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Captcha/Antibot system


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bom , eu achei esse sistema em um dos foruns que eu acesso, e etc.

acabei achando isso . e achei legal.

não teste ainda, por que sem tempo pra testar mas vou disponibilizar ae pro pessoal ^^'

 

2323h.jpg

 

 

Index: C:/Users/George/Desktop/eclipse-SDK-3.5.2-win32/eclipse/workspace/L2_GameServer/java/com/l2jserver/gameserver/model/actor/L2Attackable.java
===================================================================
--- C:/Users/George/Desktop/eclipse-SDK-3.5.2-win32/eclipse/workspace/L2_GameServer/java/com/l2jserver/gameserver/model/actor/L2Attackable.java (revision 4278)
+++ C:/Users/George/Desktop/eclipse-SDK-3.5.2-win32/eclipse/workspace/L2_GameServer/java/com/l2jserver/gameserver/model/actor/L2Attackable.java (working copy)
@@ -15,10 +15,13 @@
package com.l2jserver.gameserver.model.actor;

import java.util.List;
import java.util.Map;
import java.util.logging.Level;

import com.l2jserver.Config;
+import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.ItemsAutoDestroy;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.ai.CtrlEvent;
@@ -36,7 +39,6 @@
import com.l2jserver.gameserver.model.L2CommandChannel;
import com.l2jserver.gameserver.model.L2DropCategory;
import com.l2jserver.gameserver.model.L2DropData;
-import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.L2Manor;
import com.l2jserver.gameserver.model.L2Party;
import com.l2jserver.gameserver.model.L2Skill;
@@ -59,7 +61,10 @@
import com.l2jserver.gameserver.network.clientpackets.Say2;
import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
+import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
+import com.l2jserver.gameserver.network.serverpackets.StopMove;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
+import com.l2jserver.gameserver.skills.AbnormalEffect;
import com.l2jserver.gameserver.skills.Stats;
import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
import com.l2jserver.gameserver.templates.item.L2EtcItemType;
@@ -498,13 +503,73 @@
*
* @param killer The L2Character that has killed the L2Attackable
*/
+ private static int AntiBotKills = 0;
+ private static int Change = 0;
+ NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage( 0 );
@Override
public boolean doDie(L2Character killer)
{
// Kill the L2NpcInstance (the corpse disappeared after 7 seconds)
if (!super.doDie(killer))
return false;
+ AntiBotKills++;
+ Change = Rnd.get(10);

