Jump to content
Sign in to follow this  
Mr.Nobre

[Freya] BR Xtreme Project

Recommended Posts

abra o arquivo vars.txt e mude seu local da mysql .

 

Backup===>>>>ADM=INSANO.psc

 

 

 

@echo off
set config_version=2
set cmode=c
set safe_mode=1
set mysqlPath=C:\Program Files\MySQL\MySQL Server 5.5\bin\mysql.exe
set mysqlBinPath=C:\Program Files\MySQL\MySQL Server 5.5\bin
set mysqldumpPath=C:\Program Files\MySQL\MySQL Server 5.5\bin\mysqldump.exe
set lsuser=root
set lspass=
set lsdb=ct25db
set lshost=localhost
set cbuser=root
set cbpass=
set cbdb=ct25db
set cbhost=localhost
set gsuser=root
set gspass=
set gsdb=ct25db
set gshost=localhost
set logdir=.
set backup=.

me tira uma duvida

pq tiro o event Phoenix ele ta bugado?

Resolvi o problema

path|find "MySQL">NUL

Essa linha q tava travando tudo, removi ela, e deu para instalar normal as SQL

Share this post


Link to post
Share on other sites

Alguem pode me dizer se tem como atualizar a svn sem remover minhas alteraçoes e mods?

Só você adicionar manualmente, ir olhando cada alteração e fazer voce mesmo.


Minha meta é ser ...

( )Zaw9wHq.png

"Ficar louco de vez em quando é necessidade básica para permanecer são."

Osho

Share this post


Link to post
Share on other sites

Quem quiser apenas a atualização da zone é esta aqui.

Index: java/ct25/xtreme/gameserver/model/zone/type/L2TownZone.java
===================================================================
--- java/ct25/xtreme/gameserver/model/zone/type/L2TownZone.java (revision 148)
+++ java/ct25/xtreme/gameserver/model/zone/type/L2TownZone.java (working copy)
@@ -26,6 +26,7 @@
  */
 public class L2TownZone extends L2SpawnZone
 {
+ private String _townName;
  private int _townId;
  private int _taxById;
  private boolean _isPeaceZone;
@@ -43,6 +44,10 @@
  @Override
  public void setParameter(String name, String value)
  {
+ if (name.equals("name"))
+ {
+ _townName = value;
+ }
  if (name.equals("townId"))
  {
  _townId = Integer.parseInt(value);
@@ -68,12 +73,15 @@
  // Could also check if this town is in siege, or if any siege is going on
  if (((L2PcInstance) character).getSiegeState() != 0 && Config.ZONE_TOWN == 1)
  return;
- 
- //((L2PcInstance)character).sendMessage("You entered "+_townName);
+ 
+ if (Config.ZONE_TOWN == 2)
+ ((L2PcInstance) character).updatePvPFlag(1);   
+        
+ character.sendMessage("You entered "+_townName);
  }
  
  if (_isPeaceZone && Config.ZONE_TOWN != 2)
- character.setInsideZone(L2Character.ZONE_PEACE, true);
+ character.setInsideZone(L2Character.ZONE_PEACE, true);   
  
  character.setInsideZone(L2Character.ZONE_TOWN, true);
  
@@ -88,9 +96,14 @@
  
  character.setInsideZone(L2Character.ZONE_TOWN, false);
  
- // if (character instanceof L2PcInstance)
- //((L2PcInstance)character).sendMessage("You left "+_townName);
- 
+      if (character instanceof L2PcInstance)
+      {
+       L2PcInstance activeChar = ((L2PcInstance) character);
+       character.sendMessage("You left "+_townName);
+      
+      if (Config.ZONE_TOWN == 2)
+       activeChar.stopPvPFlag();  
+      } 
  }
  
  @Override
@@ -113,6 +126,17 @@
  }
  
  /**
+  * Returns this town zones name
+  * @return
+
+  */
+ @Deprecated
+ public String getName()
+ {
+ return _townName;
+ }
+ 
+ /**
   * Returns this town zones castle id
   * @return
   */

