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uziVerT

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About uziVerT

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    ForeverAlone
  1. IN -> I wonder where should I change to change the effect of the skill on this line ... Which of these fields is the effect of the skill? PT -> Gostaria de saber onde devo alterar para mudar o efeito da habilidade nessa linha... Qual desses campos é o efeito da skill? Código: 1402 1 0 189 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 0 0 0 8 10 1402 2 0 199 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 0 0 0 8 10 1402 3 0 214 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 0 0 0 8 10 1402 4 0 228 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 0 0 0 8 10 1402 5 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 0 0 0 8 10 1402 101 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 102 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 103 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 104 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 105 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 106 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 107 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 108 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 109 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 110 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 111 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 112 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 113 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 114 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 115 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 116 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 117 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 118 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 119 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 120 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 121 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 122 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 123 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 124 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 125 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 126 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 127 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 128 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 129 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 130 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 141 0 233 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 142 0 231 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 143 0 227 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 144 0 225 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 145 0 221 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 146 0 218 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 147 0 215 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 148 0 212 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 149 0 208 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 150 0 206 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 151 0 202 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 152 0 198 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 153 0 196 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 154 0 192 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 155 0 190 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 156 0 186 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 157 0 183 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 158 0 180 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 159 0 177 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 160 0 173 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 161 0 171 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 162 0 167 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 163 0 165 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 164 0 161 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 165 0 157 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 166 0 155 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 167 0 151 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 168 0 148 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 169 0 145 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 170 0 142 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10
  2. uziVerT

    TEXTURA DO FLAMES

    Alguém poderia me ajudar, dizendo onde eu posso alterar a textura do FOI, como na imagem abaixo? Se alguém souber o nome do arquivo na qual se encontra, será de grande ajuda. Imagem: https://prnt.sc/hnp533
  3. Estou editando o arquivo user.ini, porém, na hora de fechar o arquivo ele requer a versão da crônica: 413, 412, 411, 111, 121... A crônica que estou utilizando é Interlude C6, um private server. Em qual dessas versões devo fechar o arquivo baseado com os números citados anteriormente? Quero adicionar a função: PageUp=Show fog no arquivo. Alguém poderia me ajudar?
  4. Estou editando uma user.ini no L2 FILE EDIT, porém, sempre quando salvo-a, a mesma da crítico ao startar o jogo. Gostaria de saber em qual versão eu devo salvar o arquivo user.ini (414, 413, 412, 411, 111, 120, 121, 211, 212). A crônica que estou utilizando é Interlude! Se alguém puder me explicar as versões referentes aos número citados a cima, ficaria muito grato. O comando que desejo adicionar ao user.init é: PageUp=Show fog
  5. Agradecido, como expliquei, não consegui selecionar a board por estar "congelada".
  6. Primeiramente peço desculpas por estar postando aqui, não consegui selecionar outra board a não ser a de Administração, as demais opções estão "congeladas". Possuo um arquivo user.ini na qual utilizo para jogar com um pouco mais de FPS, onde posso habilitar/desabilitar as animações e efeitos de skills com PageUp e PageDown. Porém, no servidor que estou a jogar, está dando problema por conta do anti-buff que eles utilizam, uma textura de um shield verde (em outros servidores a textura era a mesma do focus). O problema é que com esse arquivo user.ini que utilizo, essa skill/ativável não contém imagem, ela fica totalmente escura e caso eu clique sobre ela o jogo crasha. Se puderem, gostaria de localizar a parte do Anti-buff no arquivo, hoje foi a primeira vez que abri um arquivo do tipo. Fico grato desde já! [DefaultPlayer] Name=Player ;Class=WarClassLight.WarCOGSoldier Class=LineageWarrior.MFighter team=255 skin=SoldierSkins.blkt Face=SoldierSkins.Othello [Engine.Input] Aliases[0]=(Command="Button bFire | Fire",Alias=Fire) Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire) Aliases[2]=(Command="Axis aBaseY Speed=+300.0",Alias=MoveForward) Aliases[3]=(Command="Axis aBaseY Speed=-300.0",Alias=MoveBackward) Aliases[4]=(Command="Axis aBaseX Speed=-150.0",Alias=TurnLeft) Aliases[5]=(Command="Axis aBaseX Speed=+150.0",Alias=TurnRight) Aliases[6]=(Command="Axis aStrafe Speed=-300.0",Alias=StrafeLeft) Aliases[7]=(Command="Axis aStrafe Speed=+300.0",Alias=StrafeRight) Aliases[8]=(Command="Jump | Axis aUp Speed=+300.0",Alias=Jump) Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias=Duck) Aliases[10]=(Command="Button bLook",Alias=Look) Aliases[11]=(Command="Toggle bLook",Alias=LookToggle) Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate) Aliases[13]=(Command="NextItem",Alias=InventoryNext) Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious) Aliases[15]=(Command="Axis aLookUp Speed=+100.0",Alias=LookUp) Aliases[16]=(Command="Axis aLookUp Speed=-100.0",Alias=LookDown) Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView) Aliases[18]=(Command="Button bRun",Alias=Walking) Aliases[19]=(Command="Button bStrafe",Alias=Strafe) Aliases[20]=(Command="NextWeapon",Alias=NextWeapon) Aliases[21]=(Command="ActivateTranslator",Alias=ActivateTranslator) Aliases[22]=(Command="ActivateHint",Alias=ActivateHint) Aliases[23]=(Command="Button bFreeLook",Alias=FreeLook) Aliases[24]=(Command="ViewClass Pawn",Alias=ViewTeam) Aliases[25]=(Command="Button bTurnToNearest",Alias=TurnToNearest) Aliases[26]=(Command="Button bTurn180",Alias=Turn180) Aliases[27]=(Command="CameraRotationOn | UseAutoTrackingPawnOff | StopMouse",Alias=CameraRotationModeOn) Aliases[28]=(Command="OnRelease CameraRotationOff | OnRelease UseAutoTrackingPawnOn | OnRelease MoveMouse",Alias=CameraRotationModeOff) Aliases[29]=(Command="rmode 1 | set input MiddleMouse rmd3",Alias="rmd2") Aliases[30]=(Command="rmode 5 | set input MiddleMouse rmd2",Alias="rmd3") Aliases[31]=(Command="",Alias=None) Aliases[32]=(Command="",Alias=None) ;Aliases[33]=(Command="",Alias=None) ;Aliases[34]=(Command="",Alias=None) ;Aliases[35]=(Command="",Alias=None) ;Aliases[36]=(Command="",Alias=None) ;Aliases[37]=(Command="",Alias=None) ;Aliases[38]=(Command="",Alias=None) ;Aliases[39]=(Command="",Alias=None) ;LeftMouse=Fire ;RightMouse=AltFire ;MiddleMouse=Zoom ;Tab=Type ;Enter=InventoryActivate ;Shift=Walking ;Ctrl=Jump ;Alt=Fire ;NumPadPeriod=set Engine.LineagePlayerController MaxZoomingDist 65535 | set Engine.LineagePlayerController MinZoomingDist -20000 ;Pause= Aliases[4]=(Command="rmode 6 | set input NumPad1 1",Alias="7") Aliases[5]=(Command="rmode 5 | set input NumPad1 7",Alias="1") MaxZoomingDist=65535 MinZoomingDist=-65535 NumPad3=show fog | PageDown=Stat fps NumPad2=show PARTICLES NumPad1=1 Up=FixedDefaultCamera Up Down=FixedDefaultCamera Down ;Pause=Pause ;CapsLock=LookToggle ;Escape=Pause ;Space=Jump|mode selectionlock=-1 ;PageDown=LookDown ;End=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=1 ;Left=StrafeLeft ;Up=MoveForward ;Right=StrafeRight ;Down=MoveBackward ;Insert Delete=set Engine.LineagePlayerController MaxZoomingDist 65500 ;0=SwitchWeapon 10 ;1=SwitchWeapon 1 ;2=SwitchWeapon 2 ;3=SwitchWeapon 3 ;4=SwitchWeapon 4 ;5=SwitchWeapon 5 ;6=SwitchWeapon 6 ;7=SwitchWeapon 7 ;8=SwitchWeapon 8 ;9=SwitchWeapon 9 ;C=Duck ;G=Grab ;L=Taunt wave ;M=Look ;O=TurnToNearest ;P=Turn180 ;S=MoveBackward ;T=Talk ;Z=Strafe ;F1=ShowScores ;F2=ShowServerInfo ;F3=ShowObjectives ;F4=SwitchTeam ;F5=ViewTeam ;F6=Stat Net ;F7=CycleLoadout ;F8= ;F9=shot ;F10=Gamma + ;F11=Brightness + ;F12=Contrast + ;Equals=GrowHUD ;Comma=StrafeLeft ;Minus=ShrinkHUD ;Period=StrafeRight ;Slash=NextWeapon ;LeftBracket=InventoryPrevious ;Backslash=ChangeHud ;RightBracket=InventoryNext ;MouseX=Axis aMouseX Speed=6.0 ;MouseY=Axis aMouseY Speed=6.0 ;MouseW= MiddleMouse=Show Radii ;Cancel= ;Backspace=Jump ;PageUp= ;home=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=0 ;Select= ;Print= ;Execute= PrintScrn=OnRelease shot ;Help= ;A=StrafeLeft ;B= ;D=StrafeRight ;E= ;f=set d3drenderdevice reducemouselag false | onrelease set d3drenderdevice reducemouselag true ;H=Taunt Thrust ;i= ;j=Taunt Taunt1 ;K=Taunt Taunt2 ;l=Taunt Taunt3 ;Q=WeaponZoom ;R=ForceReload ;U=actor update ;V=writetolog ;W=MoveForward ;X= ;Y=TeamTalk ;NumPad0=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=0,roll=16384) ;NumPad1=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=32768,roll=-16384) ;NumPad2=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=16384,roll=32768) ;NumPad3=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=-16384,roll=0) ;NumPad4=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=16384,yaw=0,roll=16384) ;NumPad5=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=-16384,yaw=0,roll=16384) ;NumPad6=set playercontroller bZeroRoll True | set playercontroller rotation (pitch=0,yaw=0,roll=0) ;NumPad7= ;NumPad8= ;NumPad9= ;GreyStar= ;Separator= ;NumPadPeriod=Duck ;GreySlash= ;F13= ;F14= ;F15= ;F16= ;F17= ;F18= ;F19= ;F20= ;F21= ;F22= ;F23= ;F24= ;NumLock= ;ScrollLock= ;LShift= ;RShift= ;LControl= ;RControl= ;Semicolon=ThrowWeapon ;Tilde= ;SingleQuote=Strafe ;Attn= ;CrSel= ;ExSel= ;ErEof= ;Play= ;Zoom= ;NoName= ;PA1= ;OemClear= ;MouseZ= ;MouseWheelDown=Zoom ;MouseWheelUp=Zoom ;Joy1=Fire ;Joy2=Jump ;Joy3=AltFire ;Joy4=Duck ;Joy5=NextWeapon ;Joy6=SwitchWeapon 2 ;Joy7=SwitchWeapon 3 ;Joy8=SwitchWeapon 4 ;Joy9=SwitchWeapon 9 ;Joy10=SwitchWeapon 0 ;Joy11=InventoryPrevious ;Joy12=InventoryActivate ;Joy13=InventoryNext ;Joy14= ;Joy15= ;Joy16= ;JoyX=Axis aStrafe SpeedBase=300.0 DeadZone=0.4 ;JoyY=Axis aBaseY SpeedBase=300.0 DeadZone=0.4 ;JoyZ= ;JoyR= ;JoyU=Axis aBaseX SpeedBase=300.0 DeadZone=0.4 ;JoyV=Axis aLookup SpeedBase=300.0 DeadZone=0.4 ;JoyPovRight=SwitchWeapon 6 ;JoyPovLeft=SwitchWeapon 7 ;JoyPovUp=SwitchWeapon 8 ;JoyPovDown=SwitchWeapon 5 ;¿ì¸®²¨ (Ç×»ó ¿¡ÇȲ¨º¸´Ù µÚ¿¡ ÀÖ¾î¾ß ÇÔ) ; joypad - config by yohan ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ÇØ´ç Ä¿¸Çµå ¾Õ¿¡ JOYPAD¸¦ ºÙ¿©¾ßÇÔ Joy1=JOYPAD ShortcutUse OnRelease num=1 | JOYPAD ShortcutUse OnRelease Extend1 num=5 |JOYPAD ShortcutUse OnRelease Extend2 num=9 Joy2=JOYPAD ShortcutUse OnRelease num=2 | JOYPAD ShortcutUse OnRelease Extend1 num=6 |JOYPAD ShortcutUse Onrelease Extend2 num=10 Joy3=JOYPAD ShortcutUse OnRelease num=3 | JOYPAD ShortcutUse OnRelease Extend1 num=7 |JOYPAD ShortcutUse Onrelease Extend2 num=11 Joy4=JOYPAD ShortcutUse OnRelease num=4 | JOYPAD ShortcutUse OnRelease Extend1 num=8 |JOYPAD ShortcutUse Onrelease Extend2 num=12 Joy5=JOYPAD NPCTargetPrev OnRelease range=2048 ptx1=5 pty1=10 ptx2=95 pty2=60| JOYPAD PartyTargetPrev OnRelease range=2048 | JOYPAD TargetCancel OnRelease Joy6=JOYPAD NPCTargetNext OnRelease range=2048 ptx1=5 