Ir para conteúdo
  • Cadastre-se

[Tutorial] Status de Skills


Grundor

Posts recomendados

  • L2JBr ADM

Acumen 1 - Casting Spd. +15%

Acumen 2 - Casting Spd. +23%

Acumen 3 - Casting Spd. +30%

Advanced Block 1 - Shield P.Def. +60%

Advanced Block 2 - Shield P.Def. +80%

Advanced Block 3 - Shield P.Def. +100%

Agility 1 - Evasion +2

Agility 2 - Evasion +3

Agility 3 - Evasion +4

Arcane Chaos - Cancel+Debuff resistance -30%, Magic MP Cost +30%, MP Regen per tick -24

Arcane Protection - Cancel resistance +30%, Debuff resistance +20%

Armor Crush - P.Def. -30%, M.Def. -30%

Assassin Servitor - Accuracy +4, Atk Speed +20%, Recover 5% of melee physical damage as HP, Critical +20% from behind, Critical Damage from behind +20%, Debuff Resistance +10%

Attack Aura 1 - P.Atk. +8%

Attack Aura 2 - P.Atk. +12%

Aura Flare - All Magic Damage -50%, this includes the Aura you cast to get the debuff

Battle Roar 1 - HP +10%, heals the amount added

Battle Roar 2 - HP +15%, heals the amount added

Battle Roar 3 - HP +20%, heals the amount added

Battle Roar 4 - HP +25%, heals the amount added

Battle Roar 5 - HP +30%, heals the amount added

Battle Roar 6 - HP +35%, heals the amount added

Berserker Spirit 1 - P.Atk. +5%, M.Atk. +10%, P.Def. -5%, M.Def. -10%, Speed +5, Atk. Spd +5%, Casting Spd. +5%

Berserker Spirit 2 - P.Atk. +8%, M.Atk. +16%, P.Def. -8%, M.Def. -16%, Speed +8, Atk. Spd +8%, Casting Spd. +8%

