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[Interlude] Pre-Config L2jBrasil


biLL

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OLa Pessual Bill A ref Esta Pecima para edita o npc [->Custom Areas<-] id 15020 e Adiciona Tatoos Custons na system ta dando erro mostra a tato como si fose luva ou bota

Por Favor Mi ajuda o npc Custom ta muito ruin mesmo e o Buff nao da todos os buff com um click so

mi add no msn qual quer coisa

 

 

 

O Armogrp

 

1 9540 0 3 1 6 0 dropitems.drop_lesser_potion_m00 dropitemstex.drop_lesser_potion_green_t00 icon.etc_str_symbol_i00 90 0 38 0 0 10 1 1 1 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 0 0 0 0 1 1 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 ItemSound.armor_leather_3 ItemSound.armor_leather_3 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 0 0 0 0 0

1 9541 0 3 1 6 0 dropitems.drop_lesser_potion_m00 dropitemstex.drop_lesser_potion_green_t00 icon.etc_str_symbol_i01 90 0 38 0 0 10 1 1 1 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 0 0 0 0 1 1 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 ItemSound.armor_leather_3 ItemSound.armor_leather_3 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 0 0 0 0 0

1 9542 0 3 1 6 0 dropitems.drop_lesser_potion_m00 dropitemstex.drop_lesser_potion_green_t00 icon.etc_dex_symbol_i00 90 0 38 0 0 10 1 1 1 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 0 0 0 0 1 1 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 ItemSound.armor_leather_3 ItemSound.armor_leather_3 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 0 0 0 0 0

1 9543 0 3 1 6 0 dropitems.drop_lesser_potion_m00 dropitemstex.drop_lesser_potion_green_t00 icon.etc_dex_symbol_i01 90 0 38 0 0 10 1 1 1 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 0 0 0 0 1 1 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 ItemSound.armor_leather_3 ItemSound.armor_leather_3 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 0 0 0 0 0

1 9544 0 3 1 6 0 dropitems.drop_lesser_potion_m00 dropitemstex.drop_lesser_potion_green_t00 icon.etc_con_symbol_i00 90 0 38 0 0 10 1 1 1 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 0 0 0 0 1 1 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 ItemSound.armor_leather_3 ItemSound.armor_leather_3 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 0 0 0 0 0

1 9545 0 3 1 6 0 dropitems.drop_lesser_potion_m00 dropitemstex.drop_lesser_potion_green_t00 icon.etc_con_symbol_i01 90 0 38 0 0 10 1 1 1 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 0 0 0 0 1 1 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 ItemSound.armor_leather_3 ItemSound.armor_leather_3 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 0 0 0 0 0

1 9546 0 3 1 6 0 dropitems.drop_lesser_potion_m00 dropitemstex.drop_lesser_potion_green_t00 icon.etc_int_symbol_i00 90 0 38 0 0 10 1 1 1 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 0 0 0 0 1 1 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 ItemSound.armor_leather_3 ItemSound.armor_leather_3 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 0 0 0 0 0

1 9547 0 3 1 6 0 dropitems.drop_lesser_potion_m00 dropitemstex.drop_lesser_potion_green_t00 icon.etc_int_symbol_i01 90 0 38 0 0 10 1 1 1 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 0 0 0 0 1 1 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 ItemSound.armor_leather_3 ItemSound.armor_leather_3 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 0 0 0 0 0

1 9548 0 3 1 6 0 dropitems.drop_lesser_potion_m00 dropitemstex.drop_lesser_potion_green_t00 icon.etc_men_symbol_i00 90 0 38 0 0 10 1 1 1 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 0 0 0 0 1 1 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 ItemSound.armor_leather_3 ItemSound.armor_leather_3 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 0 0 0 0 0

