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Glow Antharas Weapon Misturado com a System


kleytonjk

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você tem que procurar por essas linhas no weapongrp    

lineageweapons.rangesample     2.000000   1.200000   1.200000   9.000000   0.000000   0.000000

e colocar zero 0.00000 a todas

Preciso daquele brilho. Tenho a arma antharas, mas com brilho normal, você pode upar sua antharas weapon datapack, por favor?

Editado por apocalipsys

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10 hours ago, Sir Gabranth said:

Não sei te explicar como corrigir, mas tenho elas 100% funcionais com os glows corretos, juntamente com as weapons valakas, segue o link pra download:

 

https://mega.nz/file/ZVxnSJyQ#cxMfqBgZEk0au6wUhKFrtkqrPEnZ9_kwRxv0ZnViSrQ

glow not working 😞

is for interlude??

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45 минут назад, apocalipsys сказал:

glow not working 😞

is for interlude??

Weapons from link are for Interlude. But their effect is not similar to the original one. Look at my weapons for example, this should be the effect like original. But for share I think is ok.

bh9iSB_HR4_yNmRmloOtTQ.jpeg

 

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6 minutes ago, NevesOma said:

Weapons from link are for Interlude. But their effect is not similar to the original one. Look at my weapons for example, this should be the effect like original. But for share I think is ok.

bh9iSB_HR4_yNmRmloOtTQ.jpeg

 

is good man almost perfect.

i dont have any efects 😞 i want anyone similar to yours

Shot00004.jpg

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16 минут назад, apocalipsys сказал:

is good man almost perfect.

i dont have any efects 😞 i want anyone similar to yours

Shot00004.jpg

Now my effects are not for share. In your case seems you don't add all files to your patch. Try to check and maybe need to add something.

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i tried everyting and is not working i put the effects lines on weapongrp

i paste the efects files and well is not working 😞

 

did you now any .usk file decrytor.. i want to create the glow by my self

7 minutes ago, NevesOma said:

Now my effects are not for share. In your case seems you don't add all files to your patch. Try to check and maybe need to add something.

 

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8 минут назад, apocalipsys сказал:

i tried everyting and is not working i put the effects lines on weapongrp

i paste the efects files and well is not working 😞

 

did you now any .usk file decrytor.. i want to create the glow by my self

 

Paste here one line of weapons for weapongrp. 

Usx = package with StaticMeshes ( meshes + textures ). You can open it in Unreal editor. To edit meshes you need 3Ds Max, but it's not enough.

Emitters ( effects ) can be located in *.u package, you need decompiller and compiler to edit this type of file, also you need knowledge about UnrealScript and how it works. It's not so easy to reedit effects.

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heres one line

Quote

0    14000    1    1    7    10    0    SHEV_antaras_slasher_m00.SHEV_antaras_slasher_m00            antharas_blackgreen.slasher            antharas_blackgreen.weapon_antaras_twohand_sword_i01                    -1    2060    8    1    0    14    2    1    SHEV_antaras_slasher_m00.SHEV_antaras_slasher_m00        1    antharas_blackgreen.slasher            4    ItemSound.sword_great_7    ItemSound.sword_great_4    ItemSound.sword_big_9    ItemSound.public_sword_shing_8    ItemSound.itemdrop_poleweapon    ItemSound.itemequip_sword        10    399    147    1    5    8    0    0    0    0    325    0    1    1    1000    0    -1    0    LineageEffecl.weapon_anta_slasher        9.000000    0.000000    0.000000    3.000000    3.000000                        LineageWeapons.rangesample        2.000000    1.200000    1.200000    9.000000    0.000000    0.000000                            4    -1    -1    -1    antharas_blackgreen.weapon_antaras_twohand_sword_i01            

 

48 minutes ago, NevesOma said:

Usx = package with StaticMeshes ( meshes + textures ). You can open it in Unreal editor. To edit meshes you need 3Ds Max, but it's not enough.

Emitters ( effects ) can be located in *.u package, you need decompiller and compiler to edit this type of file, also you need knowledge about UnrealScript and how it works. It's not so easy to reedit effects.

i will lear so fast 🙂

Editado por apocalipsys
i hace the staticmeshes and Lineageeffetl.U files, i don-t know what is wrong

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4 часа назад, apocalipsys сказал:

heres one line

 

i will lear so fast 🙂

Edit -1 to 1 and try in game.

IMG_20200820_094752.jpg

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47 минут назад, apocalipsys сказал:

Well now i'm one step closer... thanks for your assist i will continue testing until get the glow

Shot00004.jpg

It looks like you are missing the weapon glow files.

You have in system file LineageEffecl.u? Not LineageEffect.u but LineageEffecl.u

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4 минуты назад, apocalipsys сказал:

Yes i have

Have you downloaded weapons from this thread? From @Sir Gabranth link?

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33 минуты назад, apocalipsys сказал:

Finally i make it works 🙂 @NevesOma

Shot00004.jpg

It's very good that now everything works for you. :)

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giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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