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Lineage 2 High Five


Isaac Fn

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Atualização para freya que está fazendo sucesso na Coreia L2 Freya High Five.

 

LOA:

 

- Será transformado em sites de jogadores de cerca de 85 levelami

- Parte da caverna será alterado

- Irá adicionar novos monstros

 

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Dragon Valley

 

- Mudou de parte do vale

- Será transformado em sites de jogadores de cerca de 80-85 levelami

- Não haverá nova RB (não sei se eu entendi corretamente)

- Parte dos mobs será transferido para outro local

 

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Mudanças no Grand Olympiad

 

- O valor será capaz de jogar apenas 70 jogos durante a semana.

- Vai ser aumentada para 160 o número de arenas

- Você pode alterar o sistema para selecionar um oponente a partir do sistema de seleção aleatória dos adversários com o mesmo número de pontos

- O sistema vai ser alterado para somar pontos a cada semana você receberá 10 pontos

- Estádio Olímpico

 

665040af95d4a4a4e8c0fb7b.jpg7fc75479634abc75f7ef03af.jpgf47665ed9a9d372d2242b216.jpg1fa9fcad0e0adb301799a0ed.jpg

 

- 3 arena será adicionado:

 

A arena circular Orbis

 

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Os três Forked Road

e0227ab7f2af3860b2a572cc.jpge415b1e2819122f03c1432dd.jpg70e2778ac3bd80f6c19dc675.jpgeac8bdad34d3dfd20fa2fcbf.jpg

 

A Arena Ruínas Hero

b8bdd937295fce4238d64c0f.jpg3953cf1b184c09155ff108af.jpg95e1cb5626fcd3bc1eb7a16d.jpg3f22e23c46695ac88fa8e020.jpg

 

- Uma vez por dia, você pode realizar uma busca associados à Olimpíada jogos poderá obtê-lo a partir do Gerenciador de Olimpíada

- Será prorrogado jóias tempo das Olimpíadas, com 30 para 60 dias

- Vai mudar o número mínimo de lutas nos Jogos Olímpicos 9-15

- Será o bostowane estatísticas Hero Armas

- Para os Jogos Olímpicos de tokens podem ser adquiridos:

Vesper Armor

Vesper Melhore Stone Noble

Bofess Armor

- Fama serão reduzidos em número e Olympiad Tokens necessários para comprar Forgotten Rola

- Você pode gravar jogos

 

Missões:

-Aos 81 lvl você pode fazer uma nova aventuras épicas em um total de cinco tarefas a realizar.

-Existem quests para o site atualizado e os Jogos Olímpicos

 

Outros:

- Aumentar a quantidade de exp recebida por 20% mais de 76 lvl

- Maior bônus para epxa festa de 9 partido dormitório mudou 72-120% menos do que 7 pessoas não valerá a pena o passeio

- A penalidade para as diferenças de partido lvl 9 lvl lacuna abaixo você vai ficar 100% exp 14-10 exp 30%, 15 e acima receberá exp 0%

fonte: Lineage2-info e Bliker

 

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  • 2 weeks later...

Só corrigindo, este primeiro video que tu postou, dizendo ser antharas lair, na verdade é a nova arena, a circular orbs.

 

devo ter errado na hora que colei o link pensando que tinha colocado o otro mais eu tinha visto o video do antharas lair

se eu achar eu coloco no lugar dele, valeu pela atençao.

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"</ Nao preciso ser reconhecido pelo que fasso ou deixo de fazer fasso porque quero. \>"

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Sempre que tiverem mais informações, podem postar ai, mas têm algo mais novo que é o lineage2 project se não me engano aqui no jbrasil mesmo, têm um topico sobre ele, vou ver se dou uma olhada depois, se não eu posto aqui.

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uma news que consegui com minhas fontes :B

 

High Five Part 2 Update For August 11 was written based on the test server, the server for updates, so some information may change, please refer.

 

 

lineage 2 freya new skills

 

Happy birthday to the system have been renewed.