1 9549 0 3 1 6 0 dropitems.drop_lesser_potion_m00 dropitemstex.drop_lesser_potion_green_t00 icon.etc_men_symbol_i01 90 0 38 0 0 10 1 1 1 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 0 0 0 0 1 1 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 ItemSound.armor_leather_3 ItemSound.armor_leather_3 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 0 0 0 0 0

1 9550 0 3 1 6 0 dropitems.drop_lesser_potion_m00 dropitemstex.drop_lesser_potion_green_t00 icon.etc_wit_symbol_i00 90 0 38 0 0 10 1 1 1 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 0 0 0 0 1 1 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 ItemSound.armor_leather_3 ItemSound.armor_leather_3 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 0 0 0 0 0

1 9551 0 3 1 6 0 dropitems.drop_lesser_potion_m00 dropitemstex.drop_lesser_potion_green_t00 icon.etc_wit_symbol_i01 90 0 38 0 0 10 1 1 1 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 0 0 0 0 1 1 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 ItemSound.armor_leather_3 ItemSound.armor_leather_3 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 0 0 0 0 0

1 9552 0 3 1 6 0 dropitems.drop_lesser_potion_m00 dropitemstex.drop_lesser_potion_green_t00 icon.etc_dex_symbol_i00 90 0 38 0 0 10 1 1 1 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 0 0 0 0 0 1 1 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 ItemSound.armor_leather_3 ItemSound.armor_leather_3 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 0 0 0 0 0

 

 

Itemname-e

 

9540 Tattoo of Fight Lv. 1 Tattoo os Fight Lv. 1. Produz os seguintes efeitos. +7 RunSpeed, +500HP, +7% de P-Atk, +7% de AtkSpeed ,+7 de M. Def e P-Def. -1 0 0 0

9541 Tattoo of Fight Lv. 2 Tattoo os Fight Lv. 2. Produz os seguintes efeitos. +14 RunSpeed, +1000HP, +14% de P-Atk, +14% de AtkSpeed ,+14 de M. Def e P-Def. -1 0 0 0

9542 Tattoo of Fight Lv. 3 Tattoo os Fight Lv. 3. Produz os seguintes efeitos. +21 RunSpeed, +1500HP, +21% de P-Atk, +21% de AtkSpeed ,+21 de M. Def e P-Def. -1 0 0 0

9543 Tattoo of Fight Lv. 4 Tattoo os Fight Lv. 4. Produz os seguintes efeitos. +28 RunSpeed, +2000HP, +28% de P-Atk, +28% de AtkSpeed, +2 Evas, +2 DEX, +2 Acc, +7%RegHp. -1 0 0 0

9544 Tattoo of Fight Lv. 5 Tattoo os Fight Lv. 5. Produz os seguintes efeitos. +35 RunSpeed, +2500HP, +35% de P-Atk, +35% de AtkSpeed, +28 de M. Def e P-Def +4 Evas, +4 DEX, +4 Acc, +14%RegHp. -1 0 0 0

9545 Tattoo of Fight - Gm Power Tattoo os Fight - GM Power. Produz os seguintes efeitos. +100 RunSpeed, +5000HP, +100% de P-Atk, +100% de AtkSpeed ,+100% de M. Def e P-Def +35 de M. Def e P-Def +8 Evas, +8 DEX, +8 Acc, +35%RegHp. -1 0 0 0

9546 Tattoo of Mage Lv. 1 Tattoo os Mage Lv. 1. Produz os seguintes efeitos. +7 RunSpeed, +500MP, + 7% de M-Atk, +7% de M-AtkSpeed ,+7 de M. Def e P-Def. -1 0 0 0

9547 Tattoo of Mage Lv. 2 Tattoo os Mage Lv. 2. Produz os seguintes efeitos. +14 RunSpeed, +1000MP, + 14% de M-Atk, +14% de M-AtkSpeed ,+14 de M. Def e P-Def. -1 0 0 0

