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[L2J] L2 Wonderlust Opening 03/08/2018


drake1313

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L2Wonderlust x500 PvP Server

Grand Opening !
8th March 2018 (08/03/2018)

19:00 GMT +2

Welcome

Our website : http://l2wonderlust.com/

Our Forum : http://l2wonderlust.com/forum/

Our facebook fanpage : https://www.facebook.com/l2wonderlust/

Our video preview : https://www.youtube.com/watch?v=JRPIpeaY8-4
 
Server features: http://l2wonderlust.com/2017/11/11/server-features/

Discord: https://discord.gg/V3Q4q3h

Server features:

 Rates:

» Xp 500x.
» Sp 500x.
» Aden 1x.
» Drop 1x.
» PartyXp 2x.
» PartySp 2x.
» Starting character level -80.


 Enchant rates:

» Safe enchant +4.
» Blessed and simple scrolls max enchant (+12).
» Crystal scrolls max enchant (+16).
» Simple enchant scrolls chance – 75%.
» Blessed enchant scrolls chance – 100%.
» Crystal enchant scrolls chance – 75%(WEAPON) / 80%(ARMOR/JWLS)
» If you fail enchanting your gear over +12 with crystals it will remain on same enchantment as it was before failing.


 Augmentations:

» Mid life stone skill chance – 15%.
» High life stone skill chance – 20%.
» Top life stone skill chance – 25%.


 Unique features:

» Main towns – Giran, Goddard, Dion.
» Automatic-Manual Potions.
» Working all castle sieges.
» Unique 1v1 streetfight style in a bet system. Players can bet who will win 1v1 fight and percentage of their bets goes to fighters as well as lucky guess winners.
» Stackable scrolls, lifestones, book of giants.
» PvP Zone Changing System (FG,PI)
» More then 11 active raid bosses.
» Casino event manager.
» Unique adena system.
» Wedding system.
» Unique farming areas.
» Npc skill enchanter.
» A grade items for free.
» Unique tattoos.
» Full npc buffer with auto buff.
» Max count of buffs – 76.
» Max subclasses – 5.
» Free and no quest class change.
» Free and no quest sub class.
» Raid boss that gives full party noblesse status.
» No weight limit.
» Unique protection anti-hwy armor for archers/daggers/tyrants.
» Website & in-game password changer.
» Top pvp/pk ranks online.
» Augmentation system (preconfigured).
» Unique monsters & NPC.
» Offline trade system.
» Interlude retail skills.
» Server up-time [24/7] [99]%.
» Perfect class balance (all class can kill all class depending on players skill and setup knowledge,gear,augmentations).
» Safe zones and pvp-pk zones.
» Announcements on double kills triple kills etc.
» Announcements on Grand Boss death with the name of the killer as well as clan name of the player.
» Information Npc in-game with all server's informations.
» Custom server gear :
1)Apella armors (S grade): Has same stats as retail armors (DC,DRACO,IC) + 5% (Apella light = 5% Atk.Speed),(Apella robe = 5% Cast.Speed),(Apella heavy = 5% P.Attack)
2)Dynasty armors (S grade): Has same stats as Apella armors +3% p def.
3)Weapons of Wonder (S grade): Same stats and effects as classic retail weapons +5% Damage.


 Voiced commands:

.dressme - Visually wear a costume.
.vote - Receive your reward after you have voted for us.
.tvtjoin .tvtleave – Join or leave tvt event.
.ctfjoin .ctfleave – Join or leave ctf event.
.dmjoin .dmleave – Join or leave dm event.
.online – current online players count.
.repair – repairs stuck character in world.
.menu – opens online menu panel.
.exit(pvp zone) - teleports you out of the pvp zone.


 Event system:

» TVT event [12:00 15:00 17:00 20:00 23:00] hours.
» CTF event [13:00 16:00 19:00 21:00 24:00] hours.
» DM event [11:00 14:00 18:00 22:00] hours.
» Casino event working [24/7].
» Unique event shop.
» Trivia questions event [Every Hour] (reward 10 event medals), over 200 Lineage 2 related questions
  (When you see question simply pm “Trivia with your answer).


 Olympiad game:

» Retail Olympiad game.
» Competition period [1] week.
» Olympiad start time [20:00] end [00:00] GMT+2.
» Olympiad start/end times can be found in Olympiad manager
» New Heroes every Sunday 00:00 gmt+2.

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if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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