Blazing Skin 1 - Reflect 10% of melee range physical damage back on the attacker

Blazing Skin 2 - Reflect 15% of melee range physical damage back on the attacker

Blazing Skin 3 - Reflect 20% of melee range physical damage back on the attacker

Bless Shield 1 - Shield Block Rate +30%

Bless Shield 2 - Shield Block Rate +40%

Bless Shield 3 - Shield Block Rate +50%

Bless Shield 4 - Shield Block Rate +60%

Bless Shield 5 - Shield Block Rate +70%

Bless Shield 6 - Shield Block Rate +80%

Bless the Body 1 - HP +10%

Bless the Body 2 - HP +15%

Bless the Body 3 - HP +20%

Bless the Body 4 - HP +25%

Bless the Body 5 - HP +30%

Bless the Body 6 - HP +35%

Bless the Soul 1 - MP +10%

Bless the Soul 2 - MP +15%

Bless the Soul 3 - MP +20%

Bless the Soul 4 - MP +25%

Bless the Soul 5 - MP +30%

Bless the Soul 6 - MP +35%

Blessing of Noblesse - this buff falls on death but none of your other buffs do

Blessing of Paagrio 1 - P.Def. +8%

Blessing of Paagrio 2 - P.Def. +12%

Blessing of Paagrio 3 - P.Def. +15%

Blessing of Queen 1 - Critical +25%, Critical Damage +20%

Blessing of Queen 2 - Critical +27%, Critical Damage +22%

Blessing of Queen 3+ - Critical +30%, Critical Damage +25%

Blessing of Seraphim 1 - MP regen per tick +30%

Blessing of Seraphim 2 - MP regen per tick +32%

Blessing of Seraphim 3+ - MP regen per tick +35%

Blinding Blow - Speed +40%

Blizzard - Speed -50%

Block Shield - P.Def. -10%

Block Wind Walk - Speed -10%

Body of Avatar 1 - HP +10%

Body of Avatar 2 - HP +15%

Body of Avatar 3 - HP +20%

Body of Avatar 4 - HP +25%

Body of Avatar 5 - HP +30%

Body of Avatar 6 - HP +35%

Bright Servitor 1 - M.Atk. +55%

Bright Servitor 2 - M.Atk. +65%

Bright Servitor 3 - M.Atk. +75%

Chant of Battle 1 - P.Atk. +8%

Chant of Battle 2 - P.Atk. +12%

Chant of Battle 3 - P.Atk. +15%

Chant of Eagle 1 - Accuracy +2

Chant of Eagle 2 - Accuracy +3

Chant of Eagle 3 - Accuracy +4

Chant of Evasion 1 - Evasion +2

Chant of Evasion 2 - Evasion +3

Chant of Evasion 3 - Evasion +4

Chant of Fire 1 - M.Def. +15%

Chant of Fire 2 - M.Def. +23%

Chant of Fire 3 - M.Def. +30%

Chant of Flame 1 - Casting Spd. +15%

Chant of Flame 2 - Casting Spd. +23%

Chant of Flame 3 - Casting Spd. +30%

Chant of Fury 1 - Atk. Spd. +15%

Chant of Fury 2 - Atk. Spd. +33%

Chant of Predator 1 - Critical +20%

Chant of Predator 2 - Critical +25%

Chant of Predator 3 - Critical +30%

Chant of Rage 1 - Critical Damage +30%

Chant of Rage 2 - Critical Damage +40%

Chant of Rage 3 - Critical Damage +50%

Chant of Revenge 1 - Reflect 10% of melee range physical damage back on the attacker

Chant of Revenge 2 - Reflect 15% of melee range physical damage back on the attacker

Chant of Revenge 3 - Reflect 20% of melee range physical damage back on the attacker

Chant of Shielding 1 - P.Def. +8%

Chant of Shielding 2 - P.Def. +12%

Chant of Shielding 3 - P.Def. +15%

Chant of Spirit - Cancel resistance +30%, Debuff resistance +20%

Chant of Vampire 1 - Recover 6% of melee physical damage as HP

Chant of Vampire 2 - Recover 7% of melee physical damage as HP

Chant of Vampire 3 - Recover 8% of melee physical damage as HP

Chant of Vampire 4 - Recover 9% of melee physical damage as HP

Chant of Victory - HP +20%, restores the HP added, Speed -20%, Accuracy +4, P.Def. +20%, P.Atk. +10%, Atk. Spd. +20%, Critical +20%, Critical Damage +20%, M.Def. +20%, Casting Spd. +20%, Debuff Resistance +20%

Charm of Luck - Reduce Drop Penalty

Concentration 1 - Chance of casting interruption -18%

Concentration 2 - Chance of casting interruption -25%

Concentration 3 - Chance of casting interruption -36%

Concentration 4 - Chance of casting interruption -42%

Concentration 5 - Chance of casting interruption -48%

Concentration 6 - Chance of casting interruption -53%

Cripple 1-5 - Speed -30%

Cripple 6+ - Speed -50%

Curse Chaos 1 - Accuracy -12

Curse Chaos 2+ - Accuracy -13

Curse Disease 1+ - Amount restored from Heals -50%

Curse Gloom - M.Def. -23%

Curse of Abyss - M.Atk. -30%, P.Def. -30%, Evasion -6, Speed -10%, Casting Spd. -20%, Magic Critical Rate -30%

Curse of Doom - Physical+Magical Skill Silence

Curse of Shade 1 - P.Def. -6%, M.Def. -6%

Curse of Shade 2 - P.Def. -8%, M.Def. -8%

Curse of Shade 3+ - P.Def. -10%, M.Def. -10%

Curse: Weakness 1 - P.Atk. -17%

Curse: Weakness 2-5 - P.Atk. -20%

Curse: Weakness 6+ - P.Atk. -23%

Dance of Aqua Guard - Resistance to Water attribute +30%

Dance of Concentration - Casting Spd. +30%, Chance of casting interruption -30%

Dance of Earth Guard - Resistance to Earth attribute +30%

Dance of Fire - Critical Damage +50%

Dance of Fury - Atk. Spd. +15%

Dance of Inspiration - Accuracy +4

Dance of Light - Makes physical attacks Holy attribute

Dance of Medusa - Petrify

Dance of Mystic - M.Atk. +20%

Dance of Protection - Fall damage -30%

Dance of Shadow - Speed -50%, Avoid Agro 100%

Dance of Siren - Magic Critical Rate +200%

Dance of Vampire - Recover 8% of melee physical damage as HP

Dance of Warrior - P.Atk. +12%

Dark Vortex - MP Regen per tick -12, Resistance to Darkness attribute -30%

Dash 1 - Speed +40%

Dash 2 - Speed +66%

Death Whisper 1 - Critical Damage +30%

Death Whisper 2 - Critical Damage +40%

Death Whisper 3 - Critical Damage +50%

Decrease Weight 1 - Weight Penalty +3000 (does not increase capacity)

