 1 Increases HP regeneration by 20% icon.skill0265
363 Song of Meditation 1 Increases MP regeneration by 20 icon.skill0363
914 Song of Purification 1 Resistance to de-buff attacks by 80% icon.skill0914
349 Song of Renewal 1 Decreases re-use time by 20% icon.skill0349
308 Song of Storm Guard 1 Increases resistance to wind by 30 icon.skill0308
305 Song of Vengeance 1 Ability to transfer 20% dmg back icon.skill0305
304 Song of Vitality 1 Increases Max HP by 30% icon.skill0304
267 Song of Warding 1 Increases M. Def. by 30% icon.skill0267
266 Song of Water 1 Increases evasion by 3 icon.skill0266
268 Song of Wind 1 Increases Movement Speed by 20 icon.skill0268

Overlord

Spoiler
ID Name Level Description Skillgrp.dat
1005 Blessings of Pa'agrio 3 Increases P. Def. by 15% icon.skill1005
1536 Combat of Pa'agrio 1 Increases P. Atk and P. Def. by 15% icon.skill1536
1538 Condition of Pa'agrio 1 Increases Max HP and MP by 35% icon.skill1538
1537 Critical of Pa'agrio 1 Increases critical rate and damage icon.skill1537
1364 Eye of Pa'agrio 1 Increases accuracy by 4 icon.skill1364
1003 Pa'agrian Gift 3 Increases P. Atk. by 15% icon.skill1003
1282 Pa'agrian Haste 2 Increases movement speed by 20 icon.skill1282
1415 Pa'agrio's Emblem 1 Increases Resist to Cancel by 30% icon.skill1415
1416 Pa'agrio's Fist 1 Increases Max CP by 800 icon.skill1416
1261 Rage of Pa'agrio 2 Powerful spirit acts icon.skill1261
1250 Shield of Pa'agrio 3 Increases shield def. rate by 50% icon.skill1250
1365 Soul of Pa'agrio 1 Increases M. Atk. by 75% icon.skill1365
1008 The Glory of Pa'agrio 3 Increases M. Def. by 30% icon.skill1008
1260 The Tact of Pa'agrio 3 Increases evasion by 4 icon.skill1260
1249 The Vision of Pa'agrio 3 Increases accuracy by 4 icon.skill1249
1004 The Wisdom of Pa'agrio 3 Increases Cast. Spd. by 30% icon.skill1004
1414 Victory of Pa'agrio 1 Powerful spirit acts icon.skill1414

Warcryer

Spoiler
ID Name Level Description Skillgrp.dat
1007 Chant of Battle 3 Increases P. Atk. by 15% icon.skill1007
1562 Chant of Berserker 2 A powerful spirit acts icon.skill1562
1519 Chant of Blood Awakening 1 Increases Atk. Spd. by 33% & Drain 9% icon.skill1519
1309 Chant of Eagle 3 Increases accuracy by 4 icon.skill1309
1549 Chant of Elements 1 Increases attribute resistance by 20 icon.skill1549
1252 Chant of Evasion 3 Increases evasion by 4 icon.skill1252
1006 Chant of Fire 3 Increases M. Def. by 30% icon.skill1006
1251 Chant of Fury 2 Increases Atk. Spd. by 33% icon.skill1251
1535 Chant of Movement 1 Increases Speed and Evasion icon.skill1535
1308 Chant of Predator 3 Increases critical rate by 30% icon.skill1308
1461 Chant of Protection 1 Decreases critical dmg received icon.skill1461
1253 Chant of Rage 3 Increases critical power by 35% icon.skill1253
1284 Chant of Revenge 3 Transfer 20% received damage icon.skill1284
1009 Chant of Shielding 3 Increases P. Def. by 15% icon.skill1009
1362 Chant of Spirit 1 Resist to cancel/de-buffs by 20/30 icon.skill1362
1310 Chant of Vampire 4 Drain 9% enemy HP by hit icon.skill1310
1363 Chant of Victory 1 A powerful spirit acts icon.skill1363
1391 Earth Chant 3 Increases P. Def. by 15% icon.skill1391
1002 Flame Chant 3 Increases Casting Spd. by 30% icon.skill1002
1413 Magnus' Chant 1 A powerful spirit acts icon.skill1413
1390 War Chant 3 Increases P. Atk. by 10% icon.skill1390

Warsmith

Spoiler
ID Name Level Description Skillgrp.dat
825 Sharp Edge 1 Increases P. Atk. and Critical Rate icon.skill0825
827 Restring 1 Increases P. Atk. and Shoot Range icon.skill0827
826 Spike 1 Increases P. Atk. and shock Weight icon.skill0826
828 Case Harden 1 Increases P. Def. by 10% icon.skill0828
830 Embroider 1 Increases P. Def. and MP Recov. Rate icon.skill0830
829 Hard Training 1 Increases P. Def. and Evasion icon.skill0829

Misc

Spoiler
ID Name Level Description Skillgrp.dat
4699 Blessing of Queen 13 Increases Crit. Rate and Power icon.skill1331
4702 Blessing of Seraphim 13 Increases MP Regeneration icon.skill1332
1232 Blazing Skin 3 Transfer 20% of receive Damage icon.skill1232
834 Blood Pact 1 Increases HP by 10% and HP recovery icon.skill0834
1311 Body of Avatar 6 Increases Max HP by 35% icon.skill1311
982 Combat Aura 3 Increases P. Atk. and Atk. Spd. by 5% icon.skill0982
1238 Freezing Skin 3 Transfer 20% of receive Damage icon.skill1238
4700 Gift of Queen 13 Increases P. Atk. and Accuracy icon.skill1331
4703 Gift of Seraphim 13 Reduces Magic skill Recovery time icon.skill1332
1323 Noblesse Blessing 1 The blessing of Noblesse icon.skill1323
1307 Prayer 3 Increases HP Recovery Magic by 12% icon.skill1307

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RanZum

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private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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