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hbjmp

MOD DO DROP EM PARTY

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/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.scripting.scripts.custom;

import java.util.HashMap;
import java.util.List;

import net.sf.l2j.gameserver.model.actor.Npc;
import net.sf.l2j.gameserver.model.actor.instance.Player;
import net.sf.l2j.gameserver.scripting.Quest;
import net.sf.l2j.gameserver.network.serverpackets.PlaySound;

public class PartyDrop extends Quest
{
	private static final int[] PARTYMOBS =
	{
		10506, //ID's dos mobs separados por , exceto no ultimo ID
		10507
	};
	
	public PartyDrop()
	{
		super(-1, "custom");

		addKillId(PARTYMOBS);
	}
	
	boolean _canReward = false;
	static HashMap<String, Integer> playerIps = new HashMap<>();
	
	@Override
	public String onKill(Npc npc, Player player, boolean isPet)
	{
		if (player.isInParty())
		{
			List<Player> party = player.getParty().getMembers();

			for (Player member : party)
            {
				String pIp = member.getClient().getConnection().getInetAddress().getHostAddress();
                    
				if (!playerIps.containsKey(pIp))
                {
					playerIps.put(pIp, 1);
					_canReward = true;
                }
				else
				{
					int count = playerIps.get(pIp);
                
					if (count < 1)
                    {
						playerIps.remove(pIp);
						playerIps.put(pIp, count + 1);
						_canReward = true;
                    }
					else
                    {
						member.sendMessage("Already 1 member of your ip have been rewarded, so this character won't be rewarded.");
						_canReward = false;
                    }
				}
				if (_canReward)
				{
					// Essa parte eh da recompensa que vai para quem esta perto de onde o mob morreu
					if (member.isInsideRadius(npc, 1000, false, false))
				    {
						//ID's dos items, para adicionar mais basta copiar a linha abaixo e adicionar o ID e a quantidade
					    player.addItem("Adena", 57, 1, player, true); // player.addItem("Descricao", Item ID, Quantidade, player, true);
					    player.addItem("Outro Item", 9400, 10000, player, true);
					    member.broadcastPacket(new PlaySound("ItemSound.quest_finish"));
				    }
				    else
				    {
					    member.sendMessage("You are too far to be rewarded.");
				    }
				}
            }
			playerIps.clear();   
		}
		else
		{
			player.addItem("Adena", 57, 1, player, true);
			player.addItem("Outro Item", 9400, 10000, player, true);
			player.broadcastPacket(new PlaySound("ItemSound.quest_finish"));
		}

		return null;
	}

	public static void main(String[] args)
	{
		new PartyDrop();
	}
}

 

  • Thanks 1

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11 horas atrás, HityZ disse:
/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.scripting.scripts.custom;

import java.util.HashMap;
import java.util.List;

import net.sf.l2j.gameserver.model.actor.Npc;
import net.sf.l2j.gameserver.model.actor.instance.Player;
import net.sf.l2j.gameserver.scripting.Quest;
import net.sf.l2j.gameserver.network.serverpackets.PlaySound;

public class PartyDrop extends Quest
{
	private static final int[] PARTYMOBS =
	{
		10506, //ID's dos mobs separados por , exceto no ultimo ID
		10507
	};
	
	public PartyDrop()
	{
		super(-1, "custom");

		addKillId(PARTYMOBS);
	}
	
	boolean _canReward = false;
	static HashMap<String, Integer> playerIps = new HashMap<>();
	
