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Legerdemain

[Freya/Hi5] Scarlet Armor

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Precisando de Dedicado ou VPS?

Conheça a L2JCenter

oxe oxe já estou baixando, e como você falou lá no outro tópico:

Não não amigo eu quero é pra freya primeiro kk.

O interlude só penso em começar no fim do mês.

 

//

 

Já está com as armas em mente ou desenvolvimento ?

 

//

 

Set ficou muito lindo, parabéns, obrigado pelo share!

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Cara toma meu like cuida dele fmz?

 

~~

 

Fico top o set o.O, só tenho saudade daquele BRILHO tipo que tinha no Dynasty do Interlude ...

 

~~

 

De 0 a 10 = 8 (:

 

~~

 

Eu usaria no meu server COM CERTEZA !!!

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oxe oxe já estou baixando, e como você falou lá no outro tópico:

Não não amigo eu quero é pra freya primeiro kk.

O interlude só penso em começar no fim do mês.

 

//

 

Já está com as armas em mente ou desenvolvimento ?

 

//

 

Set ficou muito lindo, parabéns, obrigado pelo share!

vou usar as armas Antharas e lindvior com Effects( os efeitos Fod*** da arma lind ou antharas ainda nao sei qual effect vou usar)

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E não esqueça do IL ... vou estar te cobrando lembrando sempre.

Porque promessa feita é divida assumida!

 

Obrigadão pelo ótimo trabalho compartilhado conosco.

 

 

EDIT: lembre-se de mostrar o light e robe dos dwarvens por favor (o vídeo ficou ótimo curti a transição suave dele)

Edited by Zayne
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E não esqueça do IL ... vou estar te cobrando lembrando sempre.

Porque promessa feita é divida assumida!

 

Obrigadão pelo ótimo trabalho compartilhado conosco.

 

 

EDIT: lembre-se de mostrar o light e robe dos dwarvens por favor (o vídeo ficou ótimo curti a transição suave dele)

Dwarf não tem outros formatos do set Dy..

light e robe e o msm do heavy nao muda nada

Edited by Legerdemain

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Hehehehe ai eu te peguei em!

Pensa com carinho porque eles na sub-classe de mago também merecem um light e cloath igual as outras raças tem.

Não é mesmo :wink:

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@Aura

 

Teria alguma possibilidade de fazer os icones pvp?

 

@4ALL

 

Quem quiser os status ta aqui:

Data/stats/items/qualquernome.xml

 

 

