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Found 40 results

  1. L2Private Interlude pvp server . x1200 server is in beta mode. you are welcome to test the server test system > download system :Interlude Patch beta mode Notice that if you can't Login plz send me pm thanx. Long time to be here again with Interlude pvp server , i make my best to make the server stable and with many fixes and unique fatures inside with lot of , pvp & Party Boss & events and more..... thanx.
  2. Boa tarde, Postei ela corrigida no outro tópico, mas acho que ninguém notou, até porque muitos queriam usar o projeto, porem contia bugs e erros no core, onde o dono tinha como derrubar o servidor porque tinha uma falha, então eu peguei o projeto e arrumei. Outras correçôes: Estou postando ela arrumada, sem Key, Isso mesmo! Agora da pra logar com qualquer system, e arrumei o erro que travava o char quando dava skill, por causa da Key, e o Bug de duplicação de itens com pet, foi corrigido, Restaurei o retail da pack, não tem nada editado, somente os mods e npcs mods! Qualquer Bug, posta que eu arrumo. *Vai Source Corrigida + Pack com backup limpo. Projeto usa Java 8 1º Source Corrigida (Download disponível pelo fórum também). http://www.mediafire.com/file/6sz3kvkrablvvp7/Source09.03.2020.rar/file (Nova 09/03/2020) 2° Pack+Backup Retail (Download disponível pelo fórum também). http://www.mediafire.com/file/01q6p3zeewvaifg/Pack09.03.2020.rar/file (Novo 09/03/2020) + Novos Mods. Algumas Info: Siege Semanal Olly semanal Tatto Custom Weapons Lindvior Custom Armor Transcedent Custom Donate Shop VIP - Hero - Class, Name e Sex Change 99 Acessórios 2018 Blessed Scroll: 90% +18 - Crystal Scroll 100% até +22 - Golden Scroll 100% até +25 Buff Clan Manager Raid Info Augment NPC Skills Enchant NPC Tournament Event - TvT - Party farm events Chaotic Zone Aiox System Vip System Mod Phantom - Fake Player System Anti-bot com Captcha Alguns Comandos: .menu .info .donate .status .skills .inventory .ranking VIP ITEM + CORREÇÃO DE BUG NPC SUMINDO (CORRIGIDO) NOVO BUG CORRIGIDO ADENA ACIS 361+ COMO ESTAVA: COMO ESTÁ: Código para aqueles que já tem a source e adicionaram outros mods e modificaram o core, para não perde tudo, toma a correção individual. Procure a Class MultiSellChoose.java e mude todo o arquivo ! Arquivo individual para quem ja modificou o core para uso proprío. Procure por Attackable.java e troque todo arquivo. Oque foi modificado? XP VIP, O Personagem, não estava recebendo xp MOD SHIFT MOUSE ADICIONADO (VÍDEO ABAIXO DEMONSTRANDO) Oque foi adicionado? 04/03/2020 Auto potion automatico e Dressme 2 clique item! Pra registrar o item so ir no id e colocar como abaixo: Video demostrativo! PROGRAMAS Necessários: Java: 8 JDK : https://www.oracle.com/technetwork/pt/java/javase/downloads/jdk8-downloads-2133151.html MySQL: 5.5 : https://mega.nz/#!0Y0XhI7Z!N512DQLzY7EWORx7kaYcXXgW4xnDHjaxf2j-NOrKAsw Navicat: 10 : https://mega.nz/#!4Vt3BIwC!B_t2Is_lSDqj3iE8TL1dBUAJUljO9QXlFrgj6eeS7hA - Utilitário: L2FileEdit : https://mega.nz/#!ZNhDWaqQ!oTkScr_pR_lJBWrjgga6HJ7BYPLrKUfAFIvcjrS6TyY Tópico Original Créditos da Rev base : @MeGaPacKl Créditos customização : @Kallisto Pack2020.rar Source.rar Source09.03.2020.rar
  3. Bem vindo ao L2jStudio. Aqui você vai encontrar um projeto estável, baseado e formulado conforme o servidor oficial. Nosso propósito é trazer arquivos o mais próximo possível do L2OFF, com toda a versatilidade do Java. Estamos desenvolvendo de forma fechada e vamos deixar um pacote compilado para testes e para colocar online com limite de 50 players on, para você, que quer testar com amigos e clã. Sobre o L2Studio: Base: L2jServer, aCis, Frozen e Mobius. Tiramos o melhor de cada para fazer apenas um projeto. Você pode adaptar qualquer código ou modificação sem saber Java pleno. Java 1.8; Sistema: Windows ou Linux (CentOS recomendado); Memória necessária para ligar o servidor: 512 Megabytes. Atualizações do projeto: Refeito todas as áreas, spawns, movimentos e IA. Áreas como MoS, Catacombs estão de acordo com o oficial; Refeito sistema de skills, formulas, condições, efeitos e skills types; Refeito sistema de Bosses, Community, Fishing, Olly, Clãs, Instances e outros. Implementado vários comandos para conforto do jogador. Conforme lembrar, coloco mais informações. Desenvolvedores: Hl4p3x, th3One, ethereal; Downloads: Server Files Patched System com Interface Classic. Cliente INTERLUDE 07/12/2.012. (RECOMENDADO). Obs.: Caso não queira usar a Interface, extraia apenas a pasta "System" dentro do cliente. Imagens (Soon)
  4. More Info HERE and our website! Basic Information Experience Rates: x5000 SP Rates: x5000 Adena: x 1000 Party Exp: x 1.5 Party SP: X 1.5 Enchant Rates Safe +3 Normal Enchant Scrolls 65% Blessed Max Enchant +14 with 90% rates On blassed fail: +3 to +7 on failure +3 , +7 to +10 on failure -1 ,+11 to +14 on failure -2 There is a small chance to enchant item +2 instead of +1 Crystal max +16( with 50% rates,after break enchant still the same) Custom Scroll / PvP max Enchant +20 PvP Enchant(every 10 kill a randomly item will be enchanted +1), only in lvl 3 items and after +16. Augmentation Rates Augment Skills 1+1 High grade life stone - 10% Top grade life stone - 15% Custom Features Custom Weapons: Ancient Gold,Icarus,Abyssal (Same status) Custom Armors: Vesper,Epic,Dyantsty (Same status) Custom's are 3 levels , starting from the first(50%) and you update to second(75%) and finally to 100% which is the top level Upgrating Weapon/Armor will keep your augment/enchant Epic Mask (From Special Boss) 3 Zone types(Safe,Pvp-Pk Allowed,No Pk allowed) BE CAREFULL: If you dont follow each zone rules you will get jailed for 10 minutes. Cancellation System , after 10 sec you get buffs back Healers now are getting pvp's from their party Rune Pages You can have 6 Rune Pages in your status But You can Select only 1 page You can obtain them by dungeons,Bosses Bosses Custom Bosses every hour Epic Bosses every 3 Hour's Special Boss every 4 Hour's Events TvT Dm Ctf 1vs1 event Party Farm every 6 hours with 1 event hour duration Dungeon Party Farm Open every 6 hour Duration 1 hour Custom Mini Bosses with good drops Minimum players for enter is 3 Olympiad Olympiad period evert 1 week Heroes will be given 1 hour after Sunday olympiad end(Monday 1:00 AM) Olympiads arenas retail like Class Announcement in start No custom items allowed (Only Tattoo) Max enchant is +6 The rankings update after every match you play The Olympiad begins every day at 18:00 and ends at 00:00 AM (GMT+2) For more info and events visit our website. More Info HERE and our website!
