Ir para conteúdo
  • Cadastre-se

Coroa

Membro
  • Total de itens

    256
  • Registro em

  • Última visita

Sobre Coroa

Profile Information

  • Gênero
    Masculino

Coroa's Achievements

Aprendiz de Novato

Aprendiz de Novato (1/14)

1

Reputação

  1. Coroa

    Procurando amigos

    Jogo no Chronos a pouco tempo sou level 87 nick Tenma
  2. estou tendo problemas ao add essas armas.... da uma msg tipo que a revisão não suporta o custom... uso a l2jfrozen 1118 print https://uploaddeimagens.com.br/imagens/sem_titulo-jpg--6160
  3. Alguem tbm esta com problema ao usar Mana e Greater healing potion q não enchem HP e MP
  4. Alguem saberia informar quais proteções já estão inclusas na Rev da L2jFrozen 1118 que consta no tópico em destaque (aquela sem mods).
  5. Coroa

    Project x

    Será que um server de 100x ficaria bom nessa rev?
  6. Coroa

    MOD e Proteções

    Prezados, alguem poderia disponibilizar um tutorial de como adicionar MOD e Proteções à Rev, pois os que n entendi exatamente. Ex¹.: tentei seguir o que diz no tutorial para adicionar gGuard, porém não achei a tal "default packege" e tambem o eclipse n me permite criar. Ex².: os MODs disponibilizados não estão conforme o video (dizendo a linha onde vc vai add) e para mim que estou iniciando ou tentando iniciar fica dificil. Grato.
  7. vai em gameserver\data arquivo scripts.cfg e cola isso aqui ai vc adiciona os scripts do seu NPC buffer na linha correspondente, ex.: se for custom add abaixo dos #custom
  8. Coroa

    NPC Buffer

    alterei la e da esse erro no gameserver Failed loading: (c:\......data\scripts\customz20701_NPCBuffer\__init__.pycustom\3995_echo\__init__.py "@ scripts.xml:31 - Reason: doesnt or is not a file.
  9. Coroa

