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    • By SGERfjs
      Info:
      General size 900x600 (background)
      htmlviewer size 861x561
      download: http://www.mediafire.com/file/fopm6nrau8rqtlo/CommunityBoardWithoutFrames.rar/file
      PSD: http://www.mediafire.com/file/wza9sgm6d0zhim3/communityboard2.rar/file
      preview: https://i.imgur.com/T2Z4QXh.jpg
      example: html/communityboard/top/index.html
       
    • By Arcadeh3r0
      Beta Opening : 21 November at 20:00 GMT+2
      Grand Opening : 28 November at 20:00 GTM+2
      Server Info
       
      Basic Information
       Experience Rates: x1000  
       SP Rates: x1000  
       Adena: x 1000  
       Starting Level 52
       PvP Server x1000 Easy xp to level 80
       
      Enchant Rates
       Safe +3  
       Max +20
       Normal Enchant Scrolls 65%  
       Blessed Max Enchant +14 -> 100%
       Crystal max +16 -> 50% (on break enchant still the same)  
       Custom Scroll max +20 -> (+17 -> 95% , +18 -> 90% , +19 -> 85% , +20 -> 80% )
       
      Augmentation Rates
       Augment Skills 1 Active + 1 Passive 
       High grade life stone - 10%   
       Top grade life stone - 15%   
       Custom life stone - 30% : dropped by Raid,Party,Dungeon Zones
       
      Augment System
      Custom Ls System that makes your life easier
      Double Click to Lifestone will augment your weapon
      If you get any Active/Passive/Chance skill, The Weapon will be unequipped
      and you will be informed with the succeed skill
      f you dont like this system , you can use the NPC to do your augments
       
      Custom Features
       Custom Weapons: Gold weapons, Ancient gold weapons
       Custom Armors: Apella, Dynasty, Rykros  
       Custom Jewels: Normal Rb Jewels, Pvp Rb Jewels
       Custom Mask
       Custom Tattoo
       Custom Items can be divided to Classic And Pvp
       Classic Customs gear can be obtained by farm
       Pvp Custom gear can be Upgraded from Classic + Materials
      Upgrating Weapon/Armor will keep your augment/enchant
       Custom boss scrolls: Increasing speacial status for 1hour
       Cancellation System , after 10 sec you get buffs back 
       Healers have a small change to get Pvp's from their party

      Vip System
       Custom Name / Title colors (via .vip)
       x2 Mass Vote Reward
       x2 Pvp Reward
       +5% chance to enchant items
       More Drops to Farm zones,Party zone , Raid bosses
       Less chance to drop Item's from Pk's
       .vip command
       Vip Chat System(public chat,you can talk with ^ )

      Pk System
       You can drop items by PK's.You are safe until 10 PK's
       After 10 you have big chance to drop Items
       If You are VIP you are safe until 20 PK's
       1 item can be dropped each time
       There are 70% chance to drop
       If you are VIP there are 30% chance to drop

      Bosses
       Special Boss every 4 Hour's.
       Epic Bosses every 3 Hour's.
       Normal Bosses every 1 Hour.
       
      Events
       TVT  
       DM  
       CTF  
       Party Farm every 6 hour's with 1 event hour duration  
       Dungeon
       Tournaments every 6 Hour's.
       
      Pvp System
      Every hour most Pvp killer from Pvp Zone will be rewarded with extra Pvp medal
      Every 24 Hour's Top Pvp/Pk Killer will be rewarded with Event medal
       
      Party Farm 
       Opens every 6 hour's
       Duration 1 hour  
       Custom Mini Bosses with special drops  
       Minimum players for enter is 3 
       Every member must have at least 10 Pvp's to join
       1 player per PC are allowed
       
      Dungeons
       An instanced zone with 5 stages with Custom Mobs-Bosses
      Drops Farm-Ls-Event medal and a temporary Grand Jewel for 6 Hour's
       You can enter every 12 hours
       You can enter solo or with a party (at least 4 players)
       Only 1 player Per PC allowed to registered
       
      Olympiad
       Olympiad period every 1 week  
       Heroes will be given 2 hour after period ends
       No custom items allowed (Allowed: tattoo level 1)
       Max enchant is +6
      Over enchanted items will be automatically counted as +6
      Ranking update after every match
       The Olympiad begins every day at 18:00 and ends at 00:00 AM (GMT+2)

      For much more info please visit our website.
      Server Info
    • By L2It
      L2IT - Break into our fabulous world of Lineage 2 Interlude and show everything you are capable of.
      WE ARE ALLOWED TO USE A BOT!
      Start: November 28 at 16:00 GMT +3.