Decrease Weight 1 - Weight Penalty +6000 (does not increase capacity)

Decrease Weight 1 - Weight Penalty +9000 (does not increase capacity)

Defense Aura 1 - P.Def. +8%

Defense Aura 2 - P.Def. +12%

Demon Wind - Amount restored from Heals -50%

Deflect Arrow 1 - Bow Damage -16%

Deflect Arrow 2 - Bow Damage -19%

Deflect Arrow 3 - Bow Damage -22%

Deflect Arrow 4 - Bow Damage -25%

Divine Protection - Resistance to Darkness attribute +30%

Duelist Spirit 1 - Atk. Spd. +8%

Duelist Spirit 2 - Atk. Spd. +12%

Elemental Protection - Resistance to Fire attribute +30%, Resistance to Wind, Water, Earth attributes +20%

Empower 1 - M.Atk. +55%

Empower 2 - M.Atk. +65%

(Greater) Empower 3 - M.Atk. +75%

Entangle 1 - Speed -30%

Entangle 2+ - Speed -50%

Evade Shot 1 - Evasion +6

Eye of Paagrio - Critical Damage +50%

Final Servitor - HP +20%, restores the HP added, Speed -20%, Accuracy +4, P.Def. +20%, P.Atk. +10%, Atk. Spd. +20%, Critical +20%, Critical Damage +20%, M.Def. +20%, Casting Spd. +20%, Debuff Resistance +20%

Fire Vortex - Speed -10%, Atk. Spd. -30%, Casting Spd. -10%, MP Regen per tick -12, Resistance to Fire attribute -20%

Fist Fury - Atk. Spd. +25%

Focus 1 - Critical +20%

Focus 2 - Critical +25%

Focus 3 - Critical +30%

Focus Chance - Critical Chance from front -30%, Critical Chance form side +30%, Critical Chance from back +60%

Focus Death - Critical -30%, Blow land rate +60%, Critical Damage from front -30%, Critical Damage from back +90%

Focus Power - Critical Damage from font -30%, Critical Damage from side +30%, Critical Damage from back +60%

Fortune of Noblesse - drop penalty reduced

Freezing Skin 1 - Reflect 10% of melee range physical damage back on the attacker

Freezing Skin 2 - Reflect 15% of melee range physical damage back on the attacker

Freezing Skin 3 - Reflect 20% of melee range physical damage back on the attacker

