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adiciona set, armas , acessorios no serve l2j


sou1psicotico

Pergunta

tipo tou começando agora com l2j, dai quero adiciona uns sets no l2j ate aprendi como na net nao sei se aprendi certo.

 

e porque eu adiciono aquelas partis do set que tem que ir no armorgrp.dat é itemname-e dai quando eu salvo ta de boa ai vou no navic e adiciono a xml pela opção ''import winzard' porque se usa o opção execute sql da erro , ae depois que eu crio o linkes coloca o xml na pasta e tals, no jogo quando vou cria o item fala que ele nao existe, deixa uns codicos abaixo.

 

<?xml version="1.0" encoding="UTF-8"?>

<list xmlns:xsi="

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xsi:noNamespaceSchemaLocation="../../xsd/armorSets.xsd">

<!-- Ferrum Armor Sets -->

<set id="206">

<chest id="43100" /> <!-- Ferrum Breastplate -->

<legs id="43101" /> <!-- Ferrum Gaiter -->

<head id="43104" /> <!-- Ferrum Helmet -->

<gloves id="43102" /> <!-- Ferrum Gauntlet -->

<feet id="43103" /> <!-- Ferrum Boots -->

<shield id="15587" /> <!-- Elegia Shield -->

<skill id="3006" level="1" /> <!-- Equip Set Items -->

<skill id="60110" level="1" /> <!-- Ferrum Heavy Armor Set -->

<shield_skill id="60113" level="1" /> <!-- Ferrum Shield -->

<enchant6skill id="8461" level="1" /> <!-- Enchant Heavy Armor (S Grade) -->

<str val="3" />

<con val="-2" />

</set>

<set id="207">

<chest id="43105" /> <!-- Ferrum Leather Breastplate -->

<legs id="43106" /> <!-- Ferrum Leather Legging -->

<head id="43109" /> <!-- Ferrum Leather Helmet -->

<gloves id="43107" /> <!-- Ferrum Leather Gloves -->

<feet id="43108" /> <!-- Ferrum Leather Boots -->

<skill id="3006" level="1" /> <!-- Equip Set Items -->

<skill id="60111" level="1" /> <!-- Ferrum Leather Armor Set -->

<enchant6skill id="8462" level="1" /> <!-- Enchant Light Armor (S Grade) -->

<str val="1" />

<con val="-2" />

<dex val="2" />

</set>

<set id="208">

<chest id="43110" /> <!-- Ferrum Tunic -->

<legs id="43111" /> <!-- Ferrum Stockings -->

<head id="43114" /> <!-- Ferrum Circlet -->

<gloves id="43112" /> <!-- Ferrum Gloves -->

<feet id="43113" /> <!-- Ferrum Shoes -->

<skill id="3006" level="1" /> <!-- Equip Set Items -->

<skill id="60112" level="1" /> <!-- Ferrum Robe Set -->

<enchant6skill id="8463" level="1" /> <!-- Enchant Robe (S Grade) -->

<int val="1" />

<men val="-2" />

<wit val="2" />

</set>

 