E aqui está a parte do DP: procure por custom_town_zones.xml

 

 

 

<?xml version="1.0" encoding="UTF-8"?>
<list enabled="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="zones.xsd">
<!-- NOTE: Don't Remove IDs from Town zones due are used for "MerchantPriceConfig" to determine tax -->
<!-- Town Zones -->
<zone name="Giran Castle Town" id="11020" type="TownZone" shape="NPoly" minZ="-3800" maxZ="-3300">
<stat name="name" val='Giran Castle Town'/>
<stat name="townId" val="9" />
<stat name="taxById" val="3" />
<node X="77170" Y="147420" />
<node X="79200" Y="147420" />
<node X="79200" Y="144780" />
<node X="80310" Y="144780" />
<node X="80310" Y="143630" />
<node X="83120" Y="143630" />
<node X="83120" Y="143505" />
<node X="83700" Y="143505" />
<node X="83700" Y="141500" />
<node X="84070" Y="141500" />
<node X="84070" Y="143505" />
<node X="85040" Y="143505" />
<node X="85040" Y="145760" />
<node X="86115" Y="145760" />
<node X="86115" Y="146910" />
<node X="88425" Y="146910" />
<node X="88425" Y="147175" />
<node X="90430" Y="147175" />
<node X="90430" Y="147540" />
<node X="88425" Y="147540" />
<node X="88425" Y="150050" />
<node X="86495" Y="150050" />
<node X="86495" Y="150250" />
<node X="85995" Y="150250" />
<node X="85995" Y="152250" />
<node X="86780" Y="152250" />
<node X="86780" Y="153600" />
<node X="84850" Y="153600" />
<node X="84850" Y="152250" />
<node X="85625" Y="152250" />
<node X="85265" Y="150250" />
<node X="85085" Y="150250" />
<node X="85085" Y="149875" />
<node X="83680" Y="149875" />
<node X="83680" Y="149920" />
<node X="83500" Y="149920" />
<node X="83500" Y="151270" />
<node X="82705" Y="151270" />
<node X="82705" Y="152820" />
<node X="79195" Y="152820" />
<node X="79195" Y="149805" />
<node X="77170" Y="149805" />
<!-- TEMP FIX: Hardcoded until RespawnZones done -->
<spawn X="82480" Y="149087" Z="-3350" />
<spawn X="81440" Y="149119" Z="-3350" />
<spawn X="81376" Y="148095" Z="-3350" />
<spawn X="82496" Y="148095" Z="-3350" />
<spawn X="83473" Y="149223" Z="-3300" />
<spawn X="83426" Y="148835" Z="-3300" />
<spawn X="83409" Y="148578" Z="-3300" />
<spawn X="83415" Y="148235" Z="-3300" />
<spawn X="82272" Y="147801" Z="-3350" />
<spawn X="81562" Y="147782" Z="-3350" />
<spawn X="81062" Y="148144" Z="-3350" />
<spawn X="81033" Y="148883" Z="-3350" />
<spawn X="81637" Y="149427" Z="-3350" />
<spawn X="82292" Y="149450" Z="-3350" />
<spawn X="74450" Y="144238" Z="-3730" isChaotic="true" />
<spawn X="74209" Y="142395" Z="-3730" isChaotic="true" />
<spawn X="77279" Y="145045" Z="-3630" isChaotic="true" />
<spawn X="74809" Y="146119" Z="-3600" isChaotic="true" />
<spawn X="75006" Y="143520" Z="-3700" isChaotic="true" />
<spawn X="81347" Y="140579" Z="-3520" isChaotic="true" />
<spawn X="79543" Y="142050" Z="-3500" isChaotic="true" />
<spawn X="86223" Y="140993" Z="-3400" isChaotic="true" />
