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#1    KhayrusS

KhayrusS
  • "O" Cara

  • 3.957 posts

Postado 15 fevereiro 2009 - 08:36

Eu estava fazendo meu proprio Guia mas encontrei esse achei bem mais completo que o meu, então resolvi posta-lo!!!


Stats ¶

HP & MP

java/net/sf/l2j/gameserver/skills/Stats.java

enum-------------------------------------- name--------------- description
MAX_HP------------ ------------------------maxHp
MAX_MP------------ -----------------------maxMp
MAX_CP------------ -----------------------maxCp
REGENERATE_HP_RATE------------------- regHp
REGENERATE_CP_RATE ------------------regCp
REGENERATE_MP_RATE -------------------regMp
RECHARGE_MP_RATE ----------------------gainMp
HEAL_EFFECTIVNESS -----------------------gainHp
HEAL_PROFICIENCY------------------------ giveHp
HEAL_STATIC_BONUS--------------------- bonusHp

ATTACK & DEFENCE

java/net/sf/l2j/gameserver/skills/Stats.java

enum ---------------------------------name------------------- description
POWER_DEFENCE-------------------- pDef
MAGIC_DEFENCE-------------------- mDef
POWER_ATTACK ----------------------pAtk
MAGIC_ATTACK-------------------- mAtk
POWER_ATTACK_SPEED---- --------pAtkSpd
MAGIC_ATTACK_SPEED --------------mAtkSpd-------------- how fast a spell is casted (including animation)
MAGIC_REUSE_RATE---------------- mReuse----------------- how fast spells becomes ready to reuse
SHIELD_DEFENCE ---------------------sDef
CRITICAL_DAMAGE -------------------cAtk
CRITICAL_DAMAGE_ADD------------ cAtkAdd ------------------this is another type for special critical damage mods - vicious stance, crit power and crit damage SA

PVP BONUS

java/net/sf/l2j/gameserver/skills/Stats.java

enum --------------------------name------------------ description
PVP_PHYSICAL_DMG--------- pvpPhysDmg
PVP_MAGICAL_DMG---------- pvpMagicalDmg
PVP_PHYS_SKILL_DMG-------- pvpPhysSkillsDmg

ATTACK & DEFENCE RATES

java/net/sf/l2j/gameserver/skills/Stats.java

enum--------------------------- name---------------- description
EVASION_RATE ----------------rEvas
P_SKILL_EVASION------------ pSkillEvas
SHIELD_RATE ------------------rShld
CRITICAL_RATE---------------- rCrit
BLOW_RATE-------------------- blowRate
LETHAL_RATE --------------------lethalRate
MCRITICAL_RATE--------------- mCritRate
EXPSP_RATE---------------------- rExp
ATTACK_CANCEL---------------- cancel

ACCURACY & RANGE

java/net/sf/l2j/gameserver/skills/Stats.java

enum--------------------- ----------name------------------------ description
ACCURACY_COMBAT------- -----accCombat
POWER_ATTACK_RANGE --------pAtkRange
MAGIC_ATTACK_RANGE---------- mAtkRange
POWER_ATTACK_ANGLE ----------pAtkAngle
ATTACK_COUNT_MAX ------------atkCountMax

RUN SPEED

java/net/sf/l2j/gameserver/skills/Stats.java

enum----------------- name -------------------description
RUN_SPEED ----------runSpd---------------- Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
WALK_SPEED -----------walkSpd ------------Run speed, walk & escape speed are calculated proportionally, magic speed is a buff

PLAYER-ONLY STATS

java/net/sf/l2j/gameserver/skills/Stats.java

enum---------------- name----------------- description
STAT_STR---------- STR
STAT_CON ---------CON
STAT_DEX---------- DEX
STAT_INT----------- INT
STAT_WIT---------- WIT
STAT_MEN ----------MEN



Special stats, share one slot in Calculator
stats of various abilities


java/net/sf/l2j/gameserver/skills/Stats.java

enum -------name-------- description
BREATH ------- breath




java/net/sf/l2j/gameserver/skills/Stats.java

enum---------------- name ---------------------description
AGGRESSION-------- aggression --------------locks a mob on tank caster
BLEED----------------- bleed --------------------by daggers, like poison
POISON ----------------poison------------------ by magic, hp dmg over time
STUN------------------- stun--------------------- disable move/ATTACK for a period of time
ROOT -------------------root ---------------------disable movement, but not ATTACK
MOVEMENT -------------movement --------------slowdown movement, debuff
CONFUSION -------------confusion --------------mob changes target, opposite to aggression/hate
SLEEP --------------------sleep --------------------sleep (don't move/ATTACK) until attacked
FIRE ----------------------fire
WIND ---------------------wind
WATER------------------- water
EARTH------------------- earth
HOLY ---------------------holy
DARK ----------------------dark

