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DUAL GODDES FREYA


Sharope

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shot00002or.jpg

 

 

DUAL Mechanic*Herugrim 2.0 xD [GLOW DA BLUNT FIX]

XML

 

<?xml version="1.0" encoding="UTF-8"?>
<list>
<item id="32116" type="Weapon" name="Mechanic*Herugrim">
	<set name="default_action" val="equip" />
	<set name="weapon_type" val="dual" />
	<set name="bodypart" val="lrhand" />
	<set name="random_damage" val="10" />
	<set name="attack_range" val="40" />
	<set name="damage_range" val="0;0;40;120" />
	<set name="immediate_effect" val="1" />
	<set name="crystal_count" val="8233" />
	<set name="crystal_type" val="s84" />
	<set name="material" val="steel" />
	<set name="weight" val="1520" />
	<set name="price" val="171530000" />
	<set name="soulshots" val="1" />
	<set name="spiritshots" val="1" />
	<set name="element_enabled" val="1" />
	<set name="enchant_enabled" val="1" />
	<set name="enchant4_skill" val="3411-1" />
	<set name="item_skill" val="3552-1" />
	<for>
		<set order="0x08" stat="pAtk" val="550" />
		<set order="0x08" stat="mAtk" val="204" />
		<set order="0x08" stat="rCrit" val="8" />
		<set order="0x08" stat="pAtkSpd" val="325" />
		<enchant val="0" order="0x0C" stat="pAtk" />
		<enchant val="0" order="0x0C" stat="mAtk" />
	</for>
</item>
</list>	

 

 

Weapongrp.dat

 

0	32116	1	1	6	1	0	LineageWeapons2.R97_IgusBlade_m00_wp	LineageWeapons2.R97_Rufen_m00_wp		LineageWeaponsTex2.R97_IgusBlade_t00	LineageWeaponsTex2.R97_Rufen_t00			0	0	0	0	0	1	1	0	icon.weapon_dual_sword_i00	misceoh.icons.2hsword1	misceoh.icons.1hblunt1			-1	2010	47	1	0	0		1	icon.pvp_tab	7	3	2	LineageWeapons2.R97_IgusBlade_m00_wp	LineageWeapons2.R97_Rufen_m00_wp	1	1	2	LineageWeaponsTex2.R97_IgusBlade_t00	LineageWeaponsTex2.R97_Rufen_t00			4	ItemSound.public_sword_shing_8	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_dualsword	ItemSound.itemequip_dualsword		10	542	192	8	7	8	0	0	0	0	325	0	1	1	1000	0	-1	0	LineageEffect.e_u092_b	LineageEffect.e_u092_f	9.00000000	0.00000000	0.00000000	13.00000000	0.00000000	0.00000000	1.10000002	1.00000000	2.00000000	2.00000000	LineageWeapons.rangesample	LineageWeapons.rangesample	1.79999995	0.80000001	0.80000001	0.75000000	0.75000000	0.75000000	12.00000000	0.00000000	0.00000000	15.00000000	0.00000000	0.00000000	6	4	-1	-1	-1	-1				

 

 

itemname-e.dat

 

32116	Mechanic*Herugrim		a,P. Atk. of dual swords will increase more than one-handed type weapon when enchanted. Max HP +15%, Max MP +20%, Max CP +30% when enchanted by 4 or more. Enhances damage to target during PvP.\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1

 

 

CREDITOS: Zhànshén, Que disponibilizou as weapons no forum (FREYA HIGHT FIVE - WEAPONS);Fabinhomq que me deu a base de como se faz uma dual xD e EU, por customizar para Freya

( A Dual Que tem na Area Freya Hight Five não consegui botar no meu server FREYA dai fiz por mim mesmo. )

 

DOWNLOAD DAS WEAPONS! Clique aqui

Editado por Sharope
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uowwwwwwwwwwwwwwww muito bom, teria como readaptar para gracia néh

 

 

infelismente não sei... sou iniciante nessa area de server e talz e só tenhu FREYA :S

 

malz pede pra alguém que tenha FREYA faça pra vc... os arquivos estão todos ae! :D

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Sharope, KD OS CREDITOS?

 

e por qual motivo essa weapon da esses status?

of dual swords will increase more than one-handed type weapon when enchanted. Max HP +15%, Max MP +20%, Max CP +30% when enchanted by 4 or more. Enhances damage to target during PvP

Editado por Fabinhomq
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essa Dual ta Foda!! Parabéns.

@Fabinhomq Leu Não?

CREDITOS: Zhànshén, Que disponibilizou as weapons no forum (FREYA HIGH FIVE - WEAPONS); EU, por customizar para Freya

Editado por IxIWariingIxI
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Sharope, KD OS CREDITOS?

 

e por qual motivo essa weapon da esses status?

of dual swords will increase more than one-handed type weapon when enchanted. Max HP +15%, Max MP +20%, Max CP +30% when enchanted by 4 or more. Enhances damage to target during PvP

 

 

a parte das descrições eu nem prestei mta atenção tu pode escrever o que quizer lah pois ela da mesmo status que qualquer outra dual.

creditos o IxIWariingIxI te respondeu!!!

Editado por Sharope
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Vamos la, a Weapon da este status por conter a skill "3552-1"

agora o Zhànshén disponibilizou a customização da weapon com id "32116" e nome "Mechanic*Herugrim" ?

Não, ele disponibilizou as weapons com ID ATÉ "32115" e nao tinha a a id nem nome da Mechanic*Herugrim

o post desta Weapon Exatamente Igual. com apenas a Alteração da parte "EDITE O QUE QUISER" PARA "P. Atk. of dual swords will increase more than one-handed type weapon when enchanted. Max HP +15%, Max MP +20%, Max CP +30% when enchanted by 4 or more. Enhances damage to target during PvP"

Então Devidamente os Creditos Tem que ter meu Nome Tambem.