> Related: Birthday Buff

 

1. Happy birthday to the name of the system 'creation date' to 'birthday' as both have been changed.

2. If the character through the mail birthday 'birthday gift box of joy' may take.

- The joy of the birthday gift box, configure the list: a birthday hat, joy, vitality potion, birthday cake

- Birthday Hat: Explorers of the existing cap will be paid by changing a birthday hat, an explorer of the hat is no longer available.

- Joy, vitality potions: 12 hours of experience obtained can be effective at increasing vitality.

- Birthday cake: 20 minutes keeping you around as party members retain their vitality five minutes to give the buff effect. However, the summoned pet or pets in the state it is impossible to use.

 

3. Energy portion of the joy of the setting has changed. Now buff does not disappear even if the character dies. However, the sub-class changes will be lost when the existing and equally.

 

4. NPC 'Alegria' has the ability to change.

- Original: 'birthday gift' payment at the same time buff "explorer's hat," Payment

- Change: Explorers of the hat, birthday hat replacement performed a role

 

5. Happy day for me, if you're not connected to access a day, 14 days after the birthday of joy through the mail unless you have a birthday gift box is delivered.

- You do not receive 'Birthday Gift Box of Joy' for 15 days after the mail is deleted along with.

 

6. Happy 5th Anniversary system will change the message has been deleted.

New Skills and Changes to existing skills

 

freya skillsSoul Roar

lineage 2 freya new skills

 

Acquisition level 62

 

Only Berserker/Doombringer class

Restores immediately 15% of max HP/CP and increases ones max HP/CP for a duration of 10 minutes by 15%. This is applied in addition to the effect of already existing HP/CP-increasing buffs.

existing HP / CP applied in addition to the increased effectiveness

Changes to existing skills

Lucky Strike:Terms were added to the sword.

Puma Spirit Totem :Duration of 5 minutes to 35 MP is consumed has changed.

Ogre Spirit Totem :Duration of 5 minutes to 41 MP is consumed has changed.

Rabbit Spirit Totem :Duration of 5 minutes to 58 MP is consumed has changed.

Bear Spirit Totem:Duration of 5 minutes to 25 MP is consumed has changed.

Wolf Spirit Totem:Duration of 5 minutes to 19 MP is consumed has changed.

Hawk Totem Spirit:Duration of 5 minutes to 68 MP is consumed has changed.

Song of Wind Storm:Resistance bow 10%, the crossbow was changed to 5% increase in resistance.

Dance of Blade Storm:Resistance bow 45%, 25% increase in resistance to the crossbow, was changed to reduce 99% of all depends.

Noblesse Of Harmony:Resistance bow 10%, 6% increase in resistance was changed to a crossbow.

Symphony of Noblesse:Resistance bow 10%, 6% increase in resistance was changed to a crossbow.

Soul Barrier:Resistance bow 10%, 6% increase in resistance was changed to a crossbow.

 

Anchor:This greatly increases the probability of success and were greatly reduced cast time. Instead, a primary effect of the duration of five seconds, the duration of attack was changed to 3 seconds, cooldown increased to 60 seconds.

 

Curse Gloom:his greatly increases the chances of success and decrease the resistance to six properties have been added. Instead of a 15% magic resistance effect has been changed to reduce, reuse time increased to 15 seconds

 

Mass fear:This greatly increases the probability 0 cast time was reduced dramatically. Instead, the duration was changed to 5 seconds. Non-target to target your pet ever has been changed to cast, cooldown increased to 120 seconds

 

Mass Gloom:This greatly increases the chances of success and decrease the resistance to six properties have been added. Instead, the 15% magic resistance effect has been changed to reduce, reuse time increased to 120 seconds.

 

 

Spirit of the Sharing:In addition to the existing effects Summoner's attack speed 10%, Magic Speed 3%, 20% critical chance to receive a grant has been changed.

 

1. Summon Reanimated Man was top skill Summon use has been changed so that the body does not need to.

2. Necromancer, soultaker, Warlock, arcana lord elemental summoner, Elemental Master, phantom summoner, spectral master, the master of the pet to receive 100% of the grant was changed.

3.Collector's Experience has changed the icon of Fortune.

