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  1. sera que se eu comprar membro real la e outro arquivo que e mas caro quer dizer que vem com a source ??
  2. https://l2jdream.com.br/forum/index.php?/topic/1421-pack-sql-uteis-multifuncionais/ basta editar as partes que coluna pra ser adptavel a sua rev
  3. boa tarde manim blz

    estou tentando usar seu buff macro mais esta dando erro na hot spring quando add a linha que vc falow

     

    1. novocomando

      novocomando

      https://www.mediafire.com/download/l7s5677aafmaz5m

      Pega apenas o py e tipo um deles ta com erro sao dois oque tiver sem erro se copia denovo a linha e cola por cima do que esta com erro sao dois lugar ok

  4. Pra quem adiciona Buffer host mais nao aparece o ícone Att.[/quote] if id < 100 : format = "00"+str(id) elif id > 99 and id < 1000 : format = "0"+str(id) else : if id > 4698 and id < 4701 : format = "1331" elif id > 4701 and id < 4704 : format = "1332" procuruca por essa linha vai ter em dois lugar vai ser referencia elif id > 4550 and id < 4555 : format = "1164" add mais essa linha EM AZUL abaixo LEMBRANDO QUE SAO DOIS LUGAR QUE VC ADICIONA else: format = str(id) i += 1 PRONTO ESSE E O SIMPLES TUTORIAL PARA APARECER A ICONE DO BUFFER HOT
  5. novocomando

