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SHEV

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shevinho desculpa a noobicee mais pode de daar uuma ajudaa..

to querendo adicionar uma skill no set hurricane pra q ele de mais staus q o black

pode me ajudaar ?

 

 

armorset.sql

INSERT INTO `armorsets` VALUES (215, 55031, 55032, 55030, 55033, 55034, '55031-1;3659-1;3662-1;', 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `armorsets` VALUES (216, 55036, 55037, 55035, 55038, 55039, '55036-1;3663-1;', 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `armorsets` VALUES (217, 55041, 55042, 55040, 55043, 55044, '55041-1;3660-1;', 0, 0, 0, 0, 0, 0, 0, 0);

 

 

 

SKILLNAME-E

55031	1	a,Hurricane Heavy Set\0	a,Increases P. Atk. by 6.70%, Atk. Spd. by 6%, Critical Rate by 12.90, resistance to Bleed/Hold/Sleep Atk. by 56%, resistance to damage magic by 3%, Max HP by 800, resistance to Fire/Water/Wind/Earth attack by 6 and recovers some HP using the damage to the enemy. Damage received during PvP is decreased and attacker's speed decreases with fixed rate. Cloak equip possible. STR+5, CON+2, created by SHEV\0	a,none\0	a,none\0
55036	1	a,Hurricane Light Set\0	a,Increases P. Atk. by 6.60%, Atk. Spd. by 6%, Critical Rate by 17.05, resistance to Paralysis Atk. by 60%, Moving Spd. by 3%, resistance to Fire/Water/Wind/Earth attack by 6. Damage received during PvP is decreased and opponent's target is removed with a fixed rate when being attacked. Cloak equip possible. STR+1, DEX+2, CON+2, created by SHEV\0	a,none\0	a,none\0
55041	1	a,Hurricane Robe Set\0	a,Increases M. Atk. by 15%, Casting Spd. by 15%, MP Recovery Bonus by 9%, resistance to Stun by 59%, resistance to Fire/Water/Wind/Earth attack by 6. Damage received during PvP is decreased and critical rate / critical damage decreases when being attacked. Cloak equip possible. WIT+2, INT+1, MEN+1, edited by SHEV\0	a,none\0	a,none\0

 

 

 

SKILLGRP

55031	1	16	2	0	4294967295	0	0.00000000	0			L2Zodiacus_Icons.L2Zodiacus_HadesItemPech1_01		0	0	0	a,none\0	0	-1	-1	0	a,none\0
55036	1	16	2	0	4294967295	0	0.00000000	0			L2Zodiacus_Icons.L2Zodiacus_HadesItemPech1_02		0	0	0	a,none\0	0	-1	-1	0	a,none\0
55041	1	16	2	0	4294967295	0	0.00000000	0			L2Zodiacus_Icons.L2Zodiacus_HadesItemPech1_03		0	0	0	a,none\0	0	-1	-1	0	a,none\0

 

 

 

SKILL DO SET AKI VC MUDA O STATUS DO SET A SEU GOSTO!

<?xml version="1.0" encoding="UTF-8"?>
<list>
<skill id="55031" levels="1" name="Hurricane Armor Heavy Set">
	<!-- Skill Creat by SHEV -->
	<set name="magicLvl" val="85" />
	<set name="operateType" val="OP_PASSIVE" />
	<set name="skillType" val="BUFF" />
	<set name="target" val="TARGET_SELF" />
	<for>
		<add order="0x10" stat="STR" val="4" /> <!-- STR +3 -->
		<add order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
                       <add order="0x40" stat="pDef" val="1000" /> <!-- +500 pdef -->
		<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% -->
		<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74 -->
		<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% -->
		<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% -->
		<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% -->
		<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2% -->
		<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550 -->
		<add order="0x40" stat="fireRes" val="10" /> <!-- Resistance to fire attributes +5 -->
		<add order="0x40" stat="waterRes" val="10" /> <!-- Resistance to water attributes +5 -->
		<add order="0x40" stat="windRes" val="10" /> <!-- Resistance to wind attributes +5 -->
		<add order="0x40" stat="earthRes" val="10" /> <!-- Resistance to earth attributes +5 -->
		<add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack -->
		<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
	</for>
</skill>
<skill id="55041" levels="1" name="Hurricane Robe Set">
	<!-- Skill Creat by SHEV  -->
	<set name="magicLvl" val="85" />
	<set name="operateType" val="OP_PASSIVE" />
	<set name="skillType" val="BUFF" />
	<set name="target" val="TARGET_SELF" />
	<for>
		<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 -->
		<add order="0x10" stat="MEN" val="2" /> <!-- MEN -2 -->
		<add order="0x10" stat="INT" val="2" /> <!-- INT +1 -->               
                       <add order="0x40" stat="pDef" val="1000" /> <!-- +500pdef -->
		<mul order="0x30" stat="mAtk" val="1.25" /> <!-- M. Power +10% -->
		<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
		<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% -->
		<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% -->
		<add order="0x40" stat="fireRes" val="10" /> <!-- Resistance to fire attributes +5 -->
		<add order="0x40" stat="waterRes" val="10" /> <!-- Resistance to water attributes +5 -->
		<add order="0x40" stat="windRes" val="10" /> <!-- Resistance to wind attributes +5 -->
		<add order="0x40" stat="earthRes" val="10" /> <!-- Resistance to earth attributes +5 -->
		<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
	</for>
</skill>
<skill id="55036" levels="1" name="Hurricane Leather Armor Set">
	<!-- Skill Creat by SHEV -->
	<set name="magicLvl" val="85" />
	<set name="operateType" val="OP_PASSIVE" />
	<set name="skillType" val="BUFF" />
	<set name="target" val="TARGET_SELF" />
	<for>
		<add order="0x10" stat="STR" val="1" /> <!-- STR +1 -->
		<add order="0x10" stat="DEX" val="3" /> <!-- DEX +2 -->
		<add order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
                       <add order="0x40" stat="pDef" val="1000" /> <!-- +500pdef -->
		<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% -->
		<mul order="0x30" stat="pAtkSpd" val="1.1" /> <!-- Atk. Spd. +6% -->
		<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05 -->
                       <sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% -->
		<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% -->
		<mul order="0x30" stat="runSpd" val="1.1" /> <!-- Moving Spd. +3% -->
		<add order="0x40" stat="fireRes" val="10" /> <!-- Resistance to fire attributes +5 -->
		<add order="0x40" stat="waterRes" val="10" /> <!-- Resistance to water attributes +5 -->
		<add order="0x40" stat="windRes" val="10" /> <!-- Resistance to wind attributes +5 -->
		<add order="0x40" stat="earthRes" val="10" /> <!-- Resistance to earth attributes +5 -->
		<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
	</for>
</skill>
</list>

 

 

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nesta rev possui quais mods exemplo : vip , aio , pvp color system , etcs

bem lembrado pelo que me lembro tem pvpnamecolor eu mesmo editei as cores dos nomes apartir de 50 pvp muda cor

vip adc no npc pelo jogo qualquer um da staff pode adc um vip pelo npc buff , aio não tem npcranking itens/pvp/pk

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Pode me ajuda de uma vez?

 

Clique aqui

 

 

 

Tem pessoas no meu serve reclamando q algumas skills não estao sendo lidasautomaticamente.

quais skills pq nunca tive problema com skills :mellow:

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Pode me ajuda de uma vez?

 

Clique aqui

 

 

 

Tem pessoas no meu serve reclamando q algumas skills não estao sendo lidasautomaticamente.

Este e o msm erro que da aqui em casa .. :S Shevinho ajuda ae

Minha meta é ser ...

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"Ficar louco de vez em quando é necessidade básica para permanecer são."