Freezing Strike 1+ - Speed -30%

Frenzy 1 - P.Atk. +100%

Frenzy 2 - P.Atk. +150%

Frenzy 3 - P.Atk. +200%

Frost Bolt 1+ - Speed -30%

Gift of Queen 1 - P.Atk. +6%, Accuracy +2

Gift of Queen 2 - P.Atk. +8%, Accuracy +2

Gift of Queen 3+ - P.Atk. +10%, Accuracy +2

Gift of Seraphim 1 - Reuse Delay -30%

Gift of Seraphim 2 - Reuse Delay -32%

Gift of Seraphim 3+ - Reuse Delay -35%

Glory of Paagrio 1 - M.Def. +15%

Glory of Paagrio 2 - M.Def. +23%

Glory of Paagrio 3 - M.Def. +30%

Greater Magic Haste Potion - Casting Spd. +30%

Greater Quick Step Potion - Speed +33

Greater Swift Attack Potion - Atk. Spd. +33%

Guidance 1 - Accuracy +2

Guidance 2 - Accuracy +3

Guidance 3 - Accuracy +4

Guts 1 - P.Def. +100%

Guts 2 - P.Def. +150%

Guts 3 - P.Def. +200%

Hamstring 1+ - Speed -50%

Hamstring Shot - Speed -50%

Haste 1 - Atk. Spd. +15%

Haste 2 - Atk. Spd. +33%

Haste Potion - Speed +20

Hawk Eye 1 - P.Def. -10%, Accuracy +6

Hawk Eye 2 - P.Def. -10%, Accuracy +8

Hawk Eye 3 - P.Def. -10%, Accuracy +10

Hex - P.Def. -23%

Holy Weapon - Makes physical attacks Holy attribute

Hot Springs Cholera 1 - Accuracy +3

Hot Springs Cholera 2 - Accuracy +6, Evasion -3

Hot Springs Cholera 3 - Accuracy +8, Evasion -3

Hot Springs Cholera 4 - Accuracy +10, Evasion -3

Hot Springs Cholera 5 - Accuracy +6, Evasion -5

Hot Springs Cholera 6-7 - Evasion -5

Hot Springs Cholera 8-9 - Evasion -8

Hot Springs Cholera 10 - Evasion -10

Howl - P.Atk. -23%

Ice Bolt 1+ - Speed -30%

Ice Vortex - Speed -30%, Atk. Spd. -10%, Casting Spd. -10%, MP Regen per tick -12, Resistance to Water attribute -20%

Invigor 1 - Resistance to Bleed attribute +30%

Invigor 2 - Resistance to Bleed attribute +40%

Invigor 3 - Resistance to Bleed attribute +50%

Iron Will 1 - M.Def. +15%

Iron Will 2 - M.Def. +23%

Iron Will 3 - M.Def. +30%

Kiss of Eva 1 - Breath Guage +400%

Kiss of Eva 2 - Breath Guage +600%

Light Vortex - Accuracy -6, MP Regen per tick -12, Resistance to Holy attribute -30%

Lionheart 1 - Resistance to Shock, Hold, Sleep, Paralyze attributes +40%

Lionheart 2 - Resistance to Shock, Hold, Sleep, Paralyze attributes +60%

Lionheart 3 - Resistance to Shock, Hold, Sleep, Paralyze attributes +80%

Magic Barrier 1 - M.Def. +23%

Magic Barrier 2 - M.Def. +30%

Magic Haste Potion - Casting Spd. +23%

Magical Mirror - Reflect magical debuffs at a 10% probability

Majesty 1 - P.Def. +7%, Evasion -2

Majesty 2 - Evasion -4

Majesty 3 - Evasion -6

Mana Regeneration 1 - MP Regen per tick +1.72

Mana Regeneration 2 - MP Regen per tick +2.16

Mana Regeneration 3 - MP Regen per tick +2.74

Mana Regeneration 4 - MP Regen per tick +3.09

Mass Block Wind Walk - Speed -10%

Mass Curse of Shade 1 - P.Def. -6%, M.Def. -6%

Mass Curse of Shade 2 - P.Def. -8%, M.Def. -8%

Mass Curse of Shade 3+ - P.Def. -10%, M.Def. -10%

Mass Shield Block - P.Def. -10%

Mass Slow 1+ - Speed -50%

Mental Shield 1 - Resistance to Hold, Sleep, Derangement +50%

Mental Shield 2 - Resistance to Hold, Sleep, Derangement +60%

Mental Shield 3 - Resistance to Hold, Sleep, Derangement +70%

Mental Shield 4 - Resistance to Hold, Sleep, Derangement +80%

Might 1 - P.Atk. +8%

Might 2 - P.Atk. +12%

Might 3 - P.Atk. +15%

Mighty Servitor 1 - P.Atk. +8%

Mighty Servitor 2 - P.Atk. +12%

Mighty Servitor 3 - P.Atk. +15%

Physical Mirror - Reflect physical debuffs at a 10% probability

Poltergeist Cubic - P.Atk. -23% or P.Def. -23% or Atk. Spd. -23%

Potion of Alacrity - Atk. Spd. +15%

Power Break 1-2 - P.Atk. -20%

Power Break 3+ - P.Atk. -23%

Power of Paagrio 1 - P.Atk. +8%

Power of Paagrio 2 - P.Atk. +12%

Power of Paagrio 3 - P.Atk. +15%

Prayer 1 - Heal Power +8%

Prayer 2 - Heal Power +10%

Prayer 3 - Heal Power +12%

Prophecy of Fire - HP +20%, HP added is restored, P.Atk. +10%, P.Def. +20%, Accuracy +4, Speed -10%, Atk. Spd. +20%, Debuff Resistance +10%