<spawn X="78692" Y="154573" Z="-3450" isChaotic="true" />
<spawn X="77870" Y="156209" Z="-3430" isChaotic="true" />
<spawn X="79832" Y="154009" Z="-3500" isChaotic="true" />
<spawn X="75501" Y="147178" Z="-3530" isChaotic="true" />
</zone>
<zone name="Dark Elven Village" id="11021" type="TownZone" shape="NPoly" minZ="-4700" maxZ="-3600">
<stat name="name" val='Dark Elven Village'/>
<stat name="townId" val="1" />
<stat name="taxById" val="4" />
<node X="15704" Y="15397" />
<node X="15765" Y="15878" />
<node X="15801" Y="16332" />
<node X="14098" Y="19672" />
<node X="10278" Y="20689" />
<node X="8852" Y="20421" />
<node X="7484" Y="18628" />
<node X="7236" Y="18042" />
<node X="7141" Y="17507" />
<node X="7045" Y="16819" />
<node X="7382" Y="14486" />
<node X="13891" Y="13025" />
<node X="15542" Y="15230" />
<!-- TEMP FIX: Hardcoded until RespawnZones done -->
<spawn X="11632" Y="16812" Z="-4500" />
<spawn X="11217" Y="16837" Z="-4500" />
<spawn X="11498" Y="16979" Z="-4500" />
<spawn X="11404" Y="16699" Z="-4500" />
<spawn X="12501" Y="16768" Z="-4500" />
<spawn X="12104" Y="17385" Z="-4500" />
<spawn X="11603" Y="17770" Z="-4500" />
<spawn X="12519" Y="16376" Z="-4500" />
<spawn X="10355" Y="17270" Z="-4500" />
<spawn X="10146" Y="16965" Z="-4500" />
<spawn X="10691" Y="16343" Z="-4500" />
<spawn X="11193" Y="15963" Z="-4500" />
<spawn X="3040" Y="24240" Z="-3700" isChaotic="true" />
<spawn X="1184" Y="21856" Z="-3240" isChaotic="true" />
<spawn X="3760" Y="25136" Z="-3700" isChaotic="true" />
<spawn X="672" Y="20096" Z="-3350" isChaotic="true" />
<spawn X="1248" Y="14512" Z="-3180" isChaotic="true" />
<spawn X="-8176" Y="23120" Z="-3450" isChaotic="true" />
<spawn X="-10208" Y="25408" Z="-3560" isChaotic="true" />
<spawn X="-11456" Y="23936" Z="-3700" isChaotic="true" />
<spawn X="-9632" Y="22624" Z="-3650" isChaotic="true" />
<spawn X="-5776" Y="22080" Z="-3510" isChaotic="true" />
<spawn X="2224" Y="11936" Z="-3050" isChaotic="true" />
<spawn X="1744" Y="8640" Z="-3250" isChaotic="true" />
<spawn X="2784" Y="7872" Z="-3110" isChaotic="true" />
<spawn X="3216" Y="10128" Z="-2980" isChaotic="true" />
<spawn X="3584" Y="6976" Z="-3020" isChaotic="true" />
<spawn X="-10768" Y="21952" Z="-3600" isChaotic="true" />
<spawn X="-11360" Y="22688" Z="-3600" isChaotic="true" />
<spawn X="-12784" Y="23232" Z="-3630" isChaotic="true" />
<spawn X="-13632" Y="21872" Z="-3620" isChaotic="true" />
<spawn X="-11984" Y="21232" Z="-3600" isChaotic="true" />
</zone>
<zone name="Talking Island" id="11022" type="TownZone" shape="NPoly" minZ="-3800" maxZ="-3700">
<stat name="name" val='Talking Island'/>
<stat name="townId" val="2" />
<stat name="taxById" val="1" />
<node X="-83739" Y="245733" />
<node X="-84049" Y="246087" />
<node X="-84289" Y="246258" />
<node X="-84556" Y="246243" />
<node X="-84984" Y="245820" />
