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L2SACRED - INTERLUDE X100


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L2Sacred Farm-Pvp x100
Inauguração 15 Novembro - 19:00 (UTC -3)

https://top.l2jbrasil.com/index.php?a=stats&u=l2sacred

 

Rates

Experience x100.
Skill points x100.
Adena x100.
Weight limit x10.


Enchants

Safe +4.
Max. Armor +12.
Max. Weapon +16.
Normal rate 65%. (-5% at each level)
Blessed rate 75%. (-5% at each level)
Sacred rate 85%. (-5% at each level)


Augmentation

Skill chance 15/30/45/60.
No augment glow.
Only 1 skill at a time. (deleted skill on change weapon)
Skills retail. (no edit)


Buffs

Npc Buffer & Schemes - All buffs.
All buffs times - 2 hours.
Max. slots 24.


Gameplay

Server time (GMT-3).
Auto loot. (not for boss)
Auto learn skills.
1st, 2nd, 3rd job free.
Subclass free.
Nobless quest.
Limited access - 3 sessions per HWID.
Boss zone - 1 character per HWID.
Offline shop - Open store and exit game.
Champion system - Drops x8 and Champion Box.
Wedding system - Npc located in Giran Temple.
Achievements system - Complete challenges and earn rewards.
Vote system - Vote and exchange for rewards.
Color system - 100 1000 2000 3000 4000 5000 7500 10000.
Auto restart - 07:00 hours. (GMT-3)


Clan & Alliance

Clan level 8, skills and reputation free.
Clan penalty disabled.
Clan max. 40 members. (royals and knights disabled)
Alliance max. 1 clan. (only for larger flag)


Commands

.bank - Tells how to operate the banking system.
.expon - Enables the gain of experience.
.expoff - Disables the gain of experience.
.time - Displays the server time.
.ontime - Displays your game time.


Events

Team vs Team - Team with most kills wins, every 2 hours.
Chaotic Farm - Pvp zone monsters appear every 4 hours and disappear after 1 hour.
Weekly PvP - Statue in the Top Pvp Monument (until next cycle) and donation tickets.


Olympiads

Oly period ends - days 1 and 15.
Battle time - 20h ~ 00h.
Battles per base class disabled.
Number of registration to start - 5 players.


Sieges

Siege period - Every Sunday.
Battle time - 18h ~ 20h
Max. 10 registered clans.
Siege with awards on Donation Tickets.

The clan leader must be online at the end of the siege to receive the award (mandatory), the ticket delivery is made automatically. If the leader is not online, he will lose the award.

Raid Bosses

Barakiel, respawn time 2-4 hours.
All Raid bosses respawn time 12-24 hours.
All Raid bosses flag when attacked.
Core, respawn time between 1-2 days
Orfen, respawn time between 1-2 days
Queen Ant, respawn time between 1-2 days
Zaken, respawn time between 2-3 days
Frintezza, respawn time between 2-3 days
Baium, respawn time between 5-8 days
Antharas, respawn time between 7-10 days
Valakas, respawn time between 7-10 days
All Epic bosses respawn time between 20 and 00 hours.
All Epic bosses zones are chaotic and drop jewelry 100%.


Changes

Farm System - All custom hunting areas of the game only drop adena, medals, enchant and life stone varying only according to their level.
Npcs - The weapons, armor and accessories shops are uniquely customized to provide a unique experience in a fun and competitive environment.
Skills - To provide greater mobility to classes that are now forgotten, Victoryes and Prophecy do not remove movement speed. Added skill anti buff, to prevents receive bad buffs from enemies.
Raid Bosses - All Raid and Grand Bosses 80+ have drops and modified status. The drops and strength of Raid and Grand Bosses will vary depending on your level. Check on website or npc boss manager.

All configurations and features that were not reported here are Retail, ie equal to the official Lineage II or were considered irrelevant.

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st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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