Vulnerabilities ¶

[ resistance = 100*(1-vulnerability) ]

java/net/sf/l2j/gameserver/skills/Stats.java

enum------------------------------- name------------------------- description
AGGRESSION_VULN --------------aggressionVuln
BLEED_VULN------------------------ bleedVuln
POISON_VULN ----------------------poisonVuln
STUN_VULN -------------------------stunVuln
PARALYZE_VULN --------------------paralyzeVuln
ROOT_VULN --------------------------rootVuln
SLEEP_VULN -------------------------sleepVuln
CONFUSION_VULN ------------------confusionVuln
MOVEMENT_VULN --------------------movementVuln
FIRE_VULN---------------------------- fireVuln
WIND_VULN ---------------------------windVuln
WATER_VULN --------------------------waterVuln
EARTH_VULN ---------------------------earthVuln
HOLY_VULN ----------------------------holyVuln
DARK_VULN ----------------------------darkVuln
CANCEL_VULN -------------------------cancelVuln ----------------Resistance for cancel type skills
DERANGEMENT_VULN ------------------derangementVuln
DEBUFF_VULN--------------------------- debuffVuln
CRIT_VULN -------------------------------critVuln------------------- Resistence to Crit DMG




java/net/sf/l2j/gameserver/skills/Stats.java

enum----------------------- name------------------ description
AGGRESSION_PROF ------aggressionProf
BLEED_PROF --------------bleedProf
POISON_PROF ------------poisonProf
STUN_PROF--------------- stunProf
PARALYZE_PROF---------- paralyzeProf
ROOT_PROF ---------------rootProf
SLEEP_PROF ---------------sleepProf
CONFUSION_PROF --------confusionProf
PROF------------------------ movementProf
FIRE_PROF------------------- fireProf
WIND_PROF---------------- windProf
WATER_PROF-------------- waterProf
EARTH_PROF-------------- earthProf
HOLY_PROF----------------- holyProf
DARK_PROF----------------- darkProf
CANCEL_PROF-------------- cancelProf
DERANGEMENT_PROF -------derangementProf
DEBUFF_PROF---------------- debuffProf
CRIT_PROF------------------- critProf




java/net/sf/l2j/gameserver/skills/Stats.java

enum ---------------------------name -------------------description
NONE_WPN_VULN------------- noneWpnVuln--------- Shields!!!
SWORD_WPN_VULN ----------swordWpnVuln
BLUNT_WPN_VULN -------------bluntWpnVuln
DAGGER_WPN_VULN ----------daggerWpnVuln
BOW_WPN_VULN ---------------bowWpnVuln
CROSSBOW_WPN_VULN -------crossbowWpnVuln
POLE_WPN_VULN---------------- poleWpnVuln
ETC_WPN_VULN------------------ etcWpnVuln
FIST_WPN_VULN -----------------fistWpnVuln
DUAL_WPN_VULN -----------------dualWpnVuln
DUALFIST_WPN_VULN ------------dualFistWpnVuln
BIGSWORD_WPN_VULN----------- bigSwordWpnVuln




java/net/sf/l2j/gameserver/skills/Stats.java

enum------------------------------------- name--------------------- description
REFLECT_DAMAGE_PERCENT---------- reflectDam
REFLECT_SKILL_MAGIC ----------------reflectSkillMagic
REFLECT_SKILL_PHYSIC ---------------reflectSkillPhysic
ABSORB_DAMAGE_PERCENT----------- absorbDam
TRANSFER_DAMAGE_PERCENT--------- transDam




java/net/sf/l2j/gameserver/skills/Stats.java

enum ------------name------------- description
MAX_LOAD---- maxLoad




java/net/sf/l2j/gameserver/skills/Stats.java

enum------------ --------name------------------ description
PATK_PLANTS ---------pAtk-plants
PATK_INSECTS------- pAtk-insects
PATK_ANIMALS --------pAtk-animals
PATK_MONSTERS------ pAtk-monsters
PATK_DRAGONS-------- pAtk-dragons
PATK_UNDEAD--------- pAtk-undead
PATK_GIANTS -----------pAtk-giants




