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GM skills removed


danieldiniz

Pergunta

Bom no meu server l2jteon sempre quando um player normal loga aprece a sequinte mensagem...Skill Dynast Leather Armor set removed gm informed!(Issu se estiver com a Dy Leather)

O mue problema e o sequinte qaundo eu crio um aiox assim q loga aparece o nome de todos os buffs q eu add no char removidos assim como apareceu o da Dy. Gostaria de saber como

resolver issu alquem pode me ajudar??

 

Obrigado

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Bom no meu server l2jteon sempre quando um player normal loga aprece a sequinte mensagem...Skill Dynast Leather Armor set removed gm informed!(Issu se estiver com a Dy Leather)

O mue problema e o sequinte qaundo eu crio um aiox assim q loga aparece o nome de todos os buffs q eu add no char removidos assim como apareceu o da Dy. Gostaria de saber como

resolver issu alquem pode me ajudar??

 

Obrigado

Ola amigo isso ocorreu comigo aqui e vc tem q mexer nas config, tipo tem um local la sobre remover bufs incorretos de classe vc vai la e coloca false = vo da uma olhada la no meu e posto aqui onde vc mexe ok

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Ola amigo isso ocorreu comigo aqui e vc tem q mexer nas config, tipo tem um local la sobre remover bufs incorretos de classe vc vai la e coloca false = vo da uma olhada la no meu e posto aqui onde vc mexe ok

 

 

Ok Ve i pra min fazendo favor..pq issu nao deixa eu criar os aiox pq tira as skills dele tbm. Obrigado

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l2jmods.properties

#====================================#
# 	Skill Checker 	#
#====================================#
# Check player for ilegal skills ?
CheckSkillsOnEnter = False

# List of Skills that are allowed for all Classes if CheckSkillsOnEnter = true
AllowedSkills = 541,542,543,544,545,546,547,548,549,550,551,552,553,554,555,556,557,558,617,618,619,325,326,327,1323,1324,1325,1326,1327

 

Se estiver False, Mude pra true !

Se estiver True, Mude pra false !

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l2jmods.properties

#====================================#
# 	Skill Checker 	#
#====================================#
# Check player for ilegal skills ?
CheckSkillsOnEnter = False

# List of Skills that are allowed for all Classes if CheckSkillsOnEnter = true
AllowedSkills = 541,542,543,544,545,546,547,548,549,550,551,552,553,554,555,556,557,558,617,618,619,325,326,327,1323,1324,1325,1326,1327

 

Se estiver False, Mude pra true !

Se estiver True, Mude pra false !

 

 

 

Nao achei esse arquivo aki oque eu achei se chama L2jTeonMods.properties e possui essas informaçoes aki abaixo :

 

#===============================================================#

# L2JTeon Mods #

#===============================================================#

# #

# These Settings have been added by the L2j Teon Dev Team. #

# However that does not mean that the L2J Teon Dev Team Created #

# all these customizations. All credits to respective owners! #

# Your server will not be "retail" if you enable or use any of #

# the below configurations. #

# #

# These Settings give the Administrator/Owner of a server more #

# power in terms of customizations. #

# USE THE BELOW SETTINGS AT YOUR OWN RISK! #

# READ CAREFULLY BEFORE USING ANY OPTION BELOW! #

# #

#===============================================================#

# ------------------------------------------------------------- #

# TVT Event Engine #

# ------------------------------------------------------------- #

 

# Setting for Team vs. Team pvp

# TvTEvenTeams=NO|BALANCE|SHUFFLE

# NO means: not even teams.

# BALANCE means: Players can only join team with lowest player count.

# SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams.

TvTEvenTeams = SHUFFLE

 

# players there not participated in tvt can target tvt participants?

TvTAllowInterference = False

 

# tvt participants can use potions?

TvTAllowPotions = True

 

# tvt participants can summon by item?

TvTAllowSummon = False

 

# remove all effects of tvt participants on event start?

TvTOnStartRemoveAllEffects = True

 

# unsummon pet of tvt participants on event start?

TvTOnStartUnsummonPet = True

 

# on revive participants regain full hp/mp/cp ?

TvTReviveRecovery = False

 

# announce all team statistics

TvtAnnounceTeamStats = False

 

# give price with 0 kills

TvtPriceNoKills = True

 