  5. Boa noite, aventureiros. Alguém saberia como resolver um detalhe nas texturas (logo L2J Frozen), onde ao ativar "lower details" nas opções de vídeo a textura perde a qualidade? A textura original não perde a qualidade ao ativar "lower details". Utilizo o cliente Interlude. Exemplo: Lower details desativado: Lower details ativado: Já tentei de tudo e de todas formas, inclusive deixando os parâmetros da textura (start_logo-e) com os mesmos valores que a textura original. Quem souber, compartilhe esta informação, temos esta mesma dúvida em muitos tópicos aqui no fórum.
  6. A new journey will begins ! Hello, brave adventurer ! You have already accomplished various feats in Elmoreden in the past. Would you like to try the Interlude version of the game in a modern game client? It`s not just an interface, its the updated game client with 100% of Interlude PTS content and it can grow in the future with more content from another chronicle. The 1st server of Khanda Club, Khanda 7x Interlude, bring you back to the old days of the truly classic gameplay: All classic races, no ertheia or kamaels, no floating continent of Gracia, the Antharas and Valakas Rule immortals and is the Cursed Emperor Baium rest forever in their lust tower of Insolence. The four sepulchers hold many treasures and dangerous threats. The Forgotten Island of primeval lay plenty of Shilen creatures. All this and more is waiting for you to conquer and slay. We are not just building a server to open and close, we are starting a new lineage 2 community and we want to make the better for this amazing game, keeping it alive and running as long as we can!
  7. onirion

    Problema com o JAVA

    O server estava ligando normalmente até reiniciar o pc, agora aparece esse erro quando ligo o gameserver: Error occurred during initialization of VM java/lang/NoClassDefFoundError: java/lang/Object Pressione qualquer tecla para continuar. . . já o auth abre e fecha na mesma hora.
  8. alguém pode me ajudar me dizendo de onde ta vindo esse error aqui ?
  9. Salve. Venho generosamente compartilhar com vocês esse Set que eu estava guardando até então para meu servidor, até pq é exclusivo, não vi em nem um fórum e nem outro lugar. Vocês talvez já tenham visto ele como uma "Skin" naquele formato de "item de casamento". O que foi feito? 1* Foi criado o Set Robe, Heavy e Light com seus devidos status. "status com base na Apella e Dark Crystal do Interlude, podendo ser alterado, obvio". 2* Depois de muita dor de cabeça, as Skills da armadura estão funcionando 100%. 3* Esse set contem ele todo Sealed também. Coisa rara de se ver para armaduras custom hoje em dia... 4* Ele foi feito para a Rev. L2JDream. Se alguém tiver paciência para adaptá-lo para outra Rev; Frozen, aCis, etc. Por favor não abram outro tópico, me mandem msg no private que eu atualizo aqui para ficar mais organizado. OBS: Essa armadura é meio que uma "adaptação" do arquivo animations que apareceu por ai, então é claro que na hora de equipar ela vai parecer meio troll, lembrando que independente dela ser Robe, Heavy ou Light, ela tem sempre a mesma aparência nos personagens... O que vai mudar é os status. 🙂 ViDEO DA ARMADURA: DOWNLOAD Senha: byAikoN Créditos pela criação do Set, icons, skills: AIKON Créditos pela criação da animação nos personagens: vIRUS Assassins Nobless Set by AikoN.rar
  10. Galera to tentando tirar a animação que o npc buffer faz quando o player pega um buff, igual a animação do aiox. acredito que isso seja feito no core, então ta aqui o arquivo do npc. package net.sf.l2j.gameserver.model.actor.instance; import java.util.ArrayList; import java.util.List; import java.util.Map; import java.util.StringTokenizer; import net.sf.l2j.commons.lang.StringUtil; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.Config; import net.sf.l2j.gameserver.data.BufferTable; import net.sf.l2j.gameserver.data.SkillTable; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Summon; import net.sf.l2j.gameserver.model.actor.ai.CtrlIntention; import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.ItemList; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn; import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation; public final class SchemeBuffer extends Npc { public SchemeBuffer(int objectId, NpcTemplate template) { super(objectId, template); } @Override public void onAction(Player player) { if (this != player.getTarget()) { player.setTarget(this); player.sendPacket(new MyTargetSelected(getObjectId(), 0)); player.sendPacket(new ValidateLocation(this)); } else { if (!canInteract(player)) player.getAI().setIntention(CtrlIntention.INTERACT, this); else { // Rotate the player to face the instance player.sendPacket(new MoveToPawn(player, this, Npc.INTERACTION_DISTANCE)); if (hasRandomAnimation()) onRandomAnimation(Rnd.get(8)); showMainWindow(player); // Send ActionFailed to the player in order to avoid he stucks player.sendPacket(ActionFailed.STATIC_PACKET); } } } private void showMainWindow(Player activeChar) { /* * if(Config.community_board_in_npcs) { CommunityBoard.getInstance().handleCommands(activeChar.getClient(), "_bbsnpcs;openfile;buffer;index"); return; } */ NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/mods/buffer/index.htm"); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%name%", activeChar.getName()); html.replace("%buffcount%", "You have " + activeChar.getBuffCount() + "/" + activeChar.getMaxBuffCount() + " buffs."); // html.replace("%intro%", ServerSideImage.getInstance().getRankNameImageHtmlTag(activeChar, 2, 256, 64)); activeChar.sendPacket(html); } @Override public void onBypassFeedback(Player player, String command) { if (player.getPvpFlag() > 0 && Config.RESTRICT_USE_BUFFER_ON_PVPFLAG) { player.sendMessage("You can't use buffer when you are pvp flagged."); return; } if (player.isInCombat() && Config.RESTRICT_USE_BUFFER_IN_COMBAT) { player.sendMessage("You can't use buffer when you are in combat."); return; } if (player.isDead()) return; StringTokenizer st = new StringTokenizer(command, " "); String actualCommand = st.nextToken(); if (actualCommand.equalsIgnoreCase("bufflist")) { autoBuffFunction(player, st.nextToken()); } else if (actualCommand.equalsIgnoreCase("restore")) { String noble = st.nextToken(); player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp()); player.setCurrentCp(player.getMaxCp()); if (noble.equals("true")) { SkillTable.getInstance().getInfo(1323, 1).getEffects(player, player); } final Summon summon = player.getPet(); if (summon != null) summon.setCurrentHpMp(summon.getMaxHp(), summon.getMaxMp()); showMainWindow(player); } else if (actualCommand.equalsIgnoreCase("cancellation")) { L2Skill buff; buff = SkillTable.getInstance().getInfo(1056, 1); buff.getEffects(this, player); player.stopAllEffectsExceptThoseThatLastThroughDeath(); player.broadcastPacket(new MagicSkillUse(this, player, 1056, 1, 850, 0)); player.stopAllEffects(); final Summon summon = player.getPet(); if (summon != null) summon.stopAllEffects(); showMainWindow(player); } else if (actualCommand.equalsIgnoreCase("openlist")) { String category = st.nextToken(); String htmfile = st.nextToken(); NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); if (category.equalsIgnoreCase("null")) { html.setFile("data/html/mods/buffer/" + htmfile + ".htm"); // First Page if (htmfile.equals("index")) { html.replace("%name%", player.getName()); html.replace("%buffcount%", "You have " + player.getBuffCount() + "/" + player.getMaxBuffCount() + " buffs."); } } else html.setFile("data/html/mods/buffer/" + category + "/" + htmfile + ".htm"); html.replace("%objectId%", String.valueOf(getObjectId())); player.sendPacket(html); } else if (actualCommand.equalsIgnoreCase("dobuff")) { int buffid = Integer.valueOf(st.nextToken()); int bufflevel = Integer.valueOf(st.nextToken()); String category = st.nextToken(); String windowhtml = st.nextToken(); String