 

 

 

 

aew mano tem como fazer 1 dual dessas??

dai fika afude igual o goddes :D

fotodois.jpg

 

Man, como parei de mecher com l2 e estou mechendo com AION, e pra matar a saudade fiz pra voce. agora basta voce colocar em seu server.

a espada eu tenho certeza que eh a mechanic, agora a mace eu nao tenho certeza mas acho que é essa sim, da uma olhadinha ai ^^

 

XML

 

<?xml version="1.0" encoding="UTF-8"?>
<list>
<item id="32116" type="Weapon" name="Mechanic*Herugrim">
	<set name="default_action" val="equip" />
	<set name="weapon_type" val="dual" />
	<set name="bodypart" val="lrhand" />
	<set name="random_damage" val="10" />
	<set name="attack_range" val="40" />
	<set name="damage_range" val="0;0;40;120" />
	<set name="immediate_effect" val="1" />
	<set name="crystal_count" val="8233" />
	<set name="crystal_type" val="s84" />
	<set name="material" val="steel" />
	<set name="weight" val="1520" />
	<set name="price" val="171530000" />
	<set name="soulshots" val="1" />
	<set name="spiritshots" val="1" />
	<set name="element_enabled" val="1" />
	<set name="enchant_enabled" val="1" />
	<set name="enchant4_skill" val="3411-1" />
	<set name="item_skill" val="3552-1" />
	<for>
		<set order="0x08" stat="pAtk" val="550" />
		<set order="0x08" stat="mAtk" val="204" />
		<set order="0x08" stat="rCrit" val="8" />
		<set order="0x08" stat="pAtkSpd" val="325" />
		<enchant val="0" order="0x0C" stat="pAtk" />
		<enchant val="0" order="0x0C" stat="mAtk" />
	</for>
</item>
</list>	

 

 

Weapongrp.dat

 

0	32116	1	1	7	10	0	LineageWeapons2.R97_IgusBlade_m00_wp	LineageWeapons2.R97_Rufen_m00_wp		LineageWeaponsTex2.R97_IgusBlade_t00	LineageWeaponsTex2.R97_Rufen_t00	LineageWeaponsTex2.R97_Rufen_t01			0	0	0	0	0	1	1	0	misceoh.icons.dualsword	misceoh.icons.2hsword0	misceoh.icons.1hblunt0			-1	1520	8	1	0	0		1		7	3	2	LineageWeapons2.R97_IgusBlade_m00_wp	LineageWeapons2.R97_Rufen_m00_wp	1	1	2	LineageWeaponsTex2.R97_IgusBlade_t00	LineageWeaponsTex2.R97_Rufen_t00	LineageWeaponsTex2.R97_Rufen_t01			1					ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	550	204	8	7	8	0	0	0	0	325	0	1	1	1000	0	-1	0	LineageEffect.c_u004	LineageEffect.c_u004	0.00000000	0.00000000	0.00000000	3.00000000	0.00000000	0.00000000	1.00000000	1.20000005	1.00000000	0.80000001	LineageWeapons.rangesample	LineageWeapons.rangesample	1.35000002	0.55000001	0.55000001	1.29999995	0.60000002	0.60000002	13.00000000	0.00000000	0.00000000	13.00000000	0.00000000	0.00000000	4	4	-1	-1	-1	-1				

 

 

itemname-e.dat

 

32116	Mechanic*Herugrim		a,EDITE O QUE QUISER .\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1

 

 

 

CREDITOS: NCSOFT por disponibilizar as armas ^^

CREDITOS: EU, por customizar para Freya ^^

 

 

 

Post Sharope em outro Topico Goddess of Destruction Armas

 

 

 

LOL quando vim aqui disponibilar a weapon tu jah tinha feito!

eu demorei dia todo pra fazer xD mas agora aprendi xD

de qualquer forma vlw cara! :D

grato pela atitude! :D

não consegui salvar no meu os teus codigos acho q pq meu server n é hight five... é só freya vo disponibilizar pra FREYA.

 

Resposata

voce não soube salvar os codigos da forma devidamente correta, o Arquivo XML, salvo com extenção .XML e salvar os arquivos itemname-e.dat e Weapongrp.dat da forma correta.

 

 

 

 

Entao IxIWariingIxI Não se mete onde nao é chamado, pega o item e agradece, nao fala o que nao sabe Falow.

 

 

Consegui importar 5 sets completos (Heavy, Leather, Robe) das Armos R90 a R99 para todas as raças, para Freya e High Five, mas depois deste acontecido nao disponibilizarei, pois vejo que quase ninguem do forum da valor no trabalho e na Solidariedade dos Outros.

Atenciosamente,

Fabinhomq

Editado por Fabinhomq
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Vamos la, a Weapon da este status por conter a skill "3552-1"

agora o Zhànshén disponibilizou a customização da weapon com id "32116" e nome "Mechanic*Herugrim" ?

Não, ele disponibilizou as weapons com ID ATÉ "32115" e nao tinha a a id nem nome da Mechanic*Herugrim

o post desta Weapon Exatamente Igual. com apenas a Alteração da parte "EDITE O QUE QUISER" PARA "P. Atk. of dual swords will increase more than one-handed type weapon when enchanted. Max HP +15%, Max MP +20%, Max CP +30% when enchanted by 4 or more. Enhances damage to target during PvP"

Então Devidamente os Creditos Tem que ter meu Nome Tambem.

