zitops2
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leanrocki, não adiantou mesmo deixando como default o * estou seguindo o tutorial do Kevin mesmo,porque?
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PESSOAL, MAIS ALGUEM PODE ME AJUDAR?;
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Rayon, fiz porem não resolveu... mais alguma dica?.
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Olá Rayon, boa tarde! sim configurei o ServerAdress do l2.ini com o ip do NO-IP (sicomcc.no-ip.org).
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Olá, bom dia! estou com um problema com meu servidor. configurei ele como diz o tutorial do Kevin, ja fiz a parte do no-ip, porem ele não fica online, não passa da tela de login. ..localmente ele até loga, 'na maquina que está rodando o server', mais em outras maquinas, da mesma rede, ou até distintas não entra de jeito algum. - Ja fiz alguns procedimentos como Desativar o FIREWALL. - Postei duas prints, e colocarei disponivel também meu server.cfg, e login. # --------------------------------------------------------------------------- # Game Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * ExternalHostname = sicomcc.no-ip.org # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * InternalHostname = 10.0.0.3 # Where's the Login server this gameserver should connect to # Default: 127.0.0.1 LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Default: * GameserverHostname = 0.0.0.0 # Default: 7777 GameserverPort = 7777 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you're using. # Examples: # Driver = com.mysql.jdbc.Driver (default) # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc:mysql://localhost/l2jdb (default) # URL = jdbc:hsqldb:hsql://localhost/l2jdb # URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password = URL = jdbc:mysql://localhost/l2jdb # Database user info (default is "root" but it's not recommended) Login = root # Database connection password Password = # Default: 100 MaximumDbConnections = 100 # Default: 0 MaximumDbIdleTime = 0 # --------------------------------------------------------------------------- # Misc Server Settings # --------------------------------------------------------------------------- # This is the server ID that the Game Server will request. # Example: 1 = Bartz # Default: 1 RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved. # Default: True AcceptAlternateID = True # Datapack root directory. # Defaults to current directory from which the server is started unless the below line is uncommented. # DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server. # Default: 100 MaximumOnlineUsers = 500 # Minimum and maximum protocol revision that server allow to connect. # Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision. # Default: 83 MinProtocolRevision = 83 # Default: 87 MaxProtocolRevision = 87 # --------------------------------------------------------------------------- # Misc Player Settings # --------------------------------------------------------------------------- # Character name template. # Examples: # CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]* # The above setting will allow names with first capital letter, next three small letters, # and any letter (case insensitive) or number, like OmfgWTF1 # CnameTemplate = [A-Z][a-z]* # The above setting will allow names only of letters with first one capital, like Omfgwtf # Default .* (allows any symbol) CnameTemplate = .* # This setting restricts names players can give to their pets. # See CnameTemplate for details PetNameTemplate = .* # Maximum number of characters per account. # Default: 7 (client limit) CharMaxNumber = 7 # --------------------------------------------------------------------------- # Login Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # --------------------------------------------------------------------------- # Default: 127.0.0.1 ExternalHostname = sicomcc.no-ip.org # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # --------------------------------------------------------------------------- # Default: 127.0.0.1 InternalHostname = 10.0.0.3 # --------------------------------------------------------------------------- # If you are behind a router which using its own local IP for Port Forwarding then set this to the routers # local IP if you want people outside your internal network to be able to connect to your server. # --------------------------------------------------------------------------- # RouterHostname = # Bind ip of the LoginServer, use * to bind on all available IPs # Default: * LoginserverHostname = * # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # Default: * LoginHostname = * # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) # Default: 15 IpUpdateTime = 15 # --------------------------------------------------------------------------- # Security # --------------------------------------------------------------------------- # Default: True LogLoginController = True # How many times you can provide an invalid account/pass before the IP gets banned. # Default: 10 LoginTryBeforeBan = 10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. # Default: 600 (10 minutes) LoginBlockAfterBan = 600 # If set to True any GameServer can register on your login's free slots # Default: False AcceptNewGameServer = True # Enforce GameGuard authorization from client? # If True, login server will kick client if the client bypassed GameGuard authentication. # Default: True ForceGGAuth = True # Flood Protection. All values are in MILISECONDS. # Default: True EnableFloodProtection = True # Default: 15 FastConnectionLimit = 15 # Default: 700 NormalConnectionTime = 700 # Default: 350 FastConnectionTime = 350 # Default: 50 MaxConnectionPerIP = 50 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you're using. # Examples: # Driver = com.mysql.jdbc.Driver (default) # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc:mysql://localhost/l2jdb(default) # URL = jdbc:hsqldb:hsql://localhost/l2jdb # URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password = URL = jdbc:mysql://localhost/l2jdb # Database user info (default is "root" but it's not recommended) Login = root # Database connection password Password = # Default: 10 MaximumDbConnections = 10 # Default: 0 MaximumDbIdleTime = 0 # --------------------------------------------------------------------------- # Misc. # --------------------------------------------------------------------------- # If False, the license (after the login) will not be shown. # Default: True ShowLicence = True # Default: True AutoCreateAccounts = True # --------------------------------------------------------------------------- # Developer Settings # --------------------------------------------------------------------------- # Default: False Debug = False # Default: False Assert = False # Default: False Developer = False
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One piece. Meu Gerenciador de Tarefas travou sozinho tenho outra saída? Penetra como desativaria as Seven Signs? Desculpa a Nubice.