# players with cursed weapon are allowed to join ?

TvtJoinWithCursedWeapon = False

 

# ------------------------------------------------------------- #

# CTF Event Engine #

# ------------------------------------------------------------- #

 

# Setting for Capture The Flag

# CTFEvenTeams = NO|BALANCE|SHUFFLE

# NO means: not even teams.

# BALANCE means: Players can only join team with lowest player count.

# SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams.

CTFEvenTeams = SHUFFLE

 

# players there not participated in ctf can target ctf participants?

CTFAllowInterference = False

 

# ctf participants can use potions?

CTFAllowPotions = False

 

# ctf participants can summon by item?

CTFAllowSummon = False

 

# remove all effects of ctf participants on event start?

CTFOnStartRemoveAllEffects = True

 

# unsummon pet of ctf participants on event start?

CTFOnStartUnsummonPet = True

 

# on revive participants regain full hp/mp/cp ?

CTFReviveRecovery = False

 

# announce all team statistics

CTFAnnounceTeamStats = False

 

# players with cursed weapon are allowed to join ?

CTFJoinWithCursedWeapon = True

 

# ------------------------------------------------------------- #

# DM Event Engine #

# ------------------------------------------------------------- #

 

# players there not participated in dm can target dm participants?

DMAllowInterference = False

 

# dm participants can use potions?

DMAllowPotions = False

 

# dm participants can summon by item?

DMAllowSummon = False

 

# remove all effects of dm participants on event start?

DMOnStartRemoveAllEffects = True

 

# unsummon pet of dm participants on event start?

DMOnStartUnsummonPet = True

 

# ------------------------------------------------------------- #

# Fortress Siege Event Engine #

# ------------------------------------------------------------- #

 

# Setting for Fortress Siege Events

# FortressSiegeEvenTeams=NO|BALANCE|SHUFFLE

# NO means: not even teams.

# BALANCE means: Players can only join team with lowest player count.

# SHUFFLE means: Players can only participate to the event and not direct to a team. Teams will be schuffeled in teleporting teams.

FortressSiegeEvenTeams = SHUFFLE

 

# players that are not participated in FortressSiege can target FortressSiege participants?

FortressSiegeAllowInterference = False

 

# FortressSiege participants can use potions?

FortressSiegeAllowPotions = False

 

# FortressSiege participants can summon by item?

FortressSiegeAllowSummon = False

 

# remove all effects of FortressSiege participants on event start?

FortressSiegeOnStartRemoveAllEffects = False

 

# unsummon pet of FortressSiege participants on event start?

FortressSiegeOnStartUnsummonPet = False

 

# on revive participants regain full hp/mp/cp ?

FortressSiegeReviveRecovery = False

 

# announce all team statistics

FortressSiegeAnnounceTeamStats = True

 

# give price with 0 kills

FortressSiegePriceNoKills = True

 

# players with cursed weapon are allowed to join ?

FortressSiegeJoinWithCursedWeapon = False

 

# players from the same IP are allowed to join ?

FortressSiegeSameIPPlayersAllowed = True

 

# ------------------------------------------------------------- #

# Fun Faction Koofs Vs Noobs Customizations #

# ==L2JTeon KvN Engine== #

# ------------------------------------------------------------- #

# Enable KvN Engine.

# KvN Engine its a Faction engine called k00fs Vs n00bs.

# NOTE : KvN Engine cant work if u have open the Fun engines TvT and Vip.

# Note : When KvN Engine is Activated the server is not in normal mode and

# if you try somethink like use a normal faction Examble (Duel between factions) offcorse will not work.

# Note : When u Enable this U MUST KNOW WHAT U DOING.

FactionKoofsNoobs = False

 

# Koofs Alternative Team Name.

KoofsTeamName = koofs

 

# Noobs Alternative Team Name.

NoobsTeamName = noobs

 

# name Color of Koofs

KoofsColorName = 00FFFF

 

# Name Color of Noobs

NoobsColorName = 00FF00

 

# player can drop Ancient Adena by PvP Kills

PlayerCanDropAncientAdena = False

 

# How many AA player will drop on kill.

DropAncientAdena = 1

 

# Players will win automatic adena for pvp reward if they kill an enemy Faction.

PlayerGetAdenaByPvP = False

 

# How many u want to loot ?

AmmountAdenaGetByPvP = 1

 

# Player will loose automatic adena when die from pvp if they die from an enemy Faction.

PlayerLooseAdena = False

 

# How many u want to loot ?

AmmountAdenaLostWhenDies = 1

 

#Announcement to all the active players about PvP kills per player Faction.