Osho

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Este e o msm erro que da aqui em casa .. :S Shevinho ajuda ae

esse e um erro que não terão com oq se preocupar e devido e uma xml de skill que não deu certo e acabei dexando ela limpa então da erro no gameserve

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Ond edito o status das tattoos?

 

Não to achando...

 

se vc tive uma sql das skill lvl 81 posta ai por favor...

status das tattos e na pasta skills

 

//edit skills estão em autoleanr

Editado por shevinho

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Mano como ta as olly ? Classes balanceadas ? E serve pronto pra pvp ow nao? Areas funfano certinho ? Vlw.

olym inicia as 18:00 , todas classes balanceadas com meus customs se adc outro custom não me responssabilizo se não haver balanceamento , protinho no forno pra pvp areas farm 100% :D

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Aafs mano, fiz tdo ja colokeii a data base com nome freya , o serve ja ta on e talz so qe nao consigo loga ... da um help ae ? ja arrumei a l2.ini

 

L2.ini

Protocol=unreal

ProtocolDescription=Unreal Protocol

Name=Player

Map=Index.unr

LocalMap=Entry.unr

Host=

Portal=

MapExt=unr

EXEName=l2.exe

SaveExt=usa

Port=7777

Class=LineageWarrior.MFighter

ServerAddr=173.44.33.114

IsL2NetLogin=True

IsL2Console=True

IsL2Seamless=True

IsL2Projector=True

ISL2Mark=2

ForceAspectRatio=False

AspectRatio=1.334

IsDefaultShaodw=False

IsUnderWaterEffect=False

IsUseCommand=True

L2VersionCheck=false

IsL2MemLog=False

L2ThreadFilter=1

L2TestServer=false

EnablePurgeLevel=True

SharedSky=True

L2MaxPawnResourceLoad=1.0

L2UseReplayManager=true

EnableSecondWindow=true

IsUseXMLUI=True

L2ShaderPath=..\system\

UseNewPetition=false

L2HomeURL=http://www.line2brasil.com/

 

[L2WaterEffect]

ColorReference=(A=180,R=38,G=56,B=64,RR=150)

EffectResolution=512

 

[LanguageSet]

Language=0

 

[FontSet]

;Font=L2Font.Japan

;Glyph=Japan.gly

Font=L2Font.gulim

Glyph=gulim.gly

 

[CharacterDisplay]

Name=true

Dist=1000

 

[ClippingRange]

PawnMax=3.0

PawnMin=1.5

AntiPortal=1.5

Terrain=8.0

StaticMesh=4.0

Projector=0.2

StaticMeshLod=5.0

Pawn=2.0

Actor=4.0

 

[AutoLogOn]

IsL2AutoLogOn=Ture

L2ID=zodiac

L2Passwd=zodiac

L2Slot=7

 

[FirstRun]

FirstRun=2110

 

[Engine.Engine]

RenderDevice=D3DDrv.D3DRenderDevice

;RenderDevice=Engine.NullRenderDevice

;RenderDevice=OpenGLDrv.OpenGLRenderDevice

AudioDevice=ALAudio.ALAudioSubsystem

;AudioDevice=XboxAudio.XboxAudioSubsystem

NetworkDevice=IpDrv.TcpNetDriver

DemoRecordingDevice=Engine.DemoRecDriver

Console=Engine.Console

DefaultPlayerMenu=UDebugMenu.UDebugRootWindow

Language=int

GameEngine=Engine.GameEngine

EditorEngine=Editor.EditorEngine

GUIController=Engine.BaseGUIController

;DefaultGame=WarfareGame.WarfareTeamGame

;DefaultServerGame=WarfareGame.WarfareTeamGame

DefaultGame=Engine.GameInfo

DefaultServerGame=Engine.GameInfo

ViewportManager=WinDrv.WindowsClient

;ViewportManager=XboxDrv.XboxClient

;ViewportManager=SDLDrv.SDLClient

Render=Render.Render

Input=Engine.Input

Canvas=Engine.Canvas

DefaultPlayerController=Engine.LineagePlayerController

L2NetHandler=Engine.NetHandler

L2Console=NWindow.ConsoleWnd

L2Font=NWindow.L2Font

 