 

Wondrous Cubic changes:

 

This Wondrous Cubic and cube pieces have been changed as follows.

 

1. Buy a piece of the cube through the warehouse wager exchange fee required has been reduced to half price compared to existing.

2. To quickly identify items in inventory can be an icon has been changed.

3. Items to be unsure of the purpose of the item, the name was changed to a cube pieces.

4. Blessed with a mysterious cube in the list of the Compensation Order enhance weapons and armor that can be exchanged each piece was added to the cube.

5. Blessed be shed on the strengthening of the exchange list, in addition to orders, and a disposable one-time magic cube was further refined cube.

6. Do not use the cube to be a warehouse, if you carry a piece, a mystical cube and a single use disposable purified can be exchanged for a cube.

7. Reuse time of mysterious cube daily at 6:00 a.m. 30 is initialized.

- Example: a delicate piece of the blue cube -> cube sculpture weapons - D

 

Changes related shortcuts:

 

 

1. Skill shortcut window re-registered in a time less than 20 seconds since the number of features were added to give the mark.

 

2. Registered in the shortcut window display features a quantity of consumable items have been added.

- The maximum quantity is 99 to 99 are displayed and the + sign when you move on.

- Item quantities are updated whenever a change.

 

3. Registered in the shortcut window, skills, ability to display a tooltip of the item has been added.

- At the bottom of the right skills, the item tooltip ON / OFF button can be added.

4. Shortcuts shortcuts in windows display features have been added

 

Other changes:

 

1. Server, the server in chooser has been added to the ability to display characters.

- Plan to remove the parentheses characters () is denoted by.

2. Characters seem to fix the problem were poison effects.

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EU MINTIIIIIIIII HAAAAAAAAAAAAAAAAA!

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mais uma coisa interessante que achei.

parece que as armas de hero vão voltar a ownar :D

 

Hero Weapons Changes and Comparisons

 

Infinity Stinger (Dagger)

Increases Max MP, Max CP, Atk. Spd., MP regen rate, and the success rate of Mortal and Deadly Blow from the back of the target. Silences the target when a critical attack occurs and has Vampiric Rage effect.Added Holy damage.Enhances damage to target during PvP

Before:

P. Atk:332

M. Atk:169

 

High five:

P.atk:458

M.atk:230

 

Comparison with other weapons:

 

Grade S:

+23 angel slayer:461 p.atk

 

Grade S80:

+18 dynasty knife:456 p.atk

+15 Icarus Disperser: 453 p.atk

 

Grade S84:

+13 Vesper shaper :461 p.atk

+11 Skull edge:458 p.atk

+9 Mamba edge:457 p.atk

 

Infinity Blade (Sword)

 

on a critical attack, decreases one's P. Def. and increases de-buff casting ability, damage shield effect, Max HP, Max MP, Max CP, and shield defense power.Added Holy damage.Enhances damage to target during PvP.

Before:

P.atk:379

M.atk:169

 

High five:

P.atk:524

M.atk:230

 

Comparison with other weapons:

 

Grade S:

+26 Forgotten Blade:526 p.atk

 

Grade S80:

+21 Dynasty Sword :528 p.atk

+18 Icarus Sawsword: 528 p.atk

 

Grade S84:

+14 Vesper Cutter: 521 p.atk

+12 Periel Sword:520 p.atk

+10 Eternal Core Sword: 522 p.atk

 

Infinity Rapier (Rapier)

 

Decreases the target's P. Def. and increases the de-buff casting ability, the damage shield ability, and the Max HP/Max MP/Max CP on a critical attack. Added Holy damage.Increases damage inflicted during PvP.

A critical attack will have a chance to increase P. Atk., M. Atk., and healing power, and decrease MP consumption during skill use, for you and your party members.