 

 

 

 

 

 

Man, como parei de mecher com l2 e estou mechendo com AION, e pra matar a saudade fiz pra voce. agora basta voce colocar em seu server.

a espada eu tenho certeza que eh a mechanic, agora a mace eu nao tenho certeza mas acho que é essa sim, da uma olhadinha ai ^^

 

XML

 

<?xml version="1.0" encoding="UTF-8"?>
<list>
<item id="32116" type="Weapon" name="Mechanic*Herugrim">
	<set name="default_action" val="equip" />
	<set name="weapon_type" val="dual" />
	<set name="bodypart" val="lrhand" />
	<set name="random_damage" val="10" />
	<set name="attack_range" val="40" />
	<set name="damage_range" val="0;0;40;120" />
	<set name="immediate_effect" val="1" />
	<set name="crystal_count" val="8233" />
	<set name="crystal_type" val="s84" />
	<set name="material" val="steel" />
	<set name="weight" val="1520" />
	<set name="price" val="171530000" />
	<set name="soulshots" val="1" />
	<set name="spiritshots" val="1" />
	<set name="element_enabled" val="1" />
	<set name="enchant_enabled" val="1" />
	<set name="enchant4_skill" val="3411-1" />
	<set name="item_skill" val="3552-1" />
	<for>
		<set order="0x08" stat="pAtk" val="550" />
		<set order="0x08" stat="mAtk" val="204" />
		<set order="0x08" stat="rCrit" val="8" />
		<set order="0x08" stat="pAtkSpd" val="325" />
		<enchant val="0" order="0x0C" stat="pAtk" />
		<enchant val="0" order="0x0C" stat="mAtk" />
	</for>
</item>
</list>	

 

 

Weapongrp.dat

 

0	32116	1	1	7	10	0	LineageWeapons2.R97_IgusBlade_m00_wp	LineageWeapons2.R97_Rufen_m00_wp		LineageWeaponsTex2.R97_IgusBlade_t00	LineageWeaponsTex2.R97_Rufen_t00	LineageWeaponsTex2.R97_Rufen_t01			0	0	0	0	0	1	1	0	misceoh.icons.dualsword	misceoh.icons.2hsword0	misceoh.icons.1hblunt0			-1	1520	8	1	0	0		1		7	3	2	LineageWeapons2.R97_IgusBlade_m00_wp	LineageWeapons2.R97_Rufen_m00_wp	1	1	2	LineageWeaponsTex2.R97_IgusBlade_t00	LineageWeaponsTex2.R97_Rufen_t00	LineageWeaponsTex2.R97_Rufen_t01			1					ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	550	204	8	7	8	0	0	0	0	325	0	1	1	1000	0	-1	0	LineageEffect.c_u004	LineageEffect.c_u004	0.00000000	0.00000000	0.00000000	3.00000000	0.00000000	0.00000000	1.00000000	1.20000005	1.00000000	0.80000001	LineageWeapons.rangesample	LineageWeapons.rangesample	1.35000002	0.55000001	0.55000001	1.29999995	0.60000002	0.60000002	13.00000000	0.00000000	0.00000000	13.00000000	0.00000000	0.00000000	4	4	-1	-1	-1	-1				

 

 

itemname-e.dat

 

32116	Mechanic*Herugrim		a,EDITE O QUE QUISER .\0	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1

 

 

 

CREDITOS: NCSOFT por disponibilizar as armas ^^

CREDITOS: EU, por customizar para Freya ^^

 

 

 

Post Sharope em outro Topico Goddess of Destruction Armas

 

 

 

 

 

Resposata

voce não soube salvar os codigos da forma devidamente correta, o Arquivo XML, salvo com extenção .XML e salvar os arquivos itemname-e.dat e Weapongrp.dat da forma correta.

 

 

 

 

Entao IxIWariingIxI Não se mete onde nao é chamado, pega o item e agradece, nao fala o que nao sabe Falow.

 

 

Consegui importar 5 sets completos (Heavy, Leather, Robe) das Armos R90 a R99 para todas as raças, para Freya e High Five, mas depois deste acontecido nao disponibilizarei, pois vejo que quase ninguem do forum da valor no trabalho e na Solidariedade dos Outros.

Atenciosamente,

Fabinhomq

 

 

 

 

 

Cara nem tinha prestado atenção que era você que tinha feito aquelas dual's pro H5... desculpa mano!

não foi minha intenção... na boa tah editado agora e teu nome vai tah lá! :D

sério mesmo tu que me deu a inspiração pra fazer essa dual logo após eu ver tuas dual no H5 mas com aqueles arquivos q tu boto

lá eu não consegui dai fiz por mim mesmo como eu mesmo disse...

 

mais uma vez malz aew não vim aqui pra desmerecer ninguém...

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antes de tudo parabens pela dual e eu so pessei aqui para fala q quem quise adapidar qualquere tipo de arma ou dual e so fala comigo q eu ajudo isso serve para qualquer versao ex vc pode pega armas freya e passa para interlude e etc e tb fasso qual quer tipo de dual vc escolhe as arma e eu fasso dual quem quize ajuda ta ai meu e-mail [email protected] esto usando esse email pq e do meu serve eu ficom + tempo on nele ate + e parabens pelo trabalho

Editado por IILycanII
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antes de tudo parabens pela dual e eu so pessei aqui para fala q quem quise adapidar qualquere tipo de arma ou dual e so fala comigo q eu ajudo isso serve para qualquer versao ex vc pode pega armas freya e passa para interlude e etc e tb fasso qual quer tipo de dual vc escolhe as arma e eu fasso dual quem quize ajuda ta ai meu e-mail [email protected] esto usando esse email pq e do meu serve eu ficom + tempo on nele ate + e parabens pelo trabalho

 

 

aew maluko me ajuda a fazer uma dual vesper nagan!! n to conseguindo na parte de weapongrp.