+ if(AntiBotKills >= 50)
+ {
+ killer.startAbnormalEffect(AbnormalEffect.REAL_TARGET);
+ killer.setIsParalyzed(true);
+ StopMove sm = new StopMove(killer);
+ killer.setIsInvul(true);
+ killer.sendPacket(sm);
+ killer.broadcastPacket(sm);
+ AntiBotKills = 0;
+ switch(Change)
+ {
+ case 1:
+ npcHtmlMessage.setHtml("<html><title>Servers Name Antibot System</title><body><center><font color=\"66FF00\">Enter The Captcha Bellow And Click The<br1>Button \"Confirm\" To Continue You Farm.<br1>You Will Be Invulnerable Until You Enter<br1>The Captcha So No One Will Kill You!<br1></font><font color=\"66FF00\"><br><center><img src=\"L2UI_CH3.onscrmsg_pattern01_1\" height=\"32\" width=\"300\"><br><center><img src=\"CAPTCHA.12081208\" height=\"35\" width=\"128\"><br></center><edit var=\"captcha\" width=110><br><br></center><button value=\"Confirm\" action=\"bypass -h voice .CAPTCHA $captcha 536BD\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" height=\"32\" width=\"300\"><br>If A GM/Admin Found You Paralized<br1>Like That, You Will Get Banned!<br1>So Enter The Captcha ASAP.</font></center></body></html>");
+ killer.sendPacket( npcHtmlMessage );
+ break;
+ case 2:
+ npcHtmlMessage.setHtml("<html><title>Servers Name Antibot System</title><body><center><font color=\"66FF00\">Enter The Captcha Bellow And Click The<br1>Button \"Confirm\" To Continue You Farm.<br1>You Will Be Invulnerable Until You Enter<br1>The Captcha So No One Will Kill You!<br1></font><font color=\"66FF00\"><br><center><img src=\"L2UI_CH3.onscrmsg_pattern01_1\" height=\"32\" width=\"300\"><br><center><img src=\"CAPTCHA.12091209\" height=\"35\" width=\"128\"><br></center><edit var=\"captcha\" width=110><br><br></center><button value=\"Confirm\" action=\"bypass -h voice .CAPTCHA $captcha A5B8D\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" height=\"32\" width=\"300\"><br>If A GM/Admin Found You Paralized<br1>Like That, You Will Get Banned!<br1>So Enter The Captcha ASAP.</font></center></body></html>");
+ killer.sendPacket( npcHtmlMessage );
+ break;
+ case 3:
+ npcHtmlMessage.setHtml("<html><title>Servers Name Antibot System</title><body><center><font color=\"66FF00\">Enter The Captcha Bellow And Click The<br1>Button \"Confirm\" To Continue You Farm.<br1>You Will Be Invulnerable Until You Enter<br1>The Captcha So No One Will Kill You!<br1></font><font color=\"66FF00\"><br><center><img src=\"L2UI_CH3.onscrmsg_pattern01_1\" height=\"32\" width=\"300\"><br><center><img src=\"CAPTCHA.12101210\" height=\"35\" width=\"128\"><br></center><edit var=\"captcha\" width=110><br><br></center><button value=\"Confirm\" action=\"bypass -h voice .CAPTCHA $captcha 1BF7F\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" height=\"32\" width=\"300\"><br>If A GM/Admin Found You Paralized<br1>Like That, You Will Get Banned!<br1>So Enter The Captcha ASAP.</font></center></body></html>");
+ killer.sendPacket( npcHtmlMessage );
+ break;
+ case 4:
+ npcHtmlMessage.setHtml("<html><title>Servers Name Antibot System</title><body><center><font color=\"66FF00\">Enter The Captcha Bellow And Click The<br1>Button \"Confirm\" To Continue You Farm.<br1>You Will Be Invulnerable Until You Enter<br1>The Captcha So No One Will Kill You!<br1></font><font color=\"66FF00\"><br><center><img src=\"L2UI_CH3.onscrmsg_pattern01_1\" height=\"32\" width=\"300\"><br><center><img src=\"CAPTCHA.12111211\" height=\"35\" width=\"128\"><br></center><edit var=\"captcha\" width=110><br><br></center><button value=\"Confirm\" action=\"bypass -h voice .CAPTCHA $captcha EF94C\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" height=\"32\" width=\"300\"><br>If A GM/Admin Found You Paralized<br1>Like That, You Will Get Banned!<br1>So Enter The Captcha ASAP.</font></center></body></html>");
+ killer.sendPacket( npcHtmlMessage );
+ break;
+ case 5:
+ npcHtmlMessage.setHtml("<html><title>Servers Name Antibot System</title><body><center><font color=\"66FF00\">Enter The Captcha Bellow And Click The<br1>Button \"Confirm\" To Continue You Farm.<br1>You Will Be Invulnerable Until You Enter<br1>The Captcha So No One Will Kill You!<br1></font><font color=\"66FF00\"><br><center><img src=\"L2UI_CH3.onscrmsg_pattern01_1\" height=\"32\" width=\"300\"><br><center><img src=\"CAPTCHA.12121212\" height=\"35\" width=\"128\"><br></center><edit var=\"captcha\" width=110><br><br></center><button value=\"Confirm\" action=\"bypass -h voice .CAPTCHA $captcha 5103B\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" height=\"32\" width=\"300\"><br>If A GM/Admin Found You Paralized<br1>Like That, You Will Get Banned!<br1>So Enter The Captcha ASAP.</font></center></body></html>");