       
      Chronicles: Interlude
      Rates: X10
      Direction: LowRate+PvP

      GAME FEATURES:
      BOT allowed
      Unique sharpening system
      Beginner Buffer from level 6 to 40
      Buffs / Tanzi / Songs of 20 minutes each
      The number of slots in the recipe book - 75/75
      The number of slots in the inventory - 120/140
      Carried weight limit x3 from the standard
      Number of sub-classes - 3
      Mana Potion Restores 500 MP
      Autoloot from the start
      Global chat from level 20
      Siege of castles and purchase of clan halls are available with clan level 6
      Fortress Siege Available from Clan Level 5
      Announcement of the appearance of Noble / Sabb and Epic RB - 60 min. to resp
      Auto-learn skills
      Buff Slots - 22 + 4 Divine Inspiration
      Offline trade / craft for Adena
      Sharpening and LS stack
      Hight Grade Life Stone 76 lvl with a 0.01% chance added to all monsters of level 76+
      / unstuck - 30 sec
      Removed S Grade drop from all RB / Epic RB
      Multi Mammon is Game Shop
      Auto restart of the server at 4:30 Moscow time

      RATES:
      Exp: X10
      SP: X10
      Adena: X3(chance 30%)
      Drop: X3
      Spoil: X3
      Quest Reward: x1
      Quest Reward(Adena): X3
      PB Drop: X5
      Epic Boss Drop: x1
      Quest: X3

      PA RATES:
      Exp: X12
      Sp: X12
      Adena: X6
      Drop: X6
      Spoil: X6

      RB:
      REP Epic RB standard
      REP RB 12-36 hours

      PROFESSIONS:
      1,2 and 3 professions can be purchased for Coin of Luck and Adena
      The price of the first profession - 200 000 Adena - 30 Coin of Luck
      Price of the second profession-1.200.000 Adena-100 Coin of Luck
      The price of the third profession - 500 Coin of Luck or quest

      SHARPENING:
      Weapons-safe +3, maximum +16
      Armor / costume Jewelry-safe +3, maximum +14
      Solid armor-safe +4, maximum +14
      Chance of regular sharpening:
      Weapons - +4-+16=50-10%
      Armor / Costume Jewelry - +4-+14=50-10%
      If the sharpening is unsuccessful it is broken into crystals
      Chance of Blessed sharpening:
      Weapons - +4-+16=60-20%
      Armor / Costume Jewelry - +4-+14=60-20%
      If the sharpening is unsuccessful, it is divided into +0
      Chance of Crystal sharpening:
      Weapons - +4-+8=0%, +9-+16=100%
      Armor / Costume Jewelry - +4-+8=0%, +9-+14=100%
      Crystal Scroll can be purchased in the game store for Coin of Luck (D/C) and Bonus Coin(B/A/S)

      TvT:
      Running time-14 hours after restarting the server
      Registration and working time-10 minutes
      Number of participants-4-100
      Levels for registration - 76-80
      Reward for winning - 3 Bonus Coin
      The award is given to players who have committed at least 1 murder

      SUB-CLASS AND NOBLESS:
      Complete the quest
      You can buy quest items for Coin of Luck
      REP sub and nubl RB 12-36 hours

      OLYMPIAD:
      Working hours-18: 00-00: 00
      Period-month
      Number of participants-5/5
      The reward for winning is 300 points
      Without any HWID / IP restrictions

      OFFLINE TRADING / CRAFTING:
      Trading or crafting in offline mode is available for 10,000 Adena
      It is possible to sit on offline trading / crafting for 30 days

      BONUS COIN:
      Knocks out 76 + level monsters with a 0.01 chance%
      Get a reward for winning on TvT(3 Bonus Coins.)
      Buy at the exchange rate 1 Bonus Coin=5 Coin of Luck/1 Gold Bar/50,000 AA/144 Points online

      ONLINE POINTS:
      With 76+ level every 60 minutes of online character is awarded 60 points online
      During the day of the game you can accumulate 1440 Points online

      VOICE COMMAND:
      The list and use of commands are available via the menu command
      .classmaster-calling the profession Manager window
      .offline-activation of offline trading / crafting
      .premium - check your premium status
      .epic - information about Grand Bosses

      Server info: https://top.l2jbrasil.com/index.php?a=stats&u=la2it
    • By ferdsnp
      Ola galerinha, to com algums problema na hora de add npc com efeitos tirados aqui do fórum para Interlude
      Quando tento adicionar no npcgrp.dat com o FilEedit clássico (FileEdit_Interlude V6.5) da erro e o arquivo .dat desaparece
      Baixei outro FileEdit (File Editor ++ V1.0.0.31a)  e nele no log da de ver o seguinte erro

