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Ajustes no Mod Announce Enchant L2JaCis


Marcos Alberto

Pergunta

Olá amigos, hoje instalei uma modificação em meu projeto, no entanto após efetuar o teste, percebi que o id do item encantado ficou exibido no anúncio, tentei várias vezes fazer com que este ID sumisse e não obtive sucesso.

 

 

 

Preciso da ajuda de vocês.

 

l2.png

 

Quero que o ID da arma suma e fique apenas o nome do item encantado e o quanto foi encantado.

 

Ficaria assim: Announcemments: Player Corls has been successfully enchanted item Draconic Leather Armor to +3

 

O código com função de exibir o anúncio de encantamento bem sucedido:

// announce the success
				SystemMessage sm;
				
				if (item.getEnchantLevel() == 0)
				{
					sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SUCCESSFULLY_ENCHANTED);
					activeChar.sendPacket(sm);
					sm.addItemName(item.getItemId());
					int nextEnchantLevel = item.getEnchantLevel() + 1;
					if(Config.ENABLE_ENCHANT_ANNOUNCE && Config.ENCHANT_ANNOUNCE_LEVEL == 0)
					Broadcast.announceToOnlinePlayers("Player " + activeChar.getName() + " has been successfully enchanted item " + item.getItem() + " to + " + nextEnchantLevel );
				}
				else
				{
					sm = SystemMessage.getSystemMessage(SystemMessageId.S1_S2_SUCCESSFULLY_ENCHANTED);
					sm.addNumber(item.getEnchantLevel());
					activeChar.sendPacket(sm);
					sm.addItemName(item.getItemId());
					int nextEnchantLevel = item.getEnchantLevel() +1;
					if(Config.ENABLE_ENCHANT_ANNOUNCE && Config.ENCHANT_ANNOUNCE_LEVEL <= item.getEnchantLevel())
					Broadcast.announceToOnlinePlayers("Player " + activeChar.getName() + " has been successfully enchanted item " + item.getItem() + " to + " + nextEnchantLevel );
				}

Código completo do arquivo RequestEnchantItem.java

 

 

 

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import net.sf.l2j.Config;
import net.sf.l2j.commons.random.Rnd;
import net.sf.l2j.gameserver.datatables.ArmorSetsTable;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.item.ArmorSet;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.model.item.kind.Armor;
import net.sf.l2j.gameserver.model.item.kind.Item;
import net.sf.l2j.gameserver.model.item.kind.Weapon;
import net.sf.l2j.gameserver.model.itemcontainer.Inventory;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.EnchantResult;
import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
import net.sf.l2j.gameserver.network.serverpackets.ItemList;
import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.util.Broadcast;
import net.sf.l2j.gameserver.util.Util;

public final class RequestEnchantItem extends AbstractEnchantPacket
{
	private int _objectId = 0;
	
	@Override
	protected void readImpl()
	{
		_objectId = readD();
	}
	
	@Override
	protected void runImpl()
	{
		final L2PcInstance activeChar = getClient().getActiveChar();
		if (activeChar == null || _objectId == 0)
			return;
		
		if (!activeChar.isOnline() || getClient().isDetached())
		{
			activeChar.setActiveEnchantItem(null);
			return;
		}
		
		if (activeChar.isProcessingTransaction() || activeChar.isInStoreMode())
		{
			activeChar.sendPacket(SystemMessageId.CANNOT_ENCHANT_WHILE_STORE);
			activeChar.setActiveEnchantItem(null);
			activeChar.sendPacket(EnchantResult.CANCELLED);
			return;
		}
		
		ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId);
		ItemInstance scroll = activeChar.getActiveEnchantItem();
		
		if (item == null || scroll == null)
		{
			activeChar.setActiveEnchantItem(null);
			activeChar.sendPacket(SystemMessageId.ENCHANT_SCROLL_CANCELLED);
			activeChar.sendPacket(EnchantResult.CANCELLED);
			return;
		}
		
		// template for scroll
		EnchantScroll scrollTemplate = getEnchantScroll(scroll);
		if (scrollTemplate == null)
			return;
		