<!-- Ferrum PVP Armor Sets -->

<set id="209">

<chest id="43115" /> <!-- Ferrum Breastplate {PvP} -->

<legs id="43101" /> <!-- Ferrum Gaiter -->

<head id="43104" /> <!-- Ferrum Helmet -->

<gloves id="43102" /> <!-- Ferrum Gauntlet -->

<feet id="43103" /> <!-- Ferrum Boots -->

<shield id="15587" /> <!-- Elegia Shield -->

<skill id="3006" level="1" /> <!-- Equip Set Items -->

<skill id="60110" level="1" /> <!-- Ferrum Heavy Armor Set - PVP -->

<skill id="3659" level="1" /> <!-- Ferrum Heavy Armor Set - PVP -->

<skill id="3662" level="1" /> <!-- Ferrum Heavy Armor Set - PVP -->

<shield_skill id="60113" level="1" /> <!-- Ferrum Shield -->

<enchant6skill id="8461" level="1" /> <!-- Enchant Heavy Armor (S Grade) -->

<str val="3" />

<con val="-2" />

</set>

<set id="210">

<chest id="43116" /> <!-- Ferrum Leather Breastplate {PvP} -->

<legs id="43106" /> <!-- Ferrum Leather Legging -->

<head id="43109" /> <!-- Ferrum Leather Helmet -->

<gloves id="43107" /> <!-- Ferrum Leather Gloves -->

<feet id="43108" /> <!-- Ferrum Leather Boots -->

<skill id="3006" level="1" /> <!-- Equip Set Items -->

<skill id="60111" level="1" /> <!-- Ferrum Leather Armor Set - PVP -->

<skill id="3663" level="1" /> <!-- Ferrum Leather Armor Set - PVP -->

<enchant6skill id="8462" level="1" /> <!-- Enchant Light Armor (S Grade) -->

<str val="1" />

<con val="-2" />

<dex val="2" />

</set>

<set id="211">

<chest id="43117" /> <!-- Ferrum Tunic {PvP} -->

<legs id="43111" /> <!-- Ferrum Stockings -->

<head id="43114" /> <!-- Ferrum Circlet -->

<gloves id="43112" /> <!-- Ferrum Gloves -->

<feet id="43113" /> <!-- Ferrum Shoes -->

<skill id="3006" level="1" /> <!-- Equip Set Items -->

<skill id="60112" level="1" /> <!-- Ferrum Robe Set - PVP -->

<skill id="3660" level="1" /> <!-- Ferrum Robe Set - PVP -->

<enchant6skill id="8463" level="1" /> <!-- Enchant Robe (S Grade) -->

<int val="1" />

<men val="-2" />

<wit val="2" />

</set>

 

 

 

</list>

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bem cara como colocar set tem bastante tutorias ate msm com video mas vo te dar uma basicao aki com exemplos vo pega ferrum msm

1- no servidor: se vai ter 3 tipo de xml para colocar

<item id="43104" type="Armor" name="Ferrum Helmet">

<set name="icon" val="Asuki_Icon.armor_helmet_i00" /> icone que vc possa por aki pega la itemgroup

<set name="default_action" val="equip" />

<set name="bodypart" val="head" /> outras opçoes que vai ter aki legs head feet gloves

<set name="immediate_effect" val="1" />

<set name="crystal_count" val="1005" />

<set name="crystal_type" val="s84" />

<set name="material" val="bone" />

<set name="weight" val="530" />

<set name="price" val="20940000" />

<set name="element_enabled" val="true" />

<set name="enchant_enabled" val="1" />

<cond msgId="1518">

<player races="Human,Elf,DarkElf,Orc,Dwarf" />

</cond>

<for>

<add order="0x10" stat="pDef" val="110" />

<enchant order="0x0C" stat="pDef" val="0" />

</for>

</item>

2-armorskill

<set id="221">

<chest id="73105" /> <!-- Ferrum Reaverleather Breastplate -->

<legs id="73106" /> <!-- Ferrum Reaver leather Gaiter -->

<head id="73109" /> <!-- Ferrum Reaver leather helmet -->

<gloves id="73107" /> <!-- Ferrum Reaverleather gloves -->

<feet id="73108" /> <!-- Ferrum Reaverleather boots-->

<skill id="3006" level="1" /> <!-- Equip Set Items -->

<skill id="85602" level="1" /> <!-- Ferrum Armor Set -->

<enchant6skill id="60111" level="1" /> <!-- Enchant light Armor (S Grade) -->

<con val="1" />

<dex val="2" />

</set>

3-skill

<skill id="60111" levels="1" name="Ferrum Leather Armor">

<set name="magicLvl" val="1" />

<set name="operateType" val="P" />

<set name="target" val="TARGET_SELF" />

<for>

<mul order="0x30" stat="pAtk" val="1.8" /> <!-- Attack Power +6.59% -->

<mul order="0x30" stat="pAtkSpd" val="1.20" /> <!-- Atk. Spd. +6% -->

<add order="0x40" stat="rCrit" val="185.5" /> <!-- Crt. Rate +170.5 -->

<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% -->

<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% -->

<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->

<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->

<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->

<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->

<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> abilita o set por a cloack sem isso set nao vai colocar a cloak

