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[L2J]L2Hellfire.com High Five x20 - 31 - March


Kain2021

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Website: https://l2hellfire.com/ 

Forum: https://l2hellfire.com/forum/

 

 

2fai7kw.pngGENERAL RATES

Br_cash_rune_of_exp_i00_0.jpg Exp/SP: x20
etc_adena_i00.png Adena: x15
skill0332.png Drop: x1
skill0254.png Spoil: x15
bBQPRxm.jpg Quest Drop: x10
Etc_quest_account_reward_i00_0.jpg Quest Reward: x4
etc_reaper_i00.png Manor: x3
skill4111.png Raid Boss Drop Chance: x10
skill4111.png Raid Boss Drop: x1
skill4109.png Epic RB Jewerly Drop: x1
sfnPVJj.jpg Safe Enchant: +3
aeOOM0X.jpg Max Enchant: +16
Giant_scrl_of_ench_wp_s_0.jpg Normal Scroll of Enchant Chance: 56%
etc_blessed_scrl_of_ench_wp_s_i05.png Blessed Scroll of Enchant Chance: 60%
etc_unholy_stone_i00.png Elemental Stone chance: 50%
etc_fire_stone_i00.png Elemental Crystal chance: 30%

skill0239.pngGAMEPLAY CONFIGURATION

SkF6lnm.jpg Maximum Clients per PC: 4
skill1499.png 2h duration on all buffs, dances, songs, summon, prophecies.
etc_add_buffslot_i03.png Buff slots: 20(+4 Divine Inspiration) 
skill0272.png Dance/Song slots: 12
skill0534.png Skills are auto learn.
skill0150.png Automatic loot for monsters.
9CDXSll.jpg Manual loot for raid bosses & epic bosses.
human.png 1st, 2nd, 3rd profession Free.
elemental.png Sub-Class Free.
skill0146.png Certification skills Free.
etc_reagent_blue_i00.png Mana Potions: 1000 MP.
etc_skull_red_i00.png Champion Monsters (2% to chance to spawn)

skill1178.pngVOICED COMMANDS LIST

.control : Character control panel
.away / .back : Away Mode (AFK)
.online : Shows how many players are online in game
.offline : Sets Offline Private Store
.repair : Repairing character located in same account
.password : Changing Password of your Account
.buffstore : Setup Offline Buffer Store.
.buffshield : Protects you from unwanted buffs
.siege : Full siege information
.combine : Combines all same type talismans, into 1 with the total duration!
.dressme : Change your visual texture appearance of Armor/Weapon/Cloak!
.npcspawn : Spawn NPCs in ClanHalls!
.party [Message] : Find Party System
.report : Target a player you think is botting, and punish him!
.ach / .achievements : Open achievement menu
CTRL+CLICK : Hold Ctrl and click attry to use the stones on your armor!
.engage : Offer marries to target
.divorce : Break relationship and become free
.gotolove : Teleport to your wife or husband
/clanpenalty : Broadcast info about time of clan penalty
/attacklist : Broadcast info about clans you've declared war on
/underattacklist : Broadcast list info about clans that have declared war on you
/warlist : Broadcast info about the declared war
/instancezone : Broadcast info about instance zone time reused
/olympiadstat : Broadcast info about current Grand Olympiad stat (can used on target)
/mybirthday : Broadcast info about your birth day
/unstuck : Teleport your to nearest town
/channelcreate : Create command channel
/channeldelete : Delete command channel
/channelinvite : Invite player command channel (Syntaxes /channelinvite Name)
/channelkick : Kick player from command channel (Syntaxes /channelkick Name)
/channelleave : Leave command channel
/channelinfo : Info about command channel

skill4683.pngRAID BOSSES, EPIC BOSSES AND INSTANCES



aq.jpg

Ant Queen: 24-26h

baium.jpg

Baium: 120-124h
Untitled-4.jpg
Antharas: 168-170h
Untitled-5.jpg
Beleth: 192-194h
Untitled-6.jpg
Valakas: 240-242h
Untitled-7.jpg
Epidos: 2h

accessory_necklace_of_frintessa_i00.png Instances: Frintezza Required players: 9
accessory_earring_of_zaken_i00.png Instances: Zaken Daytime Lv 83 Required players: 9
accessory_earring_of_zaken_i00.png Zaken Daytime Lv 60 Required players: 9
accessory_earring_of_zaken_i00.png Zaken Nightly Lv 60 Required players: 7
accessary_queen_of_ice_necklace_i00.png Instances: Normal Freya Required players: 9
weapon_icarus_stick_i00.png Instances: TIAT Required players: 11
accessary_dynasty_ring_i00.png Instances: Beleth Required players: 18

sIsm1oO.pngBASIC FEATURES

Qe0rfwX.jpg NPC Buffer with all the important buffs. G84DoOj.jpg GM shop up to S grade & consumables.
lxYrins.jpg Ranking System in Community Board. Etc_quest_add_reward_i00_0.jpg Item Auction House in Community Board.

