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Master Team' Como comprar Item Diretamento no NPC ++


jrboot

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  • 2 months later...

  • 3 weeks later...
  • 3 months later...

Post morto?

se não for quero ajuda

 

eu queria uma lista de vendas que vendese ao player o item ja +25 Weapon, armor, joias.

no meu tambem nao funcionou como tutu mostra.

 

queria uma ajuda de alguem mais experiente, no problema

 

uso a rev: {Hi5}Pré Configurado ByOuTSide 2.0

 

Exp: da multsell.

 

 

<?xml version='1.0' encoding='utf-8'?>

<!-- L2JMultisell Maker # By NalDinHuU -->

<list maintainEnchantment="true">

 

 

<list>

<item id="1">

<ingredient id="57" count="100"/>

<ingredient id="6673" count="100"/>

<production id="10" count="1" enchant="25"/>

</item>

 

</list>

O item não sai + 25 ou até a lista no shop não abre a multsell

da forma que esta com isso : <list maintainEnchantment="true">

 

des de ja espero ajuda Obrigado e se tiver resposta faz cote do meu post para ter notificação assim ja corro olha =D

 

 

acertei era assim>> nao sei se foi o L do final enchantLvl mas assim funfo Obrigado ai

 

<item id="2">

<ingredient id="4391" count="15"/>

<production id="15589" count="1" enchantLvl="25" />

</item>

Editado por paris
  • Gostei 1
  • Triste 1

Douglas Roberto Paris

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  • 6 months later...

AE NAO COSIGO BOTA PRA QUANDO FOR COMPRA UM INTEM VIM MAIS 100

 

COMO FASO ??? OLHA AE

 

 

<!-- ID THE OF YOUR ITEM - BY SOUZA -->

<item id="1">

<ingredient id="2807" count="2000"/>

<production id="9900" count="1"/>

</item>

coloca asim

<item id="1">

<ingredient id="2807" count="2000"/>

<production id="9900" count="1" enchantLvl="100" />

</item>

ver ser pega ai espero ajuda !

Editado por Exercutor

LUTAR SEMPRE DESISTIR NÃO E OPÇÃO SIGA SEMPRE EM FRENTE

 

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  • 4 years later...
Em 7/3/2013 at 03:27, paris disse:

Post morto?

se não for quero ajuda

 

eu queria uma lista de vendas que vendese ao player o item ja +25 Weapon, armor, joias.

no meu tambem nao funcionou como tutu mostra.

 

queria uma ajuda de alguem mais experiente, no problema

 

uso a rev: {Hi5}Pré Configurado ByOuTSide 2.0

 

Exp: da multsell.

 

 

<?xml version='1.0' encoding='utf-8'?>

<!-- L2JMultisell Maker # By NalDinHuU -->

<list maintainEnchantment="true">

 

 

<list>

<item id="1">

<ingredient id="57" count="100"/>

<ingredient id="6673" count="100"/>

<production id="10" count="1" enchant="25"/>

</item>

 

</list>

O item não sai + 25 ou até a lista no shop não abre a multsell

da forma que esta com isso : <list maintainEnchantment="true">

 

des de ja espero ajuda Obrigado e se tiver resposta faz cote do meu post para ter notificação assim ja corro olha =D

 

 

acertei era assim>> nao sei se foi o L do final enchantLvl mas assim funfo Obrigado ai

 

<item id="2">

<ingredient id="4391" count="15"/>

<production id="15589" count="1" enchantLvl="25" />

</item>

Tentei e nem assim deu certo.

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Em 18/03/2018 at 12:25, LordRayaN disse:

Tentei e nem assim deu certo.

<?xml version='1.0' encoding='utf-8'?>

<!-- Jewellery -->

<list maintainEnchantment="true">
  

  <!-- Dynast  heavy-->
  <item id="1">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9300" count="1" enchant="4"/>
  </item>
  

  <item id="2">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9301" count="1" enchant="4"/>
  </item>
  

  <item id="3">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9302" count="1" enchant="4"/>
  </item>


  <item id="4">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9303" count="1" enchant="4"/>
  </item>


  <item id="5">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9304" count="1" enchant="4"/>
  </item>
  
  
  <item id="6">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9921" count="1" enchant="4"/>
  </item>


  <!-- Titanium light -->
  <item id="7">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9305" count="1" enchant="4"/>
  </item>
  

  <item id="8">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9306" count="1" enchant="4"/>
  </item>
  

  <item id="9">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9307" count="1" enchant="4"/>
  </item>


  <item id="10">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9308" count="1" enchant="4"/>
  </item>


  <item id="11">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9309" count="1" enchant="4"/>
  </item>
  
  
  <item id="12">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9921" count="1" enchant="4"/>
  </item>
  
  
    <!-- Titanium rob -->
  <item id="13">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9310" count="1" enchant="4"/>
  </item>
  

  <item id="14">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9311" count="1" enchant="4"/>
  </item>
  

  <item id="15">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9312" count="1" enchant="4"/>
  </item>