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">

<item id="34572" type="Armor" name="Teste Helmet">
<set name="icon" val="icon.armor_helmet_i00" />
<set name="default_action" val="equip" />
<set name="bodypart" val="head" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="1205" />
<set name="crystal_type" val="s84" />
<set name="material" val="bone" />
<set name="weight" val="530" />
<set name="price" val="25107000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<cond msgId="1518">
<player races="Human,Elf,DarkElf,Orc,Dwarf" />
</cond>
<for>
<add order="0x10" stat="pDef" val="110" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34573" type="Armor" name="Teste Leather Helmet">
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="equip" />
<set name="bodypart" val="head" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="1205" />
<set name="crystal_type" val="s84" />
<set name="material" val="bone" />
<set name="weight" val="530" />
<set name="price" val="25107000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<for>
<add order="0x10" stat="pDef" val="110" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34574" type="Armor" name="Teste Circlet">
<set name="icon" val="icon.armor_circlet_i00" />
<set name="default_action" val="equip" />
<set name="bodypart" val="head" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="1205" />
<set name="crystal_type" val="s84" />
<set name="material" val="bone" />
<set name="weight" val="530" />
<set name="price" val="25107000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<cond msgId="1518">
<player races="Human,Elf,DarkElf,Orc,Dwarf" />
</cond>
<for>
<add order="0x10" stat="pDef" val="110" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34575" type="Armor" name="Teste Breastplate">
<set name="icon" val="icon.armor_t97_u_i00" />
<set name="default_action" val="equip" />
<set name="armor_type" val="heavy" />
<set name="bodypart" val="chest" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="3214" />
<set name="crystal_type" val="s84" />
<set name="material" val="bronze" />
<set name="weight" val="7520" />
<set name="price" val="66953000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<cond msgId="1518">
<player races="Human,Elf,DarkElf,Orc,Dwarf" />
</cond>
<for>
<add order="0x10" stat="pDef" val="272" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34576" type="Armor" name="Teste Leather Breastplate">
<set name="icon" val="icon.armor_t98_u_i00" />
<set name="default_action" val="equip" />
<set name="armor_type" val="light" />
<set name="bodypart" val="chest" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="2410" />
<set name="crystal_type" val="s84" />
<set name="material" val="bronze" />
<set name="weight" val="4140" />
<set name="price" val="50215000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<for>
<add order="0x10" stat="pDef" val="204" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34577" type="Armor" name="Teste Tunic">
<set name="icon" val="icon.armor_t99_u_i00" />
<set name="default_action" val="equip" />
<set name="armor_type" val="magic" />
<set name="bodypart" val="chest" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="2410" />
<set name="crystal_type" val="s84" />
<set name="material" val="bronze" />
<set name="weight" val="1750" />
<set name="price" val="50215000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<cond msgId="1518">
<player races="Human,Elf,DarkElf,Orc,Dwarf" />
</cond>
<for>
<add order="0x10" stat="pDef" val="136" />
<add order="0x40" stat="maxMp" val="661" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34578" type="Armor" name="Teste Gaiter">
<set name="icon" val="icon.armor_t97_l_i00" />
<set name="default_action" val="equip" />
<set name="armor_type" val="heavy" />
<set name="bodypart" val="legs" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="2009" />
<set name="crystal_type" val="s84" />
<set name="material" val="scale_of_dragon" />
<set name="weight" val="3170" />
<set name="price" val="41846000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<cond msgId="1518">
<player races="Human,Elf,DarkElf,Orc,Dwarf" />
</cond>
<for>
<add order="0x10" stat="pDef" val="170" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34579" type="Armor" name="Teste Leather Legging">
<set name="icon" val="icon.armor_t98_l_i00" />
<set name="default_action" val="equip" />
<set name="armor_type" val="light" />
<set name="bodypart" val="legs" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="1506" />
<set name="crystal_type" val="s84" />
<set name="material" val="scale_of_dragon" />
<set name="weight" val="1320" />
<set name="price" val="31384000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<for>
<add order="0x10" stat="pDef" val="128" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34580" type="Armor" name="Teste Stockings">
<set name="icon" val="icon.armor_t99_l_i00" />
<set name="default_action" val="equip" />
<set name="armor_type" val="magic" />
<set name="bodypart" val="legs" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="1506" />
<set name="crystal_type" val="s84" />
<set name="material" val="scale_of_dragon" />
<set name="weight" val="850" />
<set name="price" val="31384000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<cond msgId="1518">
<player races="Human,Elf,DarkElf,Orc,Dwarf" />
</cond>
<for>
<add order="0x10" stat="pDef" val="85" />
<add order="0x40" stat="maxMp" val="439" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34581" type="Armor" name="Teste Gauntlet">
<set name="icon" val="icon.armor_t97_g_i00" />
<set name="default_action" val="equip" />
<set name="bodypart" val="gloves" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="803" />
<set name="crystal_type" val="s84" />
<set name="material" val="leather" />
<set name="weight" val="510" />
<set name="price" val="16738000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<cond msgId="1518">
<player races="Human,Elf,DarkElf,Orc,Dwarf" />
</cond>
<for>
<add order="0x10" stat="pDef" val="74" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34582" type="Armor" name="Teste Leather Gloves">
<set name="icon" val="icon.armor_t98_g_i00" />
<set name="default_action" val="equip" />
<set name="bodypart" val="gloves" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="803" />
<set name="crystal_type" val="s84" />
<set name="material" val="leather" />
<set name="weight" val="510" />
<set name="price" val="16738000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<for>
<add order="0x10" stat="pDef" val="74" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34583" type="Armor" name="Teste Gloves">
<set name="icon" val="icon.armor_t99_g_i00" />
<set name="default_action" val="equip" />
<set name="bodypart" val="gloves" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="803" />
<set name="crystal_type" val="s84" />
<set name="material" val="leather" />
<set name="weight" val="510" />
<set name="price" val="16738000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<cond msgId="1518">
<player races="Human,Elf,DarkElf,Orc,Dwarf" />
</cond>
<for>
<add order="0x10" stat="pDef" val="74" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34584" type="Armor" name="Teste Boots">
<set name="icon" val="icon.armor_t97_b_i00" />
<set name="default_action" val="equip" />
<set name="bodypart" val="feet" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="803" />
<set name="crystal_type" val="s84" />
<set name="material" val="leather" />
<set name="weight" val="1070" />
<set name="price" val="16738000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<cond msgId="1518">
<player races="Human,Elf,DarkElf,Orc,Dwarf" />
</cond>
<for>
<add order="0x10" stat="pDef" val="74" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34585" type="Armor" name="Teste Leather Boots">
<set name="icon" val="icon.armor_t98_b_i00" />
<set name="default_action" val="equip" />
<set name="bodypart" val="feet" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="803" />
<set name="crystal_type" val="s84" />
<set name="material" val="leather" />
<set name="weight" val="1070" />
<set name="price" val="16738000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<for>
<add order="0x10" stat="pDef" val="74" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34586" type="Armor" name="Teste Shoes">
<set name="icon" val="icon.armor_t99_b_i00" />
<set name="default_action" val="equip" />
<set name="bodypart" val="feet" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="803" />
<set name="crystal_type" val="s84" />
<set name="material" val="leather" />
<set name="weight" val="1070" />
<set name="price" val="16738000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<cond msgId="1518">
<player races="Human,Elf,DarkElf,Orc,Dwarf" />
</cond>
<for>
<add order="0x10" stat="pDef" val="74" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>

