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Obrigado, vou atualizar assim que possível, talvez ainda falta alguns mods que são bastante utilizado, mas posso adicionar a medida que alguns peça e se for possível e necessário, pois gosto da fonte mais limpa possível, não tem necessidade de sair adicionando todos mods do forum !

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Parabéns pelo trabalho....

Gostei .......

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Atitudes Que Fazem A Diferença! 

Não vou dar suporte via mp e nem skype obrigado 

Eu não tenho mais arquivos antigos não tem como ajudar em questões antigas abrigado

Galera todos meus conteúdo estão no fórum..video do meu canal no youtube com revisão npc´s e etc.. estão aqui se não achar e pq não tem mais ...obrigado e espero que de tudo certo a vcs.....

 

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Por favor poderia, postar o backup ? poisnão to conseguindo instalar o tolls n :/


Cansado de servidor, que duro apenas 1 mês? então não perca o melhor servidor que está pra chegar 300x no-custom!

AgDaPXa.png

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Desative a geodata deixando assim:

 

gameserver\config\geoengine.properties

 

# =================================================================
# Geodata
# =================================================================
# 1) GeoData are now !MANDATORY! to start a server due to following reasons:
# * Future usage for doors and admin fences
# * Future usage for new npc spawn manager
# 2) Because of real-time performance aCis is using geodata files only in
# diagonal L2D format now (using filename e.g. 22_16.l2d).
# Standard geodata formats L2J (22_16.l2j) or L2OFF (22_16_conv.dat) are no
# longer supported.
# 3) L2D geodata can be obtained by conversion of existing L2J or L2OFF geodata.
# Launch "GeoDataConverter.bat/sh" and follow instructions to start the conversion.
# Specifies the path to geodata files. For example, when using geodata files located
# at different folder/harddrive ("C:/Program Files/Lineage II/system/geodata/"), default: ./data/geodata/
GeoDataPath = ./data/geodata/
# Player coordinates synchronization, default: 2
# 1 - partial synchronization Client --> Server ; don't use it with geodata
# 2 - partial synchronization Server --> Client ; use this setting with geodata
# -1 - Old system: will synchronize Z only
CoordSynchronize = 2
# =================================================================
# Path checking
# =================================================================
# Line of sight start at X percent of the character height, default: 75
PartOfCharacterHeight = 75
# Maximum height of an obstacle, which can exceed the line of sight, default: 32
MaxObstacleHeight = 32
# =================================================================
# Path finding
# =================================================================
# When line of movement check fails, the pathfinding algoritm is performed to look for
# an alternative path (e.g. walk around obstacle), default: true
PathFinding = true
# Pathfinding array buffers configuration, default: 100x6;128x6;192x6;256x4;320x4;384x4;500x2
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
# Base path weight, when moving from one node to another on axis direction, default: 10
BaseWeight = 10
# Path weight, when moving from one node to another on diagonal direction, default: BaseWeight * sqrt(2) = 14
DiagonalWeight = 14
# When movement flags of target node is blocked to any direction, multiply movement weight by this multiplier.
# This causes pathfinding algorithm to avoid path construction exactly near an obstacle, default: 10
ObstacleMultiplier = 10
# Weight of the heuristic algorithm, which is giving estimated cost from node to target, default: 20
# For proper function must be higher than BaseWeight and/or DiagonalWeight.
HeuristicWeight = 20
# Maximum number of generated nodes per one path-finding process, default 3500
MaxIterations = 3500
# Path debug function, FOR DEBUG PURPOSES ONLY!
# Adena = Nodes known to path-find algorithm (amount show node cost * 10)
# Antidote = constructed path (amount show node cost * 10)
# Blue Potion = begining of the path
# Green Potion = node removed by LOS post-filter
# Red Potion = actual waypoints
DebugPath = False
# =================================================================
# Geodata files
# =================================================================
# The world contains 176 regions (11 x 16), each region has own geodata file.
# Geodata files are loaded according to the list below.
# 16_10: load region (geodata options are enabled)
# Server will not start, until all enabled regions are loaded properly.
# #16_10: skip region (geodata options are disabled)
# Disabled regions will be considered as in "everything-allowed" mode.
# Monster aggression/attacks/spellcast/movement will pass though walls and other obstacles, no pathfinding will be used.
# Some regions are not supported by L2 client.

 

Apague tudo abaixo de # Some regions are not supported by L2 client.

Edited by Alexandre Assunção
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Alguem sabe dizer oque esta acontecendo?

 

gameserver

 

 

 

Exception in thread "main" java.lang.UnsupportedClassVersionError: net/
meserver/GameServer : Unsupported major.minor version 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.launcher.LauncherHelper.checkAndLoadMain(Unknown Source)
Server have terminated abnormaly.
Server terminated.
Pressione qualquer tecla para continuar. . .

Cansado de servidor, que duro apenas 1 mês? então não perca o melhor servidor que está pra chegar 300x no-custom!

AgDaPXa.png

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