Ir para conteúdo
  • Cadastre-se

[IL e GRACIA] Set Evil


Kelvin

Posts recomendados


  • Respostas 65
  • Created
  • Última resposta

Top Posters In This Topic

  • 2 weeks later...
Se Alguem Tiver O Armorgrp.dat Pra Interlude Ai post Pq O do Link Ra bugado :S

na espera tambem pra interlude......

a minha Armorgrp.dat

veio assim ho..

ऱㄱ〵ररळलवर牤灯瑩浥⹳牤灯獟捡彫ねरउ牤灯瑩浥瑳硥搮潲彰慳正瑟〰उ攉楶桬慥祶愮浲牯桟汥敭彴どरउउ〹㔉〵敨癡⹹䵍条捩浟㄰弳㡴弰६उलउउलउउल慍楧⹣䵆条捩浟㄰弲ॵ慍楧⹣䵆条捩浟

Link para o comentário
Compartilhar em outros sites

  • 2 weeks later...

olha ai o armorgrp ta dando erro arruma ai plx ta dando assim

ऱㄱ〵ररळलवर牤灯瑩浥⹳牤灯獟捡彫ねरउ牤灯瑩浥瑳硥搮潲彰慳正瑟〰उ攉楶桬慥祶愮浲牯桟汥敭彴どरउउ〹㔉〵ㄉहऱरशऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउऱउउर〉उर〉उऱㄉउ楌敮条䕥晦捥⹴彰ふ㈰慟ㄉउउ䤉整卭畯摮椮整摭潲彰牡潭彲敨浬瑥䤉整卭畯摮椮整敭畱灩慟浲牯桟汥敭ॴऱररऴर㌷〉〉਍ऱㄱ〵ऱरळशऴर牤灯瑩浥⹳牤灯浟楦桧整彲ね㈱瑟〸畟浟〰उ攉楶桬慥祶洮楦桧整彲ね㈱瑟〸畟उ攉楶桬慥祶愮浲牯瑟〸畟彬どर癥汩敨癡⹹牡潭彲㡴弰彵どर癥汩敨癡⹹牡潭彲㡴弰彬どरउ〹㤉〲र㤱ㄉ〉ㄉवल楆桧整⹲䙍杩瑨牥浟㄰弲ॵ楆桧整⹲䙍杩瑨牥浟㄰弲६उल癥汩敨癡⹹晭杩瑨牥浟㄰弲㡴弰ॵ癥汩敨癡⹹晭杩瑨牥浟㄰弲㡴弰६उलउउलउउल楆桧整⹲䙆杩瑨牥浟㄰弰ॵ楆桧整⹲䙆杩瑨牥浟㄰弰६उल癥汩敨癡⹹䙆杩瑨牥浟㄰弰㡴弰ॵ癥汩敨癡⹹䙆杩瑨牥浟㄰弰㡴弰६उलउउलउउल慄歲汅⹦䑍牡䕫晬浟㄰弰ॵ慄歲汅⹦䑍牡䕫晬浟㄰弰६उल癥汩敨癡⹹䑍牡䕫晬浟㄰弰㡴弰ॵ癥汩敨癡⹹䑍牡䕫晬浟㄰弰㡴弰६उलउउलउउल慄歲汅⹦䑆牡䕫晬浟㄰弰ॵ慄歲汅⹦䑆牡䕫晬浟㄰弰६उल癥汩