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SGERfjs

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SGERfjs last won the day on July 13 2019

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About SGERfjs

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  1. with "/loc" on the server you can see coords L2smr: https://mega.nz/file/58dFwIqD#HUvF7i6yRiro1R4lf1gDqCcPGzf9vrdeA2P_LrZUlmw by acmi Effects: https://mega.nz/file/ElMQWAhK#8NzPBvQr-ZcZBqMphxg00sIjjGXCZET9D9NhbEcsORA by me 1Efectos.Jewel_simboll1s 1Efectos.Jewel_simboll 1Efectos.O_E_symbol_001s 1Efectos.O_E_symbol_002s 1Efectos.O_E_symbol_003s 1Efectos.Weapon_symbol 1Efectos.Shield_symbol clientdev command used: "slomo 33" super speed "slomo 1" normal speed "open 17_20" load map "settime" do at night
  2. try: https://www.mediafire.com/file/zy1h94aggd7na6n/Ertguildmaster.zip/file
  3. fixed: soulshots & spiritshots https://www.mediafire.com/file/i7939zm52fvplx4/fixed_DWSkills.zip/file
  4. is compatible with interlude only you have adapt weapongrp
  5. https://www.mediafire.com/file/1sleoou135k537a/Linbossv2.rar/file
  6. 536 1 1 0 -1 1 3.00000000 0 D 0 1 6 0 8 10 537 1 1 0 -1 3 2.00000000 0 U 1 0 0 0 -1 11 538 1 0 0 -1 8 3.00000000 0 t 0 0 0 0 9 11 539 1 1 0 -1 1 20.0000000 0 X 0 0 0 0 8 10 540 1 0 0 -1 3 5.00000000 0 V 0 0 0 0 9 11 541 1 1 0 -1 1 2.50000000 0 W 0 0 0 0 8 10 try now https://www.mediafire.com/file/1sleoou135k537a/Linbossv2.rar/file
  7. try this update: https://www.mediafire.com/file/1sleoou135k537a/Linbossv2.rar/file skillgrp (stats only sample) 536 1 1 0 -1 1 3.00000000 0 D 0 1 6 0 8 10 537 1 1 0 -1 3 2.00000000 0 U 1 0 0 0 -1 11 538 1 0 0 -1 8 3.00000000 0 t 0 0 0 0 9 11 539 1 1 0 -1 1 20.00000000 0 X 0 0 0 0 8 10 540 1 0 0 -1 3 5.00000000 0 V 0 0 0 0 9 11 541 1 1 0 -1 1 2.50000000 0 W 0 0 0 0 8 10 npc l2jacis (stats only sample) <npc id="00000" name="Lindvior" title="Wind Dragon"> <set name="level" val="85"/> <set name="radius" val="190"/> <set name="height" val="150"/> <set name="rHand" val="0"/> <set name="lHand" val="0"/> <set name="type" val="Monster"/> <set name="exp" val="284286178"/> <set name="sp" val="27215401"/> <set name="hp" val="7500000"/> <set name="mp" val="1800000"/> <set name="hpRegen" val="1000"/> <set name="mpRegen" val="1000"/> <set name="pAtk" val="8932"/> <set name="pDef" val="3310"/> <set name="mAtk" val="3700"/> <set name="mDef" val="898.7"/> <set name="crit" val="1"/> <set name="atkSpd" val="253"/> <set name="str" val="60"/> <set name="int" val="76"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="57"/> <set name="men" val="80"/> <set name="corpseTime" val="9"/> <set name="walkSpd" val="120"/> <set name="runSpd" val="300"/> <set name="dropHerbGroup" val="0"/> <ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/> <skills> <skill id="536" level="1"/> <!-- roar --> <skill id="537" level="1"/> <!-- tail --> <skill id="538" level="1"/> <!-- stun --> <skill id="539" level="1"/> <!-- beam --> <skill id="540" level="1"/> <!-- jump --> <skill id="541" level="1"/> <!-- fear --> </skills> </npc> skill.xml l2jacis (stats only sample) <skill id="536" levels="1" name="Lindvior Skill 1"> <set name="element" val="2" /> <set name="power" val="499" /> <set name="magicLvl" val="75" /> <set name="target" val="TARGET_FRONT_AREA" /> <set name="skillType" val="PDAM" /> <set name="skillRadius" val="1700" /> <set name="hitTime" val="3000" /> <set name="coolTime" val="3000" /> <set name="lvlDepend" val="2" /> <set name="operateType" val="OP_ACTIVE" /> <set name="isDebuff" val="true" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> </skill> <skill id="537" levels="1" name="Lindvior Skill 2"> <set name="element" val="2" /> <set name="power" val="499" /> <set name="magicLvl" val="75" /> <set name="target" val="TARGET_FRONT_AREA" /> <set name="skillType" val="PDAM" /> <set name="skillRadius" val="1700" /> <set name="hitTime" val="2000" /> <set name="coolTime" val="2000" /> <set name="lvlDepend" val="2" /> <set name="operateType" val="OP_ACTIVE" /> <set name="isDebuff" val="true" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> </skill> <skill id="538" levels="1" name="Lindvior Skill 3"> <set name="element" val="2" /> <set name="power" val="499" /> <set name="magicLvl" val="75" /> <set name="target" val="TARGET_FRONT_AREA" /> <set name="skillType" val="PDAM" /> <set