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aew maluko me ajuda a fazer uma dual vesper nagan!! n to conseguindo na parte de weapongrp.

TA AI weapongrp.dat GRACIA FINAL

0	88888	1	1	7	45	0	LineageWeapons.vesper_nagen_m00_wp	LineageWeapons.vesper_nagen_m00_wp		LineageWeaponsTex.vesper_nagen_t00	LineageWeaponsTex.vesper_nagen_t01	LineageWeaponsTex.vesper_nagen_t00	LineageWeaponsTex.vesper_nagen_t01	0	0	0	0	0	2	2	0	icon.weapon_dual_sword_i00	icon.weapon_vesper_nagen_i00	icon.weapon_vesper_nagen_i00			-1	1520	8	1	3D704CC	0		1		7	3	2	LineageWeapons.vesper_nagen_m00_wp	LineageWeapons.vesper_nagen_m00_wp	2	2	4	LineageWeaponsTex.vesper_nagen_t00	LineageWeaponsTex.vesper_nagen_t01	LineageWeaponsTex.vesper_nagen_t00	LineageWeaponsTex.vesper_nagen_t01	4	ItemSound.public_sword_shing_8	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_dualsword	ItemSound.itemequip_dualsword		10	482	176	8	7	8	0	0	0	0	325	0	1	1	1000	0	-1	0	LineageEffect.c_u006	LineageEffect.c_u004	3.00000000	0.30000001	0.00000000	0.00000000	0.00000000	0.00000000	0.80000001	1.00000000	1.00000000	1.29999995	LineageWeapons.rangesample	LineageWeapons.rangesample	1.39999998	0.80000001	0.80000001	1.50000000	0.80000001	0.80000001	12.00000000	0.00000000	0.00000000	11.50000000	0.00000000	0.00000000	6	4	-1	-1				

 

weapongrp.dat Freya

0	55555	1	1	7	45	0	LineageWeapons.vesper_nagen_m00_wp	LineageWeapons.vesper_nagen_m00_wp		LineageWeaponsTex.vesper_nagen_t00	LineageWeaponsTex.vesper_nagen_t01	LineageWeaponsTex.vesper_nagen_t00	LineageWeaponsTex.vesper_nagen_t01	0	0	0	0	0	2	1	0	icon.weapon_dual_sword_i00	icon.weapon_vesper_nagen_i00	icon.weapon_vesper_nagen_i00			-1	1520	8	1	5924C4C	0		1		7	3	2	LineageWeapons.vesper_nagen_m00_wp	LineageWeapons.vesper_nagen_m00_wp	2	2	4	LineageWeaponsTex.vesper_nagen_t00	LineageWeaponsTex.vesper_nagen_t01	LineageWeaponsTex.vesper_nagen_t00	LineageWeaponsTex.vesper_nagen_t01	4	ItemSound.public_sword_shing_8	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_dualsword	ItemSound.itemequip_dualsword		10	482	176	8	7	8	0	0	0	0	325	0	1	1	1000	0	-1	0	LineageEffect.c_u006	LineageEffect.c_u004	3.00000000	0.30000001	0.00000000	0.00000000	0.00000000	0.00000000	0.80000001	1.00000000	1.00000000	1.29999995	LineageWeapons.rangesample	LineageWeapons.rangesample	1.39999998	0.80000001	0.80000001	1.50000000	0.80000001	0.80000001	12.00000000	0.00000000	0.00000000	11.50000000	0.00000000	0.00000000	6	4	-1	-1	-1	-1				

O ID DOS ITENS É 88888 do gracia e 55555 do freya AI VC TROCA PELO ID Q VC VAI USA OK E O RESTO AXO Q VC SAB FAZE ATE + ESPERO Q GOSTE

 

L2JBRASIL.jpg

Editado por IILycanII
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TA AI weapongrp.dat GRACIA FINAL

0	88888	1	1	7	45	0	LineageWeapons.vesper_nagen_m00_wp	LineageWeapons.vesper_nagen_m00_wp		LineageWeaponsTex.vesper_nagen_t00	LineageWeaponsTex.vesper_nagen_t01	LineageWeaponsTex.vesper_nagen_t00	LineageWeaponsTex.vesper_nagen_t01	0	0	0	0	0	2	2	0	icon.weapon_dual_sword_i00	icon.weapon_vesper_nagen_i00	icon.weapon_vesper_nagen_i00			-1	1520	8	1	3D704CC	0		1		7	3	2	LineageWeapons.vesper_nagen_m00_wp	LineageWeapons.vesper_nagen_m00_wp	2	2	4	LineageWeaponsTex.vesper_nagen_t00	LineageWeaponsTex.vesper_nagen_t01	LineageWeaponsTex.vesper_nagen_t00	LineageWeaponsTex.vesper_nagen_t01	4	ItemSound.public_sword_shing_8	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_dualsword	ItemSound.itemequip_dualsword		10	482	176	8	7	8	0	0	0	0	325	0	1	1	1000	0	-1	0	LineageEffect.c_u006	LineageEffect.c_u004	3.00000000	0.30000001	0.00000000	0.00000000	0.00000000	0.00000000	0.80000001	1.00000000	1.00000000	1.29999995	LineageWeapons.rangesample	LineageWeapons.rangesample	1.39999998	0.80000001	0.80000001	1.50000000	0.80000001	0.80000001	12.00000000	0.00000000	0.00000000	11.50000000	0.00000000	0.00000000	6	4	-1	-1				

