Ir para conteúdo
  • Cadastre-se

[SOURCE] aCis 340 + Diff's


Bian

Posts recomendados

Para a alegria de muitos, estou compartilhando a nova atualização C 345.

 

Changeset 345

 
L2JFree Commons - part I, Misc.
 
L2JFree Commons - part I
   - StringUtil :
      - Holds all String related methods (gathered from misc places).
      - Addition of 8 static DateFormat to avoid to generate objects. Unify the date writing style over the whole source (few still missing).
      - Cleanup existing methods, improving performance or readability.
      - StringUtil.append() allows to append any type of objects, instead of simply strings (which avoid all valueOf / toString).
      - Util.implodeString() is dropped, use String.join() - Java 8 feature - when possible.
   - Point3D class is dropped (redundant with Location).
 
Misc
   - Drop few invalid IDs from RaidbossInfo script.
   - Fix removeDuel method.
   - Format adenas amount on wedding manager, ty oceeman.
   - Few cleanups, improving readability / performance :
      - L2OlympiadManager, RequestOlympiadMatchList : getOlympiadTasks() creation to handle loop easier.
      - AdminManor handler : addition of static manor.htm.
      - FriendsBBSManager, ClanBBSManager, RegionBBSManager, MailBBSManager : replace String concat on loops for StringBuilder.
      - MailBBSManager : creation of MailType enum.
      - L2AuctionnerInstance : use a StringBuilder instead of String concat loop.
      - RaidBossSpawnManager : the long > long > date > format is cleaned up... You can directly use long to format, lol.
      - SevenSignsFestival : correct use of String.join().
      - PetDataTable : fix a strange use of int array > string format.
      - Drop of GMAudit for bans and buffs action.
      - Q419 : fix the strange array > list > array > 'custom method' formatting
   - All StringBuilder have been reviewed and fixed. The convention name is "sb".
   - All NpcHtmlMessage have been reviewed. The convention name is "html".
   
PROTIPS TO FEEL LIKE A STRING GOD
   - Since JDK 1.5, String concatenation is AUTOMATICALLY replaced by StringBuilder. Don't bother about concatenation, EXCEPT in one case (see below).
   - FOR loops should always use a StringBuilder, NOT A CONCATENATION.
   - If numerous types of element must be attached, you definitively should use StringUtil.append() method.
   - DON'T USE '+' inside StringUtil.append() to seperate parameters, but ',' !
 

oevt6qc.png
Link para o comentário
Compartilhar em outros sites


Alguém já utilizou a acis e teve sucesso? Esse Pack só presta pra servidores pvp ?

Link para o comentário
Compartilhar em outros sites

Coloquei TvT na aCis 344 que foi postada aqui e também VoiceCommandHandler postado por Bluur http://pastebin.com/rQyxByCM

Não farei modificações, por isso estou postando o source.

 

Download do Source: https://mega.co.nz/#!tU913TxQ!LtMmFq--RQRNTldqZ8ftvsusIooDw_KW2J20dpEN938

 

De qual projeto vc tirou o tvt?

Link para o comentário
Compartilhar em outros sites

 

De qual projeto vc tirou o tvt?

events.config

#---------------------------------------------------------------
# Team vs. Team Event Engine                     -
#---------------------------------------------------------------
# enable TvTEvent
TvTEventEnabled = True
# Time Between TvT events (in minutes, 300 = 5 hours)
TvTEventInterval = 300
#  Registration timer (in minutes) from start of event.
TvTEventParticipationTime = 7
#  Event running time, in minutes
TvTEventRunningTime = 10
# TvT Event NPC Details (create a custom npc of type L2TvTEventNpc)
TvTEventParticipationNpcId = 70010
TvTEventParticipationNpcCoordinates = 83425,148585,-3406
# Minimum amount of players allowed in each team 
TvTEventMinPlayersInTeams = 1
TvTEventMaxPlayersInTeams = 20
# Level rules 
TvTEventMinPlayerLevel = 1
TvTEventMaxPlayerLevel = 80
# Teleport delay Timers (in seconds)
TvTEventRespawnTeleportDelay = 10
TvTEventStartLeaveTeleportDelay = 10
# First Team Details (name, start and death x,y,z tp point)
TvTEventTeam1Name = Melyni
TvTEventTeam1Coordinates = 148695,46725,-3414
# Second Team Details (name, start and death x,y,z tp point)
TvTEventTeam2Name = Raudoni
TvTEventTeam2Coordinates = 149999,46728,-3414
# Reward for winning team 
# itemId,amount;itemId,amount;itemId,amount;...
# no ";" at the start or end
TvTEventReward = 57,100000;5575,1000
# TvTEvent Rules
TvTEventTargetTeamMembersAllowed = true
TvTEventPotionsAllowed = false
TvTEventSummonByItemAllowed = false
# Door id's to close/open on start/end
# ex.: 1;2;3;4;5;6
# no ";" at the start or end
TvTEventDoorsCloseOpenOnStartEnd =
npcs.xml