<item id="34587" type="Armor" name="Teste Hat">
<set name="icon" val="_helm" />
<set name="default_action" val="equip" />
<set name="bodypart" val="hairall" />
<set name="material" val="wood" />
<set name="weight" val="10" />
<for>
<add order="0x40" stat="darkRes" val="10" />
<add order="0x40" stat="earthRes" val="10" />
<add order="0x40" stat="fireRes" val="10" />
<add order="0x40" stat="holyRes" val="10" />
<add order="0x40" stat="waterRes" val="10" />
<add order="0x40" stat="windRes" val="10" />
<add order="0x40" stat="maxMp" val="500" />
<enchant order="0x0C" stat="mDef" val="0" />
</for>
</item>

<item id="34588" type="Armor" name="Teste Cloak">
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="default_action" val="equip" />
<set name="bodypart" val="back" />
<set name="immediate_effect" val="1" />
<set name="crystal_type" val="s84" />
<set name="material" val="cloth" />
<set name="weight" val="220" />
<set name="price" val="28671000" />
<cond msgId="2453">
<player cloakStatus="1" />
</cond>
<for>
<add order="0x10" stat="pDef" val="20" />
<add order="0x40" stat="darkRes" val="30" />
</for>
</item>

</list>

 

 

Data/stats/skills/qualquernome.xml

 

 

<skill id="35403" levels="1" name="Teste Armor Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="STR" val="3" /> <!-- STR +3 -->
<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% -->
<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74 -->
<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% -->
<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% -->
<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% -->
<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2% -->
<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550 -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>
<skill id="35404" levels="1" name="Teste Leather Armor Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="STR" val="1" /> <!-- STR +1 -->
<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 -->
<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% -->
<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% -->
<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05 -->
<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% -->
<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>
<skill id="35405" levels="1" name="Teste Robe Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 -->
<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 -->
<add order="0x10" stat="INT" val="1" /> <!-- INT +1 -->
<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10% -->
<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% -->
<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>

 

 

O set está com o mesmo status do elegia

O helmo está com 10 elemental resist de cada tipo

A cloak está dando pdef e 30 de dark como o retail.

 

Abraço

Edited by MrCrazye
  • Like 1

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@Aura

 

Teria alguma possibilidade de fazer os icones pvp?