Prophecy of Water - MP regen per tick +20%, M.Atk. +20%, M.Def. +20%, Speed -20%, Casting Spd. +20%, Magic Critical Rate +100%, Debuff Resistance +10%

Prophecy of Wind - Accuracy +4, Atk Speed +20%, Recover 5% of melee physical damage as HP, Critical +20% from behind, Critical Damage from behind +20%, Debuff Resistance +10%

Rage 1 - P.Atk. +45%, P.Def. -20%, Evasion -3

Rage 2 - P.Atk. +55%, P.Def. -20%, Evasion -3

Rage of Paagrio 1 - P.Atk. +5%, M.Atk. +10%, P.Def. -5%, M.Def. -10%, Speed +5, Atk. Spd +5%, Casting Spd. +5%

Rage of Paagrio 2 - P.Atk. +8%, M.Atk. +16%, P.Def. -8%, M.Def. -16%, Speed +8, Atk. Spd +8%, Casting Spd. +8%

Rapid Shot 1 - Atk. Spd. with a bow +8%

Rapid Shot 2 - Atk. Spd. with a bow +12%

Reflect Damage 1 - Reflect 10% of melee range physical damage back on the attacker

Reflect Damage 2 - Reflect 15% of melee range physical damage back on the attacker

Reflect Damage 3 - Reflect 20% of melee range physical damage back on the attacker

Regeneration 1 - HP regen per tick +10%

Regeneration 2 - HP regen per tick +15%

Regeneration 3 - HP regen per tick +20%

Resist Aqua 1 - Resistance to Water attribute +15%

Resist Aqua 2 - Resistance to Water attribute +23%

Resist Aqua 3 - Resistance to Water attribute +30%

Resist Fire 1 - Resistance to Fire attribute +15%

Resist Fire 2 - Resistance to Fire attribute +23%

Resist Fire 3 - Resistance to Fire attribute +30%

Resist Poison 1 - Resistance to Poison attribute +30%

Resist Poison 2 - Resistance to Poison attribute +40%

Resist Poison 3 - Resistance to Poison attribute +50%

Resist Shock 1 - Resistance to Shock attribute +15%

Resist Shock 2 - Resistance to Shock attribute +20%

Resist Shock 3 - Resistance to Shock attribute +30%

Resist Shock 4 - Resistance to Shock attribute +40%

Resist Wind 1 - Resistance to Wind attribute +15%

Resist Wind 2 - Resistance to Wind attribute +23%

Resist Wind 3 - Resistance to Wind attribute +30%

Sanctuary - P.Atk. -23%

Seal of Chaos 1-2 - Accuracy -6

Seal of Chaos 3+ - Accuracy -8

Seal of Despair - P.Atk. -10%, M.Def. -30%, Accuracy -6, Critical -30%, Critical Damage -30%, Speed -20%, Atk. Spd. -30%