<npc id="70010" idTemplate="31280" name="Sir Bastian" title="Event Manager">
		<set name="level" val="70"/>
		<set name="radius" val="8"/>
		<set name="height" val="23"/>
		<set name="rHand" val="0"/>
		<set name="lHand" val="0"/>
		<set name="type" val="L2TvTEventNpc"/>
		<set name="exp" val="0"/>
		<set name="sp" val="0"/>
		<set name="hp" val="2444.46819"/>
		<set name="mp" val="1345.8"/>
		<set name="hpRegen" val="7.5"/>
		<set name="mpRegen" val="2.7"/>
		<set name="pAtk" val="688.86373"/>
		<set name="pDef" val="295.91597"/>
		<set name="mAtk" val="470.40463"/>
		<set name="mDef" val="216.53847"/>
		<set name="crit" val="4"/>
		<set name="atkSpd" val="253"/>
		<set name="str" val="40"/>
		<set name="int" val="21"/>
		<set name="dex" val="30"/>
		<set name="wit" val="20"/>
		<set name="con" val="43"/>
		<set name="men" val="20"/>
		<set name="corpseTime" val="7"/>
		<set name="walkSpd" val="50"/>
		<set name="runSpd" val="120"/>
		<set name="dropHerbGroup" val="0"/>
		<set name="attackRange" val="40"/>
		<ai type="default" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/>
		<skills>
			<skill id="4045" level="1"/>
			<skill id="4416" level="14"/>
		</skills>
	</npc>
\data\html\mods

TvTEventParticipation.htm

<html><title>TvT Event</title><body>
Registration for TvT Event:<br><br><center>
%team1name%    (%team1playercount% players in)<br1>
%team2name%    (%team2playercount% players in)<br>
<button value="Participate" action="bypass -h npc_%objectId%_tvt_event_participation" width=50 height=15 back="sek.cbui94" fore="sek.cbui92">
<button value="Close" action="bypass -h npc_%objectId%_Close" width=50 height=15 back="sek.cbui94" fore="sek.cbui92">
</center></body></html>


TvTEventRemoveParticipation.htm

<html><title>TvT Event</title><body>
Cancel Registration yourself for TvT Event:<br1>
You are already registered for this event. Do you wish to cancel your participation in this Event?<br><br><center>
<button value="Yes" action="bypass -h npc_%objectId%_tvt_event_remove_participation" width=40 height=15 back="sek.cbui94" fore="sek.cbui92">
<button value="No" action="bypass -h npc_%objectId%_Close" width=40 height=15 back="sek.cbui94" fore="sek.cbui92">
</center></body></html>


TvTEventStatus.htm

<html><title>TvT Event</title><body>
Status:<br><br><center>
%team1name% with %team1playercount% players and %team1points% points.<br1>
%team2name% with %team2playercount% players and %team2points% points.<br>
</center></body></html>

e

 

http://pastebin.com/1VnF6RP0

 

Retirado da L2JServer, porém não sei qual crônica, pois o autor não comenta.

 

Créditos Bunju

Editado por PeNaChO

QdeQ9Kp.png

Link para o comentário
Compartilhar em outros sites

Consigo fazer com que o nivel na Acis ultrapasse 80 ? busquei Mods e encontrei alguns substitui no Experience porém quando ultrapasso 80 100% pro 81 simplismente não acontece nada , o char buga da erro de escrita no GS e quando relogo volta como nivel 80 .