 

@4ALL

 

Quem quiser os status ta aqui:

Data/stats/items/qualquernome.xml

 

 

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">

<item id="34572" type="Armor" name="Teste Helmet">
<set name="icon" val="icon.armor_helmet_i00" />
<set name="default_action" val="equip" />
<set name="bodypart" val="head" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="1205" />
<set name="crystal_type" val="s84" />
<set name="material" val="bone" />
<set name="weight" val="530" />
<set name="price" val="25107000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<cond msgId="1518">
<player races="Human,Elf,DarkElf,Orc,Dwarf" />
</cond>
<for>
<add order="0x10" stat="pDef" val="110" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34573" type="Armor" name="Teste Leather Helmet">
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="equip" />
<set name="bodypart" val="head" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="1205" />
<set name="crystal_type" val="s84" />
<set name="material" val="bone" />
<set name="weight" val="530" />
<set name="price" val="25107000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<for>
<add order="0x10" stat="pDef" val="110" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34574" type="Armor" name="Teste Circlet">
<set name="icon" val="icon.armor_circlet_i00" />
<set name="default_action" val="equip" />
<set name="bodypart" val="head" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="1205" />
<set name="crystal_type" val="s84" />
<set name="material" val="bone" />
<set name="weight" val="530" />
<set name="price" val="25107000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<cond msgId="1518">
<player races="Human,Elf,DarkElf,Orc,Dwarf" />
</cond>
<for>
<add order="0x10" stat="pDef" val="110" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34575" type="Armor" name="Teste Breastplate">
<set name="icon" val="icon.armor_t97_u_i00" />
<set name="default_action" val="equip" />
<set name="armor_type" val="heavy" />
<set name="bodypart" val="chest" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="3214" />
<set name="crystal_type" val="s84" />
<set name="material" val="bronze" />
<set name="weight" val="7520" />
<set name="price" val="66953000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<cond msgId="1518">
<player races="Human,Elf,DarkElf,Orc,Dwarf" />
</cond>
<for>
<add order="0x10" stat="pDef" val="272" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34576" type="Armor" name="Teste Leather Breastplate">
<set name="icon" val="icon.armor_t98_u_i00" />
<set name="default_action" val="equip" />
<set name="armor_type" val="light" />
<set name="bodypart" val="chest" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="2410" />
<set name="crystal_type" val="s84" />
<set name="material" val="bronze" />
<set name="weight" val="4140" />
<set name="price" val="50215000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<for>
<add order="0x10" stat="pDef" val="204" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34577" type="Armor" name="Teste Tunic">
<set name="icon" val="icon.armor_t99_u_i00" />
<set name="default_action" val="equip" />
<set name="armor_type" val="magic" />
<set name="bodypart" val="chest" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="2410" />
<set name="crystal_type" val="s84" />
<set name="material" val="bronze" />
<set name="weight" val="1750" />
<set name="price" val="50215000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<cond msgId="1518">
<player races="Human,Elf,DarkElf,Orc,Dwarf" />
</cond>
<for>
<add order="0x10" stat="pDef" val="136" />
<add order="0x40" stat="maxMp" val="661" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34578" type="Armor" name="Teste Gaiter">
<set name="icon" val="icon.armor_t97_l_i00" />
<set name="default_action" val="equip" />
<set name="armor_type" val="heavy" />
<set name="bodypart" val="legs" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="2009" />
<set name="crystal_type" val="s84" />
<set name="material" val="scale_of_dragon" />
<set name="weight" val="3170" />
<set name="price" val="41846000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<cond msgId="1518">
<player races="Human,Elf,DarkElf,Orc,Dwarf" />
</cond>
<for>
<add order="0x10" stat="pDef" val="170" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34579" type="Armor" name="Teste Leather Legging">
<set name="icon" val="icon.armor_t98_l_i00" />
<set name="default_action" val="equip" />
<set name="armor_type" val="light" />