votebuff = null; if (st.hasMoreTokens()) votebuff = st.nextToken(); if (windowhtml.equals("malaria")) { if (player.getInventory().getInventoryItemCount(Config.VOTE_BUFF_ITEM_ID, 0) >= 1) { player.getInventory().destroyItemByItemId("VoteCoins", Config.VOTE_BUFF_ITEM_ID, 1, player, null); player.getInventory().updateDatabase(); player.sendPacket(new ItemList(player, true)); player.sendMessage(1 + " Champion Coin disappeared."); } else { player.sendMessage("You need the " + Config.VOTE_BUFF_ITEM_COUNT + " Champion Coin to get buff."); return; } } if (votebuff != null) { if (player.getInventory().getInventoryItemCount(Config.VOTE_BUFF_ITEM_ID, 0) >= Config.VOTE_BUFF_ITEM_COUNT) { player.getInventory().destroyItemByItemId("VoteCoins", Config.VOTE_BUFF_ITEM_ID, Config.VOTE_BUFF_ITEM_COUNT, player, null); player.getInventory().updateDatabase(); player.sendPacket(new ItemList(player, true)); player.sendMessage(Config.VOTE_BUFF_ITEM_COUNT + " Champion Coin disappeared."); } else { player.sendMessage("You need the " + Config.VOTE_BUFF_ITEM_COUNT + " Champion Coin to get buff."); return; } } Creature target = player; if (category.equalsIgnoreCase("pet")) { if (player.getPet() == null) { player.sendMessage("Incorrect Pet"); showMainWindow(player); return; } target = player.getPet(); } MagicSkillUse mgc = new MagicSkillUse(this, target, buffid, bufflevel, 1150, 0); player.sendPacket(mgc); player.broadcastPacket(mgc); SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, target); NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/mods/buffer/" + category + "/" + windowhtml + ".htm"); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%name%", player.getName()); player.sendPacket(html); } else if (actualCommand.equalsIgnoreCase("getbuff")) { int buffid = Integer.valueOf(st.nextToken()); int bufflevel = Integer.valueOf(st.nextToken()); if (buffid != 0) { SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player); broadcastPacket(new MagicSkillUse(this, player, buffid, bufflevel, 450, 0)); showMainWindow(player); } } else if (actualCommand.startsWith("support")) { showGiveBuffsWindow(player, st.nextToken()); } else if (actualCommand.startsWith("givebuffs")) { final String targetType = st.nextToken(); final String schemeName = st.nextToken(); final int cost = Integer.parseInt(st.nextToken()); final Creature target = (targetType.equalsIgnoreCase("pet")) ? player.getPet() : player; if (target == null) player.sendMessage("You don't have a pet."); else if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true)) { for (int skillId : BufferTable.getInstance().getScheme(player.getObjectId(), schemeName)) SkillTable.getInstance().getInfo(skillId, SkillTable.getInstance().getMaxLevel(skillId)).getEffects(this, target); } showGiveBuffsWindow(player, targetType); } else if (actualCommand.startsWith("editschemes")) { if (st.countTokens() == 2) showEditSchemeWindow(player, st.nextToken(), st.nextToken()); else player.sendMessage("Something wrong with your scheme. Please contact with Admin"); } else if (actualCommand.startsWith("skill")) { final String groupType = st.nextToken(); final String schemeName = st.nextToken(); final int skillId = Integer.parseInt(st.nextToken()); final List<Integer> skills = BufferTable.getInstance().getScheme(player.getObjectId(), schemeName); if (actualCommand.startsWith("skillselect") && !schemeName.equalsIgnoreCase("none")) { if (skills.size() < Config.BUFFER_MAX_SKILLS) skills.add(skillId); else player.sendMessage("This scheme has reached the maximum amount of buffs."); } else if (actualCommand.startsWith("skillunselect")) skills.remove(Integer.valueOf(skillId)); showEditSchemeWindow(player, groupType, schemeName); } else if (actualCommand.startsWith("manageschemes")) { showManageSchemeWindow(player); } else if (actualCommand.startsWith("createscheme")) { try { final String schemeName = st.nextToken(); if (schemeName.length() > 14) { player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed."); showManageSchemeWindow(player); return; } final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes != null) { if (schemes.size() == Config.BUFFER_MAX_SCHEMES) { player.sendMessage("Maximum schemes amount is already reached."); showManageSchemeWindow(player); return; } if (schemes.containsKey(schemeName)) { player.sendMessage("The scheme name already exists."); showManageSchemeWindow(player); return; } } BufferTable.getInstance().setScheme(player.getObjectId(), schemeName.trim(), new ArrayList<Integer>()); showManageSchemeWindow(player); } catch (Exception e) { player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed."); showManageSchemeWindow(player); } } else if (actualCommand.startsWith("deletescheme")) { try { final String schemeName = st.nextToken(); final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes != null && schemes.containsKey(schemeName)) schemes.remove(schemeName); } catch (Exception e) { player.sendMessage("This scheme name is invalid."); } showManageSchemeWindow(player); } else if (actualCommand.startsWith("clearscheme")) { try { final String schemeName = st.nextToken(); final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes != null && schemes.containsKey(schemeName)) schemes.get(schemeName).clear(); } catch (Exception e) { player.sendMessage("This scheme name is invalid."); } showManageSchemeWindow(player); } else super.onBypassFeedback(player, command); } /** * Sends an html packet to player with Give Buffs menu info for player and pet, depending on targetType parameter {player, pet} * @param player : The player to make checks on. * @param targetType : a String used to define if the player or his pet must be used as target. */ private void showGiveBuffsWindow(Player player, String targetType) { final StringBuilder sb = new StringBuilder(200); final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes == null || schemes.isEmpty()) sb.append("<font color=\"LEVEL\">You haven't defined any scheme, please go to 'Manage my schemes' and create at least one valid scheme.</font>"); else { for (Map.Entry<String, ArrayList<Integer>> scheme : schemes.entrySet()) { final int cost = getFee(scheme.getValue()); StringUtil.append(sb, "<font color=\"LEVEL\"><a action=\"bypass -h npc_%objectId%_givebuffs ", targetType, " ", scheme.getKey(), " ", cost, "\">", scheme.getKey(), " (", scheme.getValue().size(), " skill(s))</a>", ((cost > 0) ? " - Adena cost: " + cost : ""), "</font><br1>"); } } final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile("data/html/mods/buffer/schememanager/index-1.htm"); html.replace("%schemes%", sb.toString()); html.replace("%targettype%", (targetType.equalsIgnoreCase("pet") ? "&nbsp;<a action=\"bypass -h npc_%objectId%_support player\">yourself</a>&nbsp;|&nbsp;your pet" : "yourself&nbsp;|&nbsp;<a action=\"bypass -h npc_%objectId%_support pet\">your pet</a>")); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } /** * Sends an html packet to player with Manage scheme menu info. This allows player to create/delete/clear schemes * @param player : The player to make checks on. */ private void showManageSchemeWindow(Player player) { final StringBuilder sb = new StringBuilder(200); final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes == null || schemes.isEmpty()) sb.append("<font color=\"LEVEL\">You haven't created any scheme.