Before:

P.atk:344

M.atk:169

 

High five:

P.atk:475

M.atk:230

 

Comparison with other weapons:

 

Grade S:

+23 Laevateinn : 470 p.atk

 

Grade S80:

+19 Dynasty Rapier:477 p.atk

+16 Icarus Stinger:474 p.atk

 

Grade S84:

+16 Vesper Pincer:474 p.atk

+13 Gemtail Rapier:471 p.atk

+11 Heavenstare Rapier:471 p.atk

 

Infinity Cleaver (Big Sword)

 

Increases critical attack success rate/power, MaxHP, MaxCP and damage inflicted during PvP. Inflicts extra damage on critical attack. Reflects debuff attack back on enemy.Added Holy damage.

Before:

P.atk: 461

M.atk: 169

 

High five:

P.atk:638

M.atk:230

 

Comparison with other weapons:

 

Grade S:

+26 Heaven's Divider :636 p.atk

 

Grade S80:

+21 Dynasty Blade:639 p.atk

+18 Icarus Heavy Arms:640 p.atk

 

Grade S84:

+14 Vesper Slasher:632 p.atk

+13 Feather Eye Blade:643 p.atk

+10 Lava Saw:634 p.atk

 

Infinity Sword ("Ancient Sword")

Increases critical attack success rate/power, MaxHP, MaxCP, and damage inflicted during PvP.Added Holy damage.Also inflicts extra damage on critical attacks, and reflects debuff attacks back on enemies.

Before:

P.atk:410

M.atk:169

 

High five:

P.atk:568

M.atk:230

 

Comparison with other weapons:

 

Grade S:

+23 Gram:562 p.atk

 

Grade S80:

+19 Dynasty Ancient Sword:571 p.atk

+16 Icarus Wingblade:567 p.atk

 

Grade S84:

+13 Vesper Nagan:567 p.atk

+11 Finale Blade:563 p.atk

+9 Pyseal Blade:563 p.atk

 

Infinity Bow (Bow)

 

Increases Max MP/Max CP and decreases re-use delay of a bow. Slows target when a critical attack occurs and has Cheap Shot effect. Added Holy damage.Enhances damage to target during PvP.

Before:

P.atk: 707

M.atk: 169

 

High five:

P.atk:952

M.atk:230

 

Comparison with other weapons:

 

Grade S:

+20 Draconic Bow:951 p.atk

 

Grade S80:

+16 Dynasty Bow:944 p.atk

+15 Icarus Spitter:959 p.atk

 

Grade S84:

+13 Vesper Thrower:954 p.atk

+11 Skull Carnium Bow:958 p.atk

+9 Recurve Throne Bow:944 p.atk

 

Infinity Shooter (Crossbow)

 

Produces the following effects when a critical attack occurs: the target is slowed, decrease MP consumption for skill use, and increase Max MP/Max CP.Added Holy damage. Enhances damage done to the target during PvP.

Before:

P.atk:405

M.atk:169

 

High five:

P.atk:584

M.atk:230

 

Comparison with other weapons:

 

Grade S:

+18 Sarnga:587 p.atk

 

Grade S80:

+15 Dynasty Crossbow:590 p.atk

+13 Icarus Shooter:583 p.atk

 

Grade S84:

+11 Vesper Sheutjeh:577 p.atk

+10 Dominion Crossbow:590 p.atk

+8 Thorne Crossbow:578 p.atk

 

Infinity Rod (Blunt "Mage")

 

Recovers HP 100%, increases Max MP/Max CP, increases casting speed and increases MP recovery speed during magic skill use.Added Holy damage.Increases damage inflicted during PvP.

Before:

P.atk:303

M.atk:226

 

High five:

P.atk:420

M.atk:307

 

Comparison with other weapons:

 

Grade S:

+18 Arcana Mace:307 m.atk

 

Grade S80:

+15 Dynasty Mace:310 m.atk

+13 Icarus Hall:309 m.atk

 

Grade S84:

+11 Vesper Caster:310 m.atk

+9 Rising Star:304 m.atk

+8 Sacredium:308 m.atk

 

Infinity Axe (Blunt)

 

on a critical attack, it bestows one the ability to cause internal conflict to one's opponent. Damage shield function, Max HP, Max MP, Max CP as well as one's shield defense rate are increased.Added Holy damage.It also enhances damage to target during PvP.