<set name="bodypart" val="legs" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="1506" />
<set name="crystal_type" val="s84" />
<set name="material" val="scale_of_dragon" />
<set name="weight" val="1320" />
<set name="price" val="31384000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<for>
<add order="0x10" stat="pDef" val="128" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34580" type="Armor" name="Teste Stockings">
<set name="icon" val="icon.armor_t99_l_i00" />
<set name="default_action" val="equip" />
<set name="armor_type" val="magic" />
<set name="bodypart" val="legs" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="1506" />
<set name="crystal_type" val="s84" />
<set name="material" val="scale_of_dragon" />
<set name="weight" val="850" />
<set name="price" val="31384000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<cond msgId="1518">
<player races="Human,Elf,DarkElf,Orc,Dwarf" />
</cond>
<for>
<add order="0x10" stat="pDef" val="85" />
<add order="0x40" stat="maxMp" val="439" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34581" type="Armor" name="Teste Gauntlet">
<set name="icon" val="icon.armor_t97_g_i00" />
<set name="default_action" val="equip" />
<set name="bodypart" val="gloves" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="803" />
<set name="crystal_type" val="s84" />
<set name="material" val="leather" />
<set name="weight" val="510" />
<set name="price" val="16738000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<cond msgId="1518">
<player races="Human,Elf,DarkElf,Orc,Dwarf" />
</cond>
<for>
<add order="0x10" stat="pDef" val="74" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34582" type="Armor" name="Teste Leather Gloves">
<set name="icon" val="icon.armor_t98_g_i00" />
<set name="default_action" val="equip" />
<set name="bodypart" val="gloves" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="803" />
<set name="crystal_type" val="s84" />
<set name="material" val="leather" />
<set name="weight" val="510" />
<set name="price" val="16738000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<for>
<add order="0x10" stat="pDef" val="74" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34583" type="Armor" name="Teste Gloves">
<set name="icon" val="icon.armor_t99_g_i00" />
<set name="default_action" val="equip" />
<set name="bodypart" val="gloves" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="803" />
<set name="crystal_type" val="s84" />
<set name="material" val="leather" />
<set name="weight" val="510" />
<set name="price" val="16738000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<cond msgId="1518">
<player races="Human,Elf,DarkElf,Orc,Dwarf" />
</cond>
<for>
<add order="0x10" stat="pDef" val="74" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34584" type="Armor" name="Teste Boots">
<set name="icon" val="icon.armor_t97_b_i00" />
<set name="default_action" val="equip" />
<set name="bodypart" val="feet" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="803" />
<set name="crystal_type" val="s84" />
<set name="material" val="leather" />
<set name="weight" val="1070" />
<set name="price" val="16738000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<cond msgId="1518">
<player races="Human,Elf,DarkElf,Orc,Dwarf" />
</cond>
<for>
<add order="0x10" stat="pDef" val="74" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34585" type="Armor" name="Teste Leather Boots">
<set name="icon" val="icon.armor_t98_b_i00" />
<set name="default_action" val="equip" />
<set name="bodypart" val="feet" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="803" />
<set name="crystal_type" val="s84" />
<set name="material" val="leather" />
<set name="weight" val="1070" />
<set name="price" val="16738000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<for>
<add order="0x10" stat="pDef" val="74" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="34586" type="Armor" name="Teste Shoes">
<set name="icon" val="icon.armor_t99_b_i00" />
<set name="default_action" val="equip" />
<set name="bodypart" val="feet" />
<set name="immediate_effect" val="1" />
<set name="crystal_count" val="803" />
<set name="crystal_type" val="s84" />
<set name="material" val="leather" />
<set name="weight" val="1070" />
<set name="price" val="16738000" />
<set name="element_enabled" val="1" />
<set name="enchant_enabled" val="1" />
<cond msgId="1518">
<player races="Human,Elf,DarkElf,Orc,Dwarf" />
</cond>
<for>
<add order="0x10" stat="pDef" val="74" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>

