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Não Comsigo Logar em meu servidor, [AJUDEM POR FAVOR]


Ingridy

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Na sua system tem um arquivo chamado l2.ini , abre ele com seu FileEdit e na linha SERVERADDR=coloca aqui seu no-ip

 

Exemplo, tem que estar assim:

 

ServerAddr=l2knot.sytes.net

 

Lembra de salvar no protocolo 413 pra não ter erro.

Testa ai e vê o que dá

.

Editado por ADM Ricardo

Att;

Cosme Andrade

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Coloca o l2knot.sytes.net

 

em todas as opçoes de IP

gr2hk.png

 

" A maioria das pessoas esperam que Deus faça tudo por elas. Mas não percebem

que elas tem o poder. Você quer um milagre ? Seja o Milagre !! "

Magaver for L2JBrasil ??

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Ola

N Comsigo logar em meu servidor

Mais os outros players comseguem.

Tem Algo errado ?

Uma Screen Abaixo.

Errado.jpg

Tem algo de errado ?

Só eu n logo

Os outros players estao logando normal :/

Me Ajudem Por Favooor !!

 

Amigo vamos fazer o seguinte:

 

Faça igual eu te falei no meu post acima , se não funcionar dentro do seu gameserver.properties e loginserver.properties muda isso abaixo.

 

Note:

 

Aqui o gameserver.properties:

o seu ta assim ,

 

GameserverHostname=0.0.0.0 , coloca assim: GameserverHostname=*

 

Agora Loginserver.properties:

o seu ta assim

 

LoginserverHostname=0.0.0.0 , coloca assim: LoginserverHostname=*

 

 

Tenta tbm e ve o que dá, lembrando que, sempre faça backup ao mecher em algo que você tenha dúvidas, pra evitar que algo saia errado.

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Cosme Andrade

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Mas o que dá errado quando você loga, dá pelo menos pra entrar até a parte do login, onde aparece a opção de Light?

Att;

Cosme Andrade

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Filho simples , External = IPExterno / Internal = IPInterno

 

na pratica o externo é = l2knot.sytes.net

 

Interno = 127.0.0.1

 

se você da maquina que deixa online o server tenta loga com o ip l2knot.sytes.net nunca vai consseguir não se loga em ip externo pela maquina que no caso é interno.. ou seja seu ini.., da sua maquina.., onde hospeda o server o l2.ini é 127.0.0.1

no caso dos seus players e pessoas que logarão de fora da maquina é ip externo no l2.ini = l2knot.sytes.net

 

resumindo.. o ip de onde hospeda é 127.0.0.1 no l2.ini / e para os outros players no caso.. é IPExterno.

Te Ajudei então Curte ai os meus Posts ;)

Duvidas Use o Fórum.

 

bastados.jpg

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Filho simples , External = IPExterno / Internal = IPInterno

 

na pratica o externo é = l2knot.sytes.net

 

Interno = 127.0.0.1

 

se você da maquina que deixa online o server tenta loga com o ip l2knot.sytes.net nunca vai consseguir não se loga em ip externo pela maquina que no caso é interno.. ou seja seu ini.., da sua maquina.., onde hospeda o server o l2.ini é 127.0.0.1

no caso dos seus players e pessoas que logarão de fora da maquina é ip externo no l2.ini = l2knot.sytes.net

 

resumindo.. o ip de onde hospeda é 127.0.0.1 no l2.ini / e para os outros players no caso.. é IPExterno.

Cara , EU FIZ ISSO COLOQUEI 127.0.0.1 NO MEU INI , E DEU PING 9999 , MAIS O SERVER TAVA ON SO TAVA COM O PING 9999 E EU N PASSAVA DAQUELA PART, ME AJUDA AE GEENTE! POR FAVOR. EM OUTROS LUGARES LOGA MAIS EM CASA N JA TENTEI 127.0.0.1, l2knot.sytes.net , 0.0.0.0

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Da uma olhada essa é as minhas configurações e todos estão logando direitinho....

Compara com as suas configurações...

 

GAME SERVE

 

# ===================================#

# Game Server Settings #

# ===================================#

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# -----------------------------------------------------------------------------------------------------------------------------------------------------------------

# Networking

# -----------------------------------------------------------------------------------------------------------------------------------------------------------------

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# Common settings...

# 127.0.0.1 - If you are playing alone on a test server

# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/.'>http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.