<node X="-85336" Y="245426" />
<node X="-85684" Y="245099" />
<node X="-85969" Y="244770" />
<node X="-86400" Y="244292" />
<node X="-86664" Y="243997" />
<node X="-86940" Y="243631" />
<node X="-87517" Y="243034" />
<node X="-87650" Y="242799" />
<node X="-87613" Y="242572" />
<node X="-87348" Y="242246" />
<node X="-86956" Y="241942" />
<node X="-86656" Y="241684" />
<node X="-86343" Y="241365" />
<node X="-85829" Y="240966" />
<node X="-85544" Y="240765" />
<node X="-85193" Y="240440" />
<node X="-84865" Y="240185" />
<node X="-84594" Y="239866" />
<node X="-84284" Y="239666" />
<node X="-84002" Y="239734" />
<node X="-83822" Y="239922" />
<node X="-83640" Y="240190" />
<node X="-83295" Y="240492" />
<node X="-82990" Y="240878" />
<node X="-82635" Y="241208" />
<node X="-82234" Y="241698" />
<node X="-82027" Y="241985" />
<node X="-81684" Y="242328" />
<node X="-81421" Y="242741" />
<node X="-81113" Y="243073" />
<node X="-81011" Y="243228" />
<node X="-81029" Y="243496" />
<node X="-81340" Y="243797" />
<node X="-81691" Y="244028" />
<node X="-82292" Y="244585" />
<node X="-82787" Y="244999" />
<node X="-83726" Y="245721" />
<!-- TEMP FIX: Hardcoded until RespawnZones done -->
<spawn X="-83990" Y="243336" Z="-3700" />
<spawn X="-83964" Y="242680" Z="-3700" />
<spawn X="-84512" Y="242679" Z="-3700" />
<spawn X="-84623" Y="243193" Z="-3700" />
<spawn X="-83742" Y="242214" Z="-3700" />
<spawn X="-83537" Y="242537" Z="-3700" />
<spawn X="-83700" Y="242896" Z="-3700" />
<spawn X="-83646" Y="243397" Z="-3700" />
<spawn X="-83808" Y="243637" Z="-3700" />
<spawn X="-84903" Y="243489" Z="-3700" />
<spawn X="-84852" Y="243174" Z="-3700" />
<spawn X="-84892" Y="242479" Z="-3700" />
<spawn X="-84756" Y="242155" Z="-3700" />
<spawn X="-83761" Y="243620" Z="-3700" />
<spawn X="-79411" Y="240677" Z="-3450" isChaotic="true" />
<spawn X="-80480" Y="242640" Z="-3690" isChaotic="true" />
<spawn X="-80336" Y="244656" Z="-3680" isChaotic="true" />
<spawn X="-82464" Y="247248" Z="-3570" isChaotic="true" />
<spawn X="-89522" Y="241696" Z="-3530" isChaotic="true" />
<spawn X="-87056" Y="237952" Z="-3580" isChaotic="true" />
<spawn X="-89536" Y="240336" Z="-3560" isChaotic="true" />
<spawn X="-88208" Y="241360" Z="-3560" isChaotic="true" />
<spawn X="-85328" Y="238080" Z="-3660" isChaotic="true" />
<spawn X="-89760" Y="237408" Z="-3660" isChaotic="true" />
<spawn X="-92976" Y="240560" Z="-3380" isChaotic="true" />
<spawn X="-94448" Y="240944" Z="-3300" isChaotic="true" />
<spawn X="-93552" Y="245296" Z="-3530" isChaotic="true" />
<spawn X="-91584" Y="238480" Z="-3650" isChaotic="true" />
<spawn X="-88720" Y="238976" Z="-3650" isChaotic="true" />
<spawn X="-91760" Y="243664" Z="-3440" isChaotic="true" />
<spawn X="-81680" Y="249696" Z="-3630" isChaotic="true" />
<spawn X="-83808" Y="251264" Z="-3630" isChaotic="true" />