  <item id="16">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9313" count="1" enchant="4"/>
  </item>


  <item id="17">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9314" count="1" enchant="4"/>
  </item>
  
  
  <item id="18">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9921" count="1" enchant="4"/>
  </item>
  
  
      <!-- DK heavy -->
  <item id="19">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9315" count="1" enchant="4"/>
  </item>
  

  <item id="20">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9316" count="1" enchant="4"/>
  </item>
  

  <item id="21">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9317" count="1" enchant="4"/>
  </item>


  <item id="22">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9318" count="1" enchant="4"/>
  </item>


  <item id="23">
    <ingredient id="3888" count="1" enchant="0"/>
    <production id="3888" count="1" enchant="0"/>
  </item>
  
  
  <item id="24">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9918" count="1" enchant="4"/>
  </item>
  
        <!-- DK light -->
  <item id="25">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9350" count="1" enchant="4"/>
  </item>
  

  <item id="26">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9319" count="1" enchant="4"/>
  </item>
  

  <item id="27">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9320" count="1" enchant="4"/>
  </item>


  <item id="28">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9321" count="1" enchant="4"/>
  </item>


  <item id="29">
    <ingredient id="3888" count="1" enchant="0"/>
    <production id="3888" count="1" enchant="0"/>
  </item>
  
  
  <item id="30">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9918" count="1" enchant="4"/>
  </item>
  
  
          <!-- DK rob -->
  <item id="31">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9351" count="1" enchant="4"/>
  </item>
  

  <item id="32">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9322" count="1" enchant="4"/>
  </item>
  

  <item id="33">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9323" count="1" enchant="4"/>
  </item>


  <item id="34">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9324" count="1" enchant="4"/>
  </item>


  <item id="35">
    <ingredient id="3888" count="1" enchant="0"/>
    <production id="3888" count="1" enchant="0"/>
  </item>
  
  
  <item id="36">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9918" count="1" enchant="4"/>
  </item>

  ==================Dynasty Heavy====================

  <item id="37">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9327" count="1" enchant="4"/>
  </item>

  <item id="38">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9332" count="1" enchant="4"/>
  </item>

  <item id="39">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9333" count="1" enchant="4"/>
  </item>

  <item id="40">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9334" count="1" enchant="4"/>
  </item>

  <item id="41">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9335" count="1" enchant="4"/>
  </item>

  <item id="42">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9918" count="1" enchant="4"/>
  </item>

  ==================Dynasty Light====================

  <item id="43">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9326" count="1" enchant="4"/>
  </item>

  <item id="44">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9337" count="1" enchant="4"/>
  </item>

  <item id="45">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9339" count="1" enchant="4"/>
  </item>

  <item id="46">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9340" count="1" enchant="4"/>
  </item>

  <item id="47">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9341" count="1" enchant="4"/>
  </item>

  <item id="48">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9918" count="1" enchant="4"/>
  </item>

  ==================Dynasty Robe====================

  <item id="49">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9325" count="1" enchant="4"/>
  </item>

  <item id="50">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9342" count="1" enchant="4"/>
  </item>

  <item id="51">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9347" count="1" enchant="4"/>
  </item>

  <item id="52">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9348" count="1" enchant="4"/>
  </item>

  <item id="53">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9349" count="1" enchant="4"/>
  </item>

  <item id="54">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9918" count="1" enchant="4"/>
  </item>
</list>



tenta essas referencias ai.

Editado por gleyce123
errei.
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1 hora atrás, gleyce123 disse:

<?xml version='1.0' encoding='utf-8'?>

<!-- Jewellery -->

<list maintainEnchantment="true">
  

  <!-- Dynast  heavy-->
  <item id="1">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9300" count="1" enchant="4"/>
  </item>
  

  <item id="2">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9301" count="1" enchant="4"/>
  </item>
  

  <item id="3">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9302" count="1" enchant="4"/>
  </item>


  <item id="4">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9303" count="1" enchant="4"/>
  </item>


  <item id="5">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9304" count="1" enchant="4"/>
  </item>
  
  
  <item id="6">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9921" count="1" enchant="4"/>
  </item>


  <!-- Titanium light -->
  <item id="7">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9305" count="1" enchant="4"/>
  </item>
  

  <item id="8">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9306" count="1" enchant="4"/>
  </item>
  

  <item id="9">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9307" count="1" enchant="4"/>
  </item>


  <item id="10">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9308" count="1" enchant="4"/>
  </item>


  <item id="11">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9309" count="1" enchant="4"/>
  </item>
  
  
  <item id="12">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9921" count="1" enchant="4"/>
  </item>
  
  
    <!-- Titanium rob -->
  <item id="13">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9310" count="1" enchant="4"/>
  </item>
  

  <item id="14">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9311" count="1" enchant="4"/>
  </item>
  

  <item id="15">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9312" count="1" enchant="4"/>
  </item>


  <item id="16">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9313" count="1" enchant="4"/>
  </item>


  <item id="17">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9314" count="1" enchant="4"/>
  </item>
  