		// first validation check
		if (!scrollTemplate.isValid(item) || !isEnchantable(item))
		{
			activeChar.sendPacket(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION);
			activeChar.setActiveEnchantItem(null);
			activeChar.sendPacket(EnchantResult.CANCELLED);
			return;
		}
		
		// attempting to destroy scroll
		scroll = activeChar.getInventory().destroyItem("Enchant", scroll.getObjectId(), 1, activeChar, item);
		if (scroll == null)
		{
			activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
			Util.handleIllegalPlayerAction(activeChar, activeChar.getName() + " tried to enchant without scroll.", Config.DEFAULT_PUNISH);
			activeChar.setActiveEnchantItem(null);
			activeChar.sendPacket(EnchantResult.CANCELLED);
			return;
		}
		
		if (activeChar.getActiveTradeList() != null)
		{
			activeChar.cancelActiveTrade();
			activeChar.sendPacket(SystemMessageId.TRADE_ATTEMPT_FAILED);
			return;
		}
		
		synchronized (item)
		{
			double chance = scrollTemplate.getChance(item);
			
			// last validation check
			if (item.getOwnerId() != activeChar.getObjectId() || !isEnchantable(item) || chance < 0)
			{
				activeChar.sendPacket(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION);
				activeChar.setActiveEnchantItem(null);
				activeChar.sendPacket(EnchantResult.CANCELLED);
				return;
			}
			
			// success
			if (Rnd.nextDouble() < chance)
			{
				// announce the success
				SystemMessage sm;
				
				if (item.getEnchantLevel() == 0)
				{
					sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SUCCESSFULLY_ENCHANTED);
					activeChar.sendPacket(sm);
					sm.addItemName(item.getItemId());
					int nextEnchantLevel = item.getEnchantLevel() + 1;
					if(Config.ENABLE_ENCHANT_ANNOUNCE && Config.ENCHANT_ANNOUNCE_LEVEL == 0)
					Broadcast.announceToOnlinePlayers("Player " + activeChar.getName() + " has been successfully enchanted item " + item.getItem() + " to + " + nextEnchantLevel );
				}
				else
				{
					sm = SystemMessage.getSystemMessage(SystemMessageId.S1_S2_SUCCESSFULLY_ENCHANTED);
					sm.addNumber(item.getEnchantLevel());
					activeChar.sendPacket(sm);
					sm.addItemName(item.getItemId());
					int nextEnchantLevel = item.getEnchantLevel() +1;
					if(Config.ENABLE_ENCHANT_ANNOUNCE && Config.ENCHANT_ANNOUNCE_LEVEL <= item.getEnchantLevel())
					Broadcast.announceToOnlinePlayers("Player " + activeChar.getName() + " has been successfully enchanted item " + item.getItem() + " to + " + nextEnchantLevel );
				}
				
				item.setEnchantLevel(item.getEnchantLevel() + 1);
				item.updateDatabase();
				
				// If item is equipped, verify the skill obtention (+4 duals, +6 armorset).
				if (item.isEquipped())
				{
					final Item it = item.getItem();
					
					// Add skill bestowed by +4 duals.
					if (it instanceof Weapon && item.getEnchantLevel() == 4)
					{
						final L2Skill enchant4Skill = ((Weapon) it).getEnchant4Skill();
						if (enchant4Skill != null)
						{
							activeChar.addSkill(enchant4Skill, false);
							activeChar.sendSkillList();
						}
					}
					// Add skill bestowed by +6 armorset.
					else if (it instanceof Armor && item.getEnchantLevel() == 6)
					{
						// Checks if player is wearing a chest item
						final ItemInstance chestItem = activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
						if (chestItem != null)
						{
							final ArmorSet armorSet = ArmorSetsTable.getInstance().getSet(chestItem.getItemId());
							if (armorSet != null && armorSet.isEnchanted6(activeChar)) // has all parts of set enchanted to 6 or more
							{
								final int skillId = armorSet.getEnchant6skillId();
								if (skillId > 0)
								{
									final L2Skill skill = SkillTable.getInstance().getInfo(skillId, 1);
									if (skill != null)
									{
										activeChar.addSkill(skill, false);
										activeChar.sendSkillList();
									}
								}
							}
						}
					}
				}
				activeChar.sendPacket(EnchantResult.SUCCESS);
			}
			else
			{
				// Drop passive skills from items.
				if (item.isEquipped())
				{
					final Item it = item.getItem();
					