[Core.System]

PurgeCacheDays=30

SavePath=../Save

CachePath=../Cache

CacheExt=.uxx

Paths=../System/*.u

Paths=../StaticMeshes/*.usx

Paths=../Textures/*.utx

Paths=../Sounds/*.uax

Paths=../Voice/*.uax

Paths=../Maps/*.unr

;Paths=../Music/*.umx

Paths=../Animations/*.ukx

Paths=../Animations/*.uix

Paths=../SysTextures/*.utx

Paths=../Animations/*.usk

Paths=../Saves/*.uvx

Suppress=DevLoad

Suppress=DevSave

Suppress=DevNetTraffic

Suppress=DevGarbage

Suppress=DevKill

Suppress=DevReplace

Suppress=DevCompile

Suppress=DevBind

Suppress=DevBsp

 

[Engine.GameEngine]

CacheSizeMegs=32

UseSound=True

;ServerActors=IpDrv.UdpBeacon

;ServerActors=IpServer.UdpServerQuery

;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900

;ServerActors=UWeb.WebServer

ServerPackages=AmbientCreatures

;ServerPackages=WarEffects

;ServerPackages=Decorations

ServerPackages=GamePlay

ServerPackages=UnrealGame

;ServerPackages=WarfareGame

;ServerPackages=WarClassLight

;ServerPackages=WarClassHeavy

;ServerPackages=WarClassMisc

;ServerPackages=Pickups

 

[WinDrv.WindowsClient]

WindowedViewportX=1024

WindowedViewportY=768

FullscreenViewportX=1024

FullscreenViewportY=768

MenuViewportX=640

MenuViewportY=480

Brightness=0.800000

Contrast=0.700000

Gamma=0.800000

UseJoystick=True

CaptureMouse=True

StartupFullscreen=true

UseWindowFrame=true

ScreenFlashes=True

NoLighting=False

MinDesiredFrameRate=35.000000

Decals=True

Coronas=True

DecoLayers=True

Projectors=True

NoDynamicLights=False

ReportDynamicUploads=False

TextureDetailInterface=Higher

TextureDetailTerrain=Higher

TextureDetailWeaponSkin=Higher

TextureDetailPlayerSkin=Higher

TextureDetailWorld=Higher

TextureDetailRenderMap=Higher

TextureDetailLightmap=Higher

NoFractalAnim=False

ScaleHUDX=0.0

 

[sDLDrv.SDLClient]

WindowedViewportX=1024

WindowedViewportY=768

FullscreenViewportX=1024

FullscreenViewportY=768

MenuViewportX=640

MenuViewportY=480

Brightness=0.800000

Contrast=0.700000

Gamma=0.800000

UseJoystick=True

JoystickNumber=0

IgnoreHat=False

JoystickHatNumber=0

CaptureMouse=True

StartupFullscreen=true

ScreenFlashes=True

NoLighting=False

MinDesiredFrameRate=35.000000

Decals=True

Coronas=True

DecoLayers=True

Projectors=True

NoDynamicLights=False

ReportDynamicUploads=False

TextureDetailInterface=Normal

TextureDetailTerrain=Normal

TextureDetailWeaponSkin=Normal

TextureDetailPlayerSkin=Normal

TextureDetailWorld=Normal

TextureDetailRenderMap=Normal

TextureDetailLightmap=UltraHigh

NoFractalAnim=False

 

[Engine.Player]

ConfiguredInternetSpeed=10000

ConfiguredLanSpeed=20000

 

[ALAudio.ALAudioSubsystem]

UseEAX=False

Use3DSound=False

UseDefaultDriver=true

CompatibilityMode=False

UsePrecache=True

ReverseStereo=false

Channels=32

MusicVolume=0.1

AmbientVolume=1.0

SoundVolume=1.0

DopplerFactor=1.0

Rolloff=0.5

TimeBetweenHWUpdates=15

DisablePitch=False

LowQualitySound=False

 

[ipDrv.TcpNetDriver]

AllowDownloads=True

ConnectionTimeout=15.0

InitialConnectTimeout=500.0

AckTimeout=1.0

KeepAliveTime=0.2

MaxClientRate=20000

SimLatency=0

RelevantTimeout=5.0

SpawnPrioritySeconds=1.0

ServerTravelPause=4.0

NetServerMaxTickRate=20

LanServerMaxTickRate=35

DownloadManagers=IpDrv.HTTPDownload

DownloadManagers=Engine.ChannelDownload

 

[ipDrv.HTTPDownload]

RedirectToURL=

ProxyServerHost=

ProxyServerPort=3128

UseCompression=True

 

[Engine.DemoRecDriver]

DemoSpectatorClass=Warriors.CHSpectator

MaxClientRate=25000

ConnectionTimeout=15.0

InitialConnectTimeout=500.0

AckTimeout=1.0

KeepAliveTime=1.0

SimLatency=0

RelevantTimeout=5.0

SpawnPrioritySeconds=1.0

ServerTravelPause=4.0

NetServerMaxTickRate=60

LanServerMaxTickRate=60

 

[Engine.GameReplicationInfo]

ServerName=Another Unreal Server

ShortName=Unreal Server

 

[ipDrv.TcpipConnection]

SimPacketLoss=0

SimLatency=0

 

[ipServer.UdpServerQuery]

GameName=ut

 

[ipDrv.UdpBeacon]

DoBeacon=True

BeaconTime=0.50

BeaconTimeout=5.0

BeaconProduct=ut

 

[XboxDrv.XboxClient]

TextureDetail=Medium

SkinDetail=Medium

LightmapDetail=High

TextureMinLOD=6

TextureMaxLOD=9

Brightness=0.8

Contrast=0.7

Gamma=0.8

NoFractalAnim=True

 

[XBoxAudio.XBoxAudioSubsystem]

ReverseStereo=False

Channels=32

MusicVolume=1.0

SoundVolume=1.0

AmbientFactor=1.0

UsePrecache=True

 

[D3DDrv.D3DRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseTrilinear=True

AdapterNumber=-1

ReduceMouseLag=True

UseTripleBuffering=False

UseHardwareTL=True

UseHardwareVS=True

UseCubemaps=True

DesiredRefreshRate=60

UseCompressedLightmaps=True

UseStencil=True

Use16bit=False

Use16bitTextures=False

MaxPixelShaderVersion=255

UseVSync=False

LevelOfAnisotropy=1

DetailTexMipBias=0.8

DefaultTexMipBias=-0.5

UseNPatches=False

TesselationFactor=1.0

CheckForOverflow=False

 

[OpenGLDrv.OpenGLRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseCompressedLightmaps=True

UseTrilinear=True

UseStencil=False

MaxTextureUnits=8

VARSize=32

ReduceMouseLag=False

 

[Engine.NullRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseCompressedLightmaps=True

UseStencil=False

 

[Editor.EditorEngine]

UseSound=True

CacheSizeMegs=32

GridEnabled=True

SnapVertices=False

SnapDistance=10.000000

GridSize=(X=16.000000,Y=16.000000,Z=16.000000)

RotGridEnabled=True

RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)

