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NevesOma

Developer
  • Content Count

    118
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  • Last visited

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NevesOma last won the day on March 25

NevesOma had the most liked content!

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222 Bom

About NevesOma

  • Rank
    Muito Noob
  • Birthday 09/04/1994

Profile Information

  • Gênero:
    Masculino
  • Localização:
    Тирасполь
  • Interesses:
    Many. : )

Contact Methods

  • Skype:
    Support_La2-Pro
  • Site:
    https://l2j-mod.ru

Recent Profile Visitors

5,418 profile views
  1. Unique: FORTNITE in Lineage 2! Merry Marauder costume + hat. Unique costume ( example ) for Lineage 2 Interlude server Bucks.Game New example of my work.
  2.  FORTNITE in Lineage 2! Merry Marauder costume + hat. Unique costume ( example ) for Lineage 2 Interlude server Bucks.Game

     

  3. FORTNITE costume in Lineage 2! Chaos Agent costume! New example of my work, unique costume example for Lineage 2 Interlude server Bucks.Game
  4.  Fortnite costume in Lineage 2! Chaos Agent costume!

    Unique costume example for Lineage 2 Interlude server Bucks.Game

     

  5. I have many realisations in the same style. In fact, it was not difficult for me to add these styles, the most difficult thing here is to make all 3 effects work depending on the type of object. The easiest way is to do 1 effect on all items.
  6. Yes, I see it that way too. And such an implementation is possible by the way. The video itself shows that this can be used for all items. An easier way to use one effect for all items, the more difficult one is to separate by item type ( weapon / armor / etc ). And the last method which in my opinion is the coolest is to use it for a specific list of items, but here you need to touch on the changes in Engine.u as a minimum ( to add checking by item mesh name or something like this :) ) or to make more changes in custom .dll with special *.dat file with unique ID of items.
  7. My implementation are like in the original. The effect disappears by a time. I highly recommend not leaving the effect on while the item is on the ground. Since the drop will be on the ground until someone picks it up, imagine what would happen if there are 20+ drop-items on the ground? There will be a load for client. Therefore, if you want to use something like this, then only on a timer as in the original just in my opition. This is not a player dead action effect. This is the effect of a drop item. Slightly different things. And when a player dies then player "model" disa
  8.  

    1. boich00

      boich00

      Ooooo realy like if can free 🙂

  9. L2Client Dat Editor until 286 protocol ver. Protocols: 196, 228, 235, 245, 272, 286 Requirement: Java 15 ( click ) Credits: Discord - theAbbys#1657 Download: click
  10. Yes, checked now, LineageNPCs6Effect.u and LineageNPCs6Script.u are crypted.
  11. This set was implemented by me. 4 levels + 1 the highest level 5. For all chronicles.
  12. New fresh example: Death style click-point! New! Unique!
  13. New Death Click point style, fresh and unique!

     

  14. l2text folder from client. .htm files ( need to decrypt from 111 enc ). Edit info and crypt to 111 enc.
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