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Aprendiz de Novato

Aprendiz de Novato (1/14)

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  1. bom galera ja olhei bastante aqui atraz desse dois itens quela famosa mask + 200 que era uma mask igual draconic e a +300 prata usando muitos serve ajuda ai Muito obrigado
  2. E PEGUEI ESTA DE SEXTA MAIS N ACHEI SE1 SE2 SE3 MAIS VLW SABE COMO POSSO APROFUNDAR MAIS NO L2 TIPO FAZENDO SET ETC O Q USO PRA MODIFICA E TAL
  3. bom galera casei aqui estes itens aqui mais n achei vcs podia me ajuda SET DK RED QUE TEM PEITO NORMAL LVL 1 LVL 2 LVL 3 SET DY MESMA COISA SET ELITE NORMAL OS QUE ACHEI N DA NA REV 1118 DA FROZEN PEGUEI ELA LIMPA
  4. bom amigo eu n conseguir eo video do cara fica escuro depois volta so da pra ver poucas partes
  5. Bom peguei um rev limpa 1118 da fronzen certo mais o itens q peguei ta dando erro n na sql qual vc me fala pra mim ir pegando tiver como mostra uma e quem fez trabalho agradeco
  6. vc ta errando senha vai no seu navicat depois accounts la ja tem um conta criada com este login deleta ela la faz admin e senha q vc quer vez de ir entra por jogo vc volta na tela do login e digita senha de novo ai pode entra q msm char vai ta la
  7. ajuda neste erro aqui ja quebrei cabeca pra tenta resolver
  8. Bom dia amigo aqui ensina perfeito [Hidden Content]
  9. amigo vc adicionou a o item no seu anime mostra erro se n fica dificil pra nos aqui
  10. # ===================================# # Game Server Settings # # ===================================# # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # Networking # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from [Hidden Content]. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # ---------------------------------------------------------------------------------------- # Enter here (ip) address of your game server, or use the symbol * GameserverHostname = * GameserverPort = 7777 # Configure your external ip ExternalHostname = 127.0.0.1 # Configure your internal ip InternalHostname = 127.0.0.1 # Bunch ID and game server. It is better not to change. LoginPort = 9014 LoginHost = 127.0.0.1 # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType = c3p0 # Parameters Databases - MYSQL Driver = com.mysql.jdbc.Driver URL = jdbc:mysql://localhost/ # Database name GameserverDB = l2jdb <------------- OLHA ISSO AQUI LoginserverDB = l2jdb <------------- OLHA ISS AQUI E VER SE TA MSM COISA Q SEU MYSQL # Login - Mysql's user Login = root <----------------------------- AQUI COLOCA ASSIM # Password - Mysql's Password Password = <----------------------------- AQUI SEM ND # Attention: lazy init connections disabled! # Please, set only real values for your database # Default: 100 MaximumDbConnections = 50 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # 0 - to remove restrictions TimeOutConDb = 0 # The timeout before the single connection must be closed (in ms) # if a connection life is more then this timeout, a Runtime Exception # is rised up. Post the exception on forum (www.l2jfrozen.com) to solve # it. SingleConnectionTimeOutDb = 200000 # Sets number of partitions to use.- BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 # Setting emulation off the kernel (package SendStatus) RemoteWhoLog = True RemoteWhoSendTrash = True RemoteWhoMaxOnline = 329 RemoteOnlineIncrement = 50 RemoteWhoForceInc = 50 RemotePrivStoreFactor = 12 # Datapack folder # To exacute the server under debugger with eclipse use: # DatapackRoot = ../L2jFrozen_DataPack # or point the folder directly to your server. DatapackRoot = .
