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L2JDynasty Pré Configurado Interlude [ By: Leonardo Alves ]
Tópico respondeu ao Leonardo Alves ツ de David71 em CT0 ~ Interlude
NEM TEM A PASTA TEXTURE AQUI -
L2JDynasty Pré Configurado Interlude [ By: Leonardo Alves ]
Tópico respondeu ao Leonardo Alves ツ de David71 em CT0 ~ Interlude
não esta apararecendo todos os itens, alguem tem o pacht completo ae -
Rpz logo com todas as system menos essa sua pq isso?
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4 Gb de memoria, como pode sser isso tds rodam de boa so este esta assim..
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Dando erro na Game server http://img341.images...162/catsvoc.jpg
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esta dando esse erro %20%20Uploaded%20with%20ImageShack.us"]http:// Uploaded with ImageShack.us[/url]
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wlw..
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como eu editar pra quando falhar o enchate voltar pro +0 ? já estou gostando da rev..
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coloquei e nao deu erro olha ae--> http://imageshack.us/photo/my-images/696/imagem1sz.png/
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essa configuração nao deu certo
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OLHA O CAMINHO DO BD SE ESTA CORRETO \loginserver\config\LOGUNIN SERVER PROPERTIES
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POIS EU JA LIBEREI TODAS AS PORTAS IMAGEM AE---> http://imageshack.us/photo/my-images/143/imagemsot.png/ SO PRECISO CONFIGURAR OS IPS MAIS NAO ESTOU ACERTANDO ALGUEM PODERIA FALAR PRA MIM COMO FAÇO? MEU NO IP-BABACAS.SERVEGAME.COM MEU LOGUIN SERVER This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname = LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = # The port on which login will listen for GameServers LoginPort = 9014 # If set to True any GameServer can register on your login's free slots AcceptNewGameServer = False # If False, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = True MEU GAME SERVER Enter here (ip) address of your game server, or use the symbol * GameserverHostname = GameserverPort = 7777 # Configure your external ip ExternalHostname = # Configure your internal ip InternalHostname = # Bunch ID and game server. It is better not to change. LoginPort = 9014 LoginHost = # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType=c3p0 # Parameters Databases - MYSQL Driver = com.mysql.jdbc.Driver URL = jdbc:mysql://localhost/l2jdb # Login - Mysql's user Login = root # Password - Mysql's Password Password = # Attention: lazy init connections disabled! # Please, set only real values for your database # Default: 100 MaximumDbConnections = 100 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # 0 - to remove restrictions TimeOutConDb = 0 # The timeout before the single connection must be closed (in ms) # if a connection life is more then this timeout, a Runtime Exception # is rised up. Post the exception on forum (www.l2jfrozen.com) to solve # it. SingleConnectionTimeOutDb=200000
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Olha minha pergunta!
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Preciso configurar os respctivos ip nos lugares deles como faço? tenho no ip uso essa rev mesmo Tenho moden e roteador com todas as portas abertas loguin server # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = 127.0.0.1 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 127.0.0.1 # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname = * LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers LoginPort = 9014 # If set to True any GameServer can register on your login's free slots AcceptNewGameServer = False # If False, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = True Game server Networking # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # ---------------------------------------------------------------------------------------- # Enter here (ip) address of your game server, or use the symbol * GameserverHostname = * GameserverPort = 7777 # Configure your external ip ExternalHostname = 127.0.0.1 # Configure your internal ip InternalHostname = 127.0.0.1 # Bunch ID and game server. It is better not to change. LoginPort = 9014 LoginHost = 127.0.0.1 # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType=c3p0 # Parameters Databases - MYSQL Driver = com.mysql.jdbc.Driver URL = jdbc:mysql://localhost/l2jdb # Login - Mysql's user Login = root # Password - Mysql's Password Password = # Attention: lazy init connections disabled! # Please, set only real values for your database # Default: 100 MaximumDbConnections = 100 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # 0 - to remove restrictions TimeOutConDb = 0 # The timeout before the single connection must be closed (in ms) # if a connection life is more then this timeout, a Runtime Exception # is rised up. Post the exception on forum (www.l2jfrozen.com) to solve # it. SingleConnectionTimeOutDb=200000 # Sets number of partitions to use.- BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 2
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Alguem pode da uma solução aeeeeeeee nesse post plisss
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