+ killer.sendPacket( npcHtmlMessage );
+ break;
+ case 6:
+ npcHtmlMessage.setHtml("<html><title>Servers Name Antibot System</title><body><center><font color=\"66FF00\">Enter The Captcha Bellow And Click The<br1>Button \"Confirm\" To Continue You Farm.<br1>You Will Be Invulnerable Until You Enter<br1>The Captcha So No One Will Kill You!<br1></font><font color=\"66FF00\"><br><center><img src=\"L2UI_CH3.onscrmsg_pattern01_1\" height=\"32\" width=\"300\"><br><center><img src=\"CAPTCHA.12131213\" height=\"35\" width=\"128\"><br></center><edit var=\"captcha\" width=110><br><br></center><button value=\"Confirm\" action=\"bypass -h voice .CAPTCHA $captcha 8A59B\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" height=\"32\" width=\"300\"><br>If A GM/Admin Found You Paralized<br1>Like That, You Will Get Banned!<br1>So Enter The Captcha ASAP.</font></center></body></html>");
+ killer.sendPacket( npcHtmlMessage );
+ break;
+ case 7:
+ npcHtmlMessage.setHtml("<html><title>Servers Name Antibot System</title><body><center><font color=\"66FF00\">Enter The Captcha Bellow And Click The<br1>Button \"Confirm\" To Continue You Farm.<br1>You Will Be Invulnerable Until You Enter<br1>The Captcha So No One Will Kill You!<br1></font><font color=\"66FF00\"><br><center><img src=\"L2UI_CH3.onscrmsg_pattern01_1\" height=\"32\" width=\"300\"><br><center><img src=\"CAPTCHA.12141214\" height=\"35\" width=\"128\"><br></center><edit var=\"captcha\" width=110><br><br></center><button value=\"Confirm\" action=\"bypass -h voice .CAPTCHA $captcha DB3A1\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" height=\"32\" width=\"300\"><br>If A GM/Admin Found You Paralized<br1>Like That, You Will Get Banned!<br1>So Enter The Captcha ASAP.</font></center></body></html>");
+ killer.sendPacket( npcHtmlMessage );
+ break;
+ case 8:
+ npcHtmlMessage.setHtml("<html><title>Servers Name Antibot System</title><body><center><font color=\"66FF00\">Enter The Captcha Bellow And Click The<br1>Button \"Confirm\" To Continue You Farm.<br1>You Will Be Invulnerable Until You Enter<br1>The Captcha So No One Will Kill You!<br1></font><font color=\"66FF00\"><br><center><img src=\"L2UI_CH3.onscrmsg_pattern01_1\" height=\"32\" width=\"300\"><br><center><img src=\"CAPTCHA.12151215\" height=\"35\" width=\"128\"><br></center><edit var=\"captcha\" width=110><br><br></center><button value=\"Confirm\" action=\"bypass -h voice .CAPTCHA $captcha 890B4\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" height=\"32\" width=\"300\"><br>If A GM/Admin Found You Paralized<br1>Like That, You Will Get Banned!<br1>So Enter The Captcha ASAP.</font></center></body></html>");
+ killer.sendPacket( npcHtmlMessage );
+ break;
+ case 9:
+ npcHtmlMessage.setHtml("<html><title>Servers Name Antibot System</title><body><center><font color=\"66FF00\">Enter The Captcha Bellow And Click The<br1>Button \"Confirm\" To Continue You Farm.<br1>You Will Be Invulnerable Until You Enter<br1>The Captcha So No One Will Kill You!<br1></font><font color=\"66FF00\"><br><center><img src=\"L2UI_CH3.onscrmsg_pattern01_1\" height=\"32\" width=\"300\"><br><center><img src=\"CAPTCHA.12161216\" height=\"35\" width=\"128\"><br></center><edit var=\"captcha\" width=110><br><br></center><button value=\"Confirm\" action=\"bypass -h voice .CAPTCHA $captcha D0B28\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" height=\"32\" width=\"300\"><br>If A GM/Admin Found You Paralized<br1>Like That, You Will Get Banned!<br1>So Enter The Captcha ASAP.</font></center></body></html>");
+ killer.sendPacket( npcHtmlMessage );
+ break;
+ case 10:
+ npcHtmlMessage.setHtml("<html><title>Servers Name Antibot System</title><body><center><font color=\"66FF00\">Enter The Captcha Bellow And Click The<br1>Button \"Confirm\" To Continue You Farm.<br1>You Will Be Invulnerable Until You Enter<br1>The Captcha So No One Will Kill You!<br1></font><font color=\"66FF00\"><br><center><img src=\"L2UI_CH3.onscrmsg_pattern01_1\" height=\"32\" width=\"300\"><br><center><img src=\"CAPTCHA.12171217\" height=\"35\" width=\"128\"><br></center><edit var=\"captcha\" width=110><br><br></center><button value=\"Confirm\" action=\"bypass -h voice .CAPTCHA $captcha 5B676\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" height=\"32\" width=\"300\"><br>If A GM/Admin Found You Paralized<br1>Like That, You Will Get Banned!<br1>So Enter The Captcha ASAP.</font></center></body></html>");
+ killer.sendPacket( npcHtmlMessage );
+ default:
+ ;
+ }
+ }
+
// Enhance soul crystals of the attacker if this L2Attackable had its soul absorbed
try
{