name="skillRadius" val="1700" /> <set name="hitTime" val="3000" /> <set name="coolTime" val="3000" /> <set name="lvlDepend" val="2" /> <set name="operateType" val="OP_ACTIVE" /> <set name="isDebuff" val="true" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> </skill> <skill id="539" levels="1" name="Lindvior Skill 4"> <set name="element" val="2" /> <set name="power" val="499" /> <set name="magicLvl" val="75" /> <set name="target" val="TARGET_FRONT_AREA" /> <set name="skillType" val="PDAM" /> <set name="skillRadius" val="1700" /> <set name="hitTime" val="15000" /> <set name="coolTime" val="20000" /> <set name="lvlDepend" val="2" /> <set name="operateType" val="OP_ACTIVE" /> <set name="isDebuff" val="true" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> </skill> <skill id="540" levels="1" name="Lindvior Skill 5"> <set name="element" val="2" /> <set name="power" val="499" /> <set name="magicLvl" val="75" /> <set name="target" val="TARGET_FRONT_AREA" /> <set name="skillType" val="PDAM" /> <set name="skillRadius" val="1700" /> <set name="hitTime" val="5000" /> <set name="coolTime" val="5000" /> <set name="lvlDepend" val="2" /> <set name="operateType" val="OP_ACTIVE" /> <set name="isDebuff" val="true" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> </skill> <skill id="541" levels="1" name="Lindvior Skill 6"> <set name="element" val="2" /> <set name="power" val="499" /> <set name="magicLvl" val="75" /> <set name="target" val="TARGET_FRONT_AREA" /> <set name="skillType" val="PDAM" /> <set name="skillRadius" val="1700" /> <set name="hitTime" val="2500" /> <set name="coolTime" val="2500" /> <set name="lvlDepend" val="2" /> <set name="operateType" val="OP_ACTIVE" /> <set name="isDebuff" val="true" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> </skill>
  8. 40000 Seawave.serpent SeawaveSerpentA.seawave_serpent_a_m00 3 SeawaveSerpentTex.seawave_serpent_a_t00 SeawaveSerpentTex.seawave_serpent_a_t01 SeawaveSerpentTex.seawave_serpent_a_t02 0 4 4416 10 4679 1 1.00000000 0 1 5 ItemSound.Armor_bone_3 ItemSound.shield_steel_9 MonSound.Hit_Wet_3 MonSound.Hit_Wet_4 ItemSound.shield_bone_1 3 MonSound3.antaras_dmg_1 MonSound3.antaras_dmg_2 MonSound3.antaras_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 40001 Seawave.serpent SeawaveSerpentB.seawave_serpent_b_m00 3 SeawaveSerpentTex.seawave_serpent_b_t00 SeawaveSerpentTex.seawave_serpent_b_t01 SeawaveSerpentTex.seawave_serpent_b_t02 0 4 4416 10 4679 1 1.00000000 0 1 5 ItemSound.Armor_bone_3 ItemSound.shield_steel_9 MonSound.Hit_Wet_3 MonSound.Hit_Wet_4 ItemSound.shield_bone_1 3 MonSound3.antaras_dmg_1 MonSound3.antaras_dmg_2 MonSound3.antaras_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 try now xd
  9. https://www.mediafire.com/file/lc9tej1bm6cc4f7/npcgrp.rar/file sorry, try now
  10. It does not have the animation of swimming in the Off.
  11. https://www.mediafire.com/file/k6cq0kiw4485024/Seawave.rar/file update npcgrp 40000 Seawave.serpent SeawaveSerpentA.seawave_serpent_a_m00 3 SeawaveSerpentTex.seawave_serpent_a_t00 SeawaveSerpentTex.seawave_serpent_a_t01 SeawaveSerpentTex.seawave_serpent_a_t02 0 4 4416 10 4679 1 1.00000000 0 1 5 ItemSound.Armor_bone_3 ItemSound.shield_steel_9 MonSound.Hit_Wet_3 MonSound.Hit_Wet_4 ItemSound.shield_bone_1 3 MonSound3.antaras_dmg_1 MonSound3.antaras_dmg_2 MonSound3.antaras_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 40001 Seawave.serpent SeawaveSerpentB.seawave_serpent_b_m00 3 SeawaveSerpentTex.seawave_serpent_b_t00 SeawaveSerpentTex.seawave_serpent_b_t01 SeawaveSerpentTex.seawave_serpent_b_t02 0 4 4416 10 4679 1 1.00000000 0 1 5 ItemSound.Armor_bone_3 ItemSound.shield_steel_9 MonSound.Hit_Wet_3 MonSound.Hit_Wet_4 ItemSound.shield_bone_1 3 MonSound3.antaras_dmg_1 MonSound3.antaras_dmg_2 MonSound3.antaras_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1
  12. 10046 Immortal Helmet Heavy 10047 Immortal Breastplate Heavy 10048 Immortal Gaiter Heavy 10049 Immortal Gauntlet Heavy 10050 Immortal Boots Heavy 10051 Immortal Leather Helmet Light 10052 Immortal Leather Armor Light 10053 Immortal Leather Legging Light 10054 Immortal Leather Gloves Light 10055 Immortal Leather Boots Light 10056 Immortal Circlet Robe 10057 Immortal Tunic Robe 10058 Immortal Stockings Robe 10059 Immortal Gloves Robe 10060 Immortal Shoes Robe 10062 Immortal Shield
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