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Kelvin

[Tutorial] Criando Servidor de Lineage 2.

Posts recomendados

Não to conseguindo colocar meu server on , alguéin da uma luz please ?

sou iniciante nisso , Obrigado .. Fiz tudo certo . tentei pelo ddns , no- ip ...

outras pessoas naum conseguem conectar no sv :S eu só consegui pelo Hamachi :(

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Não to conseguindo colocar meu server on , alguéin da uma luz please ?

sou iniciante nisso , Obrigado .. Fiz tudo certo . tentei pelo ddns , no- ip ...

outras pessoas naum conseguem conectar no sv :S eu só consegui pelo Hamachi :(

tenta abrir as portas do seu moden..... e desativar o firewal

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aew galera fiz tudo certinho, logou, mas na hora que coloco o nome do char e aperto criar personagem da esse erro: A criação do personagem falhou.

Não importa qualquer nome que eu colocar da esse erro.Por gentileza alguem ajuda?

 

Please AKIIIIII>>>>>EU<<<<<

Editado por Luan-Ba

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aew galera fiz tudo certinho, logou, mas na hora que coloco o nome do char e aperto criar personagem da esse erro: A criação do personagem falhou.

Não importa qualquer nome que eu colocar da esse erro.Por gentileza alguem ajuda?

 

Please AKIIIIII>>>>>EU<<<<<

aparece alguma menssagem no game server?

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aparece alguma menssagem no game server?

aew man ta dando isso aki embaixo ver se você sabe o que é... se for a Rev manda 1 para baixar por favor e se for no jogo diz a solução... Obrigado

=============================================================-[ GameServerLog ]

INFO Registered on login as Server 1 : L2-Interlude

SEVERE Client: [Account: luancg - IP: 127.0.0.1] - Failed writing: 23 CharTe

mplates - L2J Server Version: 2746

java.lang.NullPointerException

at net.sf.l2j.gameserver.serverpackets.CharTemplates.writeImpl(CharTempl

ates.java:48)

at net.sf.l2j.gameserver.serverpackets.L2GameServerPacket.write(L2GameSe

rverPacket.java:44)

at com.l2jserver.mmocore.network.SelectorThread.prepareWriteBuffer(Selec

torThread.java:606)

at com.l2jserver.mmocore.network.SelectorThread.writePacket(SelectorThre

ad.java:530)

at com.l2jserver.mmocore.network.SelectorThread.run(SelectorThread.java:

232)

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[Msg] Decompressing...

[Msg] 1289 - The 'InnoDB' feature is disabled; you need MySQL built with 'InnoDB' to have it working

[Msg] Importing Data...

[Msg] Finished - Stopped before completion

--------------------------------------------------

 

 

pq isso ?

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seu animal jumento crimei meu server ne tinha imagen vc q e burro mesmo num sabe cria um server vc num pode ponhar senha na aquela porra intala de novo clica la e so da ok num meche em maiz nada e clica na aquele bem piqueno e ponha l2jdb animal

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awe galera vçs que querem um serve pja criado e pre configurado o kelvin tenhe la bra baixar baixem eu baixei e deu seerto

mi ajuda ai quero criar eu server freya e nao concigo

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Não tou conseguindo colocar o servi para os outros jogarem...... ja criei a conta no-ip.....ja fiz o hosts mas mesmo assim não funciona

 

SERA Q ALGUEM PODE AJUDAR AI.....uso internet wirelles aqui ... mas ainda n sei pq n pega.

 

 

msn [email protected]

 

Desde ja agradeco

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Não tou conseguindo colocar o servi para os outros jogarem...... ja criei a conta no-ip.....ja fiz o hosts mas mesmo assim não funciona

 

SERA Q ALGUEM PODE AJUDAR AI.....uso internet wirelles aqui ... mas ainda n sei pq n pega.

 

 

msn [email protected]

 

Desde ja agradeco

 

 

 

 

 

TBM COLOQUEI NO ARQUIVO L2.INI --"

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Estou tendo Criar um Servidor fiz tudo do jeito que falaram mais sempre da esse erro.

Alguem pode me ajudar

AwayManager: initialized.