      Este último e da gk, mais o erro e o memo para todos os npc básicamente
       
      Erro: FileEdit_Interlude V6.5
      [img=https://i.imgur.com/jSGjD9o.jpg]
      Erro: File Editor ++ V1.0.0.31a
      C:\Users\Gul Dan\Desktop\L2 FileEdit\temp>"c:\users\gul dan\desktop\l2 fileedit\data\l2asm-disasm\l2asm.exe" -d npcgrp-new.ddf npcgrp.txt dec-npcgrp.dat  L2 asm 1.4.1 by M.Soltys (aka DStuff). Reading row error:   row: 6584   field: 8 / 29 (name: dtab1) se alguem souber qual e o problema por favor me dar umas ideias de como resolver
    • By SGERfjs
      http://www.mediafire.com/file/euhszz8mng18u27/FX_RankingSkills.7z/file
      [L2JMobius] -> ../data/stats/skills
      <?xml version='1.0' encoding='utf-8'?> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <skill id="500" levels="1" name="Chant of Victory"> <!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. --> <!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore --> <!-- <set name="itemConsumeCount" val="40"/> --> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="power" val="20"/> <set name="isMagic" val="true"/> <set name="skillType" val="HEAL_PERCENT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="669"/> <for> <effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> --> <mul order="0x30" stat="pAtk" val="1.1"/> <mul order="0x30" stat="pDef" val="1.2"/> <basemul order="0x30" stat="rCrit" val="0.2"/> <add order="0x40" stat="accCombat" val="4"/> <mul order="0x30" stat="pAtkSpd" val="1.2"/> <mul order="0x30" stat="mAtkSpd" val="1.2"/> <mul order="0x30" stat="cAtk" val="1.2"/> <mul order="0x30" stat="mAtk" val="1.2"/> <mul order="0x30" stat="mDef" val="1.2"/> <!-- <mul order="0x30" stat="runSpd" val="0.8"/> --> <mul order="0x30" stat="maxHp" val="1.2"/> <!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> --> </effect> </for> </skill> <skill id="501" levels="1" name="Chant of Victory"> <!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. --> <!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore --> <!-- <set name="itemConsumeCount" val="40"/> --> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="power" val="20"/> <set name="isMagic" val="true"/> <set name="skillType" val="HEAL_PERCENT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="669"/> <for> <effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> --> <mul order="0x30" stat="pAtk" val="1.1"/> <mul order="0x30" stat="pDef" val="1.2"/> <basemul order="0x30" stat="rCrit" val="0.2"/> <add order="0x40" stat="accCombat" val="4"/> <mul order="0x30" stat="pAtkSpd" val="1.2"/> <mul order="0x30" stat="mAtkSpd" val="1.2"/> <mul order="0x30" stat="cAtk" val="1.2"/> <mul order="0x30" stat="mAtk" val="1.2"/> <mul order="0x30" stat="mDef" val="1.2"/> <!-- <mul order="0x30" stat="runSpd" val="0.8"/> --> <mul order="0x30" stat="maxHp" val="1.2"/> <!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> --> </effect> </for> </skill> <skill id="502" levels="1" name="Chant of Victory"> <!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. --> <!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore --> <!-- <set name="itemConsumeCount" val="40"/> --> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="power" val="20"/> <set name="isMagic" val="true"/> <set name="skillType" val="HEAL_PERCENT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="669"/> <for> <effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> --> <mul order="0x30" stat="pAtk" val="1.1"/> <mul order="0x30" stat="pDef" val="1.2"/> <basemul order="0x30" stat="rCrit" val="0.2"/> <add order="0x40" stat="accCombat" val="4"/> <mul order="0x30" stat="pAtkSpd" val="1.2"/> <mul order="0x30" stat="mAtkSpd" val="1.2"/> <mul order="0x30" stat="cAtk" val="1.2"/> <mul order="0x30" stat="mAtk" val="1.2"/> <mul order="0x30" stat="mDef" val="1.2"/> <!-- <mul order="0x30" stat="runSpd" val="0.8"/> --> <mul order="0x30" stat="maxHp" val="1.2"/> <!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> --> </effect> </for> </skill> <skill id="503" levels="1" name="Chant of Victory"> <!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. --> <!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore --> <!-- <set name="itemConsumeCount" val="40"/> --> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="power" val="20"/> <set name="isMagic" val="true"/> <set name="skillType" val="HEAL_PERCENT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="669"/> <for> <effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> --> <mul order="0x30" stat="pAtk" val="1.1"/> <mul order="0x30" stat="pDef" val="1.2"/> <basemul order="0x30" stat="rCrit" val="0.2"/> <add order="0x40" stat="accCombat" val="4"/> <mul order="0x30" stat="pAtkSpd" val="1.2"/> <mul order="0x30" stat="mAtkSpd" val="1.2"/> <mul order="0x30" stat="cAtk" val="1.2"/> <mul order="0x30" stat="mAtk" val="1.2"/> <mul order="0x30" stat="mDef" val="1.2"/> <!