java/net/sf/l2j/gameserver/skills/Stats.java

enum---------------- -------name---------------- description
PDEF_PLANTS------------ pDef-plants
PDEF_INSECTS---------- pDef-insects
PDEF_ANIMALS ----------pDef-animals
PDEF_MONSTERS --------pDef-monsters
PDEF_DRAGONS ---------pDef-dragons
PDEF_UNDEAD----------- pDef-undead
PDEF_GIANTS----------- pDef-giants




java/net/sf/l2j/gameserver/skills/Stats.java

enum ------------------name------------------- description
ATK_REUSE------- atkReuse------------------- make bows hit simple hits way slower and will not affect skills

ExSkill

java/net/sf/l2j/gameserver/skills/Stats.java

enum------------------- name------------ description
INV_LIM -----------------inventoryLimit
WH_LIM -------------------whLimit
FREIGHT_LIM ------------FreightLimit
P_SELL_LIM---------------- PrivateSellLimit
P_BUY_LIM--------------- PrivateBuyLimit
REC_D_LIM ---------------DwarfRecipeLimit
REC_C_LIM ---------------CommonRecipeLimit

C4 Stats

java/net/sf/l2j/gameserver/skills/Stats.java

enum---------------- --------------------name ----------------------------------description
PHYSICAL_MP_CONSUME_RATE------ PhysicalMpConsumeRate
MAGICAL_MP_CONSUME_RATE --------MagicalMpConsumeRate
DANCE_MP_CONSUME_RATE----------- DanceMpConsumeRate
HP_CONSUME_RATE-------------------- HpConsumeRate
MP_CONSUME--------------------------- MpConsume
SOULSHOT_COUNT ---------------------soulShotCount

T1 Stats

java/net/sf/l2j/gameserver/skills/Stats.java

enum ------------------------name
transformId ---------------transformId
TALISMAN_SLOTS------- talisman

Shield Stats

java/net/sf/l2j/gameserver/skills/Stats.java

enum--------------------------------- name
SHIELD_DEFENCE_ANGLE --------shieldDefAngle

Skill mastery

java/net/sf/l2j/gameserver/skills/Stats.java

enum------------------ name
SKILL_MASTERY------ skillMastery

Skill Multipliers ¶

Can be used with: mul order

Value----- Final %
2.0 ------- +100%
1.90------- +90%
1.80------- +80%
1.70------- +70%
1.60------- +60%
1.50------- +50%
1.40------- +40%
1.30------- +30%
1.20------- +20%
1.10------- +10%
1.0 -------- 0%
0.90------- -10%
0.80-------- -20%
0.70-------- -30%
0.60-------- -40%
0.50------- -50%
0.40------- -60%
0.30------- -70%
0.20------- -80%
0.10------- -90%
0.0-------- -100%

Race ID's ¶

Usage: <target race_id="Value"/>

java\net\sf\l2j\gameserver\templates\L2NpcTemplate.java

RaceType-------------- Value
UNDEAD------------------ 0
MAGICCREATURE------- 1
BEAST --------------------2
ANIMAL--------------- ----3
PLANT--------------------- 4
HUMANOID ---------------5
SPIRIT --------------------6
ANGEL ---------------------7
DEMON-------------------- 8
DRAGON------------------ 9
GIANT --------------------10
BUG----------------------- 11
FAIRIE-------------------- 12
HUMAN --------------------13
ELVE-----------------------14
DARKELVE---------------- 15
ORC -----------------------16
DWARVE-------------------17
OTHER--------------------- 18
NONLIVING-----------------19
SIEGEWEAPON-------------20
DEFENDINGARMY-----------21
MERCENARIE ---------------22
UNKNOWN ------------------23
KAMAEL----------------------24
NONE-------------------------25

Condition Values ¶

Usage: <set name="condition" val="Value"/>

java\net\sf\l2j\gameserver\model\L2Skill.java

Cond Type -----------Value
COND_RUNNING------ 1
COND_WALKING------ 2
COND_SIT------------- 4
COND_BEHIND-------- 8
COND_CRIT ----------16
COND_LOWHP --------32
COND_ROBES--------- 64
COND_CHARGES----- 128
COND_SHIELD -------256
COND_GRADEA ------65536
COND_GRADEB------- 131072
COND_GRADEC------- 262144
COND_GRADED ------524288
COND_GRADES -------1048576