9548 Tattoo of Mage Lv. 3 Tattoo os Mage Lv. 3. Produz os seguintes efeitos. +21 RunSpeed, +1500MP, + 21% de M-Atk, +21% de M-AtkSpeed ,+21 de M. Def e P-Def. -1 0 0 0

9549 Tattoo of Mage Lv. 4 Tattoo os Mage Lv. 4. Produz os seguintes efeitos. +28 RunSpeed, +2000MP, + 28% de M-Atk, +28% de M-AtkSpeed, +2 WIT, +2 MEM, +2 INT, +7%RegMp. -1 0 0 0

9550 Tattoo of Mage Lv. 5 Tattoo os Mage Lv. 5. Produz os seguintes efeitos. +35 RunSpeed, +2500MP + 35% de M-Atk, +35% de M-AtkSpeed, +28 de M. Def e P-Def +4 WIT, +4 MEM, +4 INT, +14%RegMp. -1 0 0 0

9551 Tattoo of Mage - Gm Power Tattoo os Mage - GM Power. Produz os seguintes efeitos. +100 RunSpeed, +5000MP, + 100% de P-Atk, +100% de M-AtkSpeed ,+100% de M. Def e P-Def +35 de M. Def e P-Def +8 MEM, +8 WIT, +8 INT, +35%RegMp. -1 0 0 0

9552 Tatoo Supreme TheDarkness Tatoo especial com o bonus de todas as tatoos reunidas -1 0 0 0

Editado por XxSLIPxX
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  • 3 weeks later...

Essas Asas Ai São Legais Mais Deixa o Xar Parecido Com um Chinchila e talz mais Boa Rev :happy:

Poderia dizer o ID da Adena Donator?

brother se e Noob demais em , e so vc ver no firedit ow no jogo mesmo so aperta alt G e bota o nome la sertinho letras MAIUSCULAS e minusculas , tipo Ticket De Doador prontinho ... espero que tenha aprendido :P

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  • 4 weeks later...

como arrumo issu???Aew Galera Qnd comeca as a batalha para lutarem da impate ond arrumo issu e o tempo da batalha?? Rev LjBrasil 2010 minhas ollym esta assim

 

#-------------------------------------------------------------

# Olympiad config

#-------------------------------------------------------------

# Olympiad Start Time in Military hours Default 6pm (18)

AltOlyStartTime = 10

 

# Olympiad Start Time for Min's, Default 00 so at the start of the hour.

AltOlyMin = 00

 

# Olympiad Compeition Period, Default 6 hours.

# (If set different, should be increment by 10mins)

AltOlyCPeriod = 21600000

 

# Olympiad Battle Period, Default 6 minutes. (If set different, should be < AltOlyBWait)

AltOlyBattle = 500

 

# Olympiad Battle Wait, Default 10 Minutes

AltOlyBWait = 60

 

# Olympiad Inital Wait Period, Default 5 minutes

AltOlyIWait = 60

 

# Olympiad Weekly Period, Default 1 week

AltOlyWPeriod = 604800000

 

# Olympiad Validation Period, Default 24 Hours.

AltOlyVPeriod = 86400000

Voltando ao Fórum Galera....

 

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    • muchas gracias muy lindos NPC 🙂
    • relaxa jovem gafanhoto, testa as quests. e posTa os erros indesejaveis.  
    • Se alguém pudesse me ensinar como codificar as missões, eu ficaria feliz em fazer isso sozinho ou pelo menos ajudar. Eu realmente quero jogar em um servidor onde todas as quests funcionem bem e melhor ainda se você puder fazer quests customizadas!
    • mas no interlude, nem todas as quests de class,  vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato
    • 408_PathToElvenwizard dá Orion eu tive que mexer tbm, até modifiquei e consegui deixar ela igual do Classic, com a seta e a marcação no mapa. (não retail IL) Dá pra importar py de várias revs, o foda é que não da regular as quest py através do debug em tempo real, pelo menos eu não consegui rsrs
    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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