敨癡⹹䑆牡䕫晬浟㄰弰㡴弰ॵ癥汩敨癡⹹䑆牡䕫晬浟㄰弰㡴弰६उलउउलउउल睄牡⹦䑍慷晲浟〰弳ॵ睄牡⹦䑍慷晲浟〰弳६उल癥汩敨癡⹹䑍慷晲浟〰弳㡴弰ॵ癥汩敨癡⹹䑍慷晲浟〰弳㡴弰६उलउउलउउल睄牡⹦䑆慷晲浟〰弳ॵ睄牡⹦䑆慷晲浟〰弴६उल癥汩敨癡⹹䑆慷晲浟〰弳㡴弰ॵ癥汩敨癡⹹䑆慷晲浟〰弴㡴弰६उलउउलउउल汅⹦䕍晬浟〰強ॵ汅⹦䕍晬浟〰弴६उल癥汩敨癡⹹䕍晬浟〰強㡴弰ॵ癥汩敨癡⹹䕍晬浟〰弴㡴弰६उलउउलउउल汅⹦䕆晬浟〰強ॵ汅⹦䕆晬浟〰弴६उल癥汩敨癡⹹䕆晬浟〰強㡴弰ॵ癥汩敨癡⹹䕆晬浟〰弴㡴弰६उलउउलउउल慍楧⹣䵍条捩浟㄰弳ॵ慍楧⹣䵍条捩浟㄰弳६उल癥汩敨癡⹹䵍条捩浟㄰弳㡴弰ॵ癥汩敨癡⹹䵍条捩浟㄰弳㡴弰६उलउउलउउल慍楧⹣䵆条捩浟㄰弲ॵ慍楧⹣䵆条捩浟㄰弲६उल癥汩敨癡⹹䵆条捩浟㄰弲㡴弰ॵ癥汩敨癡⹹䵆条捩浟㄰弲㡴弰६उलउउलउउल牏⹣位捲浟〰弶ॵ牏⹣位捲浟〰強६उल癥汩敨癡⹹位捲浟〰弶㡴弰ॵ癥汩敨癡⹹位捲浟〰強㡴弰६उलउउलउउल牏⹣但捲浟〰弶ॵ牏⹣但捲浟〰強६उल癥汩敨癡⹹但捲浟〰弶㡴弰ॵ癥汩敨癡⹹但捲浟〰強㡴弰६उलउउलउउल桓浡湡䴮桓浡湡浟〰弸ॵ桓浡湡䴮桓浡湡浟〰弶६उल癥汩敨癡⹹卍慨慭彮ね㠰瑟〸畟攉楶桬慥祶䴮桓浡湡浟〰弶㡴弰६उलउउलउउल桓浡湡䘮桓浡湡浟〰弸ॵ桓浡湡䘮桓浡湡浟〰弶६उल癥汩敨癡⹹卆慨慭彮ね㠰瑟〸畟攉楶桬慥祶䘮桓浡湡浟〰弶㡴弰६उलउउलउउर〉उर〉उऱㄉउ楌敮条䕥晦捥⹴彰ふ㈰慟㐉䤉整卭畯摮愮浲牯浟瑥污慟瑬㑟䤉整卭畯摮瀮扵楬彣牡潭彲㈰䤉整卭畯摮献楨汥彤瑳敥彬ऱ瑉浥潓湵⹤牡潭彲敭慴彬污彴व瑉浥潓湵⹤瑩浥牤灯慟浲牯桟慥祶敭慴६瑉浥潓湵⹤瑩浥煥極彰牡潭彲敨癡浹瑥污ㄉ〉㈉㐉〉㈉㌹〉〉਍ऱㄱ〵लरळऴळर牤灯瑩浥⹳牤灯浟楦桧整彲ね㈱瑟〸束浟〰उ攉楶桬慥祶洮楦桧整彲ね㈱瑟〸束उ攉楶桬慥祶愮浲牯瑟〸束楟〰उउ㤉र㐵र㤱ㄉ〉㤉ㄉ䘉杩瑨牥䴮楆桧整彲ね㈱束उउऱ癥汩敨癡⹹晭杩瑨牥浟㄰弲㡴弰१उㄉउउㄉउउㄉ䘉杩瑨牥䘮楆桧整彲ね〱束उउऱ癥汩敨癡⹹晦杩瑨牥浟㄰弰㡴弰१उㄉउउㄉउउㄉ䐉牡䕫晬䴮慄歲汅彦ね〱束उउऱ癥汩敨癡⹹䑍牡䕫晬浟㄰弰㡴弰१उㄉउउㄉउउㄉ䐉牡䕫晬䘮慄歲汅彦ね〱束उउऱ癥汩敨癡⹹䑆牡䕫晬浟㄰弰㡴弰१उㄉउउㄉउउㄉ䐉慷晲䴮睄牡彦ね㌰束उउऱ癥汩敨癡⹹䑍慷晲浟〰弳㡴弰१उㄉउउㄉउउㄉ䐉慷晲䘮睄牡彦ね㌰束उउऱ癥汩敨癡⹹䑆慷晲浟〰弳㡴弰१उㄉउउㄉउउㄉ䔉晬䴮汅彦ね㜰束उउऱ癥汩敨癡⹹䕍晬浟〰強㡴弰१उㄉउउㄉउउㄉ䔉晬䘮汅彦ね㜰束उउऱ癥汩敨癡⹹䕆晬浟〰強㡴弰१उㄉउउㄉउउㄉ䴉条捩䴮慍楧彣ね㌱束उउऱ癥汩敨癡⹹䵍条捩浟㄰弳㡴弰१उㄉउउㄉउउㄉ䴉条捩䘮慍楧彣ね㈱束उउऱ癥汩敨癡⹹䵆条捩浟㄰弲㡴弰१उㄉउउㄉउउㄉ伉捲䴮牏彣ね㘰束उउऱ癥汩敨癡⹹位捲浟〰弶㡴弰१उㄉउउㄉउउㄉ伉捲䘮牏彣ね㘰束उउऱ癥汩敨癡⹹但捲浟〰弶㡴弰१उㄉउउㄉउउㄉ匉慨慭⹮卍慨慭彮ね㠰束उउऱ癥汩敨癡⹹卍慨慭彮ね㠰瑟〸束उउऱउउऱउउऱ桓浡湡䘮桓浡湡浟〰弸१उㄉ攉楶桬慥祶䘮桓浡湡浟〰弸㡴弰१उㄉउउㄉउउ〉उर〉उरㄉउऱ䰉湩慥敧晅敦瑣瀮畟〰弲ॡऱउउ瑉浥潓湵⹤瑩浥牤灯慟浲牯束潬敶䤉整卭畯摮椮整敭畱灩慟浲牯束潬敶ㄉ〉〉㐉〉㐉हरരㄊㄉ㔱㌰〉㌉㐉㈉〉搉潲楰整獭搮潲彰晭杩瑨牥浟㄰弲㡴弰形ねरउ癥汩敨癡⹹晭杩瑨牥浟㄰弲㡴弰ॢउ癥汩敨癡⹹牡潭彲㡴弰形どरउउ〹㔉〴ㄉहऱरहऱ楆桧整⹲䙍杩瑨牥浟㄰弲ॢउㄉ攉楶桬慥祶洮楦桧整彲ね㈱瑟〸扟उउऱउउऱउउऱ楆桧整⹲䙆杩瑨牥浟㄰弰ॢउㄉ攉楶桬慥祶昮楦桧整彲ね〱瑟〸扟उउऱउउऱउउऱ慄歲汅⹦䑍牡䕫晬浟㄰弰ॢउㄉ攉楶桬慥祶䴮慄歲汅彦ね〱瑟〸扟उउऱउउऱउउऱ慄歲汅⹦䑆牡䕫晬浟㄰弰ॢउㄉ攉楶桬慥祶䘮慄歲汅彦ね〱瑟〸扟उउऱउउऱउउऱ睄牡⹦䑍慷晲浟〰弳ॢउㄉ攉楶桬慥祶䴮睄牡彦ね㌰瑟〸扟उउऱउउऱउउऱ睄牡⹦䑆慷晲浟〰弴ॢउㄉ攉楶桬慥祶䘮睄牡彦ね㐰瑟〸扟उउऱउउऱउउऱ汅⹦䕍晬浟〰弴ॢउㄉ攉楶桬慥祶䴮汅彦ね㐰瑟〸扟उउऱउउऱउउऱ汅⹦䕆晬浟〰弸ॢउㄉ攉楶桬慥祶䘮汅彦ね㠰瑟〸扟उउऱउउऱउउऱ慍楧⹣䵍条捩浟㄰弳ॢउㄉ攉楶桬慥祶䴮慍楧彣ね㌱瑟〸扟उउऱउउऱउउऱ慍楧⹣䵆条捩浟㄰弲ॢउㄉ攉楶桬慥祶䘮慍楧彣ね㈱瑟〸扟उउऱउउऱउउऱ牏⹣位捲浟〰強ॢउㄉ攉楶桬慥祶䴮牏彣ね㜰瑟〸扟उउऱउउऱउउऱ牏⹣但捲浟〰強ॢउㄉ攉楶桬慥祶䘮牏彣ね㜰瑟〸扟उउऱउउऱउउऱ桓浡湡䴮桓浡湡浟〰弶ॢउㄉ攉楶桬慥祶䴮桓浡湡浟〰弶㡴弰ॢउㄉउउㄉउउㄉ匉慨慭⹮卆慨慭彮ね㘰扟उउऱ癥汩敨癡⹹卆慨慭彮ね㘰瑟〸扟उउऱउउऱउउर〉उर〉उऱㄉउ楌敮条䕥晦捥⹴彰ふ㈰慟ㄉउउ䤉整卭畯摮椮整摭潲彰牡潭彲汧癯॥瑉浥潓湵⹤瑩浥煥極彰牡潭彲汧癯॥ऱररऴर㤴〉〉਍ऱㄱ〵वरळललर牤灯瑩浥⹳牤灯浟慤歲汅彦ね㘰瑟㈸束浟〰उ攉楶牬扯⹥摭牡敫晬浟〰弶㡴弲१उ癥汩潲敢愮浲牯瑟㈸束楟〰उउ㤉र㐵र㤱ㄉ〉㤉ㄉ䘉杩瑨牥䴮楆桧整彲ね㔰束उउऱ癥汩潲敢洮楦桧整彲ね㔰瑟㈸束उउऱउउऱउउऱ楆桧整⹲䙆杩瑨牥浟〰張१उㄉ攉楶牬扯⹥晦杩瑨牥浟〰張㡴弲१उㄉउउㄉउउㄉ䐉牡䕫晬䴮慄歲汅彦ね㘰束उउऱ癥汩潲敢洮慤歲汥彦ね㘰瑟㈸束उउऱउउऱउउऱ慄歲汅⹦䑆牡䕫晬浟〰弸१उㄉ攉楶牬扯⹥䑆牡䕫晬浟〰弸㡴弲१उㄉउउㄉउउㄉ䐉慷晲䴮睄牡彦ね㔰束उउऱ癥汩潲敢䴮睄牡彦ね㔰瑟㈸束उउऱउउऱउउऱ睄牡⹦䑆慷晲浟〰張१उㄉ攉楶牬扯⹥䑆慷晲浟〰張㡴弲१उㄉउउㄉउउㄉ䔉晬䴮汅彦ね㤰束उउऱ癥汩潲敢䴮汅彦ね㤰瑟㈸束उउऱउउऱउउऱ汅⹦䕆晬浟〰弶१उㄉ攉楶牬扯⹥䕆晬浟〰弶㡴弲१उㄉउउㄉउउㄉ䴉条捩䴮慍楧彣ね㜰束उउऱ癥汩潲敢䴮慍楧彣ね㜰瑟㈸束उउऱउउऱउउऱ慍楧⹣䵆条捩浟〰強१उㄉ攉楶牬扯⹥䵆条捩浟〰強㡴弲१उㄉउउㄉउउㄉ伉捲䴮牏彣ね㈰束उउऱ癥汩潲敢䴮牏彣ね㈰瑟㈸束उउऱउउऱउउऱ牏⹣但捲浟〰弲१उㄉ攉楶牬扯⹥但捲浟〰弲㡴弲१उㄉउउㄉउउㄉ匉慨慭⹮卍慨慭彮ね㈰束उउऱ癥汩潲敢䴮桓浡湡浟〰弲㡴弲१उㄉउउㄉउउㄉ匉慨慭⹮卆慨慭彮ね㈰束उउऱ癥汩潲敢䘮桓浡湡浟〰弲㡴弲१उㄉउउㄉउउ〉उर〉उरㄉउऱ䰉湩慥敧晅敦瑣瀮畟〰弲ॡऱउउ瑉浥潓湵⹤瑩浥牤灯慟浲牯束潬敶䤉整卭畯摮椮整敭畱灩慟浲牯束潬敶ㄉ〉〉㐉〉㐉हरരㄊㄉ㔱㘰〉㌉㈉㈉〉搉潲楰整獭搮潲彰浭条捩浟〰強㡴弲形ねरउ癥汩潲敢洮慭楧彣ね㜰瑟㈸扟उ攉楶牬扯⹥牡潭彲㡴弲形どरउउ〹㔉〴ㄉहऱरहऱ楆桧整⹲䙍杩瑨牥浟〰張ॢउㄉ攉楶牬扯⹥晭杩瑨牥浟〰張㡴弲ॢउㄉउउㄉउउㄉ䘉杩瑨牥䘮楆桧整彲ね㈰扟उउऱ癥汩潲敢昮楦桧整彲ね㈰瑟㈸扟उउऱउउऱउउऱ慄歲汅⹦䑍牡䕫晬浟〰弶ॢउㄉ攉楶牬扯⹥䑍牡䕫晬浟〰弶㡴弲ॢउㄉउउㄉउउㄉ䐉牡䕫晬䘮慄歲汅彦ね㘰扟उउऱ癥汩潲敢䘮慄歲汅彦ね㘰瑟㈸扟उउऱउउऱउउऱ睄牡⹦䑍慷晲浟〰張ॢउㄉ攉楶牬扯⹥䑍慷晲浟〰張㡴弲ॢउㄉउउㄉउउㄉ䐉慷晲䘮睄牡彦ね㔰扟उउऱ癥汩潲敢䘮睄牡彦ね㔰瑟㈸扟उउऱउउऱउउऱ汅⹦䕍晬浟〰弹ॢउㄉ攉楶牬扯⹥䕍晬浟〰弹㡴弲ॢउㄉउउㄉउउㄉ䔉晬䘮汅彦ね㘰扟उउऱ癥汩潲敢䘮汅彦ね㘰瑟㈸扟उउऱउउऱउउऱ慍楧⹣䵍条捩浟〰強ॢउㄉ攉楶牬扯⹥浭条捩浟〰強㡴弲ॢउㄉउउㄉउउㄉ䴉条捩䘮慍楧彣ね㜰扟उउऱ癥汩潲敢䘮慍楧彣ね㜰瑟㈸扟उउऱउउऱउउऱ牏⹣位捲浟〰弲ॢउㄉ攉楶牬扯⹥位捲浟〰弲㡴弲ॢउㄉउउㄉउउㄉ伉捲䘮牏彣ね㈰扟उउऱ癥汩潲敢䘮牏彣ね㈰瑟㈸扟उउऱउउऱउउऱ桓浡湡䴮桓浡湡浟〰弲ॢउㄉ攉楶牬扯⹥卍慨慭彮ね㈰瑟㈸扟उउऱउउऱउउऱ桓浡湡䘮桓浡湡浟〰弲ॢउㄉ攉楶牬扯⹥卆慨慭彮ね㈰瑟㈸扟उउऱउउऱउउर〉उर〉उऱㄉउ楌敮条䕥晦捥⹴彰ふ㈰慟ㄉउउ䤉整卭畯摮椮整摭潲彰牡潭彲汧癯॥瑉浥潓湵⹤瑩浥煥極彰牡潭彲汧癯॥