					// Remove skill bestowed by +4 duals.
					if (it instanceof Weapon && item.getEnchantLevel() >= 4)
					{
						final L2Skill enchant4Skill = ((Weapon) it).getEnchant4Skill();
						if (enchant4Skill != null)
						{
							activeChar.removeSkill(enchant4Skill, false);
							activeChar.sendSkillList();
						}
					}
					// Add skill bestowed by +6 armorset.
					else if (it instanceof Armor && item.getEnchantLevel() >= 6)
					{
						// Checks if player is wearing a chest item
						final ItemInstance chestItem = activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
						if (chestItem != null)
						{
							final ArmorSet armorSet = ArmorSetsTable.getInstance().getSet(chestItem.getItemId());
							if (armorSet != null && armorSet.isEnchanted6(activeChar)) // has all parts of set enchanted to 6 or more
							{
								final int skillId = armorSet.getEnchant6skillId();
								if (skillId > 0)
								{
									final L2Skill skill = SkillTable.getInstance().getInfo(skillId, 1);
									if (skill != null)
									{
										activeChar.removeSkill(skill, false);
										activeChar.sendSkillList();
									}
								}
							}
						}
					}
				}
				
				if (scrollTemplate.isBlessed())
				{
					// blessed enchant - clear enchant value
					activeChar.sendPacket(SystemMessageId.BLESSED_ENCHANT_FAILED);
					
					item.setEnchantLevel(0);
					item.updateDatabase();
					activeChar.sendPacket(EnchantResult.UNSUCCESS);
				}
				else
				{
					// enchant failed, destroy item
					int crystalId = item.getItem().getCrystalItemId();
					int count = item.getCrystalCount() - (item.getItem().getCrystalCount() + 1) / 2;
					if (count < 1)
						count = 1;
					
					ItemInstance destroyItem = activeChar.getInventory().destroyItem("Enchant", item, activeChar, null);
					if (destroyItem == null)
					{
						// unable to destroy item, cheater ?
						Util.handleIllegalPlayerAction(activeChar, "Unable to delete item on enchant failure from player " + activeChar.getName() + ", possible cheater !", Config.DEFAULT_PUNISH);
						activeChar.setActiveEnchantItem(null);
						activeChar.sendPacket(EnchantResult.CANCELLED);
						return;
					}
					
					if (crystalId != 0)
					{
						activeChar.getInventory().addItem("Enchant", crystalId, count, activeChar, destroyItem);
						activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S).addItemName(crystalId).addItemNumber(count));
					}
					
					InventoryUpdate iu = new InventoryUpdate();
					if (destroyItem.getCount() == 0)
						iu.addRemovedItem(destroyItem);
					else
						iu.addModifiedItem(destroyItem);
					
					activeChar.sendPacket(iu);
					
					// Messages.
					if (item.getEnchantLevel() > 0)
						activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ENCHANTMENT_FAILED_S1_S2_EVAPORATED).addNumber(item.getEnchantLevel()).addItemName(item.getItemId()));
					else
						activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ENCHANTMENT_FAILED_S1_EVAPORATED).addItemName(item.getItemId()));
					
					L2World.getInstance().removeObject(destroyItem);
					if (crystalId == 0)
						activeChar.sendPacket(EnchantResult.UNK_RESULT_4);
					else
						activeChar.sendPacket(EnchantResult.UNK_RESULT_1);
					
					StatusUpdate su = new StatusUpdate(activeChar);
					su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
					activeChar.sendPacket(su);
				}
			}
			
			activeChar.sendPacket(new ItemList(activeChar, false));
			activeChar.broadcastUserInfo();
			activeChar.setActiveEnchantItem(null);
		}
	}
} 

 

 

Editado por Marcos Alberto
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  • 0

Broadcast.announceToOnlinePlayers("Player " + activeChar.getName() + " has been successfully enchanted item " + item.getItem() + " to + " + nextEnchantLevel );

 

Ate aqui sumira a quantidade de enchante!