Seal of Disease - HP restored from heals -50%

Seal of Scourge 1+ - HP regen per tick set to 0

Seal of Slow 1 - Speed -30%

Seal of Slow 2+ - Speed -50%

Seal of Suspension 1+ - Reuse delay +200%

Seal of Winter - Atk. Spd. -23%

Servitor Haste 1 - Atk. Spd. +15%

Servitor Haste 2 - Atk. Spd. +33%

Servitor Magic Shield 1 - M.Def. +23%

Servitor Magic Shield 2 - M.Def. +30%

Servitor Physical Shield 1 - P.Def. +8%

Servitor Physical Shield 2 - P.Def. +12%

Servitor Physical Shield 3 - P.Def. +15%

Servitor Ultimate Defense 1 - P.Def. +1800, M.Def. +1350, Speed 0

Servitor Ultimate Defense 2 - P.Def. +3600, M.Def. +2700, Speed 0

Servitor Windwalk 1 - Speed +20

Servitor Windwalk 2 - Speed +33

Shield 1 - P.Def. +8%

Shield 2 - P.Def. +12%

Shield 3 - P.Def. +15%

Shield of Paagrio 1 - Shield Block Rate +30%

Shield of Paagrio 2 - Shield Block Rate +40%

Shield of Paagrio 3 - Shield Block Rate +50%

Shield Slam - Physical skill silence

Shock Blast - P.Def. -30%, M.Def. -30%

Sight of Paagrio 1 - Accuracy +2

Sight of Paagrio 2 - Accuracy +3

Sight of Paagrio 3 - Accuracy +4

Slow 1 - Speed -30%

Slow 2+ - Speed -50%

Snipe 1 - P.Atk. +110, Accuracy +2, Critical +20%

Snipe 2 - P.Atk. +119, Accuracy +2, Critical +20%

Snipe 3 - P.Atk. +129, Accuracy +2, Critical +20%

Snipe 4 - P.Atk. +138, Accuracy +2, Critical +20%

Snipe 5 - P.Atk. +148, Accuracy +2, Critical +20%

Snipe 6 - P.Atk. +158, Accuracy +2, Critical +20%

Snipe 7 - P.Atk. +167, Accuracy +2, Critical +20%

Snipe 8 - P.Atk. +177, Accuracy +2, Critical +20%

Snipe Enchanted for Power:

lvl P.Atk. lvl P.Atk. lvl P.Atk.

1 179 11 195 21 210

2 181 12 196 22 212

3 182 13 198 23 214

4 184 14 199 24 215

5 185 15 201 25 217

6 187 16 203 26 218

7 188 17 204 27 220

8 190 18 206 28 221

9 192 19 207 29 223

10 193 20 209 30 225

 

Song of Champion - Reuse Delay -30%, MP Cost -20%

Song of Earth - P.Def. +25%

Song of Flame Guard - Resistance to Fire attribute +30%

Song of Hunter - Critical +100%

Song of Invocation - Resistance to Darkness attribute +20%

Song of Life - HP regen per tick +20%

Song of Meditation - MP regen per tick +20%, MP Cost -10%

Song of Renewal - Physical Skill Reuse Delay -30%, MP cost -5%

Song of Storm Guard - Resistance to Wind attribute +30%

Song of Vengeance - Reflect 20% of melee range physical damage back on the attacker

Song of Vitality - HP +30%

Song of Warding - M.Def. +30%

Song of Water - Evasion +3

Song of Wind - Speed +20

Soul of Paagrio - M.Atk. +75%

Soul of Sagitarrius 1 - MP +10%

Soul of Sagitarrius 2 - MP +15%

Soul of Sagitarrius 3 - MP +20%

Soul of Sagitarrius 4 - MP +25%

Soul Shield 1 - P.Def. +8%

Soul Shield 2 - P.Def. +12%

Soul Shield 3 - P.Def. +15%

Speed of Paagrio 1 - Speed +20

Speed of Paagrio 2 - Speed +33

Spirit Barrier 1 - M.Def. +15%

Spirit Barrier 2 - M.Def. +23%

Spirit Barrier 3 - M.Def. +30%

Spoil (enchanted) - Atk. Spd. -23%

Spoil Festival (enchanted) - Atk. Spd. -23%

Sprint 1 - Speed +20

Sprint 2 - Speed +33

Surrender to Earth 1 - Resistance against Earth attribute -25%

Surrender to Earth 2+ - Resistance against Earth attribute -30%

Surrender to Fire 1-3 - Resistance against Fire attribute -25%

Surrender to Fire 4+ - Resistance against Fire attribute -30%

Surrender to Poison 1-3 - Resistance against Poison attribute -25%

Surrender to Poison 4+ - Resistance against Poison attribute -30%

Surrender to Water 1+ - Resistance against Water attribute -30%

Surrender to Wind 1+ - Resistance against Wind attribute -30%

Tact of Paagrio 1 - Evasion +2

Tact of Paagrio 2 - Evasion +3

Tact of Paagrio 3 - Evasion +4

Thrill Fight 1 - Speed -20%, Atk. Spd. +5%

Thrill Fight 2 - Speed -20%, Atk. Spd. +10%

Touch of Death - Max CP -90%, Resist Debuffs -30%, Heals are 30% less effective

Touch of Life - Resist against Cancel +60%, Resist Debuffs 30%, Heals are 30% more effective