<spawn X="-83328" Y="238304" Z="-3700" isChaotic="true" />
<spawn X="-91296" Y="236272" Z="-3690" isChaotic="true" />
</zone>
<zone name="Elven Village" id="11023" type="TownZone" shape="NPoly" minZ="-3600" maxZ="-2750">
<stat name="name" val='Elven Village'/>
<stat name="townId" val="3" />
<stat name="taxById" val="4" />
<node X="45364" Y="46535" />
<node X="45895" Y="46578" />
<node X="46388" Y="46713" />
<node X="46861" Y="46934" />
<node X="47290" Y="47232" />
<node X="47659" Y="47598" />
<node X="47959" Y="48024" />
<node X="48182" Y="48499" />
<node X="48318" Y="49006" />
<node X="48364" Y="49523" />
<node X="48319" Y="50048" />
<node X="48186" Y="50548" />
<node X="47963" Y="51022" />
<node X="47661" Y="51450" />
<node X="47286" Y="51836" />
<node X="46864" Y="52126" />
<node X="46398" Y="52345" />
<node X="46313" Y="52598" />
<node X="45768" Y="52597" />
<node X="45735" Y="52665" />
<node X="45651" Y="52791" />
<node X="45520" Y="52878" />
<node X="45363" Y="52912" />
<node X="45210" Y="52882" />
<node X="45077" Y="52794" />
<node X="44993" Y="52667" />
<node X="44961" Y="52600" />
<node X="44422" Y="52600" />
<node X="44342" Y="52347" />
<node X="43867" Y="52131" />
<node X="43438" Y="51827" />
<node X="43075" Y="51458" />
<node X="42766" Y="51019" />
<node X="42546" Y="50557" />
<node X="42412" Y="50051" />
<node X="42367" Y="49530" />
<node X="42410" Y="49012" />
<node X="42547" Y="48509" />
<node X="42769" Y="48034" />
<node X="43065" Y="47602" />
<node X="43437" Y="47232" />
<node X="43859" Y="46937" />
<node X="44336" Y="46713" />
<node X="44843" Y="46575" />
<node X="45395" Y="46530" />
<!-- TEMP FIX: Hardcoded until RespawnZones done -->
<spawn X="45487" Y="49767" Z="-2950" />
<spawn X="45080" Y="49614" Z="-2950" />
<spawn X="45284" Y="49309" Z="-2950" />
<spawn X="45576" Y="49412" Z="-2950" />
<spawn X="45896" Y="49831" Z="-2950" />
<spawn X="45463" Y="50097" Z="-2950" />
<spawn X="44935" Y="49798" Z="-2950" />
<spawn X="44798" Y="49475" Z="-2950" />
<spawn X="45100" Y="49025" Z="-2950" />
<spawn X="45912" Y="49363" Z="-2950" />
<spawn X="45788" Y="49861" Z="-2950" />
<spawn X="45325" Y="50067" Z="-2950" />
<spawn X="40720" Y="56064" Z="-3580" isChaotic="true" />
<spawn X="39760" Y="55040" Z="-3410" isChaotic="true" />
<spawn X="43152" Y="55920" Z="-3620" isChaotic="true" />
<spawn X="44192" Y="56960" Z="-3580" isChaotic="true" />
<spawn X="39328" Y="56256" Z="-3580" isChaotic="true" />
<spawn X="40448" Y="57744" Z="-3600" isChaotic="true" />
<spawn X="38080" Y="52048" Z="-3500" isChaotic="true" />
<spawn X="38784" Y="51824" Z="-3470" isChaotic="true" />
<spawn X="37088" Y="51248" Z="-3400" isChaotic="true" />
<spawn X="37952" Y="49680" Z="-3480" isChaotic="true" />
<spawn X="38848" Y="47072" Z="-3580" isChaotic="true" />
<spawn X="36688" Y="49856" Z="-3440" isChaotic="true" />