SOME COMBINATIONS EXAMPLES

Value Conditions Included

24--- COND_BEHIND/COND_CRIT

Targets ¶

Usage: <set name="target" val="Value"/>

java\net\sf\l2j\gameserver\model\L2Skill.java

Target Values
TARGET_NONE
TARGET_SELF
TARGET_ONE
TARGET_PARTY
TARGET_ALLY
TARGET_CLAN
TARGET_PET
TARGET_AREA
TARGET_FRONT_AREA
TARGET_BEHIND_AREA
TARGET_AURA
TARGET_FRONT_AURA
TARGET_BEHIND_AURA
TARGET_CORPSE
TARGET_UNDEAD
TARGET_AREA_UNDEAD
TARGET_MULTIFACE
TARGET_CORPSE_ALLY
TARGET_CORPSE_CLAN
TARGET_CORPSE_PLAYER
TARGET_CORPSE_PET
TARGET_ITEM
TARGET_AREA_CORPSE_MOB
TARGET_CORPSE_MOB
TARGET_UNLOCKABLE
TARGET_HOLY
TARGET_FLAGPOLE
TARGET_PARTY_MEMBER
TARGET_PARTY_OTHER
TARGET_ENEMY_SUMMON
TARGET_OWNER_PET
TARGET_GROUND

Effects ¶

Usage: effect name="Values"

java\net\sf\l2j\gameserver\skills\effects\*.java

Values ---------------------------------Desc
BestowSkill
Betray
BigHead
Bluff
Buff
ChameleonRest
Charge
CharmOfCourage
CharmOfLuck
CombatPointHealOverTime
ConfuseMob------------------- --------Confuse "Players & Mobs" to attack Mobs
Confusion------------------------------ Confuse "Players & Mobs" to attack Players & Mobs
DamOverTime
Debuff
Disarm
EnemyCharge
FakeDeath
Fear
Force
Grow
HealOverTime
ImmobileBuff
ImmobilePetBuff
ImmobileUntilAttacked
Invincible
ManaDamOverTime
ManaHealOverTime
MpConsumePerLeve
Mute
NoblesseBless
Paralyze
Petrification
PhoenixBless
PhysicalAttackMute
PhysicalMute
ProtectionBlessing
RecoverForce
Relax
RemoveTarget
Root
Signet
SignetAntiSummon
SignetMDam
SignetNoise
SilenceMagicPhysical
SilentMove
Sleep
Spoil
Stun
StunSelf
TargetMe
Template
Transformation
Warp

Abnormal Effects ¶

Usage: abnormal="name"

java\net\sf\l2j\gameserver\skills\DocumentBase.java

enum----------------------------------- name
ABNORMAL_EFFECT_POISON-------- poison
ABNORMAL_EFFECT_BLEEDING------ bleeding
ABNORMAL_EFFECT_FLAME -----------flame
ABNORMAL_EFFECT_BIG_HEAD------- bighead
ABNORMAL_EFFECT_STEALTH--------- stealth

Skill Types ¶

Usage: <set name="skillType" val="Values"/>

java\net\sf\l2j\gameserver\templates\L2SkillType.java

Values Desc

****Damage ****
PDAM
MDAM
CPDAM
MANADAM
DOT
MDOT
DRAIN_SOUL
DRAIN
DEATHLINK
FATAL
BLOW
SIGNET
SIGNET_CASTTIME

**** Disablers ****
BLEED
POISON
STUN
ROOT
CONFUSION
FEAR
SLEEP
CONFUSE_MOB_ONLY
MUTE
PARALYZE
WEAKNESS
DISARM

**** HP, MP, CP ****
HEAL
HOT
BALANCE_LIFE
HEAL_PERCENT
HEAL_STATIC
COMBATPOINTHEAL
CPHOT
MANAHEAL
MANA_BY_LEVEL
MANAHEAL_PERCENT
MANARECHARGE
MPHOT

**** Sp ****
GIVE_SP

**** Aggro ****
AGGDAMAGE for adding hate to a mob
AGGREDUCE will reduce the hate of a target depending on skill power
AGGREMOVE should remove all hate from the target
AGGREDUCE_CHAR will reduce hate of target depending on skill power but only for the caster
AGGDEBUFF will make a debuff, then also adds hate to target

