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Não ganho EXP por Diferença de Level


Rodox_Mortein

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Tem sim, já viu em Drops.properts

# The min and max level difference used for level gap calculation
# this is only for how many levels higher the player is than the monster
# Default: 5
DropItemMinLevelDifference=15
# Default: 10
DropItemMaxLevelDifference=30

Kastiel Is coming

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Em 05/11/2022 at 21:10, Heverton Molina disse:

Tem sim, já viu em Drops.properts

# The min and max level difference used for level gap calculation
# this is only for how many levels higher the player is than the monster
# Default: 5
DropItemMinLevelDifference=15
# Default: 10
DropItemMaxLevelDifference=30

Isso é para drops. meu problema é com a EXP. eu queria que o Player lvl 1 pudesse upar matando mob lvl 85

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13 horas atrás, Rodox_Mortein disse:

Isso é para drops. meu problema é com a EXP. eu queria que o Player lvl 1 pudesse upar matando mob lvl 85

TENTA acha algo semelhante

 

PartyXpCutoffMethod = level

# This option takes effect when "percentage" method is chosen. Don't use high values for this!
# Default: 3.0
PartyXpCutoffPercent = 3.0

# This option takes effect when "level" method is chosen. Don't use low values for this!
# Default: 20
PartyXpCutoffLevel = 85

 

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Em 07/11/2022 at 17:33, S.Christian disse:

TENTA acha algo semelhante

PartyXpCutoffMethod = level

# This option takes effect when "percentage" method is chosen. Don't use high values for this!
# Default: 3.0
PartyXpCutoffPercent = 3.0

# This option takes effect when "level" method is chosen. Don't use low values for this!
# Default: 20
PartyXpCutoffLevel = 85

 

Isso ai é para Party meu guerreiro.

Já resolvi.

O problema era lá no org.l2jmobius.gameserver.model.actor  => Attackable.java
 

	private double[] calculateExpAndSp(int charLevel, long damage, long totalDamage)
	{
		if ((levelDiff < 11) && (levelDiff > -11))

Só alterar os valores do Maior e Menor ali que tá resolvido. pode fechar o tópico!

 

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