Broadcast.announceToOnlinePlayers("Player " + activeChar.getName() + " has been successfully enchanted item " + item.getItem() );

 

Agora o id está dentro do metodo item.getItem.

Cria outro metodo dentro da class pegando somente nome do armor da um retorno e chama o pai pai ai. getNameArmor(), usa nome assim seguindo regras de nome nomenclatura. não sei se no java é assim mas tem que lembrar retorno do tipo string.

 

Pronto meu querido!

Editado por Jamba

Tudo depende de você mesmo!

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  • 0

 

// announce the success

SystemMessage sm;

if (item.getEnchantLevel() == 0)

{

sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SUCCESSFULLY_ENCHANTED);

activeChar.sendPacket(sm);

sm.addItemName(item.getItemId()); <<< pode ser tirando aqui

int nextEnchantLevel = item.getEnchantLevel() + 1;

if(Config.ENABLE_ENCHANT_ANNOUNCE && Config.ENCHANT_ANNOUNCE_LEVEL == 0)

Broadcast.announceToOnlinePlayers("Player " + activeChar.getName() + " has been successfully enchanted item " + item.getItem() + " to + " + nextEnchantLevel );

}

else

{

sm = SystemMessage.getSystemMessage(SystemMessageId.S1_S2_SUCCESSFULLY_ENCHANTED);

sm.addNumber(item.getEnchantLevel());

activeChar.sendPacket(sm);

sm.addItemName(item.getItemId()); <<< e tirando aqui.

int nextEnchantLevel = item.getEnchantLevel() +1;

if(Config.ENABLE_ENCHANT_ANNOUNCE && Config.ENCHANT_ANNOUNCE_LEVEL <= item.getEnchantLevel())

Broadcast.announceToOnlinePlayers("Player " + activeChar.getName() + " has been successfully enchanted item " + item.getItem() + " to + " + nextEnchantLevel );

essa e a minha sugestão sobre já que esta Item.getItemID())

não sou chegado a mod de anunciar coisas :D

Editado por jeanlukas
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  • 0

Broadcast.announceToOnlinePlayers("Player " + activeChar.getName() + " has been successfully enchanted item " + item.getItem() + " to + " + nextEnchantLevel );

 

Ate aqui sumira a quantidade de enchante!

Broadcast.announceToOnlinePlayers("Player " + activeChar.getName() + " has been successfully enchanted item " + item.getItem() );

 

Agora o id está dentro do metodo item.getItem.

Cria outro metodo pegando somente nome do armor da um retorno e chama o pai pai ai. getNameArmor(), usa nome assim seguindo regras de nome nomenclatura. não sei se no java é assim mas tem que lembrar retorno do tipo string.

 

Pronto meu querido!

explicou belo mano! eu faltei explicar melhor por não ter lembrado etc.... muito bom

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  • 0

Broadcast.announceToOnlinePlayers("Player " + activeChar.getName() + " has been successfully enchanted item " + item.getItem() + " to + " + nextEnchantLevel );

 

Ate aqui sumira a quantidade de enchante!

Broadcast.announceToOnlinePlayers("Player " + activeChar.getName() + " has been successfully enchanted item " + item.getItem() );

 

Agora o id está dentro do metodo item.getItem.

Cria outro metodo dentro da class pegando somente nome do armor da um retorno e chama o pai pai ai. getNameArmor(), usa nome assim seguindo regras de nome nomenclatura. não sei se no java é assim mas tem que lembrar retorno do tipo string.

 

Pronto meu querido!

 

Problema resolvido, alterei item.getItem() para item.getItemName() e funcionou.

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private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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