    Comando

    Alguém poderia adaptar esse mod para Jfrozen ? estou precisando dele, porem não conseguir. deste já agradeço de alguem puder ajudar. gameserver/handler/VoicedCommandHandler.java  registerHandler(new Status()); registerHandler(new Inventory()); registerHandler(new Skills()); gameserver/handler/voicedcommandhandlers/Status.java package net.sf.l2j.gameserver.handler.voicedcommandhandlers; import net.sf.l2j.Config; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.instance.Player; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.GMViewCharacterInfo; import net.sf.l2j.gameserver.network.serverpackets.GMViewHennaInfo; public class Status implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "status" }; @Override public boolean useVoicedCommand(String command, Player activeChar, String target) { if (command.startsWith("status") && Config.STATUS_CMD) { if (activeChar.getTarget() == null) { activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET); return false; } if (!(activeChar.getTarget() instanceof Player)) { activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET); return false; } Creature targetCharacter = (Creature) activeChar.getTarget(); Player targetPlayer = targetCharacter.getActingPlayer(); activeChar.sendPacket(new GMViewCharacterInfo(targetPlayer)); activeChar.sendPacket(new GMViewHennaInfo(targetPlayer)); return true; } return false; } @Override public String[] getVoicedCommandList() { return VOICED_COMMANDS; } } gameserver/handler/voicedcommandhandlers/Inventory.java package net.sf.l2j.gameserver.handler.voicedcommandhandlers;  import net.sf.l2j.Config; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.instance.Player; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.GMViewItemList; public class Inventory implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "inventory" }; @Override public boolean useVoicedCommand(String command, Player activeChar, String target) { if (command.startsWith("inventory") && Config.STATUS_CMD) { if (activeChar.getTarget() == null) { activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET); return false; } if (!(activeChar.getTarget() instanceof Player)) { activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET); return false; } Creature targetCharacter = (Creature) activeChar.getTarget(); Player targetPlayer = targetCharacter.getActingPlayer(); activeChar.sendPacket(new GMViewItemList(targetPlayer)); return true; } return false; } @Override public String[] getVoicedCommandList() { return VOICED_COMMANDS; } } gameserver/handler/voicedcommandhandlers/Skills.java package net.sf.l2j.gameserver.handler.voicedcommandhandlers; import net.sf.l2j.Config; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.instance.Player; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.GMViewSkillInfo; public class Skills implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "skills" }; @Override public boolean useVoicedCommand(String command, Player activeChar, String target) { if (command.startsWith("skills") && Config.STATUS_CMD) { if (activeChar.getTarget() == null) { activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET); return false; } if (!(activeChar.getTarget() instanceof Player)) { activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET); return false; } Creature targetCharacter = (Creature) activeChar.getTarget(); Player targetPlayer = targetCharacter.getActingPlayer(); activeChar.sendPacket(new GMViewSkillInfo(targetPlayer)); return true; } return true; } @Override public String[] getVoicedCommandList() { return VOICED_COMMANDS; } }
  6. Alguém poderia adaptar esse mod para Jfrozen ? estou precisando dele, porem não conseguir. deste já agradeço de alguem puder ajudar. gameserver/handler/VoicedCommandHandler.java  registerHandler(new Status()); registerHandler(new Inventory()); registerHandler(new Skills()); gameserver/handler/voicedcommandhandlers/Status.java package net.sf.l2j.gameserver.handler.voicedcommandhandlers; import net.sf.l2j.Config; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.instance.Player; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.GMViewCharacterInfo; import net.sf.l2j.gameserver.network.serverpackets.GMViewHennaInfo; public class Status implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "status" }; @Override public boolean useVoicedCommand(String command, Player activeChar, String target) { if (command.startsWith("status") && Config.STATUS_CMD) { if (activeChar.getTarget() == null) { activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET); return false; } if (!(activeChar.getTarget() instanceof Player)) { activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET); return false; } Creature targetCharacter = (Creature) activeChar.getTarget(); Player targetPlayer = targetCharacter.getActingPlayer(); activeChar.sendPacket(new GMViewCharacterInfo(targetPlayer)); activeChar.sendPacket(new GMViewHennaInfo(targetPlayer)); return true; } return false; } @Override public String[] getVoicedCommandList() { return VOICED_COMMANDS; } } gameserver/handler/voicedcommandhandlers/Inventory.java package net.sf.l2j.gameserver.handler.voicedcommandhandlers;  import net.sf.l2j.Config; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.instance.Player; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.GMViewItemList; public class Inventory implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "inventory" }; @Override public boolean useVoicedCommand(String command, Player activeChar, String target) { if (command.startsWith("inventory") && Config.STATUS_CMD) { if (activeChar.getTarget() == null) { activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET); return false; } if (!(activeChar.getTarget() instanceof Player)) { activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET); return false; } Creature targetCharacter = (Creature) activeChar.getTarget(); Player targetPlayer = targetCharacter.getActingPlayer(); activeChar.sendPacket(new GMViewItemList(targetPlayer)); return true; } return false; } @Override public String[] getVoicedCommandList() { return VOICED_COMMANDS; } } gameserver/handler/voicedcommandhandlers/Skills.java package net.sf.l2j.gameserver.handler.voicedcommandhandlers; import net.sf.l2j.Config; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.instance.Player; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.GMViewSkillInfo; public class Skills implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "skills" }; @Override public boolean useVoicedCommand(String command, Player activeChar, String target) { if (command.startsWith("skills") && Config.STATUS_CMD) { if (activeChar.getTarget() == null) { activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET); return false; } if (!(activeChar.getTarget() instanceof Player)) { activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET); return false; } Creature targetCharacter = (Creature) activeChar.getTarget(); Player targetPlayer = targetCharacter.getActingPlayer(); activeChar.sendPacket(new GMViewSkillInfo(targetPlayer)); return true; } return true; } @Override public String[] getVoicedCommandList() { return VOICED_COMMANDS; } }
  7. Bom dia Alguém já testou o npc Grand Olympiad ? o npc não esta abrindo o xml, você clica e não abre.
  8. voce ainda tem esse mod vende por quanto ?