GameCommandLine=-log

FovAngleDegrees=90.000000

GodMode=True

AutoSave=True

AutoSaveTimeMinutes=5

AutoSaveIndex=6

UseAxisIndicator=True

MatineeCurveDetail=0.1

LoadEntirePackageWhenSaving=0

EditPackages=Core

EditPackages=Engine

EditPackages=Fire

EditPackages=Editor

EditPackages=UWindow

EditPackages=UnrealEd

EditPackages=IpDrv

EditPackages=GamePlay

EditPackages=LineageEffect

EditPackages=LineageWarrior

EditPackages=LineageNpc

EditPackages=LineageNpc2

EditPackages=LineageNpcEv

EditPackages=LineageMonster

EditPackages=LineageMonster2

EditPackages=LineageMonster3

EditPackages=LineageMonster4

EditPackages=LineageMonster5

EditPackages=LineageVehicle

EditPackages=LineageDeco

EditPackages=LineageCreature

EditPackages=UDebugMenu

EditPackages=LineageSkillEffect

EditPackages=LineageSceneInfo

;EditPackages=WarEffects

;EditPackages=Decorations

;EditPackages=WarfareGame

;EditPackages=IHVDemoContent

;EditPackages=Pickups

;EditPackages=WarClassLight

;EditPackages=WarClassHeavy

;EditPackages=WarClassMisc

;EditPackages=AmbientCreatures

;EditPackages=Vehicles

;EditPackages=UPreview

 

[uMenu.UnrealConsole]

RootWindow=UMenu.UMenuRootWindow

UWindowKey=IK_Esc

ShowDesktop=True

 

[uMenu.UMenuMenuBar]

ShowHelp=True

GameUMenuDefault=UTMenu.UTGameMenu

MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu

OptionsUMenuDefault=UTMenu.UTOptionsMenu

 

[Engine.GameInfo]

bLowGore=False

bVeryLowGore=False

 

[uWeb.WebServer]

;Applications[0]=UTServerAdmin.UTServerAdmin

;ApplicationPaths[0]=/ServerAdmin

;Applications[1]=UTServerAdmin.UTImageServer

;ApplicationPaths[1]=/images

DefaultApplication=0

bEnabled=False

 

[Engine.LevelInfo]

PhysicsDetailLevel=PDL_Medium

 

[Engine.Console]

ConsoleKey=9

 

[WindowPositions]

GameLog=(X=0,Y=0,XL=512,YL=256)

 

[secure]

SecureModule=False

 

[PrimeShop]

UsePrimeShop=false

 

da um help ae na moral

Editado por BladeDancer

Em Breve mais um servidor de L2 Online L2 Charge ! 100x

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onde onde q fica os sets custom,wepon custon,tatoo,capa de herois e os Id??

mano vai no loginserve e abilita a opção autocreateaccount pra procurar os itens custom o mais facil e abrir o itemname-e

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Mano baixei o patch 2 , ae fui la no admin procurei o set desert , hurricane e talz nao vem pro invetario e nem algumas tatto :S reupa ae plx..

Em Breve mais um servidor de L2 Online L2 Charge ! 100x

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Mano baixei o patch 2 , ae fui la no admin procurei o set desert , hurricane e talz nao vem pro invetario e nem algumas tatto :S reupa ae plx..

o problema e saber procurar u.u custom armor & weapon no especial shop o set desert ta com erro na xml

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    • Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?    
    • muchas gracias muy lindos NPC 🙂
    • relaxa jovem gafanhoto, testa as quests. e posTa os erros indesejaveis.  
    • Se alguém pudesse me ensinar como codificar as missões, eu ficaria feliz em fazer isso sozinho ou pelo menos ajudar. Eu realmente quero jogar em um servidor onde todas as quests funcionem bem e melhor ainda se você puder fazer quests customizadas!
    • mas no interlude, nem todas as quests de class,  vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato
    • 408_PathToElvenwizard dá Orion eu tive que mexer tbm, até modifiquei e consegui deixar ela igual do Classic, com a seta e a marcação no mapa. (não retail IL) Dá pra importar py de várias revs, o foda é que não da regular as quest py através do debug em tempo real, pelo menos eu não consegui rsrs
    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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