	@Override
	public String onKill(Npc npc, Player player, boolean isPet)
	{
		if (player.isInParty())
		{
			List<Player> party = player.getParty().getMembers();

			for (Player member : party)
            {
				String pIp = member.getClient().getConnection().getInetAddress().getHostAddress();
                    
				if (!playerIps.containsKey(pIp))
                {
					playerIps.put(pIp, 1);
					_canReward = true;
                }
				else
				{
					int count = playerIps.get(pIp);
                
					if (count < 1)
                    {
						playerIps.remove(pIp);
						playerIps.put(pIp, count + 1);
						_canReward = true;
                    }
					else
                    {
						member.sendMessage("Already 1 member of your ip have been rewarded, so this character won't be rewarded.");
						_canReward = false;
                    }
				}
				if (_canReward)
				{
					// Essa parte eh da recompensa que vai para quem esta perto de onde o mob morreu
					if (member.isInsideRadius(npc, 1000, false, false))
				    {
						//ID's dos items, para adicionar mais basta copiar a linha abaixo e adicionar o ID e a quantidade
					    player.addItem("Adena", 57, 1, player, true); // player.addItem("Descricao", Item ID, Quantidade, player, true);
					    player.addItem("Outro Item", 9400, 10000, player, true);
					    member.broadcastPacket(new PlaySound("ItemSound.quest_finish"));
				    }
				    else
				    {
					    member.sendMessage("You are too far to be rewarded.");
				    }
				}
            }
			playerIps.clear();   
		}
		else
		{
			player.addItem("Adena", 57, 1, player, true);
			player.addItem("Outro Item", 9400, 10000, player, true);
			player.broadcastPacket(new PlaySound("ItemSound.quest_finish"));
		}

		return null;
	}

	public static void main(String[] args)
	{
		new PartyDrop();
	}
}

 

esta completo ??  ou só postou para mostrar que tem 


Br Developers agora é 

Sem%20T%c3%adtulo-1.png

 

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Galera, boa noite!

Passando apenas para relembrar que comércio no fórum é proibido conforme as nossas regras. 

E outra, não há necessidade de comprar essas coisas, tem uns 99% no fórum se não tiver sugere que alguém pode criar.

 

Boa sorte! ?

  • Like 1

Possui alguma dúvida em relação à configurações comuns de servidores de Lineage II? Consulte nossa área de Principais Dúvidas Resolvidas.

 

Atenção: Eu não dou suporte por MP, nem por nenhum meio de contato fora do L2J Brasil. Caso insista, será bloqueado e excluído.

 

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8 horas atrás, Arthur-cma disse:

Estou tentando adaptar para JFrozen, mas estou com um erro aqui, alguém sabe resolver?

spacer.png

no lugar de Player coloque L2PcInstance


" Os homens tendem a acreditar sobretudo naquilo que menos compreendem. "

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/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jfrozen.gameserver.script.custom;

/**
 * @author Administrador
 *
 */

import java.util.HashMap;
import java.util.List;

import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.quest.Quest;
import com.l2jfrozen.gameserver.network.serverpackets.PlaySound;

public class PartyDrop extends Quest
{
	private static final String qn = "PartyDrop";

	private static final int[] PARTYMOBS =
	{
		21343
	};

	boolean _canReward = false;
	static HashMap<String, Integer> playerIps = new HashMap<>();

	public PartyDrop()
	{
		super(-1, qn, "custom");

		addKillId(PARTYMOBS);
	}

	private void addKillId(int[] partymobs2)
	{
	}

	@Override
	public String onKill(L2NpcInstance npc, L2PcInstance player, boolean isPet)
	{
		if (player.isInParty())
		{
			List<L2PcInstance> party = player.getParty().getPartyMembers();

			for (L2PcInstance member : party)
            {
				String pIp = member.getClient().getConnection().getInetAddress().getHostAddress();
                    
				if (!playerIps.containsKey(pIp))
                {
					playerIps.put(pIp, 1);
					_canReward = true;
                }
				else
				{
					int count = playerIps.get(pIp);
                
					if (count < 1)
                    {
						playerIps.remove(pIp);
						playerIps.put(pIp, count + 1);
						_canReward = true;
                    }
					else
                    {
						member.sendMessage("Already 1 member of your ip have been rewarded, so this character won't be rewarded.");
						_canReward = false;
                    }
				}
				if (_canReward)
				{
					if (member.isInsideRadius(npc, 1000, false, false))
				    {
					   member.addItem("Event Box", 9501, 10, member, true);
					    member.broadcastPacket(new PlaySound("ItemSound.quest_finish"));
				    }
				    else
				    {
					    member.sendMessage("You are too far to be rewarded.");
				    }
				}
            }
			playerIps.clear();   
		}
		else
		{
			player.addItem("Event Box", 9501, 10, player, true);
			player.broadcastPacket(new PlaySound("ItemSound.quest_finish"));
		}

		return null;
	}

	public static void main(String[] args)
	{
		new PartyDrop();
	}
}

Adicionei compilou sem erros e não funcionou ? se alguma alma bondosa conseguir fazer ele funcionar poste ai pra galera
Esse estava em Script na em uma Acis antiga.