</font>"); else { sb.append("<table>"); for (Map.Entry<String, ArrayList<Integer>> scheme : schemes.entrySet()) StringUtil.append(sb, "<tr><td width=140>", scheme.getKey(), " (", scheme.getValue().size(), " skill(s))</td><td width=60><button value=\"Clear\" action=\"bypass -h npc_%objectId%_clearscheme ", scheme.getKey(), "\" width=55 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><td width=60><button value=\"Drop\" action=\"bypass -h npc_%objectId%_deletescheme ", scheme.getKey(), "\" width=55 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>"); sb.append("</table>"); } final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile("data/html/mods/buffer/schememanager/index-2.htm"); html.replace("%schemes%", sb.toString()); html.replace("%max_schemes%", Config.BUFFER_MAX_SCHEMES); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } /** * This sends an html packet to player with Edit Scheme Menu info. This allows player to edit each created scheme (add/delete skills) * @param player : The player to make checks on. * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. */ private void showEditSchemeWindow(Player player, String groupType, String schemeName) { final NpcHtmlMessage html = new NpcHtmlMessage(0); if (schemeName.equalsIgnoreCase("none")) html.setFile("data/html/mods/buffer/schememanager/index-3.htm"); else { if (groupType.equalsIgnoreCase("none")) html.setFile("data/html/mods/buffer/schememanager/index-4.htm"); else { html.setFile("data/html/mods/buffer/schememanager/index-5.htm"); html.replace("%skilllistframe%", getGroupSkillList(player, groupType, schemeName)); } html.replace("%schemename%", schemeName); html.replace("%myschemeframe%", getPlayerSchemeSkillList(player, groupType, schemeName)); html.replace("%typesframe%", getTypesFrame(groupType, schemeName)); } html.replace("%schemes%", getPlayerSchemes(player, schemeName)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } /** * @param player : The player to make checks on. * @param schemeName : The name to don't link (previously clicked). * @return a String listing player's schemes. The scheme currently on selection isn't linkable. */ private static String getPlayerSchemes(Player player, String schemeName) { final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes == null || schemes.isEmpty()) return "Please create at least one scheme."; final StringBuilder sb = new StringBuilder(200); sb.append("<table>"); for (Map.Entry<String, ArrayList<Integer>> scheme : schemes.entrySet()) { if (schemeName.equalsIgnoreCase(scheme.getKey())) StringUtil.append(sb, "<tr><td width=200>", scheme.getKey(), " (<font color=\"LEVEL\">", scheme.getValue().size(), "</font> / ", Config.BUFFER_MAX_SKILLS, " skill(s))</td></tr>"); else StringUtil.append(sb, "<tr><td width=200><a action=\"bypass -h npc_%objectId%_editschemes none ", scheme.getKey(), "\">", scheme.getKey(), " (", scheme.getValue().size(), " / ", Config.BUFFER_MAX_SKILLS, " skill(s))</a></td></tr>"); } sb.append("</table>"); return sb.toString(); } /** * @param player : The player to make checks on. * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @return a String representing skills available to selection for a given groupType. */ private static String getGroupSkillList(Player player, String groupType, String schemeName) { final List<Integer> skills = new ArrayList<>(); for (int skillId : BufferTable.getSkillsIdsByType(groupType)) { if (BufferTable.getInstance().getSchemeContainsSkill(player.getObjectId(), schemeName, skillId)) continue; skills.add(skillId); } if (skills.isEmpty()) return "That group doesn't contain any skills."; final StringBuilder sb = new StringBuilder(500); sb.append("<table>"); int count = 0; for (int skillId : skills) { if (BufferTable.getInstance().getSchemeContainsSkill(player.getObjectId(), schemeName, skillId)) continue; if (count == 0) sb.append("<tr>"); if (skillId < 100) sb.append("<td width=180><font color=\"949490\"><a action=\"bypass -h npc_%objectId%_skillselect " + groupType + " " + schemeName + " " + skillId + "\">" + SkillTable.getInstance().getInfo(skillId, 1).getName() + "</a></font></td>"); else if (skillId < 1000) sb.append("<td width=180><font color=\"949490\"><a action=\"bypass -h npc_%objectId%_skillselect " + groupType + " " + schemeName + " " + skillId + "\">" + SkillTable.getInstance().getInfo(skillId, 1).getName() + "</a></font></td>"); else sb.append("<td width=180><font color=\"949490\"><a action=\"bypass -h npc_%objectId%_skillselect " + groupType + " " + schemeName + " " + skillId + "\">" + SkillTable.getInstance().getInfo(skillId, 1).getName() + "</a></font></td>"); count++; if (count == 2) { sb.append("</tr><tr><td></td></tr>"); count = 0; } } if (!sb.toString().endsWith("</tr>")) sb.append("</tr>"); sb.append("</table>"); return sb.toString(); } /** * @param player : The player to make checks on. * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @return a String representing a given scheme's content. */ private static String getPlayerSchemeSkillList(Player player, String groupType, String schemeName) { final List<Integer> skills = BufferTable.getInstance().getScheme(player.getObjectId(), schemeName); if (skills.isEmpty()) return "That scheme is empty."; final StringBuilder sb = new StringBuilder(500); sb.append("<table>"); int count = 0; for (int sk : skills) { if (count == 0) sb.append("<tr>"); if (sk < 100) sb.append("<td width=180><font color=\"6e6e6a\"><a action=\"bypass -h npc_%objectId%_skillunselect " + groupType + " " + schemeName + " " + sk + "\">" + SkillTable.getInstance().getInfo(sk, 1).getName() + "</a></font></td>"); else if (sk < 1000) sb.append("<td width=180><font color=\"6e6e6a\"><a action=\"bypass -h npc_%objectId%_skillunselect " + groupType + " " + schemeName + " " + sk + "\">" + SkillTable.getInstance().getInfo(sk, 1).getName() + "</a></font></td>"); else sb.append("<td width=180><font color=\"6e6e6a\"><a action=\"bypass -h npc_%objectId%_skillunselect " + groupType + " " + schemeName + " " + sk + "\">" + SkillTable.getInstance().getInfo(sk, 1).getName() + "</a></font></td>"); count++; if (count == 2) { sb.append("</tr><tr><td></td></tr>"); count = 0; } } if (!sb.toString().endsWith("<tr>")) sb.append("<tr>"); sb.append("</table>"); return sb.toString(); } /** * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @return a string representing all groupTypes availables. The group currently on selection isn't linkable. */ private static String getTypesFrame(String groupType, String schemeName) { final StringBuilder sb = new StringBuilder(500); sb.append("<table>"); int count = 0; for (String s : BufferTable.getSkillTypes()) { if (count == 0) sb.append("<tr>"); if (groupType.equalsIgnoreCase(s)) StringUtil.append(sb, "<td width=65>", s, "</td>"); else StringUtil.append(sb, "<td width=65><a action=\"bypass -h npc_%objectId%_editschemes ", s, " ", schemeName, "\">", s, "</a></td>"); count++; if (count == 4) { sb.append("</tr>"); count = 0; } } if (!sb.toString().endsWith("</tr>")) sb.append("</tr>"); sb.append("</table>"); return sb.toString(); } /** * @param list : A list of skill ids. * @return a global fee for all skills contained in list. */ private static int getFee(ArrayList<Integer> list) { if (Config.BUFFER_STATIC_BUFF_COST >= 0) return (list.size() * Config.BUFFER_STATIC_BUFF_COST); int fee = 0; for (int sk : list) { if (Config.BUFFER_BUFFLIST.get(sk) == null) continue; fee += Config.BUFFER_BUFFLIST.get(sk).getValue(); } return fee; } private void autoBuffFunction(Player player, String bufflist) { ArrayList<L2Skill> skills_to_buff = new ArrayList<>(); List<Integer> list = null; if (bufflist.equalsIgnoreCase("fighter")) list = Config.FIGHTER_SKILL_LIST; else if (bufflist.equalsIgnoreCase("mage")) list = Config.MAGE_SKILL_LIST; if (list != null) { for (int skillId : list) { L2Skill skill = SkillTable.getInstance().getInfo(skillId, SkillTable.getInstance().getMaxLevel(skillId)); if (skill != null) skills_to_buff.add(skill); } for (L2Skill sk : skills_to_buff) sk.getEffects(player, player); player.updateEffectIcons(); list = null; } skills_to_buff.clear(); showMainWindow(player); } }
  11. Sou novo no forum e jogava l2, estes dias fiquei com vontade de montar um servidor. queria dicas por onde começar ja vi alguns videos do forum. eu segui o video e consegui por o servidor para rodar porem não consigo por ele online. abri as portas do modem criei conta no No IP fiz tudo como estava no video mais não deu ele so da para jogar em rede.