# If this IP is resolvable by the Login Server, just leave *.

# ----------------------------------------------------------------------------------------

# Enter here (ip) address of your game server, or use the symbol *

GameserverHostname = *

GameserverPort = 7777

# Configure your external ip

ExternalHostname = l2-pk.servegame.com

# Configure your internal ip

InternalHostname = l2-pk.servegame.com

# Bunch ID and game server. It is better not to change.

LoginPort = 9014

LoginHost = l2-pk.servegame.com

# Database Pool Type

# Possible Values: c3p0 or BoneCP

# c3p0: more stable

# BoneCP: more performance

DatabasePoolType=c3p0

# Parameters Databases - MYSQL

Driver = com.mysql.jdbc.Driver

URL = jdbc:mysql://localhost/l2jdb

# Login - Mysql's user

Login = root

# Password - Mysql's Password

Password =

# Attention: lazy init connections disabled!

# Please, set only real values for your database

# Default: 100

MaximumDbConnections = 50

# Default: 0

MaximumDbIdleTime = 0

# The timeout before a new connection to the database (in ms)

# 0 - to remove restrictions

TimeOutConDb = 0

# The timeout before the single connection must be closed (in ms)

# if a connection life is more then this timeout, a Runtime Exception

# is rised up. Post the exception on forum (www.l2jfrozen.com) to solve

# it.

SingleConnectionTimeOutDb=200000

# Sets number of partitions to use.- BoneCP

# In order to reduce lock contention and thus improve performance,

# each incoming connection request picks off a connection from a pool that has thread-affinity,

# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case

# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start

# to have a negative effect on performance (and only for the case when connections on a partition start running out).

PartitionCount = 3

# Setting emulation off the kernel (package SendStatus)

RemoteWhoLog = True

RemoteWhoSendTrash = True

RemoteWhoMaxOnline = 329

RemoteOnlineIncrement = 50

RemoteWhoForceInc = 50

RemotePrivStoreFactor = 12

# Datapack folder

# DatapackRoot = C:/Work/tmp/DataPack

 

 

 

LOGIN SERVE

 

#============================================================#

# Frozen Dev.Team #

#============================================================#

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://l2jfrozen.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatismyip.com

# ===================================================================================================

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = l2-pk.servegame.com

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = l2-pk.servegame.com

# Bind ip of the loginServer, use * to bind on all available IPs

LoginserverHostname = *

LoginserverPort = 2106

# How many times you can provide an invalid account/pass before the IP gets banned

LoginTryBeforeBan = 20

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

LoginBlockAfterBan = 600

GMMinLevel = 100

# The address on which login will listen for GameServers, use * to bind on all available IPs

LoginHostname = l2-pk.servegame.com

# The port on which login will listen for GameServers

LoginPort = 9014

# If set to True any GameServer can register on your login's free slots

AcceptNewGameServer = true

# If False, the licence (after the login) will not be shown

# It is highly recomended for Account Seciurity to leave this option as defalut (True)

ShowLicence = True

# Database Pool Type

# Possible Values: c3p0 or BoneCP

# c3p0: more stable

# BoneCP: more performance

DatabasePoolType=c3p0

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

# Database Settings

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

# Parameters Databases - MYSQL

# Login - Mysql's user

Login = root

# Password - Mysql's Password

Password =

# maximum number of simultaneous connecting to the database

MaximumDbConnections = 50

# Default: 0

MaximumDbIdleTime = 0

# The timeout before a new connection to the database (in ms)

# default 0 disabled

TimeOutConDb = 0

# Sets number of partitions to use. - BoneCP

# In order to reduce lock contention and thus improve performance,

# each incoming connection request picks off a connection from a pool that has thread-affinity,

# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case

# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start

# to have a negative effect on performance (and only for the case when connections on a partition start running out).

PartitionCount = 3

# Limit fast connections (input username / password)

FastConnectionLimit = 15

# Time of the normal connection (in ms)

NormalConnectionTime = 700

# Time fast connection (in ms)

FastConnectionTime = 350

# Maximum connections with the 1st IP

MaxConnectionPerIP = 50

 

# The lifetime of the session with the login server.

SessionTTL = 25000

MaxSessions = 100

# Choose the option: "true", to create an account when logging in automatically

AutoCreateAccounts = True

# Time to renew the IP address of the server in minutes (for dynamic IP)

IpUpdateTime = 0

# The configuration of the local subnet

# Example : 192.168

# Ppimer : 10.1

NetworkList = l2-pk.servegame.com

# ===============================================================

# Test server configuration, not to switch on the game server! =

# ===============================================================

# Use the GG client authentication

# Login server access let the client without GameGuard

ForceGGAuth = true

# Including protection from flood

# IMPORTANT: Put True for server security.

EnableFloodProtection = True

# Enable mode "debugging"

# With debug you will see more log on console and more messages in game.

Debug = False

# Switched on "development"

Developer = False

# =============================================================

# Anti Ddos protection.

# This system works with iptables

# =============================================================

# iptables -A INPUT -p tcp --dport 7777 -j DROP

# IMPORTANT: Put True for server security.

# IMPORTANT: Active only with LINUX OS.

EnableDdosProSystem = true

# String deny_comms

# IMPORTANT: If you don't know what is it, leave as default

Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT

# Active full log on Login Server console about Ddos protection

Fulllog_mode_print = true

#-------------------------------------------

# Additional login server logs settings -

#-------------------------------------------

Debug = False

Assert = False

Developer = False

EnableAllExceptionsLog = false

DebugPackets = false

 

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st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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