**** Fishing ****
FISHING
PUMPING
REELING

**** Misc ****
UNLOCK
ENCHANT_ARMOR
ENCHANT_WEAPON
SOULSHOT
SPIRITSHOT
SIEGEFLAG
TAKECASTLE
TAKEFORT
WEAPON_SA
DELUXE_KEY_UNLOCK
SOW
HARVEST
GET_PLAYER
AGATHION
INSTANT_JUMP

**** Creation ****
COMMON_CRAFT
DWARVEN_CRAFT
CREATE_ITEM
SUMMON_TREASURE_KEY

**** Summons ****
SUMMON
FEED_PET
DEATHLINK_PET
STRSIEGEASSAULT
ERASE
BETRAY
DECOY

**** Cancel ****
CANCEL
CANCEL_DEBUFF
MAGE_BANE
WARRIOR_BANE
NEGATE

****
BUFF
DEBUFF
PASSIVE
CONT

****
RESURRECT
CHARGE
CHARGE_EFFECT
CHARGEDAM
MHOT
DETECT_WEAKNESS
LUCK
RECALL
SUMMON_FRIEND
REFLECT
SPOIL
SWEEP
FAKE_DEATH
UNDEAD_DEFENSE
BEAST_FEED
FORCE_BUFF
CHARGESOUL
TRANSFORMDISPEL
SUMMON_TRAP
DETECT_TRAP
REMOVE_TRAP
SHIFT_TARGET

**** Kamael WeaponChange ****
CHANGEWEAPON

**** Skill is done within the core ****
COREDONE

**** Unimplemented ****
NOTDONE
BALLISTA

Operate Types ¶

Usage: <set name="operateType" val="Type"/>

java\net\sf\l2j\gameserver\model\L2Skill.java

Type
OP_PASSIVE
OP_ACTIVE
OP_TOGGLE
OP_CHANCE

Chance Skills Conditions ¶

Usage: <set name="chanceType" val="Condition"/>

java/net/sf/l2j/gameserver/model/ChanceCondition.java

Conditions ----------------------------------------Description
ON_HIT --------------------------------------You hit an enemy
ON_CRIT ------------------------------------You hit an enemy - was crit
ON_CAST ------------------------------------You cast a skill
ON_PHYSICAL------------------------------- You cast a skill - it was a physical one
ON_MAGIC -----------------------------------You cast a skill - it was a magic one
ON_MAGIC_GOOD--------------------------- You cast a skill - it was a magic one - good magic
ON_MAGIC_OFFENSIVE ---------------------You cast a skill - it was a magic one - offensive magic
ON_ATTACKED -------------------------------You are attacked by enemy
ON_ATTACKED_HIT --------------------------You are attacked by enemy - by hit
ON_ATTACKED_CRIT ------------------------You are attacked by enemy - by hit - was crit
ON_HIT_BY_SKILL----------------------------- A skill was casted on you
ON_HIT_BY_OFFENSIVE_SKILL ---------------An evil skill was casted on you
ON_HIT_BY_GOOD_MAGIC-------------------- A good skill was casted on you
ON_EVADED_HIT------------------------------- Evading melee attack

Elements ¶

Usage: <set name="element" val="Value"/>

java\net\sf\l2j\gameserver\model\L2Skill.java

Element Type----------- Value
ELEMENT_WIND ----------1
ELEMENT_FIRE ------------2
ELEMENT_WATER--------- 3
ELEMENT_EARTH ----------4
ELEMENT_HOLY----------- 5
ELEMENT_DARK ----------6

skill keywords ¶
(from L2Skill.java - still needs to be reformatted)

// these two build the primary key
private final int _id;
private final int _level;

/** Identifier for a skill that client can't display */
private int _displayId;

// not needed, just for easier debug
private final String _name;
private final SkillOpType _operateType;
private final boolean _magic;
private final int _mpConsume;
private final int _mpInitialConsume;
private final int _hpConsume;
private final int _cpConsume;

private final int _targetConsume;
private final int _targetConsumeId;

private final int _itemConsume;
private final int _itemConsumeId;
// item consume count over time
private final int _itemConsumeOT;
// item consume id over time
private final int _itemConsumeIdOT;
// how many times to consume an item
private final int _itemConsumeSteps;
// for summon spells:
// a) What is the total lifetime of summons (in millisecs)
private final int _summonTotalLifeTime;
// B) how much lifetime is lost per second of idleness (non-fighting)
private final int _summonTimeLostIdle;
// c) how much time is lost per second of activity (fighting)
private final int _summonTimeLostActive;

