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God Weapons Chapter 2: Tauti - By Avengers Team


JohnScott

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mano como nao tem sql / xml

eu to qebrando mtooo cabeça

eu qeria mto saber oqe qual desses e o bow dagger / mace / c wiliam ou outra pessoa poder me fala

 

99882 Tauti Thrower a,Bestows Focus, Cheap Shot or Critical Slow.\0 -1 a, a, a, a, 0 0 0 a,

99883 Tauti Avenger a,Bestows HP Drain, HP Regeneration or Health.\0 -1 a, a, a, a, 0 0 0 a,

99884 Tauti Burster a,Bestows Acumen, MP Regeneration or Mana Up.\0 -1 a, a, a, a, 0 0 0 a,

99885 Tauti Caster a,Bestows Acumen, MP Regeneration or Mana Up.\0 -1 a, a, a, a, 0 0 0 a,

99886 Tauti Cutter a,Bestows Focus, Haste or Health.\0 -1 a, a, a, a, 0 0 0 a,

99887 Tauti Fighter a,Bestows Focus, Crt. Stun or Health.\0 -1 a, a, a, a, 0 0 0 a,

99888 Tauti Shaper a,Bestows Crt. Damage, Haste or HP Drain.\0 -1 a, a, a, a, 0 0 0 a,

99889 Tauti Shield a, -1 a, a, a, a, 0 0 0 a,

99890 Tauti Slasher a,Bestows Focus, Haste or Health.\0 -1 a, a, a, a, 0 0 0 a,

99891 Tauti Stormer a,Bestows Guidance, Haste or Health.\0 -1 a, a, a, a, 0 0 0 a,

99892 Raid Tauti Avenger a,Bestows HP Drain, HP Regeneration or Health.\0 -1 a, a, a, a, 0 0 0 a,

99893 Raid Tauti Retributer a,Bestows Focus, Haste or Health.\0 -1 a, a, a, a, 0 0 0 a,

99894 Raid Tauti Slasher a,Bestows Focus, Haste or Health.\0 -1 a, a, a, a, 0 0 0 a,

99895 Raid Tauti Stormer a,Bestows Guidance, Haste or Health.\0 -1 a, a, a, a, 0 0 0 a,

99896 Raid Tauti Dual blunt a,Additional bonus when enchanted by +4.\0 -1 a, a, a, a, 0 0 0 a,

 

c der pff.

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mano como nao tem sql / xml

eu to qebrando mtooo cabeça

eu qeria mto saber oqe qual desses e o bow dagger / mace / c wiliam ou outra pessoa poder me fala

 

Bow — 99882 Tauti Thrower a,Bestows Focus, Cheap Shot or Critical Slow.\0 -1 a, a, a, a, 0 0 0 a,

magic Sword — 99884 Tauti Burster a,Bestows Acumen, MP Regeneration or Mana Up.\0 -1 a, a, a, a, 0 0 0 a,

Blunt mágico — 99885 Tauti Caster a,Bestows Acumen, MP Regeneration or Mana Up.\0 -1 a, a, a, a, 0 0 0 a,

Sword — 99886 Tauti Cutter a,Bestows Focus, Haste or Health.\0 -1 a, a, a, a, 0 0 0 a,

Garra — 99887 Tauti Fighter a,Bestows Focus, Crt. Stun or Health.\0 -1 a, a, a, a, 0 0 0 a,

Dagger — 99888 Tauti Shaper a,Bestows Crt. Damage, Haste or HP Drain.\0 -1 a, a, a, a, 0 0 0 a,

Blunt — 99892 Raid Tauti Avenger a,Bestows HP Drain, HP Regeneration or Health.\0 -1 a, a, a, a, 0 0 0 a,

Staff — 99893 Raid Tauti Retributer a,Bestows Focus, Haste or Health.\0 -1 a, a, a, a, 0 0 0 a,

BigSword — 99894 Raid Tauti Slasher a,Bestows Focus, Haste or Health.\0 -1 a, a, a, a, 0 0 0 a,

Spear — 99895 Raid Tauti Stormer a,Bestows Guidance, Haste or Health.\0 -1 a, a, a, a, 0 0 0 a,

Dual de blunt — 99896 Raid Tauti Dual blunt a,Additional bonus when enchanted by +4.\0 -1 a, a, a, a, 0 0 0 a,

 

c der pff.

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  • 3 weeks later...
  • 2 weeks later...

Funciona até em l2Off, só adaptar!

 

tendi. me diz uma coisa . sou mt noob nisso ainda . mais preciso fazer sql dele e o xml . ou só o sql ja basta? n entendo nada de xml :/

shahshahsa pergunta de noob . hj q fui saber oq é xml . mt facil de fazer. eu sabia fazer . mais n sabia o nome doque eu fazia shahshahsahshasa.