 

weapongrp.dat Freya

0	55555	1	1	7	45	0	LineageWeapons.vesper_nagen_m00_wp	LineageWeapons.vesper_nagen_m00_wp		LineageWeaponsTex.vesper_nagen_t00	LineageWeaponsTex.vesper_nagen_t01	LineageWeaponsTex.vesper_nagen_t00	LineageWeaponsTex.vesper_nagen_t01	0	0	0	0	0	2	1	0	icon.weapon_dual_sword_i00	icon.weapon_vesper_nagen_i00	icon.weapon_vesper_nagen_i00			-1	1520	8	1	5924C4C	0		1		7	3	2	LineageWeapons.vesper_nagen_m00_wp	LineageWeapons.vesper_nagen_m00_wp	2	2	4	LineageWeaponsTex.vesper_nagen_t00	LineageWeaponsTex.vesper_nagen_t01	LineageWeaponsTex.vesper_nagen_t00	LineageWeaponsTex.vesper_nagen_t01	4	ItemSound.public_sword_shing_8	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_dualsword	ItemSound.itemequip_dualsword		10	482	176	8	7	8	0	0	0	0	325	0	1	1	1000	0	-1	0	LineageEffect.c_u006	LineageEffect.c_u004	3.00000000	0.30000001	0.00000000	0.00000000	0.00000000	0.00000000	0.80000001	1.00000000	1.00000000	1.29999995	LineageWeapons.rangesample	LineageWeapons.rangesample	1.39999998	0.80000001	0.80000001	1.50000000	0.80000001	0.80000001	12.00000000	0.00000000	0.00000000	11.50000000	0.00000000	0.00000000	6	4	-1	-1	-1	-1				

O ID DOS ITENS É 88888 do gracia e 55555 do freya AI VC TROCA PELO ID Q VC VAI USA OK E O RESTO AXO Q VC SAB FAZE ATE + ESPERO Q GOSTE

 

L2JBRASIL.jpg

 

 

 

 

aew maluko tu usa algum progrma pra poder fazer essas weapons pq eu fiz igual no notepad mas não dá! ele quebra a linha e fode com tudo! :S

ajuda aew! :D passei dia todo pra fazer essa dual e não consegui xD vlw mesmo!!

 

 

ixi cara tentei botar no meu file edit e fika assim:

 

|-======= Save & Encode {24/08/2011 - 10:30:48} =======-

| Сохранение файла: weapongrp.txt

| Создание файла: decweapongrp.dat

|- Не удалось создать файл: dec-weapongrp.dat

===========================================

 

 

 

ME MANDA TUA weapongrp.dat pra mim copiar e colar dai acho que dá!

de alguma maneira quando portado no forum nunca consigo adicionar as weapons.

Editado por Sharope
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aew maluko tu usa algum progrma pra poder fazer essas weapons pq eu fiz igual no notepad mas não dá! ele quebra a linha e fode com tudo! :S

ajuda aew! :D passei dia todo pra fazer essa dual e não consegui xD vlw mesmo!!

 

 

ixi cara tentei botar no meu file edit e fika assim:

 

|-======= Save & Encode {24/08/2011 - 10:30:48} =======-

| Сохранение файла: weapongrp.txt

| Создание файла: decweapongrp.dat

|- Не удалось создать файл: dec-weapongrp.dat

===========================================

Ta ai e Freya para baixa ta no fomato txt e so copia e cola no data pelo file

homem-lobisomen.gif
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Aew galera algém me ajuda!! essa porra desse file edit não tah atualizando nada mesmo que eu não adicione nada!

já esta em 413 (gracia Freya )UTF-8 (all formats)

 

ERRO EM SPOILER!

 

|-======== Open & Decode {24/08/2011 - 13:04:46} ========-

| Копирование файла: C:\Program Files\Lineage 2 Freya\System\weapongrp.dat

| Копирование файла: C:\Users\Bruno\Downloads\L2 File Edit ++ Freya\data\l2asm-disasm\DAT_defs\CT2_5en\weapongrp.ddf

| Декодируем файл: weapongrp.dat

|

|--> l2encdec.exe

| |

| | C:\Users\Bruno\Downloads\L2 File Edit ++ Freya\temp>"c:\users\bruno\downloads\l2 file edit ++ freya\data\l2encdec\l2encdec.exe" -s weapongrp.dat dec-weapongrp.dat

| |

| |

| | Input file: "weapongrp.dat"

| | Output file (given or generated): "dec-weapongrp.dat"

| |

| | Header: "Lineage2Ver413"

| | Action chosen: decode

| | Outer stream size: 248064

| | RSA pair #0 chosen (meaningful for 41x only).

| |

| | RSA dec call.

| | Packs: 1938

| | At 0/1938....

| | At 256/1938....

| | At 512/1938....

| | At 768/1938....

| | At 1024/1938....

| | At 1280/1938....

| | At 1536/1938....

| | At 1792/1938....

| | RSA dec call completed.

| |

|-->--------------------

| Создание файла: weapongrp.txt

|

|--> l2disasm.exe

| |

| | C:\Users\Bruno\Downloads\L2 File Edit ++ Freya\temp>"c:\users\bruno\downloads\l2 file edit ++ freya\data\l2asm-disasm\l2disasm.exe" -d weapongrp.ddf -e weapongrp-new.ddf dec-weapongrp.dat weapongrp.txt

| |

| | L2 disasm 1.4.1 by M.Soltys (aka DStuff).