Totem Spirit Bear - P.Atk. +20%, Speed -30%

Totem Spirit Bison - P.Atk. +10%, Critical +200

Totem Spirit Ogre - HP +20%, P.Atk. +7%, P.Def. +15%, Accuracy +3, Evasion -10, Speed -30%, heals the HP it adds

Totem Spirit Puma - P.Def. -20%, Evasion +3, Atk. Spd. +25%

Totem Spirit Rabbit - P.Atk. -99%, Evasion +25, Speed +50%

Totem Spirit Wolf - Speed +15%

Ultimate Defense - P.Def. +1800, M.Def. +1350, Speed 0

Ultimate Defense - P.Def. +3600, M.Def. +2700, Speed 0

Ultimate Defense (enchanted) - same boost no matter which typeench lvl P.Def. M.Def. ench lvl P.Def. M.Def. ench lvl P.Def. M.Def.

1 3636 2727 11 3996 2997 21 4356 3267

2 3672 2754 12 4032 3024 22 4392 3294

3 3708 2781 13 4068 3051 23 4428 3321

4 3744 2808 14 4104 3078 24 4464 3348

5 3780 2835 15 4140 3105 25 4500 3375

6 3816 2862 16 4176 3132 26 4536 3402

7 3852 2889 17 4212 3159 27 4572 3429

8 3888 2916 18 4248 3186 28 4608 3456

9 3924 2943 19 4284 3213 29 4644 3483

10 3960 2970 20 4320 3240 30 4680 3510

 

Ultimate Evasion 1 - Evasion +20

Ultimate Evasion 2 - Evasion +25

Vampiric Rage 1 - Recover 6% of melee physical damage as HP

Vampiric Rage 2 - Recover 7% of melee physical damage as HP

Vampiric Rage 3 - Recover 8% of melee physical damage as HP

Vampiric Rage 4 - Recover 9% of melee physical damage as HP

Vengeance - P.Def. +5400, M.Def. +4050, Speed 0

War Cry - P.Atk. +20%

War Cry - P.Atk. +25%

Warrior Servitor - HP +20%, P.Def. +20%, Accuracy +4, P.Atk. +10%, Speed -10%, Atk. Spd. +20%, HP added is healed, Debuff resistance +10%

Wild Defense - Speed -90%, Atk. Speed -70%, P.Def. +400%, M.Def. +400%

Wild Magic 1 - Magic Critical rate +200%

Wild Magic 2 - Magic Critical rate +300%

Wind Shackle 1 - Atk. Spd. -17%

Wind Shackle 2-5 - Atk. Spd. -20%

Wind Shackle 6+ - Atk. Spd. -23%

Wind Vortex - Speed -10%, Atk. Spd. -10%, Casting Spd. -30%, MP Regen per tick -12, Resistance to Wind attribute -20%

Wind Walk 1 - Speed +20

Wind Walk 2 - Speed +33

Wisdom of Paagrio 1 - Casting Spd. +15%

Wisdom of Paagrio 2 - Casting Spd. +23%

Wisdom of Paagrio 3 - Casting Spd. +30%

Wizard Servitor - MP Regen per tick +20%, Speed -20%, M.Def. +20%, M.Atk. +20%, Casting Spd. +20%, Magic Critical Rate +100%, Debuff Resistance +10%

Wyvern Aegis - P.Def. +7000, M.Def. +6000

 

 

 

 

 

Proibida a reprodução mesmo que em partes desse tutorial sem a publicação dos devidos créditos de criação

Garantido pela Constituição da República Federativa do Brasil, de 05 de outubro de 1988

Portaria MCT n° 88, de 23/04/98

Propriedade Intelectual

EJoOSOj.gif

Sua pergunta foi respondida? Certifique-se de marcar a resposta como a solução aceita.
Se existe mais de uma resposta, utilize o "vote up" para destacá-la.
Se você achar uma resposta útil, diga obrigado clicando no botão "Gostei".