// item consume time in milliseconds
private final int _itemConsumeTime;
private final int _castRange;
private final int _effectRange;

// Remove Skill Effect
private final int _cancelEffect;


// kill by damage over time
private final boolean _killByDOT;

// all times in milliseconds
private final int _hitTime;
//private final int _skillInterruptTime;
private final int _coolTime;
private final int _reuseDelay;
private final int _buffDuration;

/** Target type of the skill : SELF, PARTY, CLAN, PET... */
private final SkillTargetType _targetType;

private final double _power;
private final int _effectPoints;
private final int _magicLevel;
private final String[] _negateStats;
private final float _negatePower;
private final int _negateId;
private final int _levelDepend;

// Effecting area of the skill, in radius.
// The radius center varies according to the _targetType:
// "caster" if targetType = AURA/PARTY/CLAN or "target" if targetType = AREA
private final int _skillRadius;

private final SkillType _skillType;
private final SkillType _effectType;
private final int _effectPower;
private final int _effectId;
private final int _effectLvl;

private final boolean _ispotion;
private final int _element;
private final int _savevs;

private final boolean _isSuicideAttack;

private final Stats _stat;

private final int _condition;
private final int _conditionValue;
private final boolean _overhit;
private final int _weaponsAllowed;
private final int _armorsAllowed;

private final int _addCrossLearn; // -1 disable, otherwice SP price for others classes, default 1000
private final float _mulCrossLearn; // multiplay for others classes, default 2
private final float _mulCrossLearnRace; // multiplay for others races, default 2
private final float _mulCrossLearnProf; // multiplay for fighter/mage missmatch, default 3
private final List<ClassId> _canLearn; // which classes can learn
private final List<Integer> _teachers; // which NPC teaches
private final int _minPledgeClass;

private final boolean _isOffensive;
private final int _numCharges;
private final int _forceId;

private final int _soulConsume;
private final int _numSouls;
private final int _expNeeded;
private final int _critChance;

private final int _transformId;
private final int _transformDuration;

private final boolean _isHeroSkill; // If true the skill is a Hero Skill

private final int _baseCritRate; // percent of success for skill critical hit (especially for PDAM & BLOW - they're not affected by rCrit values or buffs). Default loads -1 for all other skills but 0 to PDAM & BLOW
private final int _lethalEffect1; // percent of success for lethal 1st effect (hit cp to 1 or if mob hp to 50%) (only for PDAM skills)
private final int _lethalEffect2; // percent of success for lethal 2nd effect (hit cp,hp to 1 or if mob hp to 1) (only for PDAM skills)
private final boolean _directHpDmg; // If true then dmg is being make directly
private final boolean _isDance; // If true then casting more dances will cost more MP
private final int _nextDanceCost;
private final float _sSBoost; //If true skill will have SoulShot boost (power*2)
private final int _aggroPoints



Slots ¶

java\net\sf\l2j\gameserver\model\inventory.java

PAPERDOLL_UNDER--- 0
PAPERDOLL_REAR -----1
PAPERDOLL_LEAR -----2
PAPERDOLL_LREAR ----3
PAPERDOLL_NECK------ 4
PAPERDOLL_LFINGER--- 5
PAPERDOLL_RFINGER--- 6
PAPERDOLL_LRFINGER --7
PAPERDOLL_HEAD------- 8
PAPERDOLL_RHAND------ 9
PAPERDOLL_LHAND------ 10
PAPERDOLL_GLOVES----- 11
PAPERDOLL_CHEST ------12
PAPERDOLL_LEGS-------- 13
PAPERDOLL_FEET--------- 14
PAPERDOLL_BACK-------- 15
PAPERDOLL_LRHAND------ 16
PAPERDOLL_FULLARMOR ---17
PAPERDOLL_HAIR ---------18
PAPERDOLL_ALLDRESS---- 19
PAPERDOLL_HAIR2--------- 20
PAPERDOLL_HAIRALL-------- 21
PAPERDOLL_RBRACELET---- 22
PAPERDOLL_LBRACELET -----23
PAPERDOLL_DECO----------- 24

Orders ¶

Order----------- Description
0x08------------- to set
0x10 -----------to add/sub (weapon, armor, jewelery) & (STR, CON, DEX, INT, WIT ,MEN)
0x20------------ don't use it (used by hard coded formulas)
0x30------------- to mul/div (masteries, buffs, debuffs, SA's, Armors_bonus)
0x40 -------------to add/sub (masteries, buffs, debuffs, SA's)
0x50 -------------not need
0x60 -------------not need

Weapons Allowed ¶

Usage: <set name="weaponsAllowed" val="Value"/>

java\net\sf\l2j\gameserver\templates\L2WeaponType.java

enum------------------- ID -------Value ---------Name------ ---------------Description
NONE-------------------- 1 ----------2 ------------Shield
SWORD ------------------2 ----------4------------ Sword
BLUNT------------------- 3 ---------8 --------------Blunt
DAGGER----------------- 4 --------16 -------------Dagger
BOW ----------------------5 ---------32------------- Bow
POLE ---------------------6 ---------64------------- Pole
ETC -----------------------7 ----------128 -----------Etc
FIST----------------------- 8 ---------256------------ Fist
DUAL---------------------- 9 ---------512------------ Dual Sword
DUALFIST----------------- 10------- 1024----------- Dual Fist
BIGSWORD--------------- 11------- 2048 ------------Big Sword ---------Two Handed Swords
PET------------------------ 12-------- 4096---------- Pet
ROD----------------------- 13 --------8192---------- Rod
BIGBLUNT ----------------14 -------16384--------- Big Blunt------------- Two handed blunt
ANCIENT_SWORD-------- 15------- 32768 ---------Ancient
CROSSBOW-------------- 16 --------65536----------- Crossbow
RAPIER ---------------------17------- 131072---------- Rapier

SOME COMBINATIONS EXAMPLES

Value------ Weapons Included
12----------- sword/blunt
524 ---------dual/sword/blunt
1280--------- fist/dualfist
2052--------- sword/bigsword
2060---------- sword/bigsword/blunt
2580--------- sword/bigsword/dagger/dual
65568-------- bow/crossbow
16392 --------blunt/bigblunt
18432 --------bigsword/bigblunt
18444 --------sword/bigsword/blunt/bigblunt
18956 --------dual/sword/bigsword/blunt/bigblunt
51212--------- ancient/sword/bigsword/blunt/bigblunt
149516-------- rapier/sword/bigsword/blunt/bigblunt
163840 --------ancient/rapier

É isso ae Divirtam-se


Credit: taken from L2J Core files
Base de pesquisa: L2jdp


Proibida a reprodução mesmo que em partes desse guia sem a publicação dos devidos créditos de criação

Por favor, acesse sua conta ou cadastre-se para ver este conteúdo oculto.



#2    -Mark-

-Mark-
  • Noob

  • 480 posts

Postado 15 fevereiro 2009 - 16:26

Muito Bom

Vai Ajudar Muito

[img]http://uploaddeimagens.com.br/imagem/ver/21-hackerteen_tn.jpg[/img]


#3    KhayrusS

KhayrusS
  • "O" Cara

  • 3.957 posts

Postado 18 fevereiro 2009 - 12:51

Espero Que ajude Msm

sei não mas tem uns cara ai que vão ter priguiça de lê ^^

#4    MarucaMetal

MarucaMetal
  • l2jbrasiliano

  • 1.066 posts

Postado 24 fevereiro 2009 - 01:45

Muito bom, Só isso aki já vai ajudar muita gente !!!

Skill Multipliers ¶

Can be used with: mul order

Value----- Final %
2.0 ------- +100%
1.90------- +90%
1.80------- +80%
1.70------- +70%
1.60------- +60%
1.50------- +50%
1.40------- +40%
1.30------- +30%
1.20------- +20%
1.10------- +10%
1.0 -------- 0%
0.90------- -10%
0.80-------- -20%
0.70-------- -30%
0.60-------- -40%
0.50------- -50%
0.40------- -60%
0.30------- -70%
0.20------- -80%
0.10------- -90%
0.0-------- -100%



#5    marlinpsycho

marlinpsycho
  • ForeverAlone

  • 7 posts

Postado 21 março 2009 - 22:10

puxa tenho muito oq aprender nao intendi nada disso ai nem sei como q coloka essas coisas affs sou muito buirro mesmo da pra alguem me ensinar

#6    MiMmA

MiMmA
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Postado 22 março 2009 - 22:10

puxa tenho muito oq aprender nao intendi nada disso ai nem sei como q coloka essas coisas affs sou muito buirro mesmo da pra alguem me ensinar



uia.. isso eh muito bommm.... muito bom mesmo...