ऱररऴर㤴〉〉਍ऱㄱ〵सरळऴलर牤灯瑩浥⹳牤灯浟楦桧整彲ね㈰瑟ㄸ束浟〰उ攉楶汬杩瑨洮楦桧整彲ね㈰瑟ㄸ束उ攉楶汬杩瑨愮浲牯瑟ㄸ束楟〰उउ㤉र㐵र㤱ㄉ〉㤉ㄉ䘉杩瑨牥䴮楆桧整彲ね㈰束उउऱ癥汩楬桧⹴晭杩瑨牥浟〰弲㡴弱१उㄉउउㄉउउㄉ䘉杩瑨牥䘮楆桧整彲ね㠰束उउऱ癥汩楬桧⹴晦杩瑨牥浟〰弸㡴弱१उㄉउउㄉउउㄉ䐉牡䕫晬䴮慄歲汅彦ね㜰束उउऱ癥汩楬桧⹴䑍牡䕫晬浟〰強㡴弱१उㄉउउㄉउउㄉ䐉牡䕫晬䘮慄歲汅彦ね㜰束उउऱ癥汩楬桧⹴䑆牡䕫晬浟〰強㡴弱१उㄉउउㄉउउㄉ䐉慷晲䴮睄牡彦ね㘰束उउऱ癥汩楬桧⹴䑍慷晲浟〰弶㡴弱१उㄉउउㄉउउㄉ䐉慷晲䘮睄牡彦ね㘰束उउऱ癥汩楬桧⹴䑆慷晲浟〰弶㡴弱१उㄉउउㄉउउㄉ䔉晬䴮汅彦ね㌰束उउऱ癥汩楬桧⹴䕍晬浟〰弳㡴弱१उㄉउउㄉउउㄉ䔉晬䘮汅彦ね㌰束उउऱ癥汩楬桧⹴䕆晬浟〰弳㡴弱१उㄉउउㄉउउㄉ䴉条捩䴮慍楧彣ね㌰束उउऱ癥汩楬桧⹴䵍条捩浟〰弳㡴弱१उㄉउउㄉउउㄉ䴉条捩䘮慍楧彣ね㈰束उउऱ癥汩楬桧⹴䵆条捩浟〰弲㡴弱१उㄉउउㄉउउㄉ伉捲䴮牏彣ね㔰束उउऱ癥汩楬桧⹴位捲浟〰張㡴弱१उㄉउउㄉउउㄉ伉捲䘮牏彣ね㔰束उउऱ癥汩楬桧⹴但捲浟〰張㡴弱१उㄉउउㄉउउㄉ匉慨慭⹮卍慨慭彮ね㘰束उउऱ癥汩楬桧⹴卍慨慭彮ね㘰瑟ㄸ束उउऱउउऱउउऱ桓浡湡䘮桓浡湡浟〰弶१उㄉ攉楶汬杩瑨䘮桓浡湡浟〰弶㡴弱१उㄉउउㄉउउ〉उर〉उरㄉउऱ䰉湩慥敧晅敦瑣瀮畟〰弲ॡऱउउ瑉浥潓湵⹤瑩浥牤灯慟浲牯束潬敶䤉整卭畯摮椮整敭畱灩慟浲牯束潬敶ㄉ〉〉㐉〉㐉हरരㄊㄉ㔱㤰〉㌉㔉㠉〉搉潲楰整獭搮潲彰晭杩瑨牥浟㄰弱㡴弱形ねरउ癥汩楬桧⹴晭杩瑨牥浟㄰弱㡴弱ॢउ癥汩楬桧⹴牡潭彲㡴弱形どरउउ〹㔉〴ㄉहऱरहऱ楆桧整⹲䙍杩瑨牥浟㄰弱ॢउㄉ攉楶汬杩瑨洮楦桧整彲ねㄱ瑟ㄸ扟उउऱउउऱउउऱ楆桧整⹲䙆杩瑨牥浟〰弸ॢउㄉ攉楶汬杩瑨昮楦桧整彲ね㠰瑟ㄸ扟उउऱउउऱउउऱ慄歲汅⹦䑍牡䕫晬浟〰強ॢउㄉ攉楶汬杩瑨䴮慄歲汅彦ね㜰瑟ㄸ扟उउऱउउऱउउऱ慄歲汅⹦䑆牡䕫晬浟〰弲ॢउㄉ攉楶汬杩瑨䘮慄歲汅彦ね㈰瑟ㄸ扟उउऱउउऱउउऱ睄牡⹦䑍慷晲浟〰弶ॢउㄉ攉楶汬杩瑨䴮睄牡彦ね㘰瑟ㄸ扟उउऱउउऱउउऱ睄牡⹦䑆慷晲浟〰弶ॢउㄉ攉楶汬杩瑨䘮睄牡彦ね㘰瑟ㄸ扟उउऱउउऱउउऱ汅⹦䕍晬浟〰弴ॢउㄉ攉楶汬杩瑨䴮汅彦ね㐰瑟ㄸ扟उउऱउउऱउउऱ汅⹦䕆晬浟㄰弰ॢउㄉ攉楶汬杩瑨䘮汅彦ね〱瑟ㄸ扟उउऱउउऱउउऱ慍楧⹣䵍条捩浟㄰弱ॢउㄉ攉楶汬杩瑨䴮慍楧彣ねㄱ瑟ㄸ扟उउऱउउऱउउऱ慍楧⹣䵆条捩浟㄰弱ॢउㄉ攉楶汬杩瑨䘮慍楧彣ねㄱ瑟ㄸ扟उउऱउउऱउउऱ牏⹣位捲浟〰弴ॢउㄉ攉楶汬杩瑨䴮牏彣ね㐰瑟ㄸ扟उउऱउउऱउउऱ牏⹣但捲浟〰弴ॢउㄉ攉楶汬杩瑨䘮牏彣ね㐰瑟ㄸ扟उउऱउउऱउउऱ桓浡湡䴮桓浡湡浟〰弲ॢउㄉ攉楶汬杩瑨䴮桓浡湡浟〰弲㡴弱ॢउㄉउउㄉउउㄉ匉慨慭⹮卆慨慭彮ね㈰扟उउऱ癥汩楬桧⹴卆慨慭彮ね㈰瑟ㄸ扟उउऱउउऱउउर〉उर〉उऱㄉउ楌敮条䕥晦捥⹴彰ふ㈰慟ㄉउउ䤉整卭畯摮椮整摭潲彰牡潭彲潢瑯ॳ瑉浥潓湵⹤瑩浥煥極彰牡潭彲潢瑯ॳऱररऴर㤴〉〉਍ऱㄱ〵ऴरळशलर牤灯瑩浥⹳牤灯浟慭楧彣ね㜰瑟㈸畟浟〰उ攉楶牬扯⹥浭条捩浟〰強㡴弲ॵउ癥汩潲敢愮浲牯瑟㈸畟彬どर癥汩潲敢愮浲牯瑟㈸畟楟〰攉楶牬扯⹥牡潭彲㡴弲彬どरउ〹㈉㌳र㤱ㄉ〉ㄉवल楆桧整⹲䙍杩瑨牥浟〰張ॵ楆桧整⹲䙍杩瑨牥浟〰張६उल癥汩潲敢洮楦桧整彲ね㔰瑟㈸畟攉楶牬扯⹥晭杩瑨牥浟〰張㡴弲६उलउउलउउल楆桧整⹲䙆杩瑨牥浟〰張ॵ楆桧整⹲䙆杩瑨牥浟㄰弰६उल癥汩潲敢昮楦桧整彲ね㔰瑟㈸畟攉楶牬扯⹥晦杩瑨牥浟㄰弰㡴弲६उलउउलउउल慄歲汅⹦䑍牡䕫晬浟〰弶ॵ慄歲汅⹦䑍牡䕫晬浟〰弶६उल癥汩潲敢䴮慄歲汅彦ね㘰瑟㈸畟攉楶牬扯⹥䑍牡䕫晬浟〰弶㡴弲६उलउउलउउल慄歲汅⹦䑆牡䕫晬浟〰弸ॵ慄歲汅⹦䑆牡䕫晬浟〰弶६उल癥汩潲敢䘮慄歲汅彦ね㠰瑟㈸畟攉楶牬扯⹥䑆牡䕫晬浟〰弶㡴弲६उलउउलउउल睄牡⹦䑍慷晲浟〰張ॵ睄牡⹦䑍慷晲浟〰張६उल癥汩潲敢䴮睄牡彦ね㔰瑟㈸畟攉楶牬扯⹥䑍慷晲浟〰張㡴弲६उलउउलउउल睄牡⹦䑆慷晲浟〰張ॵ睄牡⹦䑆慷晲浟〰張६उल癥汩潲敢䘮睄牡彦ね㔰瑟㈸畟攉楶牬扯⹥䑆慷晲浟〰張㡴弲६उलउउलउउल汅⹦䕍晬浟〰弹ॵ汅⹦䕍晬浟〰弹६उल癥汩潲敢䴮汅彦ね㤰瑟㈸畟攉楶牬扯⹥䕍晬浟〰弹㡴弲६उलउउलउउल汅⹦䕆晬浟〰弶ॵ汅⹦䕆晬浟〰弶६उल癥汩潲敢䘮汅彦ね㘰瑟㈸畟攉楶牬扯⹥䕆晬浟〰弶㡴弲६उलउउलउउल慍楧⹣䵍条捩浟〰強ॵउ㈉攉楶牬扯⹥浭条捩浟〰強㡴弲ॵउ㈉उउ㈉उउ㈉䴉条捩䘮慍楧彣ね㜰畟उउल癥汩潲敢䘮慍楧彣ね㜰瑟㈸畟उउलउउलउउल牏⹣位捲浟〰弲ॵ牏⹣位捲浟〰弲६उल癥汩潲敢䴮牏彣ね㈰瑟㈸畟攉楶牬扯⹥位捲浟〰弲㡴弲६उलउउलउउल牏⹣但捲浟〰弲ॵ牏⹣但捲浟〰弲६उल癥汩潲敢䘮牏彣ね㈰瑟㈸畟攉楶牬扯⹥但捲浟〰弲㡴弲६उलउउलउउल桓浡湡䴮桓浡湡浟〰弲ॵ桓浡湡䴮桓浡湡浟〰弲६उल癥汩潲敢䴮桓浡湡浟〰弲㡴弲ॵ癥汩潲敢䴮桓浡湡浟〰弲㡴弲६उलउउलउउल桓浡湡䘮桓浡湡浟〰弲ॵ桓浡湡䘮桓浡湡浟〰弲६उल癥汩潲敢䘮桓浡湡浟〰弲㡴弲ॵ癥汩潲敢䘮桓浡湡浟〰弲㡴弲६उलउउलउउर〉उर〉उऱㄉउ楌敮条䕥晦捥⹴彰ふ㈰慟㐉䤉整卭畯摮愮浲牯江慥桴牥ㅟ䤉整卭畯摮献楨汥彤潢敮ㅟ䴉湯潓湵⹤楈彴潮浲污ㅟल潍卮畯摮䠮瑩