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Nao esta lendo o //reloadmultisell


LoneLyBoy

Pergunta

Tipo ate ontem o reload multisell estava funfando normal...

De repente ele parou de funcionar, tipo o HTML funciona normal, os botoes no NPC tao normais tb, eh soh o multisell q esta com erro.

No HTML do NPC esta assim:

 

<br><button value="ARMADURAS DYNASTY" action="bypass -h npc_%objectId%_multisell 121212" width=168 height=25 back="sek.cbui36" fore="sek.cbui72">

 

 

E no multisell esta assim:

 

<?xml version='1.0' encoding='utf-8'?>

 

<!-- Created with Lineage II - Multisell Manager -->

<!-- © 2007 by tReXpert -->

 

<list maintainEnchantment="true">

 

<!-- Dynasty Helm -->

<item id="1">

<ingredient id="4356" count="3000"/>

<production id="9422" count="1"/>

</item>

 

<!-- Dynasty Plate -->

<item id="2">

<ingredient id="4356" count="3000"/>

<production id="9416" count="1"/>

</item>

 

<!-- Dynasty Gaiters -->

<item id="3">

<ingredient id="4356" count="3000"/>

<production id="9421" count="1"/>

</item>

 

<!-- Dynasty Gloves -->

<item id="4">

<ingredient id="4356" count="3000"/>

<production id="9423" count="1"/>

</item>

 

<!-- Dynasty Boots -->

<item id="5">

<ingredient id="4356" count="3000"/>

<production id="9424" count="1"/>

</item>

 

<!-- Dynasty Leather Helm -->

<item id="6">

<ingredient id="4356" count="3000"/>

<production id="9429" count="1"/>

</item>

 

<!-- Dynasty Leather -->

<item id="7">

<ingredient id="4356" count="3000"/>

<production id="9425" count="1"/>

</item>

 

<!-- Dynasty Leather Pants -->

<item id="8">

<ingredient id="4356" count="3000"/>

<production id="9428" count="1"/>

</item>

 

<!-- Dynasty Leather Gloves -->

<item id="9">

<ingredient id="4356" count="3000"/>

<production id="9430" count="1"/>

</item>

 

<!-- Dynasty Leather Shoes -->

<item id="10">

<ingredient id="4356" count="3000"/>

<production id="9431" count="1"/>

</item>

 

<!-- Dynasty Cap -->

<item id="11">

<ingredient id="4356" count="3000"/>

<production id="9438" count="1"/>

</item>

 

<!-- Dynasty Robe -->

<item id="12">

<ingredient id="4356" count="3000"/>

<production id="9432" count="1"/>

</item>

 

<!-- Dynasty Pants -->

<item id="13">

<ingredient id="4356" count="3000"/>

<production id="9437" count="1"/>

</item>

 

<!-- Dynasty Mittens -->

<item id="14">

<ingredient id="4356" count="3000"/>

<production id="9439" count="1"/>

</item>

 

<!-- Dynasty Slippers -->

<item id="15">

<ingredient id="4356" count="3000"/>

<production id="9440" count="1"/>

</item>

 

 

</list>

 

 

Alguem por favor me de uma força aew!!!

Editado por LoneLyBoy

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X-Factor | LoneLyBoy

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LonelyBoy, compartilhe o nome do arquivo que estava dando erro para que pessoas como eu que estão com o mesmo erro possa corrigir o erro amigo.

Aguardo resposta.

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eh //reload multisell

e nao //reloadmultisell ^^ tenta isso

 

a multisell pelo q vi ta 100%

 

 

Nao, eu usava o //reloadmultisell e funcionava, mas agora nao ta funcionando, e o //reload multisell eu cabei de tenta tambem e nao funcionou.

Editado por LoneLyBoy

--------------------------------------------------

X-Factor | LoneLyBoy

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Qdo eu uso o //reloadmultisell esta ocorrendo este erro, que aparece no Game Server Console:

 

 

SEVERE Client: [Character: Administrador - Account: lonely IP: 127.0.0.1] Failed running: [C] 5b SendBypassBuildCmd - L2J Server Version: 2746

java.lang.NoClasseDefFoundError: Could not initialize class net.sf.l2j.gameserver.model.L2Multisell

at net.sf.l2j.gameserver.handler.admincommandhandlers.AdminAdmin.useAdminCommand<AdminAdmin.java:387>

at net.sf.l2j.gameserver.clientpackets.SendBypassBuildCmd.runImpl<SendBypassBuildCmd.java:83>

at net.sf.l2j.gameserver.clientpackets.L2GameClientPacket.run<L2GameClientpacket.java:79>

at java.util.concurrent.ThreadPoolExecutor$Worker.runTask<Unknown Source>

at java.util.concurrent.ThreadPoolExecutor$Worker.run<Unknown Source>

at java.lang.Thread.run<Unknown Source>

--------------------------------------------------

X-Factor | LoneLyBoy

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giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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