2VjbyVB.jpg Items, Monsters & Raid Bosses Database . M7tQu0J.jpg Auction house for adena and DP.
Etc_question_mark_i00_0.jpg Character Control Panel with many functions. Etc_quest_account_reward_i00_0.jpg Donation Store with limited available options.
D3R3NgA.jpg Global Gatekeeper with all the important zones.

sIsm1oO.pngOLYMPIAD

  • Olympiad on 14 Days circle
  • Olympiad needs 6 minimum participants to begin
  • (First Olympiad Period begins 15th March)

sIsm1oO.pngEVENTS

 

ZljeYrn.png LAST HERO STANDING

Description: Last Hero Standing Event is a free-for-all Event. It's a fight involving many combatants/characters with your only goal to survive as long as you can. Last player that stays alive on the battlefield is winning. Players are transformed to prevent helping friends.

CBAUA8P.png TEAM VS TEAM

Description: In Team vs Team Event all participating members are divided in two sides (Red - Blue) and the only goal is to kill as many players you can from the enemy side. Each kill brings score to your Team. Respawn takes 5 seconds. 
Event Duration: 10 minutes

DAHHjkb.png TREASURE HUNT

Description: Treasure Hunt is a free-for-all Event. Your goal is to find chests and open them! Focus on other players too, you are getting points for killing them. You get 1 Festival Adena per Chest. 
 

XCbP6ZP.png KOREAN STYLE

Description: Korean Style is a Team Event. All you need to do is defeat enemy Team in 1 VS 1 Fights. Prove you are the best and kill the enemy in a fair battle! 
 

V1dTWmg.png DEATHMATCH

Description: The goal in Deathmatch Event, also known as free-for-all, is to kill as many other players as you can in 10 minutes. After death, you will respawn in random location after 10 seconds. The one with the most kills wins the Event.

CBAUA8P.png MASS DOMINATION

Description: Team Event. In middle of the zone is spawned one NPC. All your team need to do is to stay near the NPC and kill the opposite team to dominate the zone. Death player near the Npc range are not counted. Respawn Time 2 minutes.

YqRwf7p.png CAPTURE THE FLAG

Description: Capture the Flag is a Team Event. Try to steal Flag that is placed near enemy spawn location and bring it to your territory. Don't forget to defend your flag, we don't want it to be hold by enemy hands! 
Event Duration: 10 minutes.

Nk5m9rl.png FIGHT FOR THRONE

Description: Team Event. Protect the Castle from the Invaders and don't let them engrave the Seal of Ruler or Castle Throne will be theirs. Every invader is able to cast the Spell. Team which will possess the Castle after 10 minutes, will win the Event.
 
 
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  • Posts

    • relaxa jovem gafanhoto, testa as quests. e posTa os erros indesejaveis.  
    • Se alguém pudesse me ensinar como codificar as missões, eu ficaria feliz em fazer isso sozinho ou pelo menos ajudar. Eu realmente quero jogar em um servidor onde todas as quests funcionem bem e melhor ainda se você puder fazer quests customizadas!
    • mas no interlude, nem todas as quests de class,  vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato
    • 408_PathToElvenwizard dá Orion eu tive que mexer tbm, até modifiquei e consegui deixar ela igual do Classic, com a seta e a marcação no mapa. (não retail IL) Dá pra importar py de várias revs, o foda é que não da regular as quest py através do debug em tempo real, pelo menos eu não consegui rsrs
    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
    • Trate de comparar Test Of Sagittarius entre L2jOrion y L2jProyectX y son exactamente iguales, excepto por el import sys que esta adaptado.
    • esse projeto ta usando frozen 1.5? ultima vez que testei, ate quest soulshot newbie tava com problema. se for python, voces podem ver na l2jorion, la o dev que desenvolveu, ele arrumou todas as quests, pelo menos quando usei em server 5x, nao tive problema relacionado a quests. certamente vai te que mudar somente imports e talvez copiar algum metodo novo de algumas quests a referente drop items
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