Link para o comentário
Compartilhar em outros sites


malaria??

 

pelo que sei a malaria e uma doenca transmetida por um mosquito tipo a da dengue!! seus efeitos sao:

 

dor de cabeca

febre

mal estar

tonturas

 

consequencias:

 

pode levar a morte se nao for tratada logo!

fabiov.png

Link para o comentário
Compartilhar em outros sites

decha d coloka coisas inuteis assim no topic pra ñ ocupa espaço e alem d tuto coloka esses buff serto e otra vc entendeu ñ?

(POSTADO)

Hot Springs Malaria 4 - Casting Spd. +16%, MP Cost -4%

(CORETO)

Hot Springs Malaria 4 - Casting Spd. +21%, MP Cost -8%

376210082.png

4l417ogcc2.gif

Fui Malcriado ou Mal Educado!?"você Mereceu...."By รтσяммαkєя...

Gosto?;D

Link para o comentário
Compartilhar em outros sites

  • L2JBr ADM

Isso é debuff dos mobs de hotspring..

EJoOSOj.gif

Sua pergunta foi respondida? Certifique-se de marcar a resposta como a solução aceita.
Se existe mais de uma resposta, utilize o "vote up" para destacá-la.
Se você achar uma resposta útil, diga obrigado clicando no botão "Gostei".

Link para o comentário
Compartilhar em outros sites

  • 3 months later...
decha d coloka coisas inuteis assim no topic pra ñ ocupa espaço e alem d tuto coloka esses buff serto e otra vc entendeu ñ?

(POSTADO)

Hot Springs Malaria 4 - Casting Spd. +16%, MP Cost -4%

(CORETO)

Hot Springs Malaria 4 - Casting Spd. +21%, MP Cost -8%

 

 

tipo mano vc q entendi muito dessas paradas da pra vc me enviar por msn essas skills ja editadas do jeito q vc acha certo ????? me add no msn pra nois trocarmos ideia blz man [email protected] add ai pdc ou me encia um mensagem aki no forum com seu msn blz valews

Link para o comentário
Compartilhar em outros sites

aki alguem nao tem essas skills prontas pra poder me pasasar nao plisss..... me faça, esse favor as skills de buff e tamem as skills de bater tipo stun e coisa e tal e tambem se tiverem me ajudem ai pq ta osso e nem al menos sei fazer essas configunraçoes de skiils me ássem elas ja prontas pliss vlws xau

Link para o comentário
Compartilhar em outros sites

  • 3 years later...

ótimo tópico Grundor, muitos ficam falando q certas revs estão com skills todas bugadas mas não tentam ter o minimo de trabalho pra tentar ajustar as coisas, eu vou conferir as minhas skills com base nesse tópico.

espero q mais pessoas procurem soluções como essa pra poder equilibrar seu servidor nem q seja o de teste antes de ficar por ai falando q tal projeto ta ruim ou q o pré q nego fez é um droga.

Link para o comentário
Compartilhar em outros sites

  • 5 months later...
  • 2 weeks later...
  • 2 weeks later...
  • Registre-se

    Faça parte da maior e  mais antigas comunidades sobre Lineage2 da América Latina.





  • Patrocinadores

  • Quem Está Navegando

    • Nenhum usuário registrado visualizando esta página.
  • Posts

    • Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?    
    • muchas gracias muy lindos NPC 🙂
    • relaxa jovem gafanhoto, testa as quests. e posTa os erros indesejaveis.  
    • Se alguém pudesse me ensinar como codificar as missões, eu ficaria feliz em fazer isso sozinho ou pelo menos ajudar. Eu realmente quero jogar em um servidor onde todas as quests funcionem bem e melhor ainda se você puder fazer quests customizadas!
    • mas no interlude, nem todas as quests de class,  vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato
    • 408_PathToElvenwizard dá Orion eu tive que mexer tbm, até modifiquei e consegui deixar ela igual do Classic, com a seta e a marcação no mapa. (não retail IL) Dá pra importar py de várias revs, o foda é que não da regular as quest py através do debug em tempo real, pelo menos eu não consegui rsrs
    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
×
×
  • Criar Novo...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.