  12. Olá pessoal! Vou explicar um pouco do nosso server. GAME E COMANDOS RATES BUFFER ENCHANTS POTIONS SIEGE OLYMPIADS DYNASTY ITEMS GRIFINORIA COIN PREMIUM ACOUNT QUESTS RATES RAID BOSS
  13. como removo todos os spawns , npcs e mobs, menos os dos boss? >>>> REV ACIS
  14. boa tarde, para matar dúvidas ... que as modificações sofreram acis para se tornar L2jMega, aqui eu deixá-lo um diff onde você pode ver todas as modificações. L2jMega.Diff Post Original
  15. SERVIDOR ONLINE - DESDE 15/02/2020 Rates: Exp: 15x / Sp: 15x / Adena: 10x Chronicle: Interlude - Auto loot - (except raid's drops) - Offline shop (7 Days) - Subclass: Quest - Noblesse: Quest - AIO buff system - Farm system: Retail drop area - Chaotic zone at big boss area (pvp zone) - Buff slots: 20 slots + 4 Divine Inspiration - Buff time: 2 hours. - Safe Enchant +3 - Max Weapon +16 / Armor +12 https://top.l2jbrasil.com/index.php?a=out&u=albeci&go=1
  16. Thiagowok

    [PETS INTERLUDE]

    Fala, galera! Alguém sabe se existe o pet Fenrir pra interlude? See tiver, queria contar com a colaboração de vcs para postar algum link. Se souberes de outros pets fodas, podem colocar tbm! Valeu!!!
  17. Bom dia, Pesquisei bastante até chegar aqui, estou usando a rev l2jmega (base aCis) Está no periodo da Seven Sign, faço o cadastro normal, vou até as catatombas ou necropolis, mas lá não se encontra os mobs que é necessário matar para dropar a seal stone. Vi que os mobs estão adicionados normal no servidor, dei spawn e fiz o teste, está dropando. Mas ai vem a situação, fazer o spawn manualmente em todas as necropolis e catatombas com seus respectivos lvl sendo que cada uma delas tem umas 40 salas. Então baixei varias revs aCis e nenhuma tem a spawnlist desses mobs, pensei em pegar de outras revs, mas é diferente. Será que alguem tem essa spawlist ou outra forma de add mais rápida, ou não vai ter jeito mesmo, vou ter q add um por um, sala por sala e etc..?
  18. odnet

    Skill GM SPEED

    Revisão Acis 388 Ao usar a skill gm speed ou o comando //gmspeed 4 o char admin fica imovel, apenas fala normal no chat e pega target.Para voltar a andar tenho que teleportar pra algum lugar pelo //teleport ou da RR no char. </skill> <skill id="7029" levels="4" name="Super Haste"> <!-- GM Skill --> <table name="#amount"> 1.25 1.5 1.75 2 </table> <table name="#reuse"> 0.75 0.50 0.25 0.01 </table> <set name="skillType" val="CONT"/> <set name="operateType" val="OP_TOGGLE"/> <set name="target" val="TARGET_SELF" /> <for> <effect count="0x7fffffff" name="ManaDamOverTime" time="10" val="0"> <mul order="0x30" stat="pAtkSpd" val="#amount" /> <mul order="0x30" stat="runSpd" val="#amount" /> <mul order="0x30" stat="mAtkSpd" val="#amount" /> <mul order="0x30" stat="pReuse" val="#reuse" /> <mul order="0x30" stat="mReuse" val="#reuse" /> </effect> </for>
  19. General Information of Maniac Basic Information Experience Rates: x500 SP Rates: x500 Adena: x 50 Party Exp: x 1.5 Party SP: X 1.5 Enchant Rates Safe +4 for armor Safe +4 for weapons Normal Enchant Scrolls 75% Blessed Max Enchant +12 for Armor (Blessed Scrolls Rate 80%) Blessed Max Enchant +14 for Weapons (Blessed Scrolls Rate 80%) Maniac's Blessing +18 for Armor(50% but item won't go to 0 after fail, it will go only 1 enchant less instead) Maniac's Blessing +18 for Weapons(50% but item won't go to 0 after fail, it will go only 1 enchant less instead) Augmentation Rates Normal life stone lvl 76 - 2% Mid Life stone lvl 76 - 4% High grade life stone lvl 76 8% Top grade life stone lvl 76 15% General Information Auto loot Buff slots 28+4 Subclass & Class Change Free New H5 olympiad System Solo and Party Dungeons New Territory Wars system from H5 Sieges & Manors working l2off like Skills & classes based on retail l2off balance Flawless Geodata & Pathnodes Max subclasses 3 Augments 1+1 Economy System Weekend zones 2 Static Maniac's Custom bossed (Chaotic & non-Chaotic) (With Special requirements) Party zone with static times (Changes Zone every day) Party Zone Separate in 2 pieces South/West Side Chaotic/Normal Olympiad Games Retail like (with some custom restrictions) PvP Zone with restrictions for unlimited PvP (Closed During Party zone) (Changes Every 1 Hour) Chaotic Epic Bosses Unique Game Play Many more features! Custom Features & Information's Maniac Dungeons To make the game easier and more enjoyable for the solo players but also for the clan players we create Dungeons(Instances) in lineage 2 Maniac which you can enter 2 times every 12 hours. Guide: Dungeon Story mode(Solo) In this Dungeon you can enter alone there is 4 rooms of mobs which need to be clean up to go to next stages Mobs has more boosted drops from the Normal Farm zones of Maniac server. After Completing 4 Rooms of mobs and you succeed it,you will have to make one more final move! In order to complete the Dungeon you must slain the Sons of Maniac! In any case you fail to complete any stage you loose your chance to re-enter on Story Mode for the next 12 hours. Dungeon Party(Hard) In this Dungeon, you need to have a full party to enter & complete. The mobs are x10 times stronger than the story mode. after completing 5 rooms of mobs and hind quests you will move in the room, where you have to slain The Sons of Maniac!(Don't be happy, you ain't done yet!,the journey just begin!) After killing the Maniac's Sons,you will be Teleported to the Final Stage. The Maniac the Forbidden. in any case you fail with your party to make the Dungeon, you will loose your chance to enter for the next 12 hours. Rewards & Prizes Story Solo Dungeon You get to choose 1 epic jewel which will last for next 6 hours. Solo instance misc reward,lifestones,bogs,crystal scrolls,blessed scrolls(and Maniac Dungeon Box) The box Contain: 1 Maniac Dungeon Coin,life stones,crystal scrolls.