Before:

P.atk:379

M.atk:169

 

High five:

P.atk:524

M.atk:230

 

Comparison with other weapons:

 

Grade S:

+26 Basalt Battlehammer:526 p.atk

 

Grade S80:

+21 Dynasty Cudgel:528 p.atk

+18 Icarus Hammer:528 p.atk

 

 

Grade S84:

+14 Vesper Avenger:521 p.atk

+12 Vigwik Axe:520 p.atk

+10 Eversor Mace:522 p.atk

 

Infinity Scepter (Big blunt)

 

Recovers HP 100%, increases Max MP/Max CP, increases M. Atk., decreases MP consumption, increases magic critical rate, and decreases chance of magic cancel during magic skill use.Added Holy damage.Increases damage inflicted during PvP.

Before:

P.atk:369

M.atk:249

 

High five:

P.atk:511

M.atk:337

 

Comparison with other weapons:

 

Grade S:

+19 Imperial Staff:333 m.atk

 

Grade S80:

+16 Dynasty Staff:338 m.atk

 

Grade S84:

+11 Vesper Singer:333 m.atk

+10 Blackvisage:336 m.atk

+8 Cyclic Cane:333 m.atk

 

Infinity Crusher (Big blunt)

 

Increases Max HP, Max CP, and Atk. Spd. Stuns a target when a critical attack occurs and has possibility of reflecting the skill back on the player.Added Holy damage.Enhances damage to target during PvP.

Before:

P.atk:461

M.atk:169

 

High five:

P.atk:638

M.atk:230

 

Comparison with other weapons:

 

Grade S:

+26 Dragon Hunter Axe:636 p.atk

 

Grade S80:

+21 Dynasty Crusher:639 p.atk

 

Grade S84:

+14 Vesper Retributer:632 p.atk

+13 Devilish Maul:643 p.atk

+10 Contristo Hammer:634 p.atk

 

Infinity Spear (Pole)

 

on a critical attack, increases Max HP, Max CP, Atk. Spd. and Accuracy. Casts dispel on a target and has possibility of reflecting the skill back on the target.Added Holy damage. Enhances damage to target during PvP.

Before:

P.atk:379

M.atk:169

 

High five:

P.atk:524

M.atk:230

 

Comparison with other weapons:

 

Grade S:

+26 Saint Spear:526 p.atk

 

Grade S80:

+21 Dynasty Halberd:528 p.atk

+18 Icarus Trident:528 p.atk

 

Grade S84:

+14 Vesper Stormer:521 p.atk

+12 Doubletop Spear:520 p.atk

+10 Demitelum:522 p.atk

 

Infinity Fang (Dua fist)

 

Increases Max HP, Max MP, Max CP and evasion. Stuns a target when a critical attack occurs and has possibility of reflecting the skill back on the player at a certain probability rate.Added Holy damage. Enhances damage to target during PvP.

 

Before:

P.atk:461

M.atk:169

 

High five:

P.atk:638

M.atk:230

 

Comparison with other weapons:

 

Grade S:

+26 Demon Splinter:636 p.atk

 

Grade S80:

+21 Dynasty Bagh-Nakh:639 p.atk

+18 Icarus Hand:640 p.atk

 

Grade S84:

+14 Vesper Fighter:632 p.atk

+13 Octo Claw:643 p.atk

+10 Jade Claw:634 p.atk

 

 

Infinity Wing (Dual)

 

When a critical attack occurs, increases Max HP, Max MP, Max CP and critical chance. Silences the target and has possibility of reflecting the skill back on the target.Added Holy damage.Enhances damage to target during PvP.

Before:

P.atk:461

M.atk:169

 

High five:

P.atk:638

M.atk:230

 

Comparison with other weapons:

 

Grade S:

+26 Tallum Blade*Dark Legion's Edge:636

 

Grade S80:

+21 Dynasty Dual Sword:639

+18 Icarus Dual Sword:640

 

Grade S84:

+14 Vesper Dual Sword:632

+13 Periel Dualsword:643

+10 Eternal Core Dualsword:634

1524707038.png

EU MINTIIIIIIIII HAAAAAAAAAAAAAAAAA!

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private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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