Ir para conteúdo
  • Cadastre-se
  • 0

Alguem me ajudaaa bug Game Server


Eduardo-Tuch

Pergunta

Olha o q aparece a hora q ligo o GAMeSERVER : o q pode ser ? :ohmy:

 

Starting L2J-Frozen Core Game Server.

official websit : http//www.l2jfrozen.com

Enjoy by server core. bee happy!

------------------------------

 

Error occurred during initialization of VM

Could not reserve enough space for object heap

Error:could not create the Java Virtuual Machine.

Errpr:A falta exception has occurred.Program will exit.

 

Server terminated abnormaly

Send you bug to : http://www.l2jfrozen.com'>http://www.l2jfrozen.com

 

Server terminated

Send You bug to : http://www.l2jfrozen.com

 

Restar<r> or Quit <q>

Link para o comentário
Compartilhar em outros sites

11 respostass a esta questão

Posts recomendados

  • 1

Diminua o tamanho do uso de memoria.

 

Edita com o bloco de notas o startgameserver.bat

 

 

REM -------------------------------------

REM Default parameters for a basic server.

java -Dfile.encoding=UTF8 -Xmx3096m -Xms2048m -Xmn1048m -XX:PermSize=512m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts -XX:+UseSerialGC -cp ./lib/*;l2jfrozen-core.jar com.l2jfrozen.gameserver.GameServer

REM

REM If you have a big server and lots of memory, you could experiment for example with

REM java -server -Xmx1536m -Xms1024m -Xmn512m -XX:PermSize=256m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts

REM -------------------------------------

 

Observação : O número que está destacado em vermelho você deve diminuir ele.

Editado por DeLL

file_upload.png Re-Uploader L2JBrasil!

Link para o comentário
Compartilhar em outros sites


  • 0

Diminuir em quanto e onde eu vou para achar isso ?

 

 

Vai no startgameserver.bat

Pede para abrir com Bloco de Notas.

Ai você diminiu o número em "vermelho".

Editado por DeLL

file_upload.png Re-Uploader L2JBrasil!

Link para o comentário
Compartilhar em outros sites

  • 0

Mais onde eu vou e na gameserve/ ?

 

 

Você vai na pasta do gameserver, e seleciona o arquivo que liga o gameserver, clica com o botão direito, e clica em editar. Vai abrir o bloco de notas, ai você muda igual está abaixo. Diminui o número que tá em vermelho.

 

 

REM -------------------------------------

REM Default parameters for a basic server.

java -Dfile.encoding=UTF8 -Xmx3096m -Xms2048m -Xmn1048m -XX:PermSize=512m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts -XX:+UseSerialGC -cp ./lib/*;l2jfrozen-core.jar com.l2jfrozen.gameserver.GameServer

REM

REM If you have a big server and lots of memory, you could experiment for example with

REM java -server -Xmx1536m -Xms1024m -Xmn512m -XX:PermSize=256m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts

REM -------------------------------------

 

 

Observação : Aconselho você colocar no número em vermelho, o número 512!

Editado por DeLL

file_upload.png Re-Uploader L2JBrasil!

Link para o comentário
Compartilhar em outros sites

  • 0

O Meu Ta assim @echo off

title L2J-Frozen: Game Server Console

:start

echo Starting L2J-Frozen Core Game Server.

echo Official website : http://www.l2jfrozen.com'>http://www.l2jfrozen.com'>http://www.l2jfrozen.com'>http://www.l2jfrozen.com'>http://www.l2jfrozen.com'>http://www.l2jfrozen.com'>http://www.l2jfrozen.com'>http://www.l2jfrozen.com

echo Enjoy by server core. Bee happy!

echo ------------------------------

echo.

 

 

REM -------------------------------------

REM Default parameters for a basic server.

java -Dfile.encoding=UTF8 -Xmx1024m -Xms512m -Xmn256m -XX:PermSize=128m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts -XX:+UseSerialGC -cp ./lib/*;l2jfrozen-core.jar com.l2jfrozen.gameserver.GameServer

REM

REM If you have a big server and lots of memory, you could experiment for example with

REM java -server -Xmx1536m -Xms1024m -Xmn512m -XX:PermSize=256m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts

REM -------------------------------------

 

if ERRORLEVEL 7 goto telldown

if ERRORLEVEL 6 goto tellrestart

if ERRORLEVEL 5 goto taskrestart

if ERRORLEVEL 4 goto taskdown

REM 3 - abort

if ERRORLEVEL 2 goto restart

if ERRORLEVEL 1 goto error

goto end

:tellrestart

echo.

echo Telnet server Restart ...

echo Send you bug to : http://www.l2jfrozen.com

echo.

goto start

:taskrestart

echo.

echo Auto Task Restart ...

echo Send you bug to : http://www.l2jfrozen.com

echo.

goto start

:restart

echo.

echo Admin Restart ...

echo Send you bug to : http://www.l2jfrozen.com

echo.

goto start

:taskdown

echo .

echo Server terminated (Auto task)

echo Send you bug to : http://www.l2jfrozen.com

echo .