  
  <item id="18">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9921" count="1" enchant="4"/>
  </item>
  
  
      <!-- DK heavy -->
  <item id="19">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9315" count="1" enchant="4"/>
  </item>
  

  <item id="20">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9316" count="1" enchant="4"/>
  </item>
  

  <item id="21">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9317" count="1" enchant="4"/>
  </item>


  <item id="22">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9318" count="1" enchant="4"/>
  </item>


  <item id="23">
    <ingredient id="3888" count="1" enchant="0"/>
    <production id="3888" count="1" enchant="0"/>
  </item>
  
  
  <item id="24">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9918" count="1" enchant="4"/>
  </item>
  
        <!-- DK light -->
  <item id="25">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9350" count="1" enchant="4"/>
  </item>
  

  <item id="26">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9319" count="1" enchant="4"/>
  </item>
  

  <item id="27">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9320" count="1" enchant="4"/>
  </item>


  <item id="28">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9321" count="1" enchant="4"/>
  </item>


  <item id="29">
    <ingredient id="3888" count="1" enchant="0"/>
    <production id="3888" count="1" enchant="0"/>
  </item>
  
  
  <item id="30">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9918" count="1" enchant="4"/>
  </item>
  
  
          <!-- DK rob -->
  <item id="31">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9351" count="1" enchant="4"/>
  </item>
  

  <item id="32">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9322" count="1" enchant="4"/>
  </item>
  

  <item id="33">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9323" count="1" enchant="4"/>
  </item>


  <item id="34">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9324" count="1" enchant="4"/>
  </item>


  <item id="35">
    <ingredient id="3888" count="1" enchant="0"/>
    <production id="3888" count="1" enchant="0"/>
  </item>
  
  
  <item id="36">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9918" count="1" enchant="4"/>
  </item>

  ==================Dynasty Heavy====================

  <item id="37">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9327" count="1" enchant="4"/>
  </item>

  <item id="38">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9332" count="1" enchant="4"/>
  </item>

  <item id="39">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9333" count="1" enchant="4"/>
  </item>

  <item id="40">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9334" count="1" enchant="4"/>
  </item>

  <item id="41">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9335" count="1" enchant="4"/>
  </item>

  <item id="42">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9918" count="1" enchant="4"/>
  </item>

  ==================Dynasty Light====================

  <item id="43">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9326" count="1" enchant="4"/>
  </item>

  <item id="44">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9337" count="1" enchant="4"/>
  </item>

  <item id="45">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9339" count="1" enchant="4"/>
  </item>

  <item id="46">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9340" count="1" enchant="4"/>
  </item>

  <item id="47">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9341" count="1" enchant="4"/>
  </item>

  <item id="48">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9918" count="1" enchant="4"/>
  </item>

  ==================Dynasty Robe====================

  <item id="49">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9325" count="1" enchant="4"/>
  </item>

  <item id="50">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9342" count="1" enchant="4"/>
  </item>

  <item id="51">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9347" count="1" enchant="4"/>
  </item>

  <item id="52">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9348" count="1" enchant="4"/>
  </item>

  <item id="53">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9349" count="1" enchant="4"/>
  </item>

  <item id="54">
    <ingredient id="9500" count="2000" enchant="0"/>
    <production id="9918" count="1" enchant="4"/>
  </item>
</list>



tenta essas referencias ai.

Tentei porém deu no mesmo. Me falaram que isso somente funciona com o mod certo. 

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Isso gleyce123.

 

Ao comprar um item, o core do servidor lê os dados no xml e os atributos do items (como valor do item, quantidade, item que será dado em troca dele, ....), se no core ele estiver verificando se há um atributo para o enchant do item, o item virá enchantado (após setar o valor), se não, basta adicionar algumas linhas no core e essa opção já funcionará...

Você não precisa manjar de programar, com uma noção bem básica e paciencia pra ler o código, basta ver como ele pega os outros atributos, como a quantidade e assim, fazer pro valor do enchant

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4 minutos atrás, LordRayaN disse:

L2jserver amigo, não a tenho, ela é uma rev privada de uma determinada empresa.

Então amigo vc vai ter que fala com essa determinada empresa. Para ver si eles podem fazer isso por vc e te manda a atualização.

CRMjmY4.jpg

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    • Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?    
    • muchas gracias muy lindos NPC 🙂
    • relaxa jovem gafanhoto, testa as quests. e posTa os erros indesejaveis.  
    • Se alguém pudesse me ensinar como codificar as missões, eu ficaria feliz em fazer isso sozinho ou pelo menos ajudar. Eu realmente quero jogar em um servidor onde todas as quests funcionem bem e melhor ainda se você puder fazer quests customizadas!
    • mas no interlude, nem todas as quests de class,  vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato
    • 408_PathToElvenwizard dá Orion eu tive que mexer tbm, até modifiquei e consegui deixar ela igual do Classic, com a seta e a marcação no mapa. (não retail IL) Dá pra importar py de várias revs, o foda é que não da regular as quest py através do debug em tempo real, pelo menos eu não consegui rsrs
    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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