</for>

</skill>

 

Feito aki perfeito agora se tem por no cliente ou seja no armogrp,itemname,skillname-e,skilgrp

Isso voce coloca com fileedit que esta em um dos tutorias

 

1-itemname

43104 Ferrum Helmet a, -1 0 0 a, 0 0 a, 0 0 0 0 0 0 0 0 0 0 a, 3

2-armorgrp.dat

1 43100 0 0 10 10 0 dropitems.drop_MFighter_m016_t701_u_m00 Asuki_MFighter.MFighter_m016_t701_u Asuki_MFighter.MFighter_m016_t701_ut 0 0 0 0 0 2 0 0 Asuki_Icon.armor_t701_u_i00 -1 7520 6 1 0 0 1 21 1 L2SaphireUniverseMFighter.MFighter_m016_u 2 Asuki_MFighter.MFighter_m016_t701_u Asuki_MFighter.MFighter_m016_t701_ut 1 0 255 1 1 L2SaphireUniverseFFighter.FFighter_m016_u 2 Asuki_FFighter.FFighter_m016_t701_u Asuki_FFighter.FFighter_m016_t701_ut 1 0 255 1 1 L2SaphireUniverseMDarkElf.MDarkElf_m012_u 1 Asuki_MDarkElf.MDarkElf_m012_t701_u 2 L2SaphireUniverseMDarkElf.MDarkElf_m012_Hrr_ad32 114 114 L2SaphireUniverseMDarkElf.MDarkElf_m012_Hra_ad32 97 114 2 Asuki_MDarkElf.MDarkElf_m012_HRR_ad32_t701 Asuki_MDarkElf.MDarkElf_m012_HRR_ad32_t701 1 L2SaphireUniverseFDarkElf.FDarkElf_m012_u 1 Asuki_FDarkElf.FDarkElf_m012_t701_u 2 L2SaphireUniverseFDarkElf.FDarkElf_m012_hrr_ad32 114 114 L2SaphireUniverseFDarkElf.FDarkElf_m012_hra_ad32 97 114 2 Asuki_FDarkElf.FDarkElf_m012_HRR_ad32_t701 Asuki_FDarkElf.FDarkElf_m012_HRR_ad32_t701 1 L2SaphireUniverseMDwarf.MDwarf_m010_u 1 Asuki_MDwarf.MDwarf_m010_t701_u 2 L2SaphireUniverseMDwarf.MDwarf_m010_Hrr_ad32 114 114 L2SaphireUniverseMDwarf.MDwarf_m010_Hra_ad32 97 114 2 Asuki_MDwarf.MDwarf_m010_HRR_ad32_t701 Asuki_MDwarf.MDwarf_m010_HRR_ad32_t701 1 L2SaphireUniverseFDwarf.FDwarf_m010_u 1 Asuki_FDwarf.FDwarf_m010_t701_u 2 L2SaphireUniverseFDwarf.FDwarf_m010_hrr_ad32 114 114 L2SaphireUniverseFDwarf.FDwarf_m010_hra_ad32 97 114 2 Asuki_FDwarf.FDwarf_m010_HRR_ad32_t701 Asuki_FDwarf.FDwarf_m010_HRR_ad32_t701 1 L2SaphireUniverseMElf.MElf_m015_u 2 Asuki_MElf.MElf_m015_t701_u Asuki_MElf.MElf_m015_t701_ut 1 0 255 1 1 L2SaphireUniverseFElf.FElf_m013_u 1 Asuki_FELF.FELF_m013_t701_u 2 L2SaphireUniverseFElf.FElf_m013_Hrr_ad32 114 114 L2SaphireUniverseFElf.FElf_m013_Hra_ad32 97 114 2 Asuki_FELF.FELF_m013_HRR_ad32_t701 Asuki_FELF.FELF_m013_HRR_ad32_t701 1 L2SaphireUniverseMMagic.MMagic_m016_u 2 Asuki_MMagic.MMagic_m016_t701_u Asuki_MMagic.MMagic_m016_t701_ut 1 0 255 1 1 L2SaphireUniverseFMagic.FMagic_m016_u 2 