 

 

Now create a voice command CAPTCHA.java

 

 

/** This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.voicedcommandhandlers;

import java.util.StringTokenizer;
import java.util.logging.Level;

import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.skills.AbnormalEffect;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;

/**
*
* @author Pipiou21
*
*/
public class CAPTCHA implements IVoicedCommandHandler
{
private static final String[] _voicedCommands =
{
"CAPTCHA"
};

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage( 0 );
if (command.equalsIgnoreCase("CAPTCHA") && target != null)
{
StringTokenizer st = new StringTokenizer(target);
try
{
String newpass = null, repeatnewpass = null;
if (st.hasMoreTokens()) newpass = st.nextToken();
if (st.hasMoreTokens()) repeatnewpass = st.nextToken();

if (!(newpass == null || repeatnewpass == null))
{
if (newpass.equals(repeatnewpass))
{
activeChar.stopAbnormalEffect(AbnormalEffect.REAL_TARGET);
activeChar.setIsInvul(false);
activeChar.setIsParalyzed(false);
return false;
}

}
if (!newpass.equals(repeatnewpass))
{
npcHtmlMessage.setHtml("<html><title>Servers Name Antibot System Incorrect</title><body><center><font color=\"FF0000\">Incorrect.<br><br></font><font color=\"66FF00\"><center></font><font color=\"FF0000\">You Will Be Jailed For 1 Min.</font></center></body></html>");
activeChar.sendPacket( npcHtmlMessage );
if (activeChar.isFlyingMounted())
activeChar.untransform();
activeChar.setPunishLevel(L2PcInstance.PunishLevel.JAIL, 1);
activeChar.stopAbnormalEffect(AbnormalEffect.REAL_TARGET);
activeChar.setIsInvul(false);
activeChar.setIsParalyzed(false);
return false;
}
else
{
npcHtmlMessage.setHtml("<html><title>Servers Name Antibot System Incorrect</title><body><center><font color=\"FF0000\">Incorrect.<br><br></font><font color=\"66FF00\"><center></font><font color=\"FF0000\">You Will Be Jailed For 1 Min.</font></center></body></html>");
activeChar.sendPacket( npcHtmlMessage );
if (activeChar.isFlyingMounted())
activeChar.untransform();
activeChar.setPunishLevel(L2PcInstance.PunishLevel.JAIL, 1);
activeChar.stopAbnormalEffect(AbnormalEffect.REAL_TARGET);
activeChar.setIsInvul(false);
activeChar.setIsParalyzed(false);
return false;
}
}
catch (Exception e)
{
activeChar.sendMessage("A problem occured while adding captcha!");
_log.log(Level.WARNING, "", e);
}
}
else
{
npcHtmlMessage.setHtml("<html><title>Servers Name Antibot System Incorrect</title><body><center><font color=\"FF0000\">Incorrect.<br><br></font><font color=\"66FF00\"><center></font><font color=\"FF0000\">You Will Be Jailed For 1 Min.</font></center></body></html>");
activeChar.sendPacket( npcHtmlMessage );
if (activeChar.isFlyingMounted())
activeChar.untransform();
activeChar.setPunishLevel(L2PcInstance.PunishLevel.JAIL, 1);
activeChar.stopAbnormalEffect(AbnormalEffect.REAL_TARGET);
activeChar.setIsInvul(false);
activeChar.setIsParalyzed(false);
return false;
}
return true;
}