| |

| | Record reg soft: 4

| | Record M/T[123] soft: 0 / 0

| | Record MAT[2] soft: 0

| | Record ASCF len: 0

| | Record UNI len: 63

| |

| | Textconv summary:

| |

| | UNK convs. (legacy only) : 0

| | UNI convs. (legacy only) : 0

| | NONR convs. : 0

| |

|-->--------------------

| Открытие файла: weapongrp.txt

===========================================

|-======= Save & Encode {24/08/2011 - 13:05:57} =======-

| Сохранение файла: weapongrp.txt

| Создание файла: decweapongrp.dat

|

|--> l2asm.exe

| |

| | C:\Users\Bruno\Downloads\L2 File Edit ++ Freya\temp>"c:\users\bruno\downloads\l2 file edit ++ freya\data\l2asm-disasm\l2asm.exe" -d weapongrp-new.ddf weapongrp.txt dec-weapongrp.dat

| |

| | L2 asm 1.4.1 by M.Soltys (aka DStuff).

| |

| | Textconv summary:

| |

| | UNK convs. (legacy only) : 0

| | UNI convs. (legacy only) : 0

| | NONR convs. : 0

| |

|-->--------------------

| Кодирование файла: weapongrp.dat

|

|--> l2encdec.exe

| |

| | C:\Users\Bruno\Downloads\L2 File Edit ++ Freya\temp>"c:\users\bruno\downloads\l2 file edit ++ freya\data\l2encdec\l2encdec.exe" -h 413 dec-weapongrp.dat weapongrp.dat

| |

| |

| | Input file: "dec-weapongrp.dat"

| | Output file (given or generated): "weapongrp.dat"

| |

| | Header: "Lineage2Ver413"

| | Action chosen: encode

| | Outer stream size: 4642719

| | RSA pair #0 chosen (meaningful for 41x only).

| | Beginning encryption and compression - be patient, it may take a while.

| |

| | RSA enc call.

| | Packs: 1937

| | At 0/1937....

| | At 256/1937....

| | At 512/1937....

| | At 768/1937....

| | At 1024/1937....

| | At 1280/1937....

| | At 1536/1937....

| | At 1792/1937....

| | RSA enc call completed.

| |

| | RSA enc call.

| | Packs: 1

| | At 0/1....

| | RSA enc call completed.

| |

|-->--------------------

|- Не удалось обновить файл: C:\Program Files\Lineage 2 Freya\System\weapongrp.dat

===========================================

 

 

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Compartilhar em outros sites

Aew galera algém me ajuda!! essa porra desse file edit não tah atualizando nada mesmo que eu não adicione nada!

já esta em 413 (gracia Freya )UTF-8 (all formats)

 

ERRO EM SPOILER!

 

|-======== Open & Decode {24/08/2011 - 13:04:46} ========-

| Копирование файла: C:\Program Files\Lineage 2 Freya\System\weapongrp.dat

| Копирование файла: C:\Users\Bruno\Downloads\L2 File Edit ++ Freya\data\l2asm-disasm\DAT_defs\CT2_5en\weapongrp.ddf

| Декодируем файл: weapongrp.dat

|

|--> l2encdec.exe

| |

| | C:\Users\Bruno\Downloads\L2 File Edit ++ Freya\temp>"c:\users\bruno\downloads\l2 file edit ++ freya\data\l2encdec\l2encdec.exe" -s weapongrp.dat dec-weapongrp.dat

| |

| |

| | Input file: "weapongrp.dat"

| | Output file (given or generated): "dec-weapongrp.dat"

| |

| | Header: "Lineage2Ver413"

| | Action chosen: decode

| | Outer stream size: 248064

| | RSA pair #0 chosen (meaningful for 41x only).

| |

| | RSA dec call.

| | Packs: 1938

| | At 0/1938....

| | At 256/1938....

| | At 512/1938....

| | At 768/1938....

| | At 1024/1938....

| | At 1280/1938....

| | At 1536/1938....

| | At 1792/1938....

| | RSA dec call completed.

| |

|-->--------------------

| Создание файла: weapongrp.txt

|

|--> l2disasm.exe

| |

| | C:\Users\Bruno\Downloads\L2 File Edit ++ Freya\temp>"c:\users\bruno\downloads\l2 file edit ++ freya\data\l2asm-disasm\l2disasm.exe" -d weapongrp.ddf -e weapongrp-new.ddf dec-weapongrp.dat weapongrp.txt

| |

| | L2 disasm 1.4.1 by M.Soltys (aka DStuff).

| |

| | Record reg soft: 4

| | Record M/T[123] soft: 0 / 0

| | Record MAT[2] soft: 0

| | Record ASCF len: 0

| | Record UNI len: 63

| |

| | Textconv summary:

| |

| | UNK convs. (legacy only) : 0

| | UNI convs. (legacy only) : 0

| | NONR convs. : 0

| |

|-->--------------------

| Открытие файла: weapongrp.txt

===========================================

|-======= Save & Encode {24/08/2011 - 13:05:57} =======-

| Сохранение файла: weapongrp.txt

| Создание файла: decweapongrp.dat

|

|--> l2asm.exe

| |

| | C:\Users\Bruno\Downloads\L2 File Edit ++ Freya\temp>"c:\users\bruno\downloads\l2 file edit ++ freya\data\l2asm-disasm\l2asm.exe" -d weapongrp-new.ddf weapongrp.txt dec-weapongrp.dat

| |

| | L2 asm 1.4.1 by M.Soltys (aka DStuff).