-- <mul order="0x30" stat="runSpd" val="0.8"/> --> <mul order="0x30" stat="maxHp" val="1.2"/> <!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> --> </effect> </for> </skill> <skill id="504" levels="1" name="Chant of Victory"> <!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. --> <!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore --> <!-- <set name="itemConsumeCount" val="40"/> --> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="power" val="20"/> <set name="isMagic" val="true"/> <set name="skillType" val="HEAL_PERCENT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="669"/> <for> <effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> --> <mul order="0x30" stat="pAtk" val="1.1"/> <mul order="0x30" stat="pDef" val="1.2"/> <basemul order="0x30" stat="rCrit" val="0.2"/> <add order="0x40" stat="accCombat" val="4"/> <mul order="0x30" stat="pAtkSpd" val="1.2"/> <mul order="0x30" stat="mAtkSpd" val="1.2"/> <mul order="0x30" stat="cAtk" val="1.2"/> <mul order="0x30" stat="mAtk" val="1.2"/> <mul order="0x30" stat="mDef" val="1.2"/> <!-- <mul order="0x30" stat="runSpd" val="0.8"/> --> <mul order="0x30" stat="maxHp" val="1.2"/> <!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> --> </effect> </for> </skill> <skill id="505" levels="1" name="Chant of Victory"> <!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. --> <!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore --> <!-- <set name="itemConsumeCount" val="40"/> --> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="power" val="20"/> <set name="isMagic" val="true"/> <set name="skillType" val="HEAL_PERCENT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="669"/> <for> <effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> --> <mul order="0x30" stat="pAtk" val="1.1"/> <mul order="0x30" stat="pDef" val="1.2"/> <basemul order="0x30" stat="rCrit" val="0.2"/> <add order="0x40" stat="accCombat" val="4"/> <mul order="0x30" stat="pAtkSpd" val="1.2"/> <mul order="0x30" stat="mAtkSpd" val="1.2"/> <mul order="0x30" stat="cAtk" val="1.2"/> <mul order="0x30" stat="mAtk" val="1.2"/> <mul order="0x30" stat="mDef" val="1.2"/> <!-- <mul order="0x30" stat="runSpd" val="0.8"/> --> <mul order="0x30" stat="maxHp" val="1.2"/> <!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> --> </effect> </for> </skill> <skill id="506" levels="1" name="Chant of Victory"> <!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. --> <!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore --> <!-- <set name="itemConsumeCount" val="40"/> --> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="power" val="20"/> <set name="isMagic" val="true"/> <set name="skillType" val="HEAL_PERCENT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="669"/> <for> <effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> --> <mul order="0x30" stat="pAtk" val="1.1"/> <mul order="0x30" stat="pDef" val="1.2"/> <basemul order="0x30" stat="rCrit" val="0.2"/> <add order="0x40" stat="accCombat" val="4"/> <mul order="0x30" stat="pAtkSpd" val="1.2"/> <mul order="0x30" stat="mAtkSpd" val="1.2"/> <mul order="0x30" stat="cAtk" val="1.2"/> <mul order="0x30" stat="mAtk" val="1.2"/> <mul order="0x30" stat="mDef" val="1.2"/> <!-- <mul order="0x30" stat="runSpd" val="0.8"/> --> <mul order="0x30" stat="maxHp" val="1.2"/> <!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> --> </effect> </for> </skill> <skill id="507" levels="1" name="Chant of Victory"> <!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. --> <!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore --> <!-- <set name="itemConsumeCount" val="40"/> --> <set name="mpInitialConsume" val="0"/> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_PARTY"/> <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="power" val="20"/> <set name="isMagic" val="true"/> <set name="skillType" val="HEAL_PERCENT"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="669"/> <for> <effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> --> <mul order="0x30" stat="pAtk" val="1.1"/> <mul order="0x30" stat="pDef" val="1.2"/> <basemul order="0x30" stat="rCrit" val="0.2"/> <add order="0x40" stat="accCombat" val="4"/> <mul order="0x30" stat="pAtkSpd" val="1.2"/> <mul order="0x30" stat="mAtkSpd" val="1.2"/> <mul order="0x30" stat="cAtk" val="1.2"/> <mul order="0x30" stat="mAtk" val="1.2"/> <mul order="0x30" stat="mDef" val="1.2"/> <!-- <mul order="0x30" stat="runSpd" val="0.8"/> --> <mul order="0x30" stat="maxHp" val="1.2"/> <!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> --> </effect> </for> </skill> </list> Stats for reference only.
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