public String[] getVoicedCommandList()
{
return _voicedCommands;
}
}

 

 

 

Nest step to import voicedcommandhandler in MasterHandler.java:

 

 

 

Index: C:/Users/George/Desktop/eclipse-SDK-3.5.2-win32/eclipse/workspace/datapack_development/data/scripts/handlers/MasterHandler.java
===================================================================
--- C:/Users/George/Desktop/eclipse-SDK-3.5.2-win32/eclipse/workspace/datapack_development/data/scripts/handlers/MasterHandler.java (revision 7482)
+++ C:/Users/George/Desktop/eclipse-SDK-3.5.2-win32/eclipse/workspace/datapack_development/data/scripts/handlers/MasterHandler.java (working copy)
@@ -35,7 +35,6 @@
import com.l2jserver.gameserver.handler.UserCommandHandler;
import com.l2jserver.gameserver.handler.VoicedCommandHandler;

-
/**
*
* @author nBd
@@ -299,19 +300,23 @@
private static void loadVoicedHandlers()
{
VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new stats());
if (Config.L2JMOD_ALLOW_WEDDING)
VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Wedding());
if (Config.BANKING_SYSTEM_ENABLED)
VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Banking());
if (Config.TVT_ALLOW_VOICED_COMMAND)
VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new TvTVoicedInfo());
if (Config.L2JMOD_CHAT_ADMIN)
VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new ChatAdmin());
if (Config.L2JMOD_MULTILANG_ENABLE && Config.L2JMOD_MULTILANG_VOICED_ALLOW)
VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Lang());
+ VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new CAPTCHA());
_log.config("Loaded " + VoicedCommandHandler.getInstance().size() + " VoicedHandlers");
}

/**
* @param args
*/

}
\ No newline at end of file

 

 

 

And here systexture for captcha

 

 

http://www.mediafire...8vqxf2kx9ik7rar

 

credits pipiou21

Editado por Wallace Carvalho
Re-Upando o Link :)

 

Olá, Seja bem vindo, deixei de fazer videos faz tempo, mas ainda tenho canal! KKK Eram bons videos, muita coisa bacana, mas cansei! Agora só desenvolvo! KAKAK 
Se tiver dúvidas, mande uma mensagem!

▶️ youtube.com/allaanz1n
🌐 allan.deh [Skype]

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Legal esse sistema eu já vi em um servidor que eu passei, mas nem sabia pra que era esse "treco" kkkk

 

Tive até uma idéia de retardado aqui, mas não sei se é possível.

Fazer um sistema de votar ligado o servidor com o site e o ppl vota de dentro do jogo assim que ele logar :D

Mas sei la se da certo.

Só idéia mesmo pq fazer eu nem sei... kkk

Ta faltando alguma coisa aqui no fórum, mas não sei o que... (MarucaMetal, Fabio, Revoltado, KhayrusS, entre outros que fazem muita falta para o fórum).

Quero voltar a mexer com l2j, mas estou com muita preguiça e pouco tempo... Mas vou voltar para aprender mais e mais...