    NPC Buffer

    http://www.l2jbrasil.com/index.php?/topic/111165-project-x/
  10. Coroa

    NPC Buffer

    não tem
  11. Coroa

    NPC Buffer

    sql: 40009 40009 Buff Master 0 Profetas 0 NPC.a_hardin_MHuman 8 22,5 70 male L2Npc 40 3862 1493 11,85 2,78 40 43 30 21 35 10 5879 590 1314 470 780 382 278 0 253 0 0 0 80 120 0 1 0 LAST_HIT script: <html> <body> <center> <img src="L2UI_CH3.herotower_deco" width=256 height=32> <tr> <td><font color="00FFBB">Choose Buffs You Want For Free</font></td> </tr> <tr> <td> </td> </tr> <tr><td><img src="L2UI.SquareWhite" width=260 height=1></tr></td> <tr> <td> </td> </tr> <center><table width="170"> <tr> <td align=center><img src=icon.skill1204 width=32 height=32 align=left></td> <td align=center><img src=icon.skill1044 width=32 height=32 align=left></td> <td align=center><img src=icon.skill1040 width=32 height=32 align=left></td> </tr> <tr> <td><div align="center"><button value="WindWalk" action="bypass -h Quest 9999_Profetas 1" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br> <td><div align="center"><button value="Regeneration" action="bypass -h Quest 9999_Profetas 2" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br> <td><div align="center"><button value="Shield" action="bypass -h Quest 9999_Profetas 3" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br> </tr> <tr> <td align=center><img src=icon.skill1035 width=32 height=32 align=left></td> <td align=center><img src=icon.skill1045 width=32 height=32 align=left></td> <td align=center><img src=icon.skill1068 width=32 height=32 align=left></td> </tr> <tr> <td><div align="center"><button value="Metal Shield" action="bypass -h Quest 9999_Profetas 5" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br> <td><div align="center"><button value="Bless The Body" action="bypass -h Quest 9999_Profetas 6" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br> <td><div align="center"><button value="Might" action="bypass -h Quest 9999_Profetas 4" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br> </tr> <tr> <td align=center><img src=icon.skill1048 width=32 height=32 align=left></td> <td align=center><img src=icon.skill1036 width=32 height=32 align=left></td> <td align=center><img src=icon.skill1065 width=32 height=32 align=left></td> </tr> <tr> <td><div align="center"><button value="Bless The Soul" action="bypass -h Quest 9999_Profetas 7" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br> <td><div align="center"><button value="Magic Barrier" action="bypass -h Quest 9999_Profetas 8" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br> <td><div align="center"><button value="Haste" action="bypass -h Quest 9999_Profetas 9" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br> </tr> <tr> <td align=center><img src=icon.skill1062 width=32 height=32 align=left></td> <td align=center><img src=icon.skill1243 width=32 height=32 align=left></td> <td align=center><img src=icon.skill1078 width=32 height=32 align=left></td> </tr> <tr> <td><div align="center"><button value="Berserker Spirit" action="bypass -h Quest 9999_Profetas 11" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br> <td><div align="center"><button value="Bless Shield" action="bypass -h Quest 9999_Profetas 12" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br> <td><div align="center"><button value="Concentration" action="bypass -h Quest 9999_Profetas 10" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br> </tr> <tr> <td align=center><img src=icon.skill1268 width=32 height=32 align=left></td> <td align=center><img src=icon.skill1085 width=32 height=32 align=left></td> <td align=center><img src=icon.skill1059 width=32 height=32 align=left></td> </tr> <tr> <td><div align="center"><button value="Vampiric Rage" action="bypass -h Quest 9999_Profetas 13" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br> <td><div align="center"><button value="Acumen" action="bypass -h Quest 9999_Profetas 14" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br><td> <button value="Empower" action="bypass -h Quest 9999_Profetas 15" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br> </tr> <tr> <td align=center><img src=icon.skill1240 width=32 height=32 align=left></td> <td align=center><img src=icon.skill1077 width=32 height=32 align=left></td> <td align=center><img src=icon.skill1242 width=32 height=32 align=left></td> </tr> <tr> <td><div align="center"><button value="Guidance" action="bypass -h Quest 9999_Profetas 16" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br> <td><div align="center"><button value="Focus" action="bypass -h Quest 9999_Profetas 17" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br> <td><div align="center"><button value="Death Whisper" action="bypass -h Quest 9999_Profetas 18" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br> </tr> <tr> <td align=center><img src=icon.skill4093 width=32 height=32 align=left></td> <td align=center><img src=icon.skill1303 width=32 height=32 align=left></td> <td align=center><img src=icon.skill1311 width=32 height=32 align=left></td> </tr> <tr> <td><div align="center"><button value="Agility" action="bypass -h Quest 9999_Profetas 19" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br> <td><div align="center"><button value="Wild Magic" action="bypass -h Quest 9999_Profetas 20" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br> <td><div align="center"><button value="Body of Avatar" action="bypass -h Quest 9999_Profetas 21" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br> </tr> <tr> </tr> <tr> </tr> <tr> <td align=center><img src=icon.skill1242 width=32 height=32 align=left></td> <td align=center><img src=icon.skill1388 width=32 height=32 align=left></td> <td align=center><img src=icon.skill1389 width=32 height=32 align=left></td> </tr> <tr> <td><div align="center"><button value="Death whisper" action="bypass -h Quest 9999_Profetas 22" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br> <td><div align="center"><button value="Greater Might" action="bypass -h Quest 9999_Profetas 23" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br> <td><div align="center"><button value="Greater Shield" action="bypass -h Quest 9999_Profetas 24" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></div></td><br> <tr> </table></center><br> </body> </html>
  12. Coroa

    NPC Buffer

    import sys from com.src.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from com.src.gameserver.datatables import SkillTable from com.src.util.database import L2DatabaseFactory from com.src.gameserver.model.quest import State qn = "9999_Profetas" NPC=[40009] ADENA_ID=57 QuestId = 9999 QuestName = "Profetas" QuestDesc = "custom" InitialHtml = "1.htm" print "NPC Buffer Profetas" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(ADENA_ID) if count < 0 or st.getPlayer().getLevel() < 80: htmltext = "<html><head><body>You dont have enough Adena,<br> or your level is too low. You must be 40 or higher.</body></html>" else: st.takeItems(ADENA_ID,0) st.getPlayer().setTarget(st.getPlayer()) #Wind Walk if event == "1": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Regeneration if event == "2": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Shield if event == "3": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Might if event == "4": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Mental Shield if event == "5": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Bless the Body if event == "6": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Bless the Soul if event == "7": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Magic Barrier if event == "8": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Haste if event == "9": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Concentration if event == "10": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Berserker Spirit if event == "11": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Bless Shield if event == "12": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Vampiric Rage if event == "13": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Acumen if event == "14": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Empower if event == "15": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Guidance if event == "16": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Focus if event == "17": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Death Whisper if event == "18": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Agility if event == "19": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Wild Magic if event == "20": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1303,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Body of Avatar if event == "21": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1311,6).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Death Whisper if event == "22": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Greater Might if event == "23": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Greater Shield if event == "24": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>I have nothing to say to you</body></html>" st.setState(STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) CREATED=State('Start',QUEST) STARTED=State('Started',QUEST) COMPLETED=State('Completed',QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId) se tiver outro npc buffer eu testo aqui to querendo montar um server 100x retail
  13. Coroa

    NPC Buffer

    as scripts estão no local
×
×
  • Criar Novo...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.