(With 10 Coins of Maniac Dungeon you can buy an epic for ever) Party Dungeon Books,lifestones,blessed stones,blessed scrolls,3 Boxes and also lot of drops from the Maniac the Forbidden. Remember you can't choose to buy an epic jewel twice,if you already took one from the solo dungeon you can't choose to take it again from the Party Dungeon. Custom Party zone & Settings Party zone is separated in 2 pieces South & West The South Side of party zone its (Normal Zone and it has 50% fewer drops than Chaotic Side) The West Side of party zone it's (Chaotic Zone and it has 50% more drops than Normal Zone) There is a Mini-Boss every 3 Hours in Chaotic Side(West) To enter Party zone you need at least 1 more active member in your party. Party zone Changes its location every day in a brand new zone. Territory War System & Wards First of all, this feature has been never applied in Interlude client before and it will be really unique and fun. Territory Wards How does it works: Territory wards its an System for higher chronicles like Gracia,Freya and so. Its a very attractive and good system for more pvp's and castle pvp domination's Explanation: Every clan has a (Ward),the wards has extra statics for Example Aden Ward: Territory wars are pretty similar to castle sieges but both - merchants and clans may participate. The territory consists of castle(the eye of the storm smile.png ), the corresponding town or village, territory fortress and hunting ground. There are 9 territories: Twtag_gludio.jpg Gludio,Twtag_dion.jpg Dion,Twtag_giran.jpg Giran,Twtag_oren.jpg Oren,Twtag_aden.jpgAden,Twtag_innadril.jpg Innadril,Twtag_goddard.jpg Goddard,Twtag_rune.jpg Rune,Twtag_schut.jpg Schuttgart Notice: People will have those Crests up on their heads depend on which castle they own. Attackers' goal - rush into the castle , steal the flag(ward) , "seal" it by using Capture Ward and port back to your castle.Defend both flags(your own and the stolen one) until TW end. Defenders' goal - don't let attackers break into your castle and steal your flag.Don't let the attackers destroy catapults located inside the affiliated fortresse.If the catapult is destroyed all castle NPCs (guardians) disappear and the castle gates are open. Participating rules and TW period: 1)You can register through the Mercenary Captain 2)TWs occur 1 day before the castle siege (Saturday-TW->Sunday-Castle Siege); 3)Clan members that are authorised for that action can sign the whole clan for the TW; 4)Only players above level 40 that have completed their 2nd class transfer are allowed to join the TW; 5)TW registration/cancelation period ends 2 hours before the TW begins; 6)Castle owners are automatically registered; 7)Ressurection rules are same as for CS; Combat,penalties and more: 1)You do not need to hold CTRL button to attack your enemies; 2)You are not allowed to attack allied players(even forceattack won't do the trick); 3)AOE skills do not damage allied units,but neutrals(non affiliated) and enemies BOTH suffer their effects; 4)When you die you may suffer the "Battlefield syndrome"(same as death penalty); 5)You don't suffer exp loss upon death in the siegezone(same does not apply if you leave the battle area); 6)Leaving siege territory marks you nickname purple for 120 seconds (aka you are flagged); 7)If you die you can go to castle,village and/or the outpost(HQ). Headquarters/outposts: Castle lords are able to build headquarters(indestructible) which boost regeneration by 100%,you can "revive" here no matter if you are clan member or merc(aka random smile.png ).The outpost costs 120 gems B.You may have only 1 HQ. Mercenaries(special items): Mercenaries can keep their anonimity by transforming with the Mercenarie Disguise Scrolls(their names will be changed to "[Territory]Guardian" for both - character name and system msgs).Your disguise lasts 30 mins. Rewards: 1)The wards benefit their owners with stat bonuses: Gludio Territory Benefaction - STR +1 / INT +1 Dion Territory Benefaction - DEX +1 / WIT +1 Giran Territory Benefaction - STR +1 / MEN +1 Oren Territory Benefaction - CON +1 / MEN +1 Aden Territory Benefaction - DEX +1 / MEN +1 Innadril Territory Benefaction - CON +1 / INT +1 Goddard Territory Benefaction - DEX +1 / INT +1 Rune Territory Benefaction - STR +1 / WIT +1 Schuttgart Territory Benefaction - CON +1 / WIT +1 These rewards effects appear in your skills window as passives if you are member of a castle owning clan.Academy members do not receive the bonuses.In order to get the benefits from the "stolen" wards your clan has to own its own castle ward.For example if your clan owns Gludio and has stolen Innadril's flag but the Gludio flag is missing (aka it's stolen from you) you DO NOT get the Innadril ward's bonus. Items and Badges: You can buy various items and Noblesse status after finishing the Mercenary Captain's quest. Blessed Giant's Codex - Oblivion 20 badges, 1000 Farm Items Giant's Codex - Mastery 80 badges, 1800 Farm Items Giant's Codex - Discipline 54 badges, 2000 Farm Items Blue Talisman - Buff Cancel 13 badges, 1800 Farm Items Blue Talisman - Buff Steal 14 badges, 1800 Farm Items Red Talisman - Territory Guard Blue Talisman - Lord's Divine Protection White Talisman - All Resistance Territory Health Recovery Potion 8 badges, 500 Farm Items Territory Mana Recovery Potion 8 badges, 500 Farm Items Territory CP Recovery Potion 8 badges, 500 Farm Items Rune Clip 32 badges, 1800 Farm Items Magic Ornament 16 badges, 1800 Farm Items Guardian's Strider 80 badges 2800 Farm Items Supply Box – Epic Chest Supply Box – Belt: Grade S,A 70 badges + 1800 Farm Items Supply Box – Magic Pouch: Grade B,C 4 badges + 1800 Farm Items Supply Box – Magic Pouch: Grade S,A 16 badges + 1800 Farm Items Supply Box – Magic Pin: Grade B,C 8 badges + 1800 Farm Items Supply Box – Magic Pin: Grade S,A 32 badges + 1800 Farm Items When you have collected 100 badges from one territory you can become Noblesse without levelling subclass to 75. Setting territory lord: To proclaim the territory owner castle lord needs to fulfill "Path to Becoming a Lord" quest.Starter NPC is the Chamberlain located in each castle. Conditions for proclaiming a territory lord: 1)The castle should have either no relation or contract status with all player owned fortresses in the territory (excluding a border fortress). If a fortress has claimed its independence within the territory, then the lcastle lord cannot be proclaimed as lord of the territory. 2)One has to complete the 'Path to Becoming a Lord' quest. 3)One has to complete the quest 2 hours befor to the start of the territory war. The following changes occur when a territory lord is proclaimed: 1)Being proclaimed as territory lord is a necessary condition to expand a clan's level to 8. 2)The territory lord's clan emblem is automatically registered to all NPC's residing within their territory. 3)10% increase in seed sales and crop purchases. Territory lord proclamation will automatically be cancelled under following situations: 1)When the clan is disbanded. 