 

Instalei as Weapons e os sets, Mais quando esquipo a garra, ela fica fora de posição e de tamanho desproporcional. Não sei se o problema e com o armo ou weapon. na classe humano a garra fica muito grande. quando esquipa a garra e outro set, como dynasty por exemplo ela fica normal, no set tauti fica grande e fora da luva quando equipa uma outra garra qualquer ex vesper ela fica bugada no set tauti também.

 

 

mano ondi conseguiu achar pra baixar o set? :/ nem achei

Editado por WilliamFS
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tendi. me diz uma coisa . sou mt noob nisso ainda . mais preciso fazer sql dele e o xml . ou só o sql ja basta? n entendo nada de xml :/

shahshahsa pergunta de noob . hj q fui saber oq é xml . mt facil de fazer. eu sabia fazer . mais n sabia o nome doque eu fazia shahshahsahshasa.

 

 

 

mano ondi conseguiu achar pra baixar o set? :/ nem achei

 

Cuidado com o flood!!!!

 

 

Só precisa fazer a SQL, quanto ao set está nos posts fixos de armaduras interlude.

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  • 1 month later...

Ae amigo .. Sera q vc poderia me ajudar aqui ..

 

Adicionei as Armas no Meu Servidor, mas nao sei oque tem de errado.. parece q algumas das Weapons Estao sem Texturas.. mas eu ja adcionei tudo denovo umas 3x e ainda continua assim ...

As unicas Weapons q estao Certo sao a : Sword e a Dual , o Resto ta meio Zicado .. da uma Olhada nas Fotos e ve se vc pode resolver meu problema !!!

QUEM PUDER ME AJUDAR EU AGRADEÇO !!!!!

 

swordgt.jpg

 

macej.jpg

 

lanca.jpg

 

twandsword.jpg

 

 

WilliamFS

 

JohnScott

Editado por calveque2
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Como eu fasso pra Posta Minha WeaponGrp aki pra vc da uma Olhada.. Se eu Copiar e Colokar vai ficar Tudo desalinhado !!!

 

vo Posta Ela aqui pra vc ver se entendi alguma coisa !!!

 

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WilliamFS

Editado por WilliamFS
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WilliamFS

 

 

Ta tudo normal .. nao sei pq aqui acontece essas Coisas.

Se viu q a Sword e a Dual ta Normal ..

O Resto ta BUgado. !!!!

 

Ja tentei de Tudo e nao consigo Descobrir oque é ???

Sera q vc nao tem alguma Opiniao a Respeito ... vc Entendi + Disso doque eu...

 

Nao sei se eh algum Arquivo em "Animations" ou "Systexturas" q Ta faltando no meu Cliente.. nao tenho a Menor nossao doque Pode Ser...

Adicionei varias Armas aqui : Dynasty, Icarus, Vesper, R99, Raid Skins !!!

So Tive esse msm problema com as Weapons "Ixion" e "Tauti"

So a Diferenca entre as Ixion e as Tauti é q nas Ixion o Bow e a Dual aparecem o Resto nao... !!!

 

Se alguem ae SOUBER ou Tiver qualquer PALPITE me ajudem ae

OBRIGADO !!!

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Parabéns !

Man, me passa o nome da musica do video ? *-*

 

Todo vídeo meu o povo pergunta o nome da música, pelo visto eu tenho um bom gosto musical :cool:

 

É da banda Seether: Because of me

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Todo vídeo meu o povo pergunta o nome da música, pelo visto eu tenho um bom gosto musical :cool:

 

É da banda Seether: Because of me

 

Vlw man !

mto loka as musicas

Contato: [email protected]

Lucas Favero

Criticar é facil, dificil é fazer melhor.

l2strykerembreve.gif

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  • 2 months later...
  • 6 years later...

Olá @TopicAutor, seu tópico se encontra com um ou mais links offline. Caso ainda possua o conteúdo, favor postar aqui mesmo no tópico ou mandar MP para algum staff que estaremos normalizando o tópico.

 

Grato pela atenção!

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L2JBRASIL - 15 anos vendendo SS e flechas em Giran! (Trade / Adena)

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  • 3 weeks later...
2 horas atrás, kammilo disse:

por favor alguem posta essas armas para interlurd.

Conteúdo online, brother. Achei aqui no PC e re-upei o mesmo! :)

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5 horas atrás, MundvayneHELLBOY disse:

Qual a senha?

Tente a que está no post, se não for, me avise aqui no tópico que eu a modifico!
Grato

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    • Se alguém pudesse me ensinar como codificar as missões, eu ficaria feliz em fazer isso sozinho ou pelo menos ajudar. Eu realmente quero jogar em um servidor onde todas as quests funcionem bem e melhor ainda se você puder fazer quests customizadas!
    • mas no interlude, nem todas as quests de class,  vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato
    • 408_PathToElvenwizard dá Orion eu tive que mexer tbm, até modifiquei e consegui deixar ela igual do Classic, com a seta e a marcação no mapa. (não retail IL) Dá pra importar py de várias revs, o foda é que não da regular as quest py através do debug em tempo real, pelo menos eu não consegui rsrs
    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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