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Por Gabrieljdb · Postado
Falta arquivo "armorgrp.dat" alguém poderia postar. Grato! -
Também to querendo só a textura do drop no chão, se alguém tiver.
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Opa Obrigado amigo e aguarde que vamos tentar por todas as quests 99,9% funcional principalemnte porque projeto acis nao vi ate agora com quest 90%
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Por Saimon Cordeiro · Postado
Boa noite, estimado amigo! Sou entusiasta de servidores Low Raste e vou testar as missões do projeto, começando pelas classes de nível 20 de todas as raças. Desde já, expresso minha gratidão pelo suporte e pelo empreendimento. -
Por otaviodeyvison · Postado
Zonas em Vermelho - Mapas de upgrades de outras crônicas por isso nao esta disponivel nesse pack de download. Link Download: O conteúdo está oculto, favor efetuar login ou se cadastrar! Entre ou Cadastre-se -
Por otaviodeyvison · Postado
- Aqui esta listado todas as quests - conforme os infos disponíveis, no qual podemos testar as quests: -
Ola amigo no caso sua duvida sobre a lucera tem que ser feita na area oficial do projeto. Segue o link da area. Dúvidas - L2JBrasil - A Maior e mais antiga Comunidade de Lineage 2 da América Latina
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Por zoidegato22 · Postado
boa Kelvin, eu tenho essa Rev lucera , voce poderia tira uma informação, so 1 duvida, pois eu coloco na Config de logar 2 char por HWID , nao funciona, só funciona o po IP, poderia me tira essa duvida.
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Pergunta
folley
bom dia galera estou com um problema nesse npc enchant n coloquei para ser o safe +6 de 0 para +6 ele vai de boa mais se o paly for com uma arma +4 o npc enchant enchata para +10 como eu bloquio para ele apenas ir do 0/6?
desde ja agradeço
package custom.Enchant;
import java.util.logging.Logger;
import l2r.gameserver.model.actor.L2Npc;
import l2r.gameserver.model.actor.instance.L2PcInstance;
import l2r.gameserver.model.itemcontainer.Inventory;
import l2r.gameserver.model.items.instance.L2ItemInstance;
import l2r.gameserver.model.entity.olympiad.OlympiadManager;
import l2r.gameserver.model.quest.Quest;
import l2r.gameserver.model.quest.QuestState;
import l2r.gameserver.network.serverpackets.CharInfo;
import l2r.gameserver.network.serverpackets.ExBrExtraUserInfo;
import l2r.gameserver.network.serverpackets.InventoryUpdate;
import l2r.gameserver.network.serverpackets.UserInfo;
public class Enchant extends Quest
{
public static final Logger _log = Logger.getLogger(Enchant.class.getName());
int npcId = 576;
// Item required to enchant armor +1
int itemRequiredArmor = 57;
int itemRequiredArmorCount = 50;
// Item required to enchant jewels +1
int itemRequiredJewels = 57;
int itemRequiredJewelsCount = 50;
// Item required to enchant weapon +1
int itemRequiredWeapon = 57;
int itemRequiredWeaponCount = 150;
// Item required to enchant belt/shirt +1
int itemRequiredBeltShirt = 57;
int itemRequiredBeltShirtCount = 100;
public Enchant(int questId, String name, String descr)
{
super(questId, name, descr);
addStartNpc(npcId);
addFirstTalkId(npcId);
addTalkId(npcId);
}
public static void main(String[] args)
{
new Enchant(-1, Enchant.class.getSimpleName(), "custom");
}
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
String enchantType = "Enchant.htm";
if (player.getQuestState(getName()) == null)
{
newQuestState(player);
}
else if (player.isInCombat())
{
return drawHtml("You are in combat", "Don't fight if you want to talk with me!", enchantType);
}
else if (player.getPvpFlag() == 1)
{
return drawHtml("You are flagged", "Don't fight if you want to talk with me!", enchantType);
}
else if (player.getKarma() != 0)
{
return drawHtml("You are in chaotic state", "Don't fight if you want to talk with me!", enchantType);
}
else if (OlympiadManager.getInstance().isRegistered(player))
{
return drawHtml("You are registered for Olympiad", "You can't use my services<br1>while playing the Olympiad.", enchantType);
}
return "Enchant.htm";
}
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmlText = event;
String enchantType = "Enchant.htm";
int armorType = -1;
// Armor parts
if (event.equals("enchantHelmet"))
{
armorType = Inventory.PAPERDOLL_HEAD;
enchantType = "EnchantArmor.htm";
htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount);
}
else if (event.equals("enchantChest"))
{
armorType = Inventory.PAPERDOLL_CHEST;
enchantType = "EnchantArmor.htm";
htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount);
}
else if (event.equals("enchantLeggings"))
{
armorType = Inventory.PAPERDOLL_LEGS;
enchantType = "EnchantArmor.htm";
htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount);
}
else if (event.equals("enchantGloves"))
{
armorType = Inventory.PAPERDOLL_GLOVES;
enchantType = "EnchantArmor.htm";
htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount);
}
else if (event.equals("enchantBoots"))
{
armorType = Inventory.PAPERDOLL_FEET;
enchantType = "EnchantArmor.htm";
htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount);
}
else if (event.equals("enchantShieldOrSigil"))
{
armorType = Inventory.PAPERDOLL_LHAND;
enchantType = "EnchantArmor.htm";
htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount);
}
// Jewels
else if (event.equals("enchantUpperEarring"))
{
armorType = Inventory.PAPERDOLL_LEAR;
