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Critical error
History: NCWnd::AddAnchorChildWnd <- NCWnd::SetAnchor <- UWindowHandle::execSetAnchor <- UObject::ProcessEvent <- (SublimityDamageWnd Transient.SublimityDamageWnd0, Function Interface.SublimityDamageWnd.OnTimer) <- NConsoleWnd::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop