Ir para conteúdo
  • Cadastre-se

Html para Gatekeeper para (L2JBRASIL)


L2-Windows

Posts recomendados

a pedido de um membro Chamado (Gladieito) da L2JBRASIL

vou chama esse html de Corpo para edição a gosta de vocês

 

>>IMG HTML<<

 

Shot00022_zps17492074.jpg

 

Código do HTML

 

 

 


<html><title>Nome do seu Server</title>
<body>
<center><img src=L2UI_CH3.herotower_deco width=256 height=32></center>
<br>
<br>
<center>
<table cellspacing=-1>
<tr>
<td><img src="L2UI.SquareBlank" width=40 height=20></td>
</tr>
</table>
<center><img src=L2UI.SquareGray width=250 height=1></center>
<td><img src="L2UI.SquareBlank" width=40 height=2></td>
<center><img src="L2UI.SquareGray" width=300 height=1></center>
<table bgcolor=000000 width=300 height=47>
<tr>
<td><center>Choose the<font color="FFF000"> Town or Village</font> for teleport.</center></td>
</tr>
</table>
<center><img src="L2UI.SquareGray" width=300 height=1></center>
<td><img src="L2UI.SquareBlank" width=40 height=2></td>
<center><img src=L2UI.SquareGray width=250 height=1></center>
<table cellspacing=-1>
<tr>
<td><img src="L2UI.SquareBlank" width=40 height=20></td>
</tr>
</table>
</center>
<center>
<table bgcolor=000000 width="330" height="20">
<tr>
<td>Giran Town</td>
<td><img src="L2UI.SquareBlank" width=40 height=2></td>
<td align=top><a action="bypass -h npc_%objectId%_goto 14">Teleport</a></td>
</tr>
</table>
</center>
<center>
<table width="330" height="20">
<tr>
<td>Dion Town</td>
<td><img src="L2UI.SquareBlank" width=44 height=2></td>
<td align=top><a action="bypass -h npc_%objectId%_goto 14">Teleport</a></td>
</tr>
</table>
</center><center>
<table bgcolor=000000 width="330" height="20">
<tr>
<td>Gludio Town</td>
<td><img src="L2UI.SquareBlank" width=33 height=2></td>
<td align=top><a action="bypass -h npc_%objectId%_goto 14">Teleport</a></td>
</tr>
</table>
</center><center>
<table width="330" height="20">
<tr>
<td>Heine Town</td>
<td><img src="L2UI.SquareBlank" width=34 height=2></td>
<td align=top><a action="bypass -h npc_%objectId%_goto 14">Teleport</a></td>
</tr>
</table>
</center><center>
<table bgcolor=000000 width="330" height="20">
<tr>
<td>Aden Town</td>
<td><img src="L2UI.SquareBlank" width=40 height=2></td>
<td align=top><a action="bypass -h npc_%objectId%_goto 14">Teleport</a></td>
</tr>
</table>
</center><center>
<table width="330" height="20">
<tr>
<td>Goddard Town</td>
<td><img src="L2UI.SquareBlank" width=19 height=2></td>
<td align=top><a action="bypass -h npc_%objectId%_goto 14">Teleport</a></td>
</tr>
</table>
</center><center>
<table bgcolor=000000 width="330" height="20">
<tr>
<td>Schuttgart Town</td>
<td><img src="L2UI.SquareBlank" width=10 height=2></td>
<td align=top><a action="bypass -h npc_%objectId%_goto 14">Teleport</a></td>
</tr>
</table>
</center><center>
<table width="330" height="20">
<tr>
<td>Oren Town</td>
<td><img src="L2UI.SquareBlank" width=40 height=2></td>
<td align=top><a action="bypass -h npc_%objectId%_goto 14">Teleport</a></td>
</tr>
</table>
</center><center>
<table bgcolor=000000 width="330" height="20">
<tr>
<td>Gludin Village</td>
<td><img src="L2UI.SquareBlank" width=25 height=2></td>
<td align=top><a action="bypass -h npc_%objectId%_goto 14">Teleport</a></td>
</tr>
</table>
</center><center>
<table width="330" height="20">
<tr>
<td>Hunters Village</td>
<td><img src="L2UI.SquareBlank" width=17 height=2></td>
<td align=top><a action="bypass -h npc_%objectId%_goto 14">Teleport</a></td>
</tr>
</table>
</center><center>
<table bgcolor=000000 width="330" height="20">
<tr>
<td>Rune Village</td>
<td><img src="L2UI.SquareBlank" width=32 height=2></td>
<td align=top><a action="bypass -h npc_%objectId%_goto 14">Teleport</a></td>
</tr>
</table>
</center><center>
<table width="330" height="0">
<tr>
<td>Dark Elf Village</td>
<td><img src="L2UI.SquareBlank" width=15 height=2></td>
<td align=top><a action="bypass -h npc_%objectId%_goto 14">Teleport</a></td>
</tr>
</table>
</center><center>
<table bgcolor=000000 width="330" height="20">
<tr>
<td>Dwarven Village</td>
<td><img src="L2UI.SquareBlank" width=9 height=2></td>
<td align=top><a action="bypass -h npc_%objectId%_goto 14">Teleport</a></td>
</tr>
</table>
</center><center>
<table width="330" height="20">
<tr>
<td>Elf Elven Village</td>
<td><img src="L2UI.SquareBlank" width=9 height=2></td>
<td align=top><a action="bypass -h npc_%objectId%_goto 14">Teleport</a></td>
</tr>
</table>
</center><center>
<table bgcolor=000000 width="330" height="20">
<tr>
<td>Orc Village</td>
<td><img src="L2UI.SquareBlank" width=39 height=2></td>
<td align=top><a action="bypass -h npc_%objectId%_goto 14">Teleport</a></td>
</tr>
</table>
</center><center>
<table width="330">
<tr>
<td>Talking Island</td>
<td><img src="L2UI.SquareBlank" width=18 height=2></td>
<td><a action="bypass -h npc_%objectId%_goto 14">Teleport</a></td>
</tr>
</table>
</center>
<br>
<center><font color="006600">Made: L2-Windows</font></center>
</body></html>