<spawn X="36096" Y="46544" Z="-3680" isChaotic="true" />
<spawn X="37200" Y="45232" Z="-3600" isChaotic="true" />
<spawn X="50128" Y="55472" Z="-3410" isChaotic="true" />
<spawn X="51856" Y="54432" Z="-3320" isChaotic="true" />
<spawn X="53136" Y="54592" Z="-3420" isChaotic="true" />
<spawn X="51824" Y="58624" Z="-3400" isChaotic="true" />
<spawn X="51232" Y="59216" Z="-3320" isChaotic="true" />
<spawn X="49808" Y="56240" Z="-3430" isChaotic="true" />
</zone>
<zone name="Orc Village" id="11024" type="TownZone" shape="NPoly" minZ="-400" maxZ="-200">
<stat name="name" val='Orc Village'/>
<stat name="townId" val="4" />
<stat name="taxById" val="9" />
<node X="-45528" Y="-110079" />
<node X="-45711" Y="-110075" />
<node X="-45704" Y="-110164" />
<node X="-46633" Y="-110080" />
<node X="-46625" Y="-109992" />
<node X="-46803" Y="-109993" />
<node X="-47345" Y="-109973" />
<node X="-47388" Y="-110012" />
<node X="-47388" Y="-113001" />
<node X="-47351" Y="-113039" />
<node X="-47102" Y="-113038" />
<node X="-47107" Y="-113382" />
<node X="-47326" Y="-113379" />
<node X="-47326" Y="-113829" />
<node X="-47114" Y="-113826" />
<node X="-47102" Y="-114171" />
<node X="-47350" Y="-114170" />
<node X="-47388" Y="-114199" />
<node X="-47391" Y="-117182" />
<node X="-47339" Y="-117239" />
<node X="-46791" Y="-117240" />
<node X="-46607" Y="-117240" />
<node X="-46619" Y="-117151" />
<node X="-45701" Y="-117000" />
<node X="-45705" Y="-117085" />
<node X="-45523" Y="-117088" />
<node X="-44169" Y="-116722" />
<node X="-44147" Y="-116804" />
<node X="-43838" Y="-116717" />
<node X="-43855" Y="-116638" />
<node X="-43779" Y="-116620" />
<node X="-42581" Y="-115424" />
<node X="-42472" Y="-115258" />
<node X="-42051" Y="-113671" />
<node X="-42050" Y="-113502" />
<node X="-42474" Y="-111925" />
<node X="-42554" Y="-111775" />
<node X="-43843" Y="-110456" />
<node X="-44147" Y="-110375" />
<node X="-45529" Y="-110078" />
<!-- TEMP FIX: Hardcoded until RespawnZones done -->
<spawn X="-44316" Y="-113136" Z="-80" />
<spawn X="-44296" Y="-114048" Z="-80" />
<spawn X="-44704" Y="-112896" Z="-80" />
<spawn X="-44720" Y="-114304" Z="-80" />
<spawn X="-44206" Y="-113392" Z="-80" />
<spawn X="-43970" Y="-114150" Z="-80" />
<spawn X="-44328" Y="-114625" Z="-80" />
<spawn X="-44884" Y="-115063" Z="-80" />
<spawn X="-44923" Y="-114659" Z="-80" />
<spawn X="-44232" Y="-113701" Z="-80" />
<spawn X="-44596" Y="-112956" Z="-80" />
<spawn X="-44987" Y="-112394" Z="-80" />
<spawn X="-45498" Y="-111800" Z="-80" />
<spawn X="-44637" Y="-112373" Z="-80" />
<spawn X="-44189" Y="-113065" Z="-80" />
<spawn X="-44048" Y="-113463" Z="-80" />
<spawn X="-43552" Y="-121488" Z="-233" isChaotic="true" />
<spawn X="-42560" Y="-121344" Z="-188" isChaotic="true" />
<spawn X="-41536" Y="-122960" Z="-308" isChaotic="true" />
<spawn X="-40464" Y="-122752" Z="-364" isChaotic="true" />