2)When the lord is changed at the end of a castle siege 3)When proclaiming lord is cancelled, all activated functions will be initialized. VIDEO PREVIEW ON H5 SERVER: Maniac's Custom Bosses (1)Maniac's Spirit Chaotic Boss(Hard) Maniac's Spirit chaotic zone contains a custom Raid Boss which has static time of respawn. (It spawns at 18:00 for first time and then again at 00:30 (GMT +3) The Drops of Chaotic Maniac's Spirit: 5 Raid Boss Jewel's Chest (A chest treasure which contain all the Raid Boss jewels) and by clicking it will automatically give you one of the Raid Boss jewels randomly. Maniac's Chaotic Boss also contains several goods. Maniac's Spirit will allow the Party or Command channel with the most damage to pick up first the drops. (2)Maniac's Spirit Normal Boss(Medium) Maniac's Spirit Normal Boss will spawn 4 times a day in static times.(every 6 hours) First at 6:00-12:00-18:00-00:00 (GMT +3) Maniac's Spirit Normal Boss contains 6 Raid Boss Jewel's Box & several goods. The drop from Maniac's Spirit Boss goes totally random (if 500 players are dpsing the Maniacs Spirit, the Chest of Jewel's will go random to the players who contributed to kill Maniac's Boss.)(Players who got the Jewel Chest will be announced)(it will drop only 1 chest per player each time). Custom Bosses for raid tokens & special drops. 3 Bosses in Ketra (Hekaton Prime,Tayr,Brakki) 3 Bosses in Varka (Shadith,Horus,Mos) 1 Bosses in Fog Lower(Ember) 1 Bosses in Hot Springs (Hestia) Lineage 2 Maniac Custom Olympiad System Olympiads in lineage 2 Maniac have been adapted from H5 and applied to interlude. The balance and skills have not been touched. What is New? 4 Unique Stadiums from H5 client with geodata and skilled game play. Preview:(IMAGE) Buffer to choose 5 out of 10 buffs from Olympiad Hoster. In every fight is done a panel will show up the results Preview:(IMAGE) Olympiad starts every day at 19:00+2 and ends at 2:00+2 Olympiad Refresh status every 5 minutes. Olympiad Announce every game when its starts. Base Classed Games been removed. Olympiad Restrictions Maximum enchant +6 Weapon Maximum enchant +6 Armor No custom accessories or castle lord crowns Custom Siege System Sieges will be daily (GMT +3) Monday - Gludio 22:00 Tuesday - Giran 22:00 Wednesday - Dion 22:00 Thursday - Indadrill 22:00 Friday - Goddard 22:00 Saturday - Oren 18:00 / Rune 22:00 Sunday - Shtutgart 18:00 / Aden 22:00 Territory Wars System Territory wars system been developed to make sieges and players to have more contribution in pvps & fun. If a siege is running for example Aden, you can gather your party for pvp into the current siege without need of being registered with your clan, or alone as a solo player. By each kill you make as solo you will receive (10 Territory war Points which you will be able to see them in the Territory wars Panel). If you're in party and one member of your party makes one kill all the party members will receive 10 Territory Wars Points) Every 5 minutes you spend into Territory war zone (Castle,Siege zone) you will receive 5 Territory War Points. At the end of the siege,there will be announced in which town the Territory War Npc Spawns.(Where you can exchange your points for powerful goods) Territory Shop: Epic Boss Jewels Boss Jewell Chest Maniac's Blessing Scrolls Life Stones top 76 More various goods. Clan Wars Special System Clan Live Status Manager a npc where you can check how many clan wars x clan kills a top status which will show you the live status. example Clan: War Killed: total points: Immortals 60 120 RedZerg 50 100 and there will be a reward: TOP 1 Clan: 5000 Clan Points Top 2 Clan: 3500 Clan Points Top 3 Clan: 2000 Clan Points The Winners will be automatically announced every 12 Hours you can check Live status by npc or .livestatus Weekend zone Every weekend there will be a custom zone where you can farm Books of Giants & Life Stones The weekend zone Opens its Doors at Saturday 6:00 (GMT +3) The weekend zone Finishes Sunday 00:00 (GMT +3) Grand Bosses Valakas respawn time 48 Hours+1 Hour random respawn(2 days) Antharas respawn time 48 Hours+1 Hour random respawn(2 days) Baium respawn time 24 Hours+1 Hour random respawn(1 days) Frintezza respawn time 24 Hours+1 hour random respawn(1 days) Ant Queen respawn time 10 Hours +1 hour random respawn Core respawn time 10 hours +1 hour random respawn Orden respawn time 10 hours +1 hour random respawn Custom Nobless System Flame of Splentor Barakiel (5 hours) The party who last hit Barakiel will automatically gain nobless status (no quest required) Or you can obtain nobless status in the Maniac the Goddess by trading her 10.000 farm items. Custom Automate Events There will be automatically events every 2 hours. Death Match: All people will be transformed to dwarfs, and their name will be also changed to Maniac, you can't either see clan crest or alliance crest. The death match will last 10 minutes with 30 random respawn's locations after death for every kill you do(You get 2 Event token) The top player on the Death match will receive 10 Event tokens In your right side you can see how much pvp's has the current top pvp player no names. Names will be announced on the event of the Death Match. Team Vs Team: Location: Giran Harbor Default TvT but customized for every kill you make for your team you will be rewarded with 1 Event token The team with the most kills in the event will receive 10 Event tokens each player. Time spawn after death 5 seconds. Capture the Flag: Location: Cruma Tower For every flag you capture and you get it back to your base you will receive 3 Event tokens Team reward for the winning team 10 Event tokens. PvP Announce System First announce at 5 pvp Killing spree Second at 10 pvp Killing Spree 3th at 20 pvp Killing spree 4th at 30 pvp Killing spree 5th at 50 pvp Killing Spree (You will get the Mark of Dominator: an accessory that will allow you to farm in Party zone or Normal zone with additional Chance of 20% more drop rate) (The mask will disappear after 5 hours). The PvP Zone Anyone can teleport in there except Bishops, Elven Elders, Shilen Elders, Dominators and Prophets. You're not allowed to make party with more than 1 person. You can kill anyone in PvP zone also clan mates, and use any skill in them no restrictions. The PvP Zone will be automatically changed every 1 hour in a different zone 5 Different Zones The End of the zone,all players who are inside will be rewarded with a Chest Box which will contain various goods (no jewel's) The top 1 PvP Player of the zone will be rewarded with 2 Boxes At the end of the PvP zone, the winner will be announced. PvP Zone has more extra special rewards!