 

CgwXi_zps7a5fffb9.gif

>>IMG HTML V2<<

Shot00002_zpsc7db8319.png

 

Código do HTML

 

<html><title>Nome do seu Server By: L2-Windows</title>
<body>
<center><img src=L2UI_CH3.herotower_deco width=256 height=32></center>
<br>
<center>
<table cellspacing=-1>
<tr>
<td><img src="L2UI.SquareBlank" width=40 height=20></td>
</tr>
</table>
<center><img src=L2UI.SquareGray width=250 height=1></center>
<td><img src="L2UI.SquareBlank" width=40 height=2></td>
<center><img src="L2UI.SquareGray" width=300 height=1></center>
<table bgcolor=000000 width=300 height=47>
<tr>
<td><center>Choose the<font color="FFF000"> Town or Village</font> for teleport.</center></td>
</tr>
</table>
<center><img src="L2UI.SquareGray" width=300 height=1></center>
<td><img src="L2UI.SquareBlank" width=40 height=2></td>
<center><img src=L2UI.SquareGray width=250 height=1></center>
<table cellspacing=-1>
<tr>
<td><img src="L2UI.SquareBlank" width=40 height=20></td>
</tr>
</table>
</center>
<table width="275">
<tr>
<td><font color="3366FF"><center>Cidades:</center></font></td>
<td align="center"><font color="3366FF"><center>Teleport:</center></font></td>
<td align="center"><font color="3366FF"><center>PvP Zone Local:</center></font></td>
</tr>
<tr>
<td>Aden</a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2">Teleport</a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2"><font color="8000C0">PvP Zone Local</font></a></td>
</tr>
<tr>
<td>Giran</font></a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2">Teleport</a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2"><font color="8000C0">PvP Zone Local</font></a></td>
</tr>
<tr>
<td>Oren</font></a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2">Teleport</a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2"><font color="8000C0">PvP Zone Local</font></a></td>
</tr>
<tr>
<td>Dion</font></a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2">Teleport</a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2"><font color="8000C0">PvP Zone Local</font></a></td>
</tr>
<tr>
<td>Heine</font></a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2">Teleport</a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2"><font color="8000C0">PvP Zone Local</font></a></td>
</tr>
<tr>
<td>Gludio</font></a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2">Teleport</a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2"><font color="8000C0">PvP Zone Local</font></a></td>
</tr>
<tr>
<td>Goddard</font></a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2">Teleport</a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2"><font color="8000C0">PvP Zone Local</font></a></td>
</tr>
<tr>
<td>Schuttgart</font></a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2">Teleport</a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2"><font color="8000C0">PvP Zone Local</font></a></td>
</tr>
<tr>
<td>Gludin</font></a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2">Teleport</a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2"><font color="8000C0">PvP Zone Local</font></a></td>
</tr>
<tr>
<td>Hunter</font></a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2">Teleport</a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2"><font color="8000C0">PvP Zone Local</font></a></td>
</tr>
<tr>
<td>Floran</font></a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2">Teleport</a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2"><font color="8000C0">PvP Zone Local</font></a></td>
</tr>
<tr>
<td>Rune</font></a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2">Teleport</a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2"><font color="8000C0">PvP Zone Local</font></a></td>
</tr>
<tr>
<td>Elven Village</font></a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2">Teleport</a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2"><font color="8000C0">PvP Zone Local</font></a></td>
</tr>
<tr>
<td>Dark Elven Village</font></a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2">Teleport</a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2"><font color="8000C0">PvP Zone Local</font></a></td>
</tr>
<tr>
<td>Talking Island Village</font></a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2">Teleport</a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2"><font color="8000C0">PvP Zone Local</font></a></td>
</tr>
<tr>
<td>Dwarven Village</font></a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2">Teleport</a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2"><font color="8000C0">PvP Zone Local</font></a></td>
</tr>
<tr>
<td>Orc Village</font></a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2">Teleport</a></td>
<td align="center"><a action="bypass -h npc_%objectId%_Chat 2"><font color="8000C0">PvP Zone Local</font></a></td>
</tr>
</table>
<center><font color="303030">MADE L2-Windows</font></center>
</body>
</html>