<spawn X="-45568" Y="-107296" Z="-516" isChaotic="true" />
<spawn X="-46512" Y="-106032" Z="-700" isChaotic="true" />
<spawn X="-44304" Y="-105888" Z="-1156" isChaotic="true" />
<spawn X="-43728" Y="-106688" Z="-1304" isChaotic="true" />
<spawn X="-40000" Y="-109200" Z="-1736" isChaotic="true" />
<spawn X="-39792" Y="-110832" Z="-1860" isChaotic="true" />
<spawn X="-39136" Y="-112688" Z="-1844" isChaotic="true" />
<spawn X="-37888" Y="-112608" Z="-1772" isChaotic="true" />
</zone>
<zone name="Gludin Village" id="11025" type="TownZone" shape="NPoly" minZ="-3300" maxZ="-3000">
<stat name="name" val='Gludin Village'/>
<stat name="townId" val="5" />
<stat name="taxById" val="1" />
<node X="-84867" Y="149371" />
<node X="-82581" Y="149364" />
<node X="-82499" Y="149139" />
<node X="-81593" Y="149177" />
<node X="-81551" Y="149410" />
<node X="-79270" Y="149392" />
<node X="-79275" Y="150365" />
<node X="-79055" Y="150368" />
<node X="-78820" Y="150429" />
<node X="-78644" Y="150595" />
<node X="-78558" Y="150837" />
<node X="-78567" Y="152410" />
<node X="-78796" Y="152420" />
<node X="-78803" Y="154319" />
<node X="-77131" Y="155437" />
<node X="-78190" Y="156459" />
<node X="-79978" Y="156104" />
<node X="-84876" Y="156106" />
<node X="-84875" Y="149371" />
<!-- TEMP FIX: Hardcoded until RespawnZones done -->
<spawn X="-83520" Y="150560" Z="-3000" />
<spawn X="-82464" Y="150848" Z="-3000" />
<spawn X="-84064" Y="150864" Z="-3000" />
<spawn X="-83408" Y="151376" Z="-3000" />
<spawn X="-82195" Y="150489" Z="-3000" />
<spawn X="-81787" Y="150780" Z="-3000" />
<spawn X="-81721" Y="151202" Z="-3000" />
<spawn X="-82241" Y="151163" Z="-3000" />
<spawn X="-82575" Y="151025" Z="-3000" />
<spawn X="-82909" Y="150357" Z="-3000" />
<spawn X="-83584" Y="150512" Z="-3000" />
<spawn X="-83529" Y="151205" Z="-3000" />
<spawn X="-82035" Y="152647" Z="-3000" />
<spawn X="-80053" Y="154348" Z="-3000" />
<spawn X="-81616" Y="157104" Z="-3150" isChaotic="true" />
<spawn X="-80688" Y="157216" Z="-3150" isChaotic="true" />
<spawn X="-79568" Y="156960" Z="-3150" isChaotic="true" />
<spawn X="-78800" Y="157744" Z="-3150" isChaotic="true" />
<spawn X="-80448" Y="157968" Z="-3130" isChaotic="true" />
<spawn X="-81712" Y="159536" Z="-3230" isChaotic="true" />
<spawn X="-79744" Y="160592" Z="-3330" isChaotic="true" />
<spawn X="-79584" Y="159408" Z="-3180" isChaotic="true" />
<spawn X="-74016" Y="150656" Z="-2800" isChaotic="true" />
<spawn X="-72720" Y="149632" Z="-2780" isChaotic="true" />
<spawn X="-75904" Y="162000" Z="-3300" isChaotic="true" />
<spawn X="-75488" Y="161472" Z="-3250" isChaotic="true" />
<spawn X="-74688" Y="160736" Z="-3200" isChaotic="true" />
<spawn X="-74352" Y="161488" Z="-3250" isChaotic="true" />
<spawn X="-76656" Y="160768" Z="-3280" isChaotic="true" />
<spawn X="-77472" Y="160960" Z="-3470" isChaotic="true" />