" Os homens tendem a acreditar sobretudo naquilo que menos compreendem. "

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2 horas atrás, -= JRGames =- disse:
/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jfrozen.gameserver.script.custom;

/**
 * @author Administrador
 *
 */

import java.util.HashMap;
import java.util.List;

import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.quest.Quest;
import com.l2jfrozen.gameserver.network.serverpackets.PlaySound;

public class PartyDrop extends Quest
{
	private static final String qn = "PartyDrop";

	private static final int[] PARTYMOBS =
	{
		21343
	};

	boolean _canReward = false;
	static HashMap<String, Integer> playerIps = new HashMap<>();

	public PartyDrop()
	{
		super(-1, qn, "custom");

		addKillId(PARTYMOBS);
	}

	private void addKillId(int[] partymobs2)
	{
	}

	@Override
	public String onKill(L2NpcInstance npc, L2PcInstance player, boolean isPet)
	{
		if (player.isInParty())
		{
			List<L2PcInstance> party = player.getParty().getPartyMembers();

			for (L2PcInstance member : party)
            {
				String pIp = member.getClient().getConnection().getInetAddress().getHostAddress();
                    
				if (!playerIps.containsKey(pIp))
                {
					playerIps.put(pIp, 1);
					_canReward = true;
                }
				else
				{
					int count = playerIps.get(pIp);
                
					if (count < 1)
                    {
						playerIps.remove(pIp);
						playerIps.put(pIp, count + 1);
						_canReward = true;
                    }
					else
                    {
						member.sendMessage("Already 1 member of your ip have been rewarded, so this character won't be rewarded.");
						_canReward = false;
                    }
				}
				if (_canReward)
				{
					if (member.isInsideRadius(npc, 1000, false, false))
				    {
					   member.addItem("Event Box", 9501, 10, member, true);
					    member.broadcastPacket(new PlaySound("ItemSound.quest_finish"));
				    }
				    else
				    {
					    member.sendMessage("You are too far to be rewarded.");
				    }
				}
            }
			playerIps.clear();   
		}
		else
		{
			player.addItem("Event Box", 9501, 10, player, true);
			player.broadcastPacket(new PlaySound("ItemSound.quest_finish"));
		}

		return null;
	}

	public static void main(String[] args)
	{
		new PartyDrop();
	}
}

Adicionei compilou sem erros e não funcionou ? se alguma alma bondosa conseguir fazer ele funcionar poste ai pra galera
Esse estava em Script na em uma Acis antiga.

Testei aqui também, porém sem sucesso.

Acho que falta a parte do config.java, farei um teste depois e dou resposta de consegui ou não

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Se alguém quiser tentar, em outro fórum, um cara adaptou, porém não testou o mod: segue do jeito que ele me mandou:

 

Citar
package quests.PartyDrop;
 
import java.util.List;
import java.util.ArrayList;

import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.quest.Quest;
import com.l2jfrozen.gameserver.network.serverpackets.PlaySound;
 
public class PartyDrop extends Quest
{
	

    boolean _canReward = false;
	private static ArrayList<String> playerIps = new ArrayList<String>();
 	private static final int[] MOB_LIST = {10506,10507};
	private static final int[][] DROP_LIST = {{57,50},{57,80}};
    public PartyDrop()
    {
		super(-1, "PartyDrop", "quests");
		for (int mob : MOB_LIST) addKillId(mob);
    }
 
