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[Epilogue] Projeto His Collection


smokey

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22 votos

  1. 1. Keep work on the pack?

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Hello! So here im again my last project didn't work out but i have started new one! This project source is OpenBR v2.0. This pack i will share every month i have madded some changes in this pack its will be base and in next devs i will update the existing base but only i will add some new feuterus what u can see in next devs. So i will update my pack next realese will be add in 2010.11.29 thats the date. I have no time to post images so i will do that leiter. More info is in pack main map, next to gameserver map!

 

oohh yea i have leave my acc in SQL!

 

Admin User

 

Name: smokey

 

Pw: cakste

 

That will be end i think good night ;)

 

Transletor (Portugal):

 

Olá! Então, aqui estou de novo o meu último projeto não deu certo, mas eu comecei uma nova! Essa fonte do projeto é OpenBR v2.0. Este pack i irá compartilhar todos os meses eu tenho madded algumas mudanças neste pacote será sua base e em devs próxima eu vou atualizar a base já existente, mas só vou acrescentar algumas feuterus novo o que você pode ver na próxima devs. Então eu vou atualizar o meu pacote realese seguinte será adicionar em 2010/11/29 thats a data. Eu não tenho tempo para postar imagens então vou fazer isso leter. Mais informação está no mapa bloco principal, junto ao mapa gameserver!

 

Eu tenho sim oohh deixar minha acc no SQL!

 

Admin Usuário

 

Nome: smokey

 

PW: cakste

 

Isso vai ser final eu acho que boa noite;)

 

P.s - All Errors what u found post bellow! ;) its will help :)

 

Gallery here : http://s1026.photobucket.com/albums/y329/Helvijs_Brigmanis/Lineage%202%20Server/?albumview=slideshow

 

Link para download (2010.10.31): http://www.4shared.com/file/HM-CZc6M/His_Collection_Version_v29_Mod.html

 

New (2010.11.28): http://www.4shared.com/file/cLghoGp9/His_Collection_-_Made_by_Smoke.html

Editado por smokey
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  • 4 weeks later...

=============================================================================================

Lineage ][ Freeze & Fearless server Dev.s from collection!

 

Rev From His Collection v2.9 (His Collection will updating SmokeY)

 

In this version have errors thats normal, becous this is start from His Collection and in next

His Collecection v3.0 will be avible more powerful and more styled pack.

 

!Warning!Pack Include Custom Weapons, Shields, Wings, Armors, and other stuff!

 

=============================================================================================

 

Orginal stuff Whats comes include from L2OpenBR team :

Version 2.0

 

Events:

- TVT

- CTF

- Hide & Seek

- Instance Event (Bloodshed)

- Party Instance Event

- Arena (under development)

- Capture the Base

- Saving Santa

- Bunny Event

 

 

Protection:

- PHX Enchant

- PHX Announce

- Hlapex

- Bots Gerais

- L2Walker

- Exploits

- Over Enchants

- Fake Admin

... and others

 

Fixes/Features (Shorten):

- Olympiad Retail

- Seven Signs Retail

- Fish/Lottery/Manor/Sieges/F.Sieges/Retail Events/Faenor/... todos funcionando

- Beleth AI Added

- Ranku AI Added

- Hellbound Leveling System (Original do Open)

- Skills 99% Retail (Chegaremos aos 100%)

- Forgotten Skills em Autolearn

- Faction System opcional Configur?vel

- Npcs Inclu?dos

* Npcs de evento

* Npc buffer (adaptado por mim) (completo: pet/char/schemes)

* Gm Shop (em desenvolvimento)

* Ranking Stone (baixe e confira)

- Frintezza Fixed

- Sailrem Complete Working (Quest/Teleport/AI/SQL)

- Anti-Dualbox para Olympiads

- Anti-Feed PvP

- Anti Dualbox & DualIP para o server

- Comandos .autoloot on / off, .away, .tradeon/off, .pmon/off, .tp<city>

- Sistema alternativo de enchants (em teste)

 

=============================================================================================

Notes.

 

1.Buffe time is 1h

2. GeoData included

 

=============================================================================================

 

-------------NPC---------------

 

Nr. Name Id

 

1.Custom Armor&Weapon Shop Made by Smokey - 90001

2.Hitman Manager - 51

3.Faction Manager - 52

4.Vesper Shop - 90002

5.NPC Buffer - 212121 (First Versions Will be avible only this buffer)

6.Black Smith - 50008

7.

8.

9.

 

=============================================================================================

 

Will be created in next versions: (other NPC,Zones,Items will be add in next version)

 

1.Gate Keeper with animation and without

2.Custom farm zone GK

3.Donator Shop

4.Voter Shop

5.Add custom Armors (4-5 armors)

6.Add custom Weapons (5 sets of weapons) (Half of them are allerdy done)

7.Add wing, Shields, Jewlery (Shields Added) (Half of them are allerdy done)

8.Change Classic Sounds to litle bit modern ;)

 

=============================================================================================

 

Items added: (Modification by Smokey)(other NPC,Zones,Items will be add in next version)

 

1.Aion Duals- 99080 (Work,stats will be updated next revs)

2.Dual Aracana Maces - 37000-37003 (Work,stats will be updated next revs)

3.L2Khaos Shields- 49000-49006 (Work,stats will be updated next revs)

4.High Five Mobs- 59201-59025 (Work,will be updated next revs)

5.Electricity Weapons- 66611-66621

6.Electricity Weapons- 66622-66632 (Dublicate for e-shop |||| With extra powers - soon)

7.

8.

9.

 

=============================================================================================

 

Custom zone's :

 

1.High lvl Farm zone (Cordinates: -82711 -50333 -10413)

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  • 2 months later...
  • 8 months later...
  • 1 year later...
  • 3 weeks later...

O.o ate hoje tem gnt usando o epilogue? bacana! umas das melhores versões do l2!

C0rinGa
Skype: c0ringa.nutter
Em breve Servidor High Five PVP & LoW


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  • 3 years later...

Libera o Download

Esse tópico é de 6 anos atras parceiro, já era faz tempo.

Um mundo de diversão no Lineage 2

https://www.primeworld.com.br

Discord: Em breve

Comunidade brasileira de Lineage. Interlude Remastered / High Five / Essence 

Classes remasterizadas, sistemas únicos, diversão garantida.

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st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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