:telldown

echo .

echo Server terminated (Telnet)

echo Send you bug to : http://www.l2jfrozen.com

echo .

:error

echo.

echo Server terminated abnormaly

echo Send you bug to : http://www.l2jfrozen.com

echo.

:end

echo.

echo server terminated

echo Send you bug to : http://www.l2jfrozen.com

echo.

:question

set choix=q

set /p choix=Restart® or Quit(q)

if /i %choix%==r goto start

if /i %choix%==q goto exit

:exit

exit

pause

 

Eu coloca mais q 1024 ou quanto ?

Link para o comentário
Compartilhar em outros sites

  • 0
@echo off

title L2J-Frozen: Game Server Console

:start

echo Starting L2J-Frozen Core Game Server.

echo Official website : http://www.l2jfrozen.com

echo Enjoy by server core. Bee happy!

echo ------------------------------

echo.

 

 

REM -------------------------------------

REM Default parameters for a basic server.

java -Dfile.encoding=UTF8 -Xmx1024m -Xms512m -Xmn256m -XX:PermSize=128m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts -XX:+UseSerialGC -cp ./lib/*;l2jfrozen-core.jar com.l2jfrozen.gameserver.GameServer

REM

REM If you have a big server and lots of memory, you could experiment for example with

REM java -server -Xmx1536m -Xms1024m -Xmn512m -XX:PermSize=256m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts

REM -------------------------------------

 

if ERRORLEVEL 7 goto telldown

if ERRORLEVEL 6 goto tellrestart

if ERRORLEVEL 5 goto taskrestart

if ERRORLEVEL 4 goto taskdown

REM 3 - abort

if ERRORLEVEL 2 goto restart

if ERRORLEVEL 1 goto error

goto end

:tellrestart

echo.

echo Telnet server Restart ...

echo Send you bug to : http://www.l2jfrozen.com

echo.

goto start

:taskrestart

echo.

echo Auto Task Restart ...

echo Send you bug to : http://www.l2jfrozen.com

echo.

goto start

:restart

echo.

echo Admin Restart ...

echo Send you bug to : http://www.l2jfrozen.com

echo.

goto start

:taskdown

echo .

echo Server terminated (Auto task)

echo Send you bug to : http://www.l2jfrozen.com

echo .

:telldown

echo .

echo Server terminated (Telnet)

echo Send you bug to : http://www.l2jfrozen.com

echo .

:error

echo.

echo Server terminated abnormaly

echo Send you bug to : http://www.l2jfrozen.com

echo.

:end

echo.

echo server terminated

echo Send you bug to : http://www.l2jfrozen.com

echo.

:question

set choix=q

set /p choix=Restart® or Quit(q)

if /i %choix%==r goto start

if /i %choix%==q goto exit

:exit

exit

pause

 

Aonde ta em vermelho, você tira o 1024 e coloca 512, salva e tentar ligar o servidor!

file_upload.png Re-Uploader L2JBrasil!

Link para o comentário
Compartilhar em outros sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Visitante
Responder esta pergunta...

×   Você colou conteúdo com formatação.   Remover formatação

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Processando...
  • Registre-se

    Faça parte da maior e  mais antigas comunidades sobre Lineage2 da América Latina.





  • Patrocinadores

  • Quem Está Navegando

    • Nenhum usuário registrado visualizando esta página.
  • Posts

    • Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?    
    • muchas gracias muy lindos NPC 🙂
    • relaxa jovem gafanhoto, testa as quests. e posTa os erros indesejaveis.  
    • Se alguém pudesse me ensinar como codificar as missões, eu ficaria feliz em fazer isso sozinho ou pelo menos ajudar. Eu realmente quero jogar em um servidor onde todas as quests funcionem bem e melhor ainda se você puder fazer quests customizadas!
    • mas no interlude, nem todas as quests de class,  vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato
    • 408_PathToElvenwizard dá Orion eu tive que mexer tbm, até modifiquei e consegui deixar ela igual do Classic, com a seta e a marcação no mapa. (não retail IL) Dá pra importar py de várias revs, o foda é que não da regular as quest py através do debug em tempo real, pelo menos eu não consegui rsrs
    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
×
×
  • Criar Novo...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.