| |

| | Textconv summary:

| |

| | UNK convs. (legacy only) : 0

| | UNI convs. (legacy only) : 0

| | NONR convs. : 0

| |

|-->--------------------

| Кодирование файла: weapongrp.dat

|

|--> l2encdec.exe

| |

| | C:\Users\Bruno\Downloads\L2 File Edit ++ Freya\temp>"c:\users\bruno\downloads\l2 file edit ++ freya\data\l2encdec\l2encdec.exe" -h 413 dec-weapongrp.dat weapongrp.dat

| |

| |

| | Input file: "dec-weapongrp.dat"

| | Output file (given or generated): "weapongrp.dat"

| |

| | Header: "Lineage2Ver413"

| | Action chosen: encode

| | Outer stream size: 4642719

| | RSA pair #0 chosen (meaningful for 41x only).

| | Beginning encryption and compression - be patient, it may take a while.

| |

| | RSA enc call.

| | Packs: 1937

| | At 0/1937....

| | At 256/1937....

| | At 512/1937....

| | At 768/1937....

| | At 1024/1937....

| | At 1280/1937....

| | At 1536/1937....

| | At 1792/1937....

| | RSA enc call completed.

| |

| | RSA enc call.

| | Packs: 1

| | At 0/1....

| | RSA enc call completed.

| |

|-->--------------------

|- Не удалось обновить файл: C:\Program Files\Lineage 2 Freya\System\weapongrp.dat

===========================================

 

 

Link para o comentário
Compartilhar em outros sites

Aew galera algém me ajuda!! essa porra desse file edit não tah atualizando nada mesmo que eu não adicione nada!

já esta em 413 (gracia Freya )UTF-8 (all formats)

 

ERRO EM SPOILER!

 

|-======== Open & Decode {24/08/2011 - 13:04:46} ========-

| Копирование файла: C:\Program Files\Lineage 2 Freya\System\weapongrp.dat

| Копирование файла: C:\Users\Bruno\Downloads\L2 File Edit ++ Freya\data\l2asm-disasm\DAT_defs\CT2_5en\weapongrp.ddf

| Декодируем файл: weapongrp.dat

|

|--> l2encdec.exe

| |

| | C:\Users\Bruno\Downloads\L2 File Edit ++ Freya\temp>"c:\users\bruno\downloads\l2 file edit ++ freya\data\l2encdec\l2encdec.exe" -s weapongrp.dat dec-weapongrp.dat

| |

| |

| | Input file: "weapongrp.dat"

| | Output file (given or generated): "dec-weapongrp.dat"

| |

| | Header: "Lineage2Ver413"

| | Action chosen: decode

| | Outer stream size: 248064

| | RSA pair #0 chosen (meaningful for 41x only).

| |

| | RSA dec call.

| | Packs: 1938

| | At 0/1938....

| | At 256/1938....

| | At 512/1938....

| | At 768/1938....

| | At 1024/1938....

| | At 1280/1938....

| | At 1536/1938....

| | At 1792/1938....

| | RSA dec call completed.

| |

|-->--------------------

| Создание файла: weapongrp.txt

|

|--> l2disasm.exe

| |

| | C:\Users\Bruno\Downloads\L2 File Edit ++ Freya\temp>"c:\users\bruno\downloads\l2 file edit ++ freya\data\l2asm-disasm\l2disasm.exe" -d weapongrp.ddf -e weapongrp-new.ddf dec-weapongrp.dat weapongrp.txt

| |

| | L2 disasm 1.4.1 by M.Soltys (aka DStuff).

| |

| | Record reg soft: 4

| | Record M/T[123] soft: 0 / 0

| | Record MAT[2] soft: 0

| | Record ASCF len: 0

| | Record UNI len: 63

| |

| | Textconv summary:

| |

| | UNK convs. (legacy only) : 0

| | UNI convs. (legacy only) : 0

| | NONR convs. : 0

| |

|-->--------------------

| Открытие файла: weapongrp.txt

===========================================

|-======= Save & Encode {24/08/2011 - 13:05:57} =======-

| Сохранение файла: weapongrp.txt

| Создание файла: decweapongrp.dat

|

|--> l2asm.exe

| |

| | C:\Users\Bruno\Downloads\L2 File Edit ++ Freya\temp>"c:\users\bruno\downloads\l2 file edit ++ freya\data\l2asm-disasm\l2asm.exe" -d weapongrp-new.ddf weapongrp.txt dec-weapongrp.dat

| |

| | L2 asm 1.4.1 by M.Soltys (aka DStuff).

| |

| | Textconv summary:

| |

| | UNK convs. (legacy only) : 0

| | UNI convs. (legacy only) : 0

| | NONR convs. : 0

| |

|-->--------------------

| Кодирование файла: weapongrp.dat

|

|--> l2encdec.exe

| |

| | C:\Users\Bruno\Downloads\L2 File Edit ++ Freya\temp>"c:\users\bruno\downloads\l2 file edit ++ freya\data\l2encdec\l2encdec.exe" -h 413 dec-weapongrp.dat weapongrp.dat

| |

| |

| | Input file: "dec-weapongrp.dat"

| | Output file (given or generated): "weapongrp.dat"

| |

| | Header: "Lineage2Ver413"

| | Action chosen: encode

| | Outer stream size: 4642719

| | RSA pair #0 chosen (meaningful for 41x only).

| | Beginning encryption and compression - be patient, it may take a while.

| |

| | RSA enc call.

| | Packs: 1937

| | At 0/1937....

| | At 256/1937....

| | At 512/1937....

| | At 768/1937....

| | At 1024/1937....

| | At 1280/1937....

| | At 1536/1937....

| | At 1792/1937....

| | RSA enc call completed.

| |

| | RSA enc call.

| | Packs: 1

| | At 0/1....

| | RSA enc call completed.

| |

|-->--------------------

|- Не удалось обновить файл: C:\Program Files\Lineage 2 Freya\System\weapongrp.dat

===========================================

 

 

 

 

tenta adaptar pro seu weapongrp

Link para o comentário
Compartilhar em outros sites

Aew galera algém me ajuda!! essa porra desse file edit não tah atualizando nada mesmo que eu não adicione nada!

já esta em 413 (gracia Freya )UTF-8 (all formats)

 

ERRO EM SPOILER!