pty1=10 ptx2=95 pty2=60| JOYPAD PartyTargetNext OnRelease range=2048 Joy7=JOYPAD Extend1 Joy8=JOYPAD Extend2 Joy9=JOYPAD StatusOpen OnRelease Joy10=JOYPAD InventoryOpen OnRelease Joy11=JOYPAD Ctrl Joy12=JOYPAD FixedDefaultCamera OnRelease UP Joy13=JOYPAD ShortcutUp OnRelease Joy14=JOYPAD ShortcutUp OnRelease Joy15=JOYPAD ShortcutDown OnRelease Joy16=JOYPAD ShortcutDown OnRelease JoyX=JOYPAD MOVE aBaseX DeadZone=0.2 JoyY=JOYPAD MOVE aBaseY DeadZone=0.2 JoyZ=JOYPAD CameraYaw Factor=33000 DeadZone=0.2 Direction=1 JoyV=JOYPAD CameraPitch Factor=33000 DeadZone=0.2 Direction=1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;PlayerPawnMoveTo > x.yÁÂÇ¥·Î À̵¿ ;OnRelease > ¹öÆ° ¶ª¶§ ;StopPawnMoving > À̵¿Á¤Áö ;DefaultCamera > µðÆúÆ® Ä«¸Þ¶ó ;MaxPressedTime=200.0(200msÀ» ³ÑÀ¸¸é ¾ÈÇÑ´Ù) Yaw=65536 Pitch=65536 Distance=999999 > µðÆúÆ® Ä«¸Þ¶óÀÇ ÆĶó¸ÞÅÍ ;CameraRotationModeOn > ÀÌ ¸í·É¾î°¡ ½ÇÇàµÇ¸é ¸¶¿ì½ºÀÇ À̵¿°ª¿¡ µû¶ó¼­ Ä«¸Þ¶ó°¡ À̵¿ÇÑ´Ù. ;CameraRotationModeOff > OnRelease CameraRotationOff | OnRelease MoveMouse(stopMouse°¡ ÇØÁ¦µÊ) °¡ ÇÕÇØÁø ¸í·É¾î ;TurnLeft,TurnRight,MoveForward,MoveBackward ;CameraRotationModeOn > CameraRotationOn | StopMouse(¸¶¿ì½º Ä¿¼­°¡ È­¸é¿¡¼­ »ç¶óÁü) LeftMouse=PlayerPawnMoveTo RightMouse=CameraRotationModeOn | CameraRotationModeOff | ;RightMouse=CameraRotationModeOn | CameraRotationModeOff ;MiddleMouse=CameraRotationModeOn | CameraRotationModeOff ;MiddleMouse=FixedDefaultCamera ;End=FixedDefaultCamera MiddleMouse=rmd2 ;Left=LeftTurningStart | LeftTurningFinish OnRelease ;Right=RightTurningStart | RightTurningFinish OnRelease ;Up=KeyboardMoveStart Dir=1 | KeyboardMoveFinish OnRelease Dir=1 ;Down=KeyboardMoveStart Dir=4 | KeyboardMoveFinish OnRelease Dir=4 ;A=LeftTurningStart | LeftTurningFinish OnRelease ;D=RightTurningStart | RightTurningFinish OnRelease ;W=KeyboardMoveStart Dir=1 | KeyboardMoveFinish OnRelease Dir=1 ;S=KeyboardMoveStart Dir=4 | KeyboardMoveFinish OnRelease Dir=4 ;NumLock=KeyboardPermanentMove ;for camera walking E=KeyboardMoveStart Dir=16 | KeyboardMoveFinish OnRelease Dir=16 | PauseReplay OnRelease C=KeyboardMoveStart Dir=32 | KeyboardMoveFinish OnRelease Dir=32 GreySlash=ModAirSpeedAccelRateStart Rate=+200.f | ModAirSpeedAccelRateFinish OnRelease GreyStar=ModAirSpeedAccelRateStart Rate=-200.f | ModAirSpeedAccelRateFinish OnRelease GreyPlus=ModMaxAirSpeedStart Speed=+80.f | ModMaxAirSpeedFinish OnRelease | IncReplaySpeed OnRelease GreyMinus=ModMaxAirSpeedStart Speed=-80.f | ModMaxAirSpeedFinish OnRelease | DecReplaySpeed OnRelease Escape=CameraModeSelectingCancel ;Left=TurnLeft ;Right=TurnRight ;Left=StrafeLeft ;Right=StrafeRight ;Up=MoveForward ;Down=StopPawnMoving ;GreyPlus=ZoomInPress Speed=20.0 ;GreyMinus=ZoomOutPress Speed=20.0 ;Comma=CameraViewHeightAdjust Speed=+5.0 ;Period=CameraViewHeightAdjust Speed=-5.0 ;O=Perspective Speed=5.0 ;P=Perspective Speed=-5.0 ;F=DistanceFog ;Z=DistanceFogRange Range=+100.0 ;X=DistanceFogRange Range=-100.0 ;F2=ViewFix MouseX=CameraYaw Speed=+3600.0 MouseY=CameraPitch Speed=+3600.0 ;B=AnimPlay Anim=Breatrend bone ;R=AnimPlay Refresh Anim=Run ;S=AnimPlay Anim=Spin ;W=ChangeAnim Move Anim=AttackWalk ;R=ChangeAnim Move Anim=Run ;1=ChangeAnim Wait Anim=breath02 ;2=ChangeAnim Wait Anim=breath01 ;5=AnimPlay Anim=Attack01 ;6=AnimPlay Anim=Attack02 ;N=ACTORCOLOR MouseWheelDown=ZoomInPress Speed=20.0 MouseWheelUp=ZoomOutPress Speed=20.0 ;MouseWheelDown=FixedDefaultCamera Up ;MouseWheelUp=FixedDefaultCamera Down ;O=FixedDefaultCamera Down ;P=FixedDefaultCamera Up ;PageUp=FixedDefaultCamera Down ;PageDown=FixedDefaultCamera Up ;Home=FixedDefaultCamera ;End=TurnBack ;PageDown=ZoomInHold Speed=1000.0 ;PageUp=ZoomOutHold Speed=1000.0 ;D=DefaultCamera Yaw=0 Pitch=-2700 Distance=100.0 ;T=TurnBack ;A=SpawnActor Class=LineageWarrior.MFighter ;S=SpawnPlayerPawn Class=LineageWarrior.MFighter ;Escape=SelectingCancel ;I=Show radii ;F2=SocialAction Action=Victory ;P=SocialAction Action=Victory ;S=WaitModeChange ;M=MoveModeChange ;GreyPlus=GroundSpeedUp ;GreyMinus=GroundSpeedDown ;Equals=GroundSpeedUp ;Minus=GroundSpeedDown ;f7=SPAWNMAGICTEST [Engine.PlayerController] DesiredFOV=60.0 DefaultFOV=60.0 [Engine.GameEngine] CacheSizeMegs=500 [Engine.LineagePlayerController] CameraViewHeightAdjust=0.0 bUseAutoTrackingPawn=true bUseVolumeCamera=false bUseHitCheckCamera=True AutoTrackingPawnSpeed=0.4 VolumeCameraRadius=1000 HitCheckCameraMinDist=300 FixedDefaultViewNum=3 MaxZoomingDist=60000 MinZoomingDist=-60000 ;1 1ÀÎĪºä FixedDefaultCameraYaw[0]=0 FixedDefaultCameraPitch[0]=-2700.0 FixedDefaultCameraDist[0]=700.0 FixedDefaultCameraViewHeight[0]=0.0 FixedDefaultCameraHidePlayer[0]=0 FixedDefaultCameraDisableZoom[0]=0 ;2 °¡Àå ³ë¸»ÇÑ Follow view FixedDefaultCameraYaw[1]=0 FixedDefaultCameraPitch[1]=-2700.0 FixedDefaultCameraDist[1]=1500.0 FixedDefaultCameraViewHeight[1]=0.0 FixedDefaultCameraHidePlayer[1]=0 FixedDefaultCameraDisableZoom[1]=0 ;3 ¸Ö¸®¼­º¸´Â ºä FixedDefaultCameraYaw[2]=0 FixedDefaultCameraPitch[2]=-3320 FixedDefaultCameraDist[2]=4500 FixedDefaultCameraViewHeight[2]=0.0 FixedDefaultCameraHidePlayer[2]=0 FixedDefaultCameraDisableZoom[2]=0 [Engine.HUD] HudMode=0 Crosshair=0 [Warriors.ChallengeHUD] bUseTeamColor=true FavoriteHUDColor=(R=0,G=0,B=16) CrosshairColor=(R=0,G=16,B=0) HudScale=+1.0 Opacity=15 StatusScale=1.0 WeaponScale=0.8 bHideAllWeapons=false bHideStatus=false bHideAmmo=false bHideTeamInfo=false bHideFrags=false bHideHUD=false bHideNoviceMessages=false bHideFaces=false [Warriors.ChallengeBotInfo] bAdjustSkill=False bRandomOrder=True Difficulty=1 BotNames[0]=Archon BotNames[1]=Aryss BotNames[2]=Alarik BotNames[3]=Dessloch BotNames[4]=Cryss BotNames[5]=Nikita BotNames[6]=Drimacus BotNames[7]=Rhea BotNames[8]=Raynor BotNames[9]=Kira BotNames[10]=Karag BotNames[11]=Zenith BotNames[12]=Cali BotNames[13]=Alys BotNames[14]=Kosak BotNames[15]=Illana BotNames[16]=Barak BotNames[17]=Kara BotNames[18]=Tamerlane BotNames[19]=Arachne BotNames[20]=Liche BotNames[21]=Jared BotNames[22]=Ichthys BotNames[23]=Tamara BotNames[24]=Loque BotNames[25]=Athena BotNames[26]=Cilia BotNames[27]=Sarena BotNames[28]=Malakai BotNames[29]=Visse BotNames[30]=Necroth BotNames[31]=Kragoth BotTeams[0]=255 BotTeams[1]=0 BotTeams[2]=255 BotTeams[3]=1 BotTeams[4]=255 BotTeams[5]=2 BotTeams[6]=255 BotTeams[7]=3 BotTeams[8]=255 BotTeams[9]=0 BotTeams[10]=255 BotTeams[11]=1 BotTeams[12]=255 BotTeams[13]=2 BotTeams[14]=255 BotTeams[15]=3 BotTeams[16]=255 BotTeams[17]=0 BotTeams[18]=255 BotTeams[19]=1 BotTeams[20]=255 BotTeams[21]=2 BotTeams[22]=255 BotTeams[23]=3 BotTeams[24]=255 BotTeams[25]=0 BotTeams[26]=255 BotTeams[27]=1 BotTeams[28]=255 BotTeams[29]=2 BotTeams[30]=255 BotTeams[31]=3 start /high L2.exe StartupFullScreen=False
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