  11. INSERT INTO custom_weapon VALUES ('9315', 'Immortal Shield', 'lhand', 'true', '1170', '0', '0', 's', '0', '0', 'none', '0', '0.00000', '-8', '290', '20', '0', '0', '0', '-1', '3760000', '188', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); Bom dia meu amigo faz igual esta aqui tudo vai ta resolvido
  12. #Created By Cheed!!! import sys from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance from com.l2jfrozen.gameserver.model.actor.instance import L2NpcInstance from com.l2jfrozen.gameserver.model import ItemContainer from java.util import Iterator from com.l2jfrozen.util.database import L2DatabaseFactory from com.l2jfrozen.gameserver.model.quest import State from com.l2jfrozen.gameserver.model.quest import QuestState from com.l2jfrozen import Config from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest from com.l2jfrozen.gameserver.datatables import SkillTable from com.l2jfrozen.gameserver.network.serverpackets import SocialAction from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest qn = "5555_AioSeller" NPC=[555555] #iD do item que sera a moeda. Moeda= 16143 #Quantidade de dias e item para a opcao 1. DIAS_AIO1= 30 ItemCount1=30000000 #Quantidade de dias e item para a opcao 2. DIAS_AIO2= 60 ItemCount2=60000000 #Quantidade de dias e item para a opcao 3. DIAS_AIO3= 90 ItemCount3=90000000 #Id Item AIO ID_ITEM = 16143 ITEM_QT= 1 QuestId = 5555 QuestName = "AioSeller" QuestDesc = "custom" InitialHtml = "1.htm" print "INFO AioSeller==> ON" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onAdvEvent (self,event,npc,player) : htmltext = event st = player.getQuestState(qn) if not st: return def doAio(player,days) : st.getPlayer().setAio(True) st.player.setEndTime("aio", days); + st.player.addItem("Add aio item", ID_ITEM, ITEM_QT, player, true) st.player.broadcastPacket(SocialAction(st.player.getObjectId(),16)) st.player.getAppearance().setNameColor(Config.AIO_NCOLOR) st.player.getAppearance().setTitleColor(Config.AIO_TCOLOR) st.player.rewardAioSkills() st.player.sendSkillList() if event == "1" : if st.getPlayer().isAio(): return "no.htm" else : if st.getQuestItemsCount(Moeda) >= ItemCount1 : st.takeItems(Moeda,ItemCount1) doAio(st.player, DIAS_AIO1) st.player.sendMessage("Parabens voce virou aio!") return "1.htm" else: st.player.sendMessage("Voce nao tem itens suficiente!") return "1.htm" elif event == "2" : if st.getPlayer().isAio(): return "no.htm" else : if st.getQuestItemsCount(Moeda) >= ItemCount2 : st.takeItems(Moeda,ItemCount2) doAio(st.player, DIAS_AIO2); st.player.sendMessage("Parabens voce virou aio!") return "1.htm" else: st.player.sendMessage("Voce nao tem itens suficiente!") return "1.htm" elif event == "3" : if st.getPlayer().isAio(): return "no.htm" else : if st.getQuestItemsCount(Moeda) >= ItemCount3 : st.takeItems(Moeda,ItemCount3) doAio(st.player, DIAS_AIO3); st.player.sendMessage("Parabens voce virou aio!") return "1.htm" else: st.player.sendMessage("Voce nao tem itens suficiente!") return "1.htm" return htmltext def onTalk (self,npc,player): htmltext = "<html><head><body>You can't buy while you are</body></html>" st = player.getQuestState(qn) if not st : return htmltext npcId = npc.getNpcId() if st.player.getPvpFlag() > 0 :#Player Flag htmltext = "<html><head><body>You can't buy while you are <font color=\"800080\">flagged!</font><br>Wait some time and try again!</body></html>" st.exitQuest(1) elif st.player.getKarma() > 0 :#Player com Karma st.exitQuest(1) htmltext = "<html><head><body>You have too much <font color=\"FF0000\">karma!</font><br>Come back,<br>when you don't have any karma!</body></html>" elif st.player.isInCombat() :#Player modo de Combate st.exitQuest(1) htmltext = "<html><head><body>You can't buy while you are attacking!<br>Stop your fight and try again!</body></html>" else: return InitialHtml return htmltext QUEST = Quest(5555,qn,"custom") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId) Error on: C:\Arquivos de programas\L2jFrozen 1118\gameserver\data\scripts\custom\5555_AioSeller\5555_AioSeller__init__.py.error.LOGGER Line: -1 - Column: -1 Traceback (innermost last): (no code object) at line 0 SyntaxError: ('invalid syntax', ('5555_AioSeller__init__.py', 57, 6, ' st.player.broadcastPacket(SocialAction(st.player.getObjectId(),16))\t')) TA AI GALERA AJUDA AI
  13. Boa Noite Boa Tarde Bom Dia Gostaria de um rev interludE q tem protecoes an hack etc mais limpa OBRIGADO
  14. como tiro este bug [Hidden Content] uso esta aqui
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