湟牯慭彬ळ瑉浥潓湵⹤瑩浥牤灯慟浲牯损潬桴䤉整卭畯摮椮整敭畱灩慟浲牯损潬桴ㄉ〉㌉㐉〉ㄉ㜴〉㜉㠱਍ऱㄱ〵षरळषळर牤灯瑩浥⹳牤灯浟楦桧整彲ね㈰瑟ㄸ畟浟〰उ攉楶汬杩瑨洮楦桧整彲ね㈰瑟ㄸ畟उ攉楶汬杩瑨愮浲牯瑟ㄸ畟彬どर癥汩楬桧⹴牡潭彲㡴弱彵どर癥汩楬桧⹴牡潭彲㡴弱彬どरउ〹㔉㔳र㤱ㄉ〉ㄉवल楆桧整⹲䙍杩瑨牥浟〰弲ॵ楆桧整⹲䙍杩瑨牥浟㄰弱६उल癥汩楬桧⹴晭杩瑨牥浟〰弲㡴弱ॵ癥汩楬桧⹴晭杩瑨牥浟㄰弱㡴弱६उलउउलउउल楆桧整⹲䙆杩瑨牥浟〰弸ॵ楆桧整⹲䙆杩瑨牥浟〰弸६उल癥汩楬桧⹴晦杩瑨牥浟〰弸㡴弱ॵ癥汩楬桧⹴晦杩瑨牥浟〰弸㡴弱६उलउउलउउल慄歲汅⹦䑍牡䕫晬浟〰強ॵ慄歲汅⹦䑍牡䕫晬浟〰強६उल癥汩楬桧⹴䑍牡䕫晬浟〰強㡴弱ॵ癥汩楬桧⹴䑍牡䕫晬浟〰強㡴弱६उलउउलउउल慄歲汅⹦䑆牡䕫晬浟〰強ॵ慄歲汅⹦䑆牡䕫晬浟〰弲६उल癥汩楬桧⹴䑆牡䕫晬浟〰強㡴弱ॵ癥汩楬桧⹴䑆牡䕫晬浟〰弲㡴弱६उलउउलउउल睄牡⹦䑍慷晲浟〰弶ॵ睄牡⹦䑍慷晲浟〰弶६उल癥汩楬桧⹴䑍慷晲浟〰弶㡴弱ॵ癥汩楬桧⹴䑍慷晲浟〰弶㡴弱६उलउउलउउल睄牡⹦䑆慷晲浟〰弶ॵ睄牡⹦䑆慷晲浟〰弶६उल癥汩楬桧⹴䑆慷晲浟〰弶㡴弱ॵ癥汩楬桧⹴䑆慷晲浟〰弶㡴弱६उलउउलउउल汅⹦䕍晬浟〰弳ॵ汅⹦䕍晬浟〰弴६उल癥汩楬桧⹴䕍晬浟〰弳㡴弱ॵ癥汩楬桧⹴䕍晬浟〰弴㡴弱६उलउउलउउल汅⹦䕆晬浟〰弳ॵ汅⹦䕆晬浟㄰弰६उल癥汩楬桧⹴䕆晬浟〰弳㡴弱ॵ癥汩楬桧⹴䕆晬浟㄰弰㡴弱६उलउउलउउल慍楧⹣䵍条捩浟〰弳ॵ慍楧⹣䵍条捩浟㄰弱६उल癥汩楬桧⹴䵍条捩浟〰弳㡴弱ॵ癥汩楬桧⹴䵍条捩浟㄰弱㡴弱६उलउउलउउल慍楧⹣䵆条捩浟〰弲ॵ慍楧⹣䵆条捩浟㄰弱६उल癥汩楬桧⹴䵆条捩浟〰弲㡴弱ॵ癥汩楬桧⹴䵆条捩浟㄰弱㡴弱६उलउउलउउल牏⹣位捲浟〰張ॵ牏⹣位捲浟〰弴६उल癥汩楬桧⹴位捲浟〰張㡴弱ॵ癥汩楬桧⹴位捲浟〰弴㡴弱६उलउउलउउल牏⹣但捲浟〰張ॵ牏⹣但捲浟〰弴६उल癥汩楬桧⹴但捲浟〰張㡴弱ॵ癥汩楬桧⹴但捲浟〰弴㡴弱६उलउउलउउल桓浡湡䴮桓浡湡浟〰弶ॵ桓浡湡䴮桓浡湡浟〰弲६उल癥汩楬桧⹴卍慨慭彮ね㘰瑟ㄸ畟攉楶汬杩瑨䴮桓浡湡浟〰弲㡴弱६उलउउलउउल桓浡湡䘮桓浡湡浟〰弶ॵ桓浡湡䘮桓浡湡浟〰弲६उल癥汩楬桧⹴卆慨慭彮ね㘰瑟ㄸ畟攉楶汬杩瑨䘮桓浡湡浟〰弲㡴弱६उलउउलउउर〉उर〉उऱㄉउ楌敮条䕥晦捥⹴彰ふ㈰慟㐉䤉整卭畯摮愮浲牯江慥桴牥㕟䤉整卭畯摮愮浲牯江慥桴牥ㅟ䴉湯潓湵⹤楈彴潮浲污㥟䴉湯潓湵⹤楈彴桓汥彬ऴ瑉浥潓湵⹤瑩浥牤灯慟浲牯江慥桴牥䤉整卭畯摮椮整敭畱灩慟浲牯江慥桴牥ㄉ〉ㄉ㐉〉㈉〲〉〉਍