    @Override
    public String onKill(L2NpcInstance npc, L2PcInstance player, boolean isPet)
    {
        if (player.isInParty())
        {
            List<L2PcInstance> party = player.getParty().getPartyMembers();
 
            for (L2PcInstance member : party)
            {
                String pIp = member.getClient().getConnection().getInetAddress().getHostAddress();
                   
                if (!playerIps.contains(pIp))
                {
					playerIps.add(pIp);
                    if (member.isInsideRadius(npc, 1000, false, false))
                    {
                        for (int[] i : DROP_LIST)
                        {
                             member.addItem("Party Drop Rewards.", i[0], i[1], member, true);
                             member.broadcastPacket(new PlaySound("ItemSound.quest_finish"));
                        }
                    }
                    else
                    {
                        member.sendMessage("You are too far to be rewarded.");
                    }
                }
                else
                {
                 member.sendMessage("Already 1 member of your ip have been rewarded, so this character won't be rewarded.");
 
                }
            }
            playerIps.clear();  
        }
        else
        {
            for (int[] i : DROP_LIST)
            {
                 player.addItem("Party Drop Rewards.", i[0], i[1], player, true);
                 player.broadcastPacket(new PlaySound("ItemSound.quest_finish"));
            }
        }
 
        return null;
    }
 
    public static void main(String[] args)
    {
        new PartyDrop();
    }
}

script for frozen. just put to data/scripts/quests/PartyDrop

and add script path to scripts.cfg

 

p.s its without any config file, so just edit in script file what mobs u want and what drop u want..

 

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11 horas atrás, -= JRGames =- disse:
/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jfrozen.gameserver.script.custom;

/**
 * @author Administrador
 *
 */

import java.util.HashMap;
import java.util.List;

import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.quest.Quest;
import com.l2jfrozen.gameserver.network.serverpackets.PlaySound;

public class PartyDrop extends Quest
{
	private static final String qn = "PartyDrop";

	private static final int[] PARTYMOBS =
	{
		21343
	};

	boolean _canReward = false;
	static HashMap<String, Integer> playerIps = new HashMap<>();

	public PartyDrop()
	{
		super(-1, qn, "custom");

		addKillId(PARTYMOBS);
	}

	private void addKillId(int[] partymobs2)
	{
	}

	@Override
	public String onKill(L2NpcInstance npc, L2PcInstance player, boolean isPet)
	{
		if (player.isInParty())
		{
			List<L2PcInstance> party = player.getParty().getPartyMembers();

			for (L2PcInstance member : party)
            {
				String pIp = member.getClient().getConnection().getInetAddress().getHostAddress();
                    
				if (!playerIps.containsKey(pIp))
                {
					playerIps.put(pIp, 1);
					_canReward = true;
                }
				else
				{
					int count = playerIps.get(pIp);
                
					if (count < 1)
                    {
						playerIps.remove(pIp);
						playerIps.put(pIp, count + 1);
						_canReward = true;
                    }
					else
                    {
						member.sendMessage("Already 1 member of your ip have been rewarded, so this character won't be rewarded.");
						_canReward = false;
                    }
				}
				if (_canReward)
				{
					if (member.isInsideRadius(npc, 1000, false, false))
				    {
					   member.addItem("Event Box", 9501, 10, member, true);
					    member.broadcastPacket(new PlaySound("ItemSound.quest_finish"));
				    }
				    else
				    {
					    member.sendMessage("You are too far to be rewarded.");
				    }
				}
            }
			playerIps.clear();   
		}
		else
		{
			player.addItem("Event Box", 9501, 10, player, true);
			player.broadcastPacket(new PlaySound("ItemSound.quest_finish"));
		}

		return null;
	}

	public static void main(String[] args)
	{
		new PartyDrop();
	}
}

Adicionei compilou sem erros e não funcionou ? se alguma alma bondosa conseguir fazer ele funcionar poste ai pra galera
Esse estava em Script na em uma Acis antiga.

Não teria sido por conta do horário? não percebi nenhuma config relacionada a isto... ou este funcionaria 24 hrs?

Edited by Manxa

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