parabensss

[img]http://img141.imageshack.us/img141/605/slipkfanqp6.png[/img]


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#7    marlinpsycho

marlinpsycho
  • ForeverAlone

  • 7 posts

Postado 23 março 2009 - 16:57

alguem poe um tutorial de como eu coloko essas paradas no meu servr ai pliss

#8    MiMmA

MiMmA
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Postado 24 março 2009 - 21:58

alguem poe um tutorial de como eu coloko essas paradas no meu servr ai pliss



omg. o que dizer O.o

[img]http://img141.imageshack.us/img141/605/slipkfanqp6.png[/img]


Apóio a Campanha= Não Transforme nosso Linea][Age em MU!

Pentium MMX 166 / 32 Ram / 2 Hd´s 1 BigFoot 2Gb e 1 WesternDigitals 3.2 Gb / 1 Trident 4Mb / US. Robotics 33.600

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#9    weslei

weslei
  • ForeverAlone

  • 16 posts

Postado 06 abril 2009 - 17:57

alguem poe um tutorial de como eu coloko essas paradas no meu servr ai pliss


Toma ae o tutohttp://www.l2jbrasil.com/index.php?showtopic=935

#10    owned

owned
  • ForeverAlone

  • 16 posts

Postado 09 abril 2009 - 01:31

vlw mano isso e de muita ajuda
^^

#11    StorMaker

StorMaker
  • LoL Br

  • 630 posts

Postado 09 abril 2009 - 04:50

a alguns exemplos aew tipode de status que da "negativo" e " positivo"
[img]http://www.speedtest.net/result/376210082.png[/img]
[img]http://img62.imageshack.us/img62/6104/4l417ogcc2.gif[/img]
Fui Malcriado ou Mal Educado!?"você Mereceu...."By รтσяммαkєя...
Gosto?;D

#12    OriginalSin

OriginalSin
  • Muito Noob

  • 77 posts

Postado 25 agosto 2009 - 05:51

Parabens pelo topico!
Mas so uma coisa.. como posso por uma weapon com crit. stun?

#13    patricktb

patricktb
  • Apedeuta

  • 1.747 posts

Postado 25 agosto 2009 - 08:43

Parabens pelo topico!
Mas so uma coisa.. como posso por uma weapon com crit. stun?


VOu da um exemplo:

CRITICAL_DAMAGE -------------------cAtk

Usamos o id cAtk

entao pegamas a xml de skill do item ou xml da weapon e adicionamos esta linha


<add val='1.30' order='0x10' stat='cAtk' />

Simples assim.

Editado por patricktb, 25 agosto 2009 - 08:44.

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#14    KhayrusS

KhayrusS
  • "O" Cara

  • 3.957 posts

Postado 25 agosto 2009 - 09:44

Acho que não é bem isso que ele quer, patricktb.

Para colocar em uma weapon o crit. stun você pode adicionar no DB, na tabela weapons colunas:

onCrit_skill_id, onCrit_skill_lvl e onCrit_Skill_chance

#15    OriginalSin

OriginalSin
  • Muito Noob

  • 77 posts

Postado 25 agosto 2009 - 17:25

por exemplo...
uma arma a dar 5% de crit rate: <mul val="1.05" order="0x40" stat="rCrit"/>
eu queria assim mas a dar crit. stun..

Se alguem puder ajudar agradeço..

#16    KhayrusS

KhayrusS
  • "O" Cara

  • 3.957 posts

Postado 25 agosto 2009 - 17:36

então faça o que eu disse procure por alguma skill de stun e adicione na sua weapon no DB

#17    NightWish

NightWish
  • Noob

  • 212 posts

Postado 14 setembro 2009 - 10:37

Bom ! Muito Maneiro
www.LiliumServer.tk

30x / No Donaters. / No Wip .

#18    --BloodDog--

--BloodDog--
  • Muito Noob

  • 143 posts

Postado 15 setembro 2009 - 15:30

Oo, isso ainda vai me servir muito, pde cree ;D
By P3K4D0R

#19    patricktb

patricktb
  • Apedeuta

  • 1.747 posts

Postado 15 setembro 2009 - 15:57

Bom ! Muito Maneiro



Acho q esse cara e meio lele da cuca :semorre:

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#20    KhayrusS

KhayrusS
  • "O" Cara

  • 3.957 posts

Postado 15 setembro 2009 - 18:38

Acho que agora ele não faz mais já "conversei" com ele




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