 

|-======== Open & Decode {24/08/2011 - 13:04:46} ========-

| Копирование файла: C:\Program Files\Lineage 2 Freya\System\weapongrp.dat

| Копирование файла: C:\Users\Bruno\Downloads\L2 File Edit ++ Freya\data\l2asm-disasm\DAT_defs\CT2_5en\weapongrp.ddf

| Декодируем файл: weapongrp.dat

|

|--> l2encdec.exe

| |

| | C:\Users\Bruno\Downloads\L2 File Edit ++ Freya\temp>"c:\users\bruno\downloads\l2 file edit ++ freya\data\l2encdec\l2encdec.exe" -s weapongrp.dat dec-weapongrp.dat

| |

| |

| | Input file: "weapongrp.dat"

| | Output file (given or generated): "dec-weapongrp.dat"

| |

| | Header: "Lineage2Ver413"

| | Action chosen: decode

| | Outer stream size: 248064

| | RSA pair #0 chosen (meaningful for 41x only).

| |

| | RSA dec call.

| | Packs: 1938

| | At 0/1938....

| | At 256/1938....

| | At 512/1938....

| | At 768/1938....

| | At 1024/1938....

| | At 1280/1938....

| | At 1536/1938....

| | At 1792/1938....

| | RSA dec call completed.

| |

|-->--------------------

| Создание файла: weapongrp.txt

|

|--> l2disasm.exe

| |

| | C:\Users\Bruno\Downloads\L2 File Edit ++ Freya\temp>"c:\users\bruno\downloads\l2 file edit ++ freya\data\l2asm-disasm\l2disasm.exe" -d weapongrp.ddf -e weapongrp-new.ddf dec-weapongrp.dat weapongrp.txt

| |

| | L2 disasm 1.4.1 by M.Soltys (aka DStuff).

| |

| | Record reg soft: 4

| | Record M/T[123] soft: 0 / 0

| | Record MAT[2] soft: 0

| | Record ASCF len: 0

| | Record UNI len: 63

| |

| | Textconv summary:

| |

| | UNK convs. (legacy only) : 0

| | UNI convs. (legacy only) : 0

| | NONR convs. : 0

| |

|-->--------------------

| Открытие файла: weapongrp.txt

===========================================

|-======= Save & Encode {24/08/2011 - 13:05:57} =======-

| Сохранение файла: weapongrp.txt

| Создание файла: decweapongrp.dat

|

|--> l2asm.exe

| |

| | C:\Users\Bruno\Downloads\L2 File Edit ++ Freya\temp>"c:\users\bruno\downloads\l2 file edit ++ freya\data\l2asm-disasm\l2asm.exe" -d weapongrp-new.ddf weapongrp.txt dec-weapongrp.dat

| |

| | L2 asm 1.4.1 by M.Soltys (aka DStuff).

| |

| | Textconv summary:

| |

| | UNK convs. (legacy only) : 0

| | UNI convs. (legacy only) : 0

| | NONR convs. : 0

| |

|-->--------------------

| Кодирование файла: weapongrp.dat

|

|--> l2encdec.exe

| |

| | C:\Users\Bruno\Downloads\L2 File Edit ++ Freya\temp>"c:\users\bruno\downloads\l2 file edit ++ freya\data\l2encdec\l2encdec.exe" -h 413 dec-weapongrp.dat weapongrp.dat

| |

| |

| | Input file: "dec-weapongrp.dat"

| | Output file (given or generated): "weapongrp.dat"

| |

| | Header: "Lineage2Ver413"

| | Action chosen: encode

| | Outer stream size: 4642719

| | RSA pair #0 chosen (meaningful for 41x only).

| | Beginning encryption and compression - be patient, it may take a while.

| |

| | RSA enc call.

| | Packs: 1937

| | At 0/1937....

| | At 256/1937....

| | At 512/1937....

| | At 768/1937....

| | At 1024/1937....

| | At 1280/1937....

| | At 1536/1937....

| | At 1792/1937....

| | RSA enc call completed.

| |

| | RSA enc call.

| | Packs: 1

| | At 0/1....

| | RSA enc call completed.

| |

|-->--------------------

|- Не удалось обновить файл: C:\Program Files\Lineage 2 Freya\System\weapongrp.dat

===========================================

 

 

L2 File_Edit Ate Freya

ta ai o File edit + si vc quise e so manda seu weapongrupo.dat para eu baixa q eu coloco para vc ok ate+

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    • relaxa jovem gafanhoto, testa as quests. e posTa os erros indesejaveis.  
    • Se alguém pudesse me ensinar como codificar as missões, eu ficaria feliz em fazer isso sozinho ou pelo menos ajudar. Eu realmente quero jogar em um servidor onde todas as quests funcionem bem e melhor ainda se você puder fazer quests customizadas!
    • mas no interlude, nem todas as quests de class,  vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato
    • 408_PathToElvenwizard dá Orion eu tive que mexer tbm, até modifiquei e consegui deixar ela igual do Classic, com a seta e a marcação no mapa. (não retail IL) Dá pra importar py de várias revs, o foda é que não da regular as quest py através do debug em tempo real, pelo menos eu não consegui rsrs
    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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