<item id="34587" type="Armor" name="Teste Hat">
<set name="icon" val="_helm" />
<set name="default_action" val="equip" />
<set name="bodypart" val="hairall" />
<set name="material" val="wood" />
<set name="weight" val="10" />
<for>
<add order="0x40" stat="darkRes" val="10" />
<add order="0x40" stat="earthRes" val="10" />
<add order="0x40" stat="fireRes" val="10" />
<add order="0x40" stat="holyRes" val="10" />
<add order="0x40" stat="waterRes" val="10" />
<add order="0x40" stat="windRes" val="10" />
<add order="0x40" stat="maxMp" val="500" />
<enchant order="0x0C" stat="mDef" val="0" />
</for>
</item>

<item id="34588" type="Armor" name="Teste Cloak">
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="default_action" val="equip" />
<set name="bodypart" val="back" />
<set name="immediate_effect" val="1" />
<set name="crystal_type" val="s84" />
<set name="material" val="cloth" />
<set name="weight" val="220" />
<set name="price" val="28671000" />
<cond msgId="2453">
<player cloakStatus="1" />
</cond>
<for>
<add order="0x10" stat="pDef" val="20" />
<add order="0x40" stat="darkRes" val="30" />
</for>
</item>

</list>

 

 

Data/stats/skills/qualquernome.xml

 

 

<skill id="35403" levels="1" name="Teste Armor Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="STR" val="3" /> <!-- STR +3 -->
<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% -->
<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74 -->
<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% -->
<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% -->
<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% -->
<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2% -->
<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550 -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>
<skill id="35404" levels="1" name="Teste Leather Armor Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="STR" val="1" /> <!-- STR +1 -->
<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 -->
<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% -->
<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% -->
<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05 -->
<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% -->
<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>
<skill id="35405" levels="1" name="Teste Robe Set">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="85" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 -->
<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 -->
<add order="0x10" stat="INT" val="1" /> <!-- INT +1 -->
<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10% -->
<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% -->
<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% -->
<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
</for>
</skill>

 

 

O set está com o mesmo status do elegia

O helmo está com 10 elemental resist de cada tipo

A cloak está dando pdef e 30 de dark como o retail.

 

Abraço

peito pvp armorgrp/ itemname-e

 

http://www.mediafire...ykdcxki8784jram

Edited by Legerdemain

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PERFEITO só falta o brilho do DY mesmo como disseram, kkkkk ZUANDO ta TOP

nao estou usando a msm TexENVMAP do set Dynasty pra da esse efeito no set

tentei usar ela mais fico mt estranho

 

Posta print das icons por gentileza?

 

eu nao.. fico mt feio os icones :S

Edited by Legerdemain

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Cara toma meu like cuida dele fmz?

 

~~

 

Fico top o set o.O, só tenho saudade daquele BRILHO tipo que tinha no Dynasty do Interlude ...

 

~~

 

De 0 a 10 = 8 (:

 

~~

 

Eu usaria no meu server COM CERTEZA !!!

PERFEITO só falta o brilho do DY mesmo como disseram, kkkkk ZUANDO ta TOP

 

nao estou usando a msm TexENVMAP do set Dynasty pra da esse efeito no set

tentei usar ela mais fico mt estranho

 

 

 

eu nao.. fico mt feio os icones :S

 

"O Lindo brilho" é um BUG de textura, a pessoa que fez usou um método falho pra fazer as texturas...

 

EDIT:

 

A parte da pele ali na perna, é pintada assim mesmo?

m6AXDaj.jpg

 

Os ícones estão em DXT3, vão ficar transparente quando arrastados...

Edited by WilliamFS
  • Like 2

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Esta parte do ícone ficou meio estranho mesmo, ele fica embaçado quando arrasta como o Willian falou.

Mas tirando isto o set é bem lindo.

 

 

 

Shot00018.jpg

-

Shot00017.jpg

-

Shot00019.jpg

 

 

  • Like 1

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A parte da pele ali na perna, é pintada assim mesmo?

m6AXDaj.jpg

 

Os ícones estão em DXT3, vão ficar transparente quando arrastados...

 

eu jah tinha concertado

mais acebei esquecendo de importar para o unreal :wacko:

Jah os Icones eu vou arrumar(vo fazer novos icones)

Edited by Legerdemain
  • Like 1

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Sempre usa DXT1 para os ícones, é eu sei, fica feio mas fazer o que, os originais são assim :/

 

Eu tb arrumei essa textura:

 

xSpd9B8.png

 

http://sdrv.ms/1d6xErt

Obrigado WilliamFS

Mano esse PACK vai ficar 100% to loco pra sair os FIXES pra usar no server

so falta fixar alguns erros na textura que fica 100%

  • Like 1

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Hehehehe ai eu te peguei em!

Pensa com carinho porque eles na sub-classe de mago também merecem um light e cloath igual as outras raças tem.

Não é mesmo :wink:

 

Não tem, só se inventar!

 

O máximo que da pra fazer aí é usar a shoulder da light e da robe.

  • Like 1

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WilliamFS, essa textura coloca aonde ?

 

Não precisa tentar adicionar, legender vai fixar!

Mas se msm assim quiser adicionar, basta importá-la no utx, no grupo FDarkelf, importa como DXT3...

Edited by WilliamFS
  • Like 2

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