enchantType = "EnchantJewels.htm";
htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount);
}
else if (event.equals("enchantLowerEarring"))
{
armorType = Inventory.PAPERDOLL_REAR;
enchantType = "EnchantJewels.htm";
htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount);
}
else if (event.equals("enchantNecklace"))
{
armorType = Inventory.PAPERDOLL_NECK;
enchantType = "EnchantJewels.htm";
htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount);
}
else if (event.equals("enchantUpperRing"))
{
armorType = Inventory.PAPERDOLL_LFINGER;
enchantType = "EnchantJewels.htm";
htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount);
}
else if (event.equals("enchantLowerRing"))
{
armorType = Inventory.PAPERDOLL_RFINGER;
enchantType = "EnchantJewels.htm";
htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount);
}
// Belt/Shirt
else if (event.equals("enchantBelt"))
{
armorType = Inventory.PAPERDOLL_BELT;
enchantType = "EnchantBeltShirt.htm";
htmlText = enchant(enchantType, player, armorType, itemRequiredBeltShirt, itemRequiredBeltShirtCount);
}
else if (event.equals("enchantShirt"))
{
armorType = Inventory.PAPERDOLL_UNDER;
enchantType = "EnchantBeltShirt.htm";
htmlText = enchant(enchantType, player, armorType, itemRequiredBeltShirt, itemRequiredBeltShirtCount);
}
// Weapon
else if (event.equals("enchantWeapon"))
{
armorType = Inventory.PAPERDOLL_RHAND;
enchantType = "EnchantWeapon.htm";
htmlText = enchant(enchantType, player, armorType, itemRequiredWeapon, itemRequiredWeaponCount);
}
return htmlText;
}
private String enchant(String enchantType, L2PcInstance player, int armorType, int itemRequired, int itemRequiredCount)
{
QuestState st = player.getQuestState(getName());
int currentEnchant = 0;
int newEnchantLevel = 0;
if (st.getQuestItemsCount(itemRequired) >= itemRequiredCount)
{
try
{
L2ItemInstance item = getItemToEnchant(player, armorType);
if (item != null)
{
currentEnchant = item.getEnchantLevel();
if ( currentEnchant < 6 )
{
newEnchantLevel = setEnchant(player, item, currentEnchant+6, armorType);
if ( newEnchantLevel > 0 )
{
st.takeItems(itemRequired, itemRequiredCount);
player.sendMessage("You successfully enchanted your " + item.getItem().getName() +" from +" + currentEnchant + " to +" + newEnchantLevel + "!");
String htmlContent = "<center>You successfully enchanted your:<br>"+
"<font color=\"FF7200\">" + item.getItem().getName() + "</font><br>"+
"From: <font color=\"AEFF00\">+" + currentEnchant + "</font> to <font color=\"AEFF00\">+" + newEnchantLevel + "</font>"+
"</center>";
return drawHtml("Congratulations!", htmlContent, enchantType);
}
}
else
{
player.sendMessage("Your " + item.getItem().getName() + " is already +6!");
return drawHtml("It's already +6", "<center>Your <font color=\"FF7200\">" + item.getItem().getName() +"</font> is already +6!</center>", enchantType);
}
}
}
catch (StringIndexOutOfBoundsException e)
{
player.sendMessage("Something went wrong. Are equiped with the item?");
return drawHtml("Error Enchant", "<center>Something went wrong.<br>Are equiped with the item?</center>", enchantType);
}
catch (NumberFormatException e)
{
player.sendMessage("Something went wrong. Are equiped with the item?");
return drawHtml("Error Enchant", "<center>Something went wrong.<br>Are equiped with the item?</center>", enchantType);
}
player.sendMessage("Something went wrong. Are equiped with the item?");
return drawHtml("Error Enchant", "<center>Something went wrong.<br>Are equiped with the item?</center>", enchantType);
}
else
{
String content = "<center>"+
"Not enough <font color=\"FF7200\">Golden Apiga</font>!<br>";
if ( st.getQuestItemsCount(itemRequired) > 0 )
{
content += "You have " + st.getQuestItemsCount(itemRequired) + " Golden Apiga,<br1>"+
"Need " + (itemRequiredCount - st.getQuestItemsCount(itemRequired)) + " more.";
}
else
{
content += "You need <font color=\"FF7200\">" + itemRequiredCount + " Golden Apiga</font>!";
}
content += "</center>";
return drawHtml("Not Enough Items", content, enchantType);
}
}
private L2ItemInstance getItemToEnchant(L2PcInstance player, int armorType)
{
L2ItemInstance itemInstance = null;
L2ItemInstance parmorInstance = player.getInventory().getPaperdollItem(armorType);
if ((parmorInstance != null) && (parmorInstance.getLocationSlot() == armorType))
{
itemInstance = parmorInstance;
if (itemInstance != null)
{
return itemInstance;
}
}
return null;
}
private int setEnchant(L2PcInstance player, L2ItemInstance item, int newEnchantLevel, int armorType)
{
if (item != null)
{
// set enchant value
player.getInventory().unEquipItemInSlot(armorType);
item.setEnchantLevel(newEnchantLevel);
player.getInventory().equipItem(item);
// send packets
InventoryUpdate iu = new InventoryUpdate();
iu.addModifiedItem(item);
player.sendPacket(iu);
player.broadcastPacket(new CharInfo(player));
player.sendPacket(new UserInfo(player));
player.broadcastPacket(new ExBrExtraUserInfo(player));
return newEnchantLevel;
}
return -1;
}
public String drawHtml(String title, String content, String enchantType)
{
String html = "<html>"+
"<title>L][Axel Enchanter</title>"+
"<body>"+
"<center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"+
"<font color=\"FF9900\">" + title + "</font></center><br>"+
content +
"<br><br>"+
"<center><a action=\"bypass -h Quest Enchant " + enchantType + "\">Go Back</a></center>"+
"</body>"+
"</html>
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