  9. novocomando

    Env.Int

    vc que um encante ate mais quantos ?? estou com uma env file aura hero reduzida mais ate +16 as cores das armas https://www.mediafire.com/file/j41tp14b81wbioc/Env.int/file azul fraco 5 ate 6 amarelo ate 8 verde 9 ate 10 11 vermelho 12 vermelho e laranja 13 azul bebe ate 14 15 roza 16 branco
  10. assim verdade obrigado e que pelo celular nao estava acessando
  11. Voce ainda tem esse site poderia upa o link ?
  12. E uma rev interlude que já esta com tudo isso testado 100% porem tem a paga com mod e free sem mods http://l2jdream.org https://www.l2jbrasil.com/index.php?/topic/115337-l2jdream-interlude-v20-revisões-oficiais/
  13. Ja pesquisou sobre sobre o projeto L2jdream ?
  14. Alguem me poderia me passar o codigo Mod java para event drop all aqui o exemplo da xml que corresponde ha esse mod
  15. Ola meus amigos venho trazer uma modificaçao do Peito Imperial Cruzader e tambem a Sealed Imperial Cruzader adaptada /modificada para 4 partes feita por mim bY NOVOCOMANDO ! Vai no programa fileedite abra o arquivo armor.grp e itemname-e.grp da sua system vai nas linha do id (6373 desselada) e o id (6674 selada) e muda para as linhas logo abaixo : armor.grp (salve 413) 1 6373 0 3 10 7 0 dropitems.drop_MFighter_m012_t88_u_m00 mfighter.mfighter_m012_t88_u imperialseled.IMPERIALDESCELADA icon.armor_t88_u_i00 icon.armor_t88_l_i00 4294967295 9780 19 1 0 15 2 Fighter.MFighter_m012_u Fighter.MFighter_m009_l 2 mfighter.mfighter_m012_t88_u mfighter.mfighter_m009_t88_l 2 2 2 Fighter.FFighter_m012_u Fighter.FFighter_m012_l 2 FFighter.FFighter_m012_t88_u FFighter.FFighter_m012_t88_l 2 2 2 DarkElf.MDarkElf_m010_u DarkElf.MDarkElf_m007_l 2 MDarkElf.MDarkElf_m010_t88_u MDarkElf.MDarkElf_m007_t88_l 2 2 2 DarkElf.FDarkElf_m006_u DarkElf.FDarkElf_m010_l 2 FDarkElf.FDarkElf_m006_t88_u FDarkElf.FDarkElf_m010_t88_l 2 2 2 Dwarf.MDwarf_m008_u Dwarf.MDwarf_m008_l 2 MDwarf.MDwarf_m008_t88_u MDwarf.MDwarf_m008_t88_l 2 2 2 Dwarf.FDwarf_m008_u Dwarf.FDwarf_m008_l 2 FDwarf.FDwarf_m008_t88_u FDwarf.FDwarf_m008_t88_l 2 2 2 Elf.MElf_m004_u Elf.MElf_m011_l 2 MElf.MElf_m004_t88_u MElf.MElf_m011_t88_l 2 2 2 Elf.FElf_m004_u Elf.FElf_m008_l 2 FElf.FElf_m004_t88_u FElf.FElf_m008_t88_l 2 2 2 Magic.MMagic_m013_u Magic.MMagic_m013_l 2 MMagic.MMagic_m013_t88_u MMagic.MMagic_m013_t88_l 2 2 2 Magic.FMagic_m012_u Magic.FMagic_m012_l 2 FMagic.FMagic_m012_t88_u FMagic.FMagic_m012_t88_l 2 2 2 Orc.MOrc_m007_u Orc.MOrc_m007_l 2 FOrc.FOrc_m007_t88_u MOrc.MOrc_m007_t88_l 2 2 2 Orc.FOrc_m007_u Orc.FOrc_m007_l 2 FOrc.FOrc_m007_t88_u FOrc.FOrc_m007_t88_l 2 2 2 Shaman.MShaman_m008_u Shaman.MShaman_m008_l 2 MShaman.MShaman_m008_t88_u MShaman.MShaman_m008_t88_l 2 2 2 Shaman.FShaman_m008_u Shaman.FShaman_m008_l 2 FShaman.FShaman_m008_t88_u FShaman.FShaman_m008_t88_l 2 2 0 0 0 0 1 1 LineageEffect.p_u002_a 4 ItemSound.shield_bone_1 ItemSound.armor_leather_2 ItemSound.armor_leather_3 ItemSound.armor_leather_8 ItemSound.itemdrop_armor_leather