Link para o comentário
Compartilhar em outros sites

  • 1 month later...
  • 2 weeks later...

Ola, gostaria de saber se alguem pode me dar uma ajuda com 2 mods na Acis.

1º TVT com pm particular de kill ( 3 em 1 ) ( http://www.l2jbrasil...-no-titulo-tvt/ )

e 2º Level ( 1 - 99. 100% )

 

public class Experience
{
public final static long LEVEL[] =
{

// level 0 (unreachable)

-1
0
68
363
1168
2884
6038
11287
19423
31378
//level 10
48229
71201
101676
141192
191452
254327
331864
426284
539995
675590
//level 20
835854
1023775
1242536
1495531
1786365
2118860
2497059
2925229
3407873
3949727
//level 30
4555766
5231213
5981539
6812472
7729999
8740372
9850111
11066012
12395149
13844879
//level 40
15422851
17137002
18995573
21007103
23180442
25524751
28049509
30764519
33679907
36806133
//level 50
40153995
45524865
51262204
57383682
63907585
70852742
80700339
91162131
102265326
114038008
//level 60
126509030
146307211
167243291
189363788
212716741
237351413
271973532
308441375
346825235
387197529
//level 70
429632402
474205751
532692055
606319094
696376867
804219972
931275828
1151275834
1511275834
2099275834
//level 80
4200000000
6300000000
10500000000
16800000000
27300000000
44100000000
71400000000
115500000000
186900000000
302400000000
//level 90
489300000000
791700000000
1281000000000
2072700000000
3353700000000
5426400000000
8780100000000
14206500000000
22986600000000
37193100000000
//level 100
100000000000000
};

/**
* This is the first UNREACHABLE level.<BR>
* ex: If you want a max at 85 & 99.99%, you have to put 86.<BR><BR>
*/

public final static byte MAX_LEVEL =100;

public final static byte MIN_NEWBIE_LEVEL = 6;
public final static byte MAX_NEWBIE_LEVEL = 25;

* Eu testei esse mod do level mas no jogo quando vou passar pro 81 ele simplismente nao aparece nada da erro no Game Server meu char buga e preciso dar restart dai volta pro level que estava ou seja 80 e tantos % .

Se alguem puder adicionar esses dois mods la L2jAcis agradeço ! Link da Source da Acis https://mega.co.nz/#...w_KW2J20dpEN938.

Link para o comentário
Compartilhar em outros sites

  • 1 month later...

Estou começando a mecher nela mas percebi que ela não tem os comandos //Recall_NPC e //invis ou //vis se alguem poder me ajudar agradeço.

use o //hide, para mais informações procure admin commands la tem a lista dos comandos ficam em data/xml.

 

Fala galera, podem compilar essa rev para mim ?

é so jogar no eclipse (com java 8) e compilar nao tem erro.

Editado por xdemo

Estudante de Sistemas de informação

Link para o comentário
Compartilhar em outros sites

  • 4 weeks later...
  • Registre-se

    Faça parte da maior e  mais antigas comunidades sobre Lineage2 da América Latina.






  • Patrocinadores

  • Quem Está Navegando

    • Nenhum usuário registrado visualizando esta página.
  • Posts

    • Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?    
    • muchas gracias muy lindos NPC 🙂
    • relaxa jovem gafanhoto, testa as quests. e posTa os erros indesejaveis.  
    • Se alguém pudesse me ensinar como codificar as missões, eu ficaria feliz em fazer isso sozinho ou pelo menos ajudar. Eu realmente quero jogar em um servidor onde todas as quests funcionem bem e melhor ainda se você puder fazer quests customizadas!
    • mas no interlude, nem todas as quests de class,  vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato
    • 408_PathToElvenwizard dá Orion eu tive que mexer tbm, até modifiquei e consegui deixar ela igual do Classic, com a seta e a marcação no mapa. (não retail IL) Dá pra importar py de várias revs, o foda é que não da regular as quest py através do debug em tempo real, pelo menos eu não consegui rsrs
    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
×
×
  • Criar Novo...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.