NoticePK = False

 

# Announce Faction Players Online Seperate Koofs and Noobs.

# Set time interval in ms (0 - don't announce) (1 minute = 60,000 millisecond, 2 minute = 120,000 millisecond....)

AnnounceTimeFaction = 0

 

# ------------------------------------------------------------- #

# Rebirth Fun Engine #

# ------------------------------------------------------------- #

# Select The Rebirth Reward Item Id.

RebirthItemId = 0

 

# Select The Rebirth Reward Skill ids and levels.

 

RewardSKill1 = 0

RewardSKillLvL1 = 0

 

RewardSKill2 = 0

RewardSKillLvL2 = 0

 

RewardSKill3 = 0

RewardSKillLvL3 = 0

 

RewardSKill4 = 0

RewardSKillLvL4 = 0

 

RewardSKill5 = 0

RewardSKillLvL5 = 0

 

RewardSKill6 = 0

RewardSKillLvL6 = 0

 

RewardSKill7 = 0

RewardSKillLvL7 = 0

 

RewardSKill8 = 0

RewardSKillLvL8 = 0

 

RewardSKill9 = 0

RewardSKillLvL9 = 0

 

RewardSKill10 = 0

RewardSKillLvL10 = 0

 

# ------------------------------------------------------------- #

# RAID Event Engine #

# ------------------------------------------------------------- #

 

# Enable Raid Engines

RaidEnginesEnabled = False

 

# Max Number Of Events Taking Place at the same Time --> The number has to be

# equal or smaller than the number of spawns defined in the table:

# raid_events_spawnlist

RaidMaxNumEvents = 3

 

# Give Buffs upon Event Start?

RaidGiveBuffs = True

 

# Resurrect Player upon death automatically?

RaidResurrectPlayer = False

 

# Maximum Fighting time in minutes.

RaidSystemFightTime = 60

 

# ------------------------------------------------------------- #

# Wedding System #

# ------------------------------------------------------------- #

AllowWedding = True

 

WeddingPrice = 500000

 

WeddingPunishInfidelity = True

 

WeddingTeleport = True

WeddingTeleportPrice = 500000

WeddingTeleportInterval = 120

 

WeddingAllowSameSex = False

 

WeddingFormalWear = True

 

WeddingDivorceCosts = 20

 

# ------------------------------------------------------------- #

# Champion Mobs #

# ------------------------------------------------------------- #

 

# Enable Champions L2JMod

ChampionEnable = False

 

# Chance for a mob to became champion (in percents) - 0 to disable

ChampionFrequency = 5

 

# Min and max lvl allowed for a mob to be champion.

ChampionMinLevel = 20

ChampionMaxLevel = 70

 

# Hp multiplier

ChampionHp = 8

 

# Hp Regen Multiplier

ChampionRegenHp = 1.

 

# Rewards multiplier

ChampionRewards = 8

 

# Adenas & seal stones rewards multiplier

ChampionAdenasRewards = 1

 

# Atk bonus for champion (changes apply on patk & matk)

ChampionAtk = 1.

 

# Spd Atk bonus for champion (changes apply on patkspd & matkspd)

ChampionSpdAtk = 1.

 

# Chance to obtain a specified reward item from a higher lvl champion (in percents) default is off using glittering medal as reward

ChampionRewardItem = 0

 

# Specified reward item ID

ChampionRewardItemID = 6393

 

# Specified reward item rnd qty

ChampionRewardItemQty = 1

 

 

 

Nao Encontrei esse arquivo aki sera q voce pdoeria me flar qual o caminho?? Obrigado

Editado por danieldiniz
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Alquem ai poderia me dizer o uqe fazer?? Pois nao achei essa configuração aki nao.. obrigado

ta aqui manim e nesta linha # On character login check for illegitmate skills. False = disabled, True Enabled.

CheckSkillsOnEnter = False fica em L2JTeonCustom.properties nesta linha ae vc coloca false deve estar true ae ^^

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} else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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