ItemSound.itemequip_armor_leather 1 0 2 5 0 278 0 0 1 6674 0 3 10 7 0 dropitems.drop_MFighter_m012_t88_u_m00 mfighter.mfighter_m012_t88_u imperialseled.imperialseled icon.armor_t88_u_i02 icon.armor_t88_l_i02 4294967295 9780 19 1 0 15 2 Fighter.MFighter_m012_u Fighter.MFighter_m009_l 2 mfighter.mfighter_m012_t88_u mfighter.mfighter_m009_t88_l 2 2 2 Fighter.FFighter_m012_u Fighter.FFighter_m012_l 2 FFighter.FFighter_m012_t88_u FFighter.FFighter_m012_t88_l 2 2 2 DarkElf.MDarkElf_m010_u DarkElf.MDarkElf_m007_l 2 MDarkElf.MDarkElf_m010_t88_u MDarkElf.MDarkElf_m007_t88_l 2 2 2 DarkElf.FDarkElf_m006_u DarkElf.FDarkElf_m010_l 2 FDarkElf.FDarkElf_m006_t88_u FDarkElf.FDarkElf_m010_t88_l 2 2 2 Dwarf.MDwarf_m008_u Dwarf.MDwarf_m008_l 2 MDwarf.MDwarf_m008_t88_u MDwarf.MDwarf_m008_t88_l 2 2 2 Dwarf.FDwarf_m008_u Dwarf.FDwarf_m008_l 2 FDwarf.FDwarf_m008_t88_u FDwarf.FDwarf_m008_t88_l 2 2 2 Elf.MElf_m004_u Elf.MElf_m011_l 2 MElf.MElf_m004_t88_u MElf.MElf_m011_t88_l 2 2 2 Elf.FElf_m004_u Elf.FElf_m008_l 2 FElf.FElf_m004_t88_u FElf.FElf_m008_t88_l 2 2 2 Magic.MMagic_m013_u Magic.MMagic_m013_l 2 MMagic.MMagic_m013_t88_u MMagic.MMagic_m013_t88_l 2 2 2 Magic.FMagic_m012_u Magic.FMagic_m012_l 2 FMagic.FMagic_m012_t88_u FMagic.FMagic_m012_t88_l 2 2 2 Orc.MOrc_m007_u Orc.MOrc_m007_l 2 FOrc.FOrc_m007_t88_u MOrc.MOrc_m007_t88_l 2 2 2 Orc.FOrc_m007_u Orc.FOrc_m007_l 2 FOrc.FOrc_m007_t88_u FOrc.FOrc_m007_t88_l 2 2 2 Shaman.MShaman_m008_u Shaman.MShaman_m008_l 2 MShaman.MShaman_m008_t88_u MShaman.MShaman_m008_t88_l 2 2 2 Shaman.FShaman_m008_u Shaman.FShaman_m008_l 2 FShaman.FShaman_m008_t88_u FShaman.FShaman_m008_t88_l 2 2 0 0 0 0 1 1 LineageEffect.p_u002_a 4 ItemSound.shield_bone_1 ItemSound.armor_leather_2 ItemSound.armor_leather_3 ItemSound.armor_leather_8 ItemSound.itemdrop_armor_leather ItemSound.itemequip_armor_leather 1 0 2 5 0 249 0 0 abaixo o itemname-e.grp apenas a linha 6373 (salve 413) 6373 Imperial Crusader Breastplate -1 6373,6378,6375,6376 DEX-2, STR+2, P. Def. +8%, and maximum HP +445. Chance to get Sleep/Hold attack -70%. 6377 Chance to get Poison/Bleed attack -80%. 0 0 6 When all set items are enchanted by 6 or higher, P. Def. and MP regeneration rate will increase. Agora vai no seu navicat na tabela armor procure os id dos peito da Imperial Breastplate (6373 desselada) ,(6674 selada) na coluna bodypart esta escrito chest mude para fullarmor AGORA PARA ATIVAR A SKILl DO SET EM 4 PARTES VAI EM SUA REV ONDE FICA O AMORSET OU NO NAVICAT OU XML DEPENDENDO DA REV RETIRE O ID DA CALÇA/BERMUDA (Coluna leg/opçao leg) e deixe o numero 0 EXEMPLO : <!-- S GRADE --> <!-- Imperial crusader set --> <armorset id="43" chest="6373"AQUI DEIXE ZERO-----> legs="0"<-----ZERO AQUI head="6378" gloves="6375" feet="6376" skill_id="3553" shield="6377" shield_skill_id="3554" Download systextures do novo icone Download systextures do novo icone PVP IMAGEN( PVP ) Nome do caminho da icone na systexture : PEITOPVP.PVP IMAGENS:
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