  20. ATUALIZAÇÃO DO TÓPICO: Repassando !!! Olá, lá eu tive muitas mensagens sobre compartilhar algo totalmente limpo por proprietários jogadores, então eu decidi compartilhar interface limpa sem quaisquer modificações como auto argument, auto enchant etc.. Visualizações: Danos na tela: Miss, Ressisted, etc.: Heal, CP Display: Level up exp. appears: O link já vai completo com os arquivos para inserir na System e Systextures, bom uso. Senha para extração: bynetinho_l2jbrasil Responsável pela disponibilização do arquivo off: VISCOND3 Responsável pelo reupload do arquivo e atualização no post : Netinho
  21. Fala, galera belezinha? Tenho esses shares aqui e resolvi compartilhar com vocês: São as diffs 380,381 e 382, tem também a trunk mais atualizada e a nova geodata do projeto Updates
  22. Fala, galera! alguém poderia disponibilizar o set dynasty com ombreira para interlude? ja procurei pra caramba por aqui e ainda não achei um que funcione. valeu!!!
  23. Pessoal, sou novo por aqui e não sei se o tópico está criado da maneira correta, então já peço desculpas antecipadamente. estou tentando add um set dynasty no meu servidor pre config, mas na hora de add os sets no skillgrp.dat, o file edit não salva e da o seguinte erro " O SISTEMA NÃO PÔDE ENCONTRAR O ARQUIVO ESPECIFICADO." vou deixar o print do erro para facilitar. agradeço desde já e peço mais uma vez desculpas se criei o tópico de maneira errada.
  24. L2J-Mobius CLASSIC Interlude, based Grand Crusader. Bitbucket MOBIUS Dev https://bitbucket.org/MobiusDev/l2j_mobius/src/master/L2J_Mobius_Classic_Interlude/ Client: https://drive.google.com/uc?id=1Cyfb_OumjhPS9NFcLDMY11_s_ktH0kDk&export=download Lineage II Clientes, By: WariinG Patch: https://www.mediafire.com/file/mdxq5ovyyu3p40o/L2J_Mobius_Classic_Interlude_Patch_v4.zip Geodata: http://www.mediafire.com/file/hpibngz0y2x0iwd/L2J_Mobius_Classic_Interlude_Geodata.zip JDK: https://www.mediafire.com/file/k25pt0umuf16uoh/openjdk-12.0.2_windows-x64_bin.zip This is a Classic server based on the Grand Crusade client. The goal is to make a better approximation of what Classic is to older chronicles, like Interlude. Never the less this is still Classic, do not expect a pure Interlude version. It is shared with the hope that more people will be involved and help with the development. Who knows? Maybe some day it will be a pure Interlude version. Este é um servidor Clássico baseado no cliente Grand Crusade. O objetivo é fazer uma aproximação melhor do que Clássico é as crônicas mais antigas, como o Interlude. Mesmo assim, ainda é clássico, não espere uma versão pura do Interlude Estamos compartilhando com a esperança de que mais pessoas se envolvam e tenham o desejo de ajudar com o desenvolvimento. Quem sabe? Talvez algum dia será uma versão pura do Interlude. A lot of things can go wrong while using this project, if you do not know what you are doing, it is best not to use it. Um monte de coisas podem dar errado ao usar este projeto, se você não sabe o que você está fazendo, é melhor não usá-lo. Tools that might be helpful (use with Java 1.8) L2ClientDat: https://github.com/MobiusDevelopment/l2clientdat XdatEditor: https://github.com/MobiusDevelopment/xdat_editor L2Tool: https://github.com/MobiusDevelopment/l2tool E pra que diz que fórum está parado. 😝
  25. L2 DGA Interlude Stacksub highrate server x5000 Server Social: Server ID : https://top.l2jbrasil.com/index.php?a=in&u=sd65 Discord: https://discordapp.com/invite/HdRCArk Facebook : https://www.facebook.com/L2DragonAge-251461392472783/ --Server Rates-- » Xp 5000x. » Sp 5000x. » Adena 250x. » Drop 1x. » PartyXp 2x. » PartySp 2x. » Starting character level - 80. » Max character level - 99! » Max subs per character - 20! =Scroll Rates= » Safe enchant +5. » Blessed scrolls max enchant (+12). » Crystal scrolls max enchant (+21) for weapon. » Crystal scrolls max enchant (+16) for armor/jewels. » Simple enchant scrolls chance - 0%.(after +5). » Blessed enchant scrolls chance - 100%. » Crystal enchant scrolls chance - 35% » All Scrolls Maintain enchant if fail. Augmentation Rates » Mid life stone skill chance - 15%. » High life stone skill chance - 30%. » Top life stone skill chance - 50%. » Augment skills are 1 active and 1 passive! » Augmented items can be traded but you cannot see the augment or stats of the weapon on the trade section cause client limitations. --Custom Features-- » Stucksub Main +20. » Custom Max level 99. » Starting armor Freya. » Starting weapon Icarus. » Custom Farming zones. » Custom Boss zone. » Custom level zones. » Unique pvp areas. » Unique event areas. » Valakas Lindvior Antharas Armors And Weapons! » All types of armor and weapons have the same stats. » Custom Rebirth system. » Unique Rebirth skills. --Server Features-- » Main town - Giran. » Working all castle sieges. » Stackable scrolls, lifestones. » More than 10 raid bosses. » Gold bar system. » Wedding system. » Full npc buffer with auto buff. » Max count of buffs - 99. » Max count of debuffs - 5. » Max subclasses - 20. » Free and no quest class change. » Free and no quest sub class. » No weight limit. » No grade limit. » No death penalty. » No fall damage. » No grade penalty. » Pvp/pk show on title. » Online password change. » Top pvp/pk npc in game. » Augmentation system. » Clan Manager. » Boss Manager. » Noblesse Manager. » Offline shop system. » Great class balance when maxed out! --Olympiad Games-- » Competition period [1] week. » Olympiad start time [22:00] end [00:00]. » Server Time: UTC +2 --Event System-- » Online Scheduler where you can see when the events start. » Observer, you can observe an event when you haven't joined. » Hide name option! » Anti afk bot system . Stay inactive for 20 seconds and you get kicked from the event. Events: » TvT: Players divide in to two teams. The team with most kill in the end wins. » Deathmatch: Free for all event. Player with the most kills wins. » King Of The Hill: Kill all enemies in a small range around the zone in order to receive points. Team with most points wins. » Lucky: Open random chests as fast you can. If you lucky enough you will receive points else you will die and respawn. » Simon says: Simon will write a random word. The fastest player who will say it earn a point. The slowest one loses. » CTF: Players divide in to two teams. Each team has a flag. You must steal the enemy's flag and bring it in your pole. The team with most stolen flags wins. » Raid: Players divide in to two teams. Each team try to do the more damage on the raid boss or kill in order to win. --Vote Reward System-- » Server provides Individual Vote reward for Hopzone/Topzone/Network. » There is also a mass auto reward upon completing the voting goal every 20 minutes. --Other Info-- » AFK Systems: Players that are inactive for 30 minutes are being teleported to an afk zone. » .online This command shows online , afk , heroes , castle owners , offline shops and GM players. » Server Time: UTC +2
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