GameServer Started, free memory 224 Mb of 494 Mb

Connecting to login on 127.0.0.1:9014

Exception in thread "main" java.net.BindException: Address already in use: bind

at sun.nio.ch.Net.bind(Native Method)

at sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source)

at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)

at sun.nio.ch.ServerSocketAdaptor.bind(Unknown Source)

at com.l2jserver.mmocore.network.SelectorThread.openServerSocket(Selecto

rThread.java:127)

at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:388)

at net.sf.l2j.gameserver.GameServer.main(GameServer.java:413)

Deconnected from Login, Trying to reconnect:

java.net.ConnectException: Connection refused: connect

Connecting to login on 127.0.0.1:9014

Deconnected from Login, Trying to reconnect:

java.net.ConnectException: Connection refused: connect

Connecting to login on 127.0.0.1:9014

Deconnected from Login, Trying to reconnect:

java.net.ConnectException: Connection refused: connect

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Na Hra de ligar o LocalHost no navicat aparece 1045-Acess Denied for user 'root'@'localhost'(using password:NO)

 

 

Por favor me ajude Por faavor

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Qq ta errado galera?? não consigo colocar online =( Portas abertas e tudo mais!!

 

 

 

l2authd.ini

 

# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
ExternalHostname = nfsps.no-ip.org

# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
InternalHostname = nfsps.no-ip.org

# ---------------------------------------------------------------------------
# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers
# local IP if you want people outside your internal network to be able to connect to your server.
# ---------------------------------------------------------------------------
# RouterHostname =

# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: *
LoginserverHostname = *

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# Default: *
LoginHostname = *

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# Default: 15
IpUpdateTime = 15

# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
# Default: True
LogLoginController = True

# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 10
LoginTryBeforeBan = 10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 600 (10 minutes)
LoginBlockAfterBan = 600

# If set to True any L2Server can register on your login's free slots
# Default: False
AcceptNewL2Server = False

# Enforce GameGuard authorization from client?
# If True, login server will kick client if the client bypassed GameGuard authentication.
# Default: False
ForceGGAuth = False

# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True

# Default: 15
FastConnectionLimit = 15

# Default: 700
NormalConnectionTime = 700

# Default: 350
FastConnectionTime = 350

# Default: 50
MaxConnectionPerIP = 50

# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver

# Database URL
# URL = jdbc:mysql://localhost/openbr_db (default)
# URL = jdbc:hsqldb:hsql://localhost/openbr_db
# URL = jdbc:sqlserver://localhost/database = openbr_db/user = sa/password = 
URL = jdbc:mysql://localhost/l2jdb

# Database user info (default is "root" but it's not recommended)
Login = root

# Database connection password
Password = root

# Default: 10
MaximumDbConnections = 10

# Default: 0
MaximumDbIdleTime = 0

# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = True

# Default: True
AutoCreateAccounts = True

# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Default: False
Debug = False

# Default: False
Assert = False

# Default: False
Developer = False

 

l2server.ini

 

# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
ExternalHostname = nfsps.no-ip.org

# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
InternalHostname =  nfsps.no-ip.org

# Where's the Login server this gameserver should connect to
# Default: 127.0.0.1
LoginHost = 127.0.0.1

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Default: *
GameserverHostname = *

# Default: 7777
GameserverPort = 7777

# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver

# Database URL
# URL = jdbc:mysql://localhost/openbr_db (default)
# URL = jdbc:hsqldb:hsql://localhost/openbr_db
# URL = jdbc:sqlserver://localhost/database = openbr_db/user = sa/password = 
URL = jdbc:mysql://localhost/l2jdb

# Database user info (default is "root" but it's not recommended)
Login = root

# Database connection password
Password = root

# Default: 100
MaximumDbConnections = 100

# Default: 0
MaximumDbIdleTime = 0

# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = C:/Work/tmp/DataPack

# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 500

# Numbers of protocol revisions that server allows to connect.
# Delimiter is ";".
# WARNING: Changing the protocol revision may result in incompatible communication and many errors in game!
# Default: 146;148;152
AllowedProtocolRevisions = 146;148;152

# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------
# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*

# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*

# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7

# --------------------------------------------------------------------------- 
# Emulation OFF Core
# ---------------------------------------------------------------------------
RemoteWhoLog = True 
RemoteWhoSendTrash = True 
RemoteWhoMaxOnline = 329 
RemoteOnlineIncrement = 50 
RemoteWhoForceInc = 50 
RemotePrivStoreFactor = 12 

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Ola estou encontrando um erro no MySQL que nao sei o que e o erro se refere ao arquivo template que acho que deveria estar em .ini o que nao esta, e mais acho que falta arquivos mais nao sei onde encontrar e nem sei quais sao. Alguem pode me ajudar ? :rolleyes:

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