Link para o comentário
Compartilhar em outros sites

voce ta abrindo com qual Programa? ..

 

File Edit? .. se for ve se voce ta abrindo o aquivo certo .. troca de File Edit ..

Dá uma espiadinha..

 

Que Deus abençoe você e sua família..

Filipenses%2B4.19.jpg

Jesus está voltando, aceite-o e viva sua glória!!

Link para o comentário
Compartilhar em outros sites

Oww essa armor eh a melhor que eu ja baxei, mas tem um problema cara!!!

Na hora de add o Armorgrp, na hora de salvar, da erro, o q fazer para funcionar??? Quero muito esse Set!!!!

Minhas metas:

(X)Fazer 100 posts ( )Fazer 200 posts ( )Fazer 1000 posts ( )Virar Sup. Membro (X)Ajudar mais de 50 pessoas ( )Ajudar mais de 500 pessoas

J2jbrr.png

 

Metallicafanbar.jpg

EuJogocomoscorpion.jpg

Link para o comentário
Compartilhar em outros sites

  • 2 weeks later...

quando vo add ela no navicat da isso

[Err] 1136 - Column count doesn't match value count at row 1

[Err] INSERT INTO `armor` VALUES ('15101', 'Evil Breastplate', 'fullarmor', 'true', 'heavy', '7620', 'scale_of_dragon', 's', '0', '-1', '205', '0', '14300000', '715', 'true', 'true', 'true', 'true', '', '-1', '-1', '-1');

[Msg] Finished - Unsuccessfully

--------------------------------------------------

 

ajud ae

Link para o comentário
Compartilhar em outros sites

  • 3 weeks later...
  • 4 weeks later...

Edit: a Sharex deletou os meus arquivos..

Editado por llJuniorll™

Dá uma espiadinha..

 

Que Deus abençoe você e sua família..

Filipenses%2B4.19.jpg

Jesus está voltando, aceite-o e viva sua glória!!

Link para o comentário
Compartilhar em outros sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Visitante
Responder

×   Você colou conteúdo com formatação.   Remover formatação

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Processando...
  • Registre-se

    Faça parte da maior e  mais antigas comunidades sobre Lineage2 da América Latina.






  • Patrocinadores

  • Quem Está Navegando

    • Nenhum usuário registrado visualizando esta página.
  • Posts

    • Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?    
    • muchas gracias muy lindos NPC 🙂
    • relaxa jovem gafanhoto, testa as quests. e posTa os erros indesejaveis.  
    • Se alguém pudesse me ensinar como codificar as missões, eu ficaria feliz em fazer isso sozinho ou pelo menos ajudar. Eu realmente quero jogar em um servidor onde todas as quests funcionem bem e melhor ainda se você puder fazer quests customizadas!
    • mas no interlude, nem todas as quests de class,  vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato
    • 408_PathToElvenwizard dá Orion eu tive que mexer tbm, até modifiquei e consegui deixar ela igual do Classic, com a seta e a marcação no mapa. (não retail IL) Dá pra importar py de várias revs, o foda é que não da regular as quest py através do debug em tempo real, pelo menos eu não consegui rsrs
    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
×
×
  • Criar Novo...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.