Asuki_FMagic.FMagic_m016_t701_u Asuki_FMagic.FMagic_m016_t701_ut 1 0 255 1 1 L2SaphireUniverseMOrc.MOrc_m009_u 1 Asuki_MOrc.MOrc_m009_t701_u 2 L2SaphireUniverseMOrc.MOrc_m009_hrh_ad32 104 114 L2SaphireUniverseMOrc.MOrc_m009_hrs_ad32 115 114 2 Asuki_MOrc.Morc_m009_hrh_ad32_t701 Asuki_MOrc.Morc_m009_hrh_ad32_t701 1 L2SaphireUniverseFOrc.FOrc_m009_u 1 Asuki_FOrc.FOrc_m009_t701_u 2 L2SaphireUniverseFOrc.FOrc_m009_hrr_ad32 114 114 L2SaphireUniverseFOrc.FOrc_m009_hra_ad32 97 114 2 Asuki_FOrc.Forc_m009_hrr_ad32_t701 Asuki_FOrc.Forc_m009_hrr_ad32_t701 1 L2SaphireUniverseMShaman.MShaman_m010_u 2 Asuki_MShaman.MShaman_m010_t701_u Asuki_MShaman.MShaman_m010_t701_ut 1 0 255 1 1 L2SaphireUniverseFShaman.FShaman_m010_u 2 Asuki_FShaman.FShaman_m010_t701_u Asuki_FShaman.FShaman_m010_t701_ut 1 0 255 1 1 L2SaphireUniverseMKamael.MKamael_m008_u 2 Asuki_MKamael.MKamael_m008_t701_u Asuki_MKamael.Mkamael_m008_t701_ut 3 0 255 Kamael.Mkamael_m000_w_ad00 119 95 Kamael.mkamael_m008_l_ad00 108 95 3 MKamael.Mkamael_m000_t00_w Asuki_MKamael.Mkamael_m008_t701_ut 1 L2SaphireUniverseFKamael.FKamael_m004_u 2 Asuki_FKamael.FKamael_m004_t701_u Asuki_FKamael.FKamael_m004_t701_ut 3 0 255 Kamael.Fkamael_m000_w_ad00 119 95 Kamael.Fkamael_m004_l_ad00 108 95 3 FKamael.Fkamael_m000_t00_w Asuki_FKamael.FKamael_m004_t701_ut 1 1 0 0 LineageEffect.p_u002_a 4 ItemSound.armor_metal_alt_6 ItemSound.public_armor_04 ItemSound.shield_steel_1 ItemSound.shield_steel_8 ItemSound.itemdrop_armor_lightmetal ItemSound.itemequip_armor_lightmetal 1 0 2 7 0 272 0 0 36

 

3-skillgrp.dat

60110 1 16 2 0 0 0 0 0 Asuki_Icon.armor_t701_u_i00 0 0 0 a,none\0 0 -1 -1 0 a,none\0

4-Skillname-e.dat

 

 

60110 1 a,Ferrum Heavy Armor Set\0 a,STR+3, CON-2.P. Atk. increases by 6.59% when equipped; Critical rate increases by 127; Resistance to bleed/hold/sleep attacks increases by 50%; Resistance to magic damage increases by 2%; Max. HP increases by 550; Resistance to fire/water/wind/earth attributes increases by 5; Recover HP as a part of damage inflicted on the enemy. Can equip a cloak.\0 a,none\0 a,none\0

 

 

depois disso so adicionar a textura e animation e pronto seu set esta colocado

a rev que nao necessário colocar sql pq xml ja faz esse papel rev avançadas como hig etc ja usam esse metodo

se ajudei ok !^^

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