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Deve funcionar da seguinte maneira , a cada um certo tempo irá aparecer uma Janela na sua Tela do L2 , assim vc tera q colocar os Numeros , caso isso não aconteça vc sera desconectado automaticamente , deve ser uma proteção contra L2Walker ! BOT :smile:

Editado por - AiwaDesign&
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parece que é pra quando mata o mesmo player muitas vezes , isso nao é pra interlude , mais parece ser isso :tongue:

"Tente ser uma pessoa de valor , não de sucesso" - Albert Einstein

 

 

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@paulinho

se adaptar acho que funciona ... vou testar aqui se der certo eu disponibilizo. ^^'

 

@tayran

Creio que seja isso mesmo. hehe eu tenho varios sites aqui com varias coisas boas..

ai o que eu vejo que é legal, e que pode ajudar alguem eu disponibilizo aqui :p'

exclusivamente . ^^'

enfim ... eu achei isso legal pra caramba, mas se tentar adaptar acho que consigo por pra interlude.

vou olhar aqui direito. laugh.gif

 

 

----------

eu fiquei com umas duvidas antes de postar, por que ele pode ter alguns bugs, mas não sei . só testando pra saber. ^^'

 

e outra , os fdm bloqueia os topic mais elevado, :/ tenho que ter certo tanto de post pra acesa-los ://

 

- em breve mais. ^^

 

 

 

 

ij.gif

Editado por Allan Alcantara

 

Olá, Seja bem vindo, deixei de fazer videos faz tempo, mas ainda tenho canal! KKK Eram bons videos, muita coisa bacana, mas cansei! Agora só desenvolvo! KAKAK 
Se tiver dúvidas, mande uma mensagem!

▶️ youtube.com/allaanz1n
🌐 allan.deh [Skype]

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  • 3 months later...

Ei to começando agora da pra explicar melhor onde eu add esse MasterHandler.java: e o CAPTCHA.java e so o caminho pra eu saber onde crio os arquivos fiquei na duvida e como to começando resolvi nem tentar pra nao bagunça tudo vlw maninho otimo post^^

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  • 1 month later...

Como eu faço quando nao tenho esse arquivo?

import com.l2jserver.gameserver.skills.AbnormalEffect;

qual que posso colocar no lugar dele?

Ajude você tambem nesse grande projeto!

Precisa de Ajuda? Manda um Pm!

PS:Não do suporte remoto nem adianta insistir so respondo duvidas no forum!

E so respondo perguntas objetivas com fundamento se não sabe qual sua duvida nem pergunte!

 

imgko.gif

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  • 6 months later...
  • 1 year later...

Só não esquece de colocar os créditos do script todo okay!

Pertence a Shadowkan Develepers Entreteinment.Co

 

Eu sei porque ajudei no desenvolvimento dela.

Obrigado por trazer para o brasil esse ótimo script.

 

Abraço!

prja.png
Current Chronic: The Shadowy Nightmare (SDE-V7 Currently Under Construction)☜═㋡

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legal o server que eu jogo a uns 3 anos tem ele , tinha pq o adm tirou hehe

Um mundo de diversão no Lineage 2

https://www.primeworld.com.br

Discord: Em breve

Comunidade brasileira de Lineage. Interlude Remastered / High Five / Essence 

Classes remasterizadas, sistemas únicos, diversão garantida.

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    • Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?    
    • muchas gracias muy lindos NPC 🙂
    • relaxa jovem gafanhoto, testa as quests. e posTa os erros indesejaveis.  
    • Se alguém pudesse me ensinar como codificar as missões, eu ficaria feliz em fazer isso sozinho ou pelo menos ajudar. Eu realmente quero jogar em um servidor onde todas as quests funcionem bem e melhor ainda se você puder fazer quests customizadas!
    • mas no interlude, nem todas as quests de class,  vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato
    • 408_PathToElvenwizard dá Orion eu tive que mexer tbm, até modifiquei e consegui deixar ela igual do Classic, com a seta e a marcação no mapa. (não retail IL) Dá pra importar py de várias revs, o foda é que não da regular as quest py através do debug em tempo real, pelo menos eu não consegui rsrs
    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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