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Galera fiz aq l2jdot pego normal os erver mais na hora de criar o char da isso> Your Character Creation has Failed oq faço ? o.O'
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tu ja ta add faz um tempin , falta acc só.. [email protected] vou te esperar rpa tu me dar mais uma dicas de l2jdot
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Galera Trokeii a Rev, agora to com a do Fábioo! bom , seguinte. o tal lag em x1 resolveu 'um pouco' ele ainda da mto lag se o x1 for entre Warrior xWarrior ai eh laag geral de quando alguem morrer fica um minuto batendo ainda o.O'.. alguma dica a + ?? sem ser trocar de Rev denovo.. lembrete status do pc: 1Gb Ram 320HD 2Mb net Server só pra 5 pessoas o.O'
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Vlww Ae manOw , tu eh o kra . vou tentar aqui editar a dy !
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OPA GALERA... TO AQUI PRA FAZER NA VDD UM PEDIDO , MAIS UMA PEQUENA OBERSEVAÇÃO NAO POSTEI NA ÁREA DE PEDIDOS PQ TMB É UMA DÚVIDA! LA VAI; PEÇO AOS MODERADORES Q ANTES DE FECHAR O TOPICO POSTE O LINK SE JA EXISTIR UM TUTO. SEGUINTE GALERA A DUVIDA , EU QUERIA SABER SE TEM COMO EU EDITAR OS STATUS Q UMA ROUPA ME DA! NO CASO É A DYNASTY NA REV DO FÁBIO A QUAL ESTOU USANDO A DY NÃO DA CP-ZÃO. EU DE GLADIADOR COM DYNASTY FICO COM 5K DE CP. PRECISO Q ELAS FIKEM IGUAL A DO KOSGLAD Q POR EXEMPLO CP DO ORC É 4K QUANDO USA A DY VAI P/ 7K. OU SEJA QUERO APRENDER EDITAR OS BONUS DAS ARMADURAS :/ SE EXISTIR UM TUTO ME PASSA O LINK PLS. SE NAO TIVER ALGUEM DA UMA LUZ! VLWWW!
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Dj nego ta add no msn me acc pra ve se vc pode me ajudar com mais detalhes , desculpa o incomodo!
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Opa cata mto obrigado pela resposta 1' deu certinhO. agora a 2 nao enttendi mto bem.. poderia ser mais especifico? ex editar as skill dark vortex e Wind vortex , q até agora foi as que achei bugada.. *fora o hit do over q tmb ta monstrO*
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GALERA TO COM UMA PROBLEMA AQUI PRA LÁ DE ESTRANHO. ALIAS UM NÃO '2'. 1º - O AIOX QUE FIZ NAO TA BUFFANDO CHAR GM , ELE BUFFA OS CHARS NORMAIS DE BOA MAIS GM NAO!. 2º OS HITS DOS MAGOS ESTÃO MUITO ALTO QUANDO ELES SOLTAM VORTEX TIRAM 16K COM ZEUS +7 . o.O' SE ALGUEM TIVER UMA SUGESTÃO DE COMO AGEITAR UM, DOS PROBLEMAS OU OS DOIS SEREI GRATO VLW PRA QM LEU!.
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Puts ... mais tenho uma dúvida.. se eu trocar l2jfree por dot.. teria q repor os itens tudo denvoo? (os custons q eu add). e teria q repassar as pastas pros meucolegas se conectarem denovo? ou eh só baixar uma Rev Dot e fazer backup e pega normal?? precisa mudar + nada?? :x
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Lineage 2 Fafurion/Classic/Prelude of War/Death Knight/Essence/Kamael/Homunculus/Sylph/Frost Lord/Castle of Ice/RE:MEMBER/Vanguard/Hore's Tome/Master Class/Chosen by Darknesss/Conquest: The Source of Flame/Shine Maker/Tower of Heaven/Project EVA Geodata [Protocol 474] - available!!!· 0 respostas