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~DnR~ last won the day on May 29

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About ~DnR~

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  1. Revision 726 - NPC Walk Speed is editable now. Thanks LupenPowa. - Added support for Wendy the Cat in HeavyMedal event. Thanks LupenPowa. - Fixed auto-target issues during AI transformation. Thanks Karakan. - Configuration 'SevenSignsDungeonNPCAccess' will now work with Seven Signs bosses. - Updated old dual-box check to check the number of clients per IP. Thanks Karakan. - Removed few useless configurations. - Renamed 'CheckKnown' configuration to 'DebugKnownList'. - Fixed Quick Healing Potion power issues. Thanks LupenPowa. - Added abnormal effect for Hot Springs disease
  2. Issue was located and will be fixed at next commit. Thanks a lot for pointing out! Welcome back Saymon! Today's update was delayed due to my computer's disk damage. I lost lots of changes regarding project but this didn't break my spirit and moved forward. This is the first set of changes. Revision 725 - Renamed Kernon's Faithful Servant Kelone to Malruk's Witch Sekina (C4 Retail). - Corrected few event cat NPC names to match C4 standards. Thanks LupenPowa. - Antharas will move out of its cave after cinematic event. Thanks Marmok for pointing ou
  3. Revision 724 - Added retail Siege messages. Thanks confejulian. - Added script for HeavyMedal NPC support. Also, renamed 'Medals' faenor script to 'HeavyMedal'. - Fixed 'Shards of Golem' quest errors. Thanks Karakan. - Corrected 'Trader Shari' name references in HTML files. Thanks Karakan. - Added clanLeader, siegeAttacker, and siegeDefender states for player item/skill condition. - From now on, skills can have more than 1 condition. For reference, check skill 246. - Cleanup for few siege skill checks. They'll use new conditions now. - Castle holy artifacts will always be sp
  4. Hello. I hope this is the right section for this question. I have a friend from Argentina who looks for a good VPS hosting company to host his L2J server. Any suggestions? Thanks.
  5. Issue was fixed in revision 722. It was a serious mistake in revision 720. Thanks a lot for reporting, and I'm sorry for the inconvenience. 🙂
  6. This is a bug related to your own patch and has nothing to do with server. Also, I suggest that you use project forums for reporting problems. BR, DnR
  7. POST EDITED. Not a bug. This is how client handles item shortcuts in macros when flood protection is active. Servers like L2OFF Elite have a flood protection too, and that's why only first item is equipped even there. You see, macro executes UseItem packet multiple times simultaneously and this is considered server flood. I'll check if there is a middle solution, but I think it's safer this way. If you set UseItem flood protection to zero, it's going to work but your server will be open to flaws. Reference: https://www.l2jserver.com/forum/viewtopic.php?t=30799
  8. There are 4 different spawns for Orfen. She usually spawns to 1 of 3 using a Random algorithm. She teleports to 4th one at 50% of remaining HP. private static final int[][] POS = { { 43728, 17220, -4342 }, { 55024, 17368, -5412 }, { 53504, 21248, -5486 }, { 53248, 24576, -5262 } }; For questions, I suggest that you also ask help in our forums or discord channel. There, you can find more people and discuss about ingame issues. BR, DnR
  9. This is a non-stackable effect - related issue caused by original L2J Character Effect List queue, which removes old effect later than new effect resulting in 2 consumed slots instead of 1. The reason this occured in Lisvus is because we are using a different slot count algorithm in order to allow admins set maximum buff and maximum debuff slots separately. Client buff window limit requires smart solutions. 🙂 For the time being, we have used a dirty way to solve this in revision 715. I believe it will be properly solved in 716. Thank you very much for reporting.
  10. I request a moderator to clean all unecessary fighting posts from the last few days since it was a misunderstanding, if possible. Thanks. Also: We have began rewritting our scripts into java. Of course, any contribution is appreciated. BR, DnR
  11. Judging from this answer, I see you don't understand a single word of what I said. I never called you a lier and I never said this feature is not retail. You misinterpret my answers all the time, but unfortunately I can't speak Portuguese to make this clear to you so this discussion can't go on. Good luck.
  12. You still don't get it. I have eyes and can see what you reproduce in this video. Let me state once more what the problem is here: You have been posting for some time now that this system does not exist in project and you were wrong but still don't admit it. Your first false claim was that skill issue in your friend's server (or maybe yours?), now it was missing private store buy enchanted items system. These false claims give bad name to project and waste my limited time on needless tests. Thank you for your bug reports which as a matter of fact, you would never confi
  13. You already mentioned the first issue earlier, and as I stated in one of my previous posts I'll check it so stop repeating yourself needlessly. About the second one which is a visual bug, it's a missing check that must prevent selling equipped items in private store. These minor issues don't make the system incomplete. You should just take responsibility of being totally wrong when you said this feature is missing, just like I'll take responsibility to fix these issues. BR, DnR
  14. And I posted you a screenshot that there is. I don't get your point.
  15. We have added support for this since revision 677 and tbh I implemented this in my local sources since 2018 (which was the year I abandoned work on project). Not sure what kind of sources you tested, but if you are using latest version and have issues buying enchanted items, just let me know. About the equipped item thing, I'm gonna check it. And no, I'm not planning to add any voting system. There've been lots of shares in couple of forums regarding this and many other customs for years now. I believe admins should work harder to get their servers started, and nobo
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