OBS.: não contém SQL do npc e mei das coordenadas isso vai fica a seu critério

OBS.: feito no High Five pelo motivo da minha pessoa não ter Interlude mais pode funciona no interlude

OBS.: Feito no Interlude como sempre funciona nas REV superiores

CXoW5_zps7c6d59e6.gif

OBS.: se puderem manter meu crédito que esta no HTML eu agradeço!

Curtiu :rsrs:

Créditos: L2-Windows

Créditos Especial: www.L2jBRASIL.COM

Editado por L2-Windows
Link para o comentário
Compartilhar em outros sites


Cara, perfeito. Justamente o que eu estava buscando.

Só queria saber se tem como centralizar o "Teleport" e se tem como colocar +2 ABAS, veja bem, ABAS...

Daí ficaria da seguinte forma...

________________________________________

|----------------------------------------------------------------|

|______________________________________ |

|---|Cidades|----|Areas de Farm|----|PvP Zone|--- |

|______________________________________ |

| |

| bla bla bla-------------TELEPORTE-------------------|

| bla bla bla-------------TELEPORTE-------------------|

| bla bla bla-------------TELEPORTE-------------------|

| bla bla bla-------------TELEPORTE-------------------|

| bla bla bla-------------TELEPORTE-------------------|

| bla bla bla-------------TELEPORTE-------------------|

| bla bla bla-------------TELEPORTE-------------------|

| bla bla bla-------------TELEPORTE-------------------|

 

Edit, sapoha quer dar certo não, mas é mais ou menos isso aí!

Editado por nodonate

"And I now wait to shake the hand of fate

Like the dusk awaiting dawn"

Link para o comentário
Compartilhar em outros sites

Cara, perfeito. Justamente o que eu estava buscando.

Só queria saber se tem como centralizar o "Teleport" e se tem como colocar +2 ABAS, veja bem, ABAS...

Daí ficaria da seguinte forma...

________________________________________

|----------------------------------------------------------------|

|______________________________________ |

|---|Cidades|----|Areas de Farm|----|PvP Zone|--- |

|______________________________________ |

| |

| bla bla bla-------------TELEPORTE-------------------|

| bla bla bla-------------TELEPORTE-------------------|

| bla bla bla-------------TELEPORTE-------------------|

| bla bla bla-------------TELEPORTE-------------------|

| bla bla bla-------------TELEPORTE-------------------|

| bla bla bla-------------TELEPORTE-------------------|

| bla bla bla-------------TELEPORTE-------------------|

| bla bla bla-------------TELEPORTE-------------------|

 

Edit, sapoha quer dar certo não, mas é mais ou menos isso aí!

 

com as três coluna se for isso daqui pra madrugada eu atualizo o poste com a Versão 2

Link para o comentário
Compartilhar em outros sites

  • 3 weeks later...

Isso mesmo. To no aguardo!

 

Modelo novo de Html para GK

 

peço Desculpa pela demora em responde teve uns problemas Familiares :sad:

 

mais tudo bem não vem ao caso... pedido entregue

Link para o comentário
Compartilhar em outros sites

  • 2 weeks later...
  • 2 weeks later...
  • Registre-se

    Faça parte da maior e  mais antigas comunidades sobre Lineage2 da América Latina.





  • Patrocinadores

  • Quem Está Navegando

    • Nenhum usuário registrado visualizando esta página.
  • Posts

    • Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?    
    • muchas gracias muy lindos NPC 🙂
    • relaxa jovem gafanhoto, testa as quests. e posTa os erros indesejaveis.  
    • Se alguém pudesse me ensinar como codificar as missões, eu ficaria feliz em fazer isso sozinho ou pelo menos ajudar. Eu realmente quero jogar em um servidor onde todas as quests funcionem bem e melhor ainda se você puder fazer quests customizadas!
    • mas no interlude, nem todas as quests de class,  vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato
    • 408_PathToElvenwizard dá Orion eu tive que mexer tbm, até modifiquei e consegui deixar ela igual do Classic, com a seta e a marcação no mapa. (não retail IL) Dá pra importar py de várias revs, o foda é que não da regular as quest py através do debug em tempo real, pelo menos eu não consegui rsrs
    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
×
×
  • Criar Novo...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.