<spawn X="-77776" Y="158752" Z="-3270" isChaotic="true" />
<spawn X="-80448" Y="161488" Z="-3420" isChaotic="true" />
<spawn X="-75440" Y="162672" Z="-3350" isChaotic="true" />
<spawn X="-81760" Y="161248" Z="-3200" isChaotic="true" />
</zone>
<zone name="Dwarven Village" id="11026" type="TownZone" shape="NPoly" minZ="-1600" maxZ="-800">
<stat name="name" val='Dwarven Village'/>
<stat name="townId" val="6" />
<stat name="taxById" val="9" />
<node X="115499" Y="-176771" />
<node X="115301" Y="-176769" />
<node X="114877" Y="-176811" />
<node X="113385" Y="-177602" />
<node X="112934" Y="-178507" />
<node X="113954" Y="-183578" />
<node X="115493" Y="-183698" />
<node X="115748" Y="-184078" />
<node X="115936" Y="-184197" />
<node X="116268" Y="-184243" />
<node X="116716" Y="-184246" />
<node X="117023" Y="-184162" />
<node X="117211" Y="-184022" />
<node X="117325" Y="-183825" />
<node X="117490" Y="-183411" />
<node X="117629" Y="-182930" />
<node X="117762" Y="-182686" />
<node X="117762" Y="-182260" />
<node X="117734" Y="-182090" />
<node X="117531" Y="-181747" />
<node X="117452" Y="-180534" />
<node X="117492" Y="-180010" />
<node X="117466" Y="-179559" />
<node X="117327" Y="-179170" />
<node X="117328" Y="-178966" />
<node X="117303" Y="-178695" />
<node X="116860" Y="-177230" />
<node X="116806" Y="-177131" />
<node X="116650" Y="-176975" />
<node X="116418" Y="-176887" />
<node X="115929" Y="-176804" />
<node X="115490" Y="-176767" />
<!-- TEMP FIX: Hardcoded until RespawnZones done -->
<spawn X="116176" Y="-182448" Z="-1400" />
<spawn X="116476" Y="-182904" Z="-1500" />
<spawn X="115248" Y="-178816" Z="-850" />
<spawn X="116352" Y="-179264" Z="-1000" />
<spawn X="115271" Y="-178561" Z="-820" />
<spawn X="115249" Y="-177859" Z="-820" />
<spawn X="115485" Y="-178077" Z="-820" />
<spawn X="115790" Y="-179146" Z="-890" />
<spawn X="116507" Y="-179597" Z="-1000" />
<spawn X="116725" Y="-180147" Z="-1000" />
<spawn X="116738" Y="-181494" Z="-1300" />
<spawn X="116775" Y="-182367" Z="-1400" />
<spawn X="116587" Y="-183032" Z="-1400" />
<spawn X="116321" Y="-182734" Z="-1400" />
<spawn X="118160" Y="-179328" Z="-1578" isChaotic="true" />
<spawn X="119024" Y="-180208" Z="-2180" isChaotic="true" />
<spawn X="119728" Y="-180912" Z="-2649" isChaotic="true" />
<spawn X="119776" Y="-181968" Z="-2948" isChaotic="true" />
<spawn X="119392" Y="-183968" Z="-3125" isChaotic="true" />
<spawn X="119520" Y="-184928" Z="-3196" isChaotic="true" />
<spawn X="119568" Y="-186016" Z="-3220" isChaotic="true" />
<spawn X="119984" Y="-187312" Z="-3260" isChaotic="true" />
<spawn X="119632" Y="-188352" Z="-3260" isChaotic="true" />
<spawn X="119264" Y="-188736" Z="-3203" isChaotic="true" />
<spawn X="118656" Y="-187760" Z="-2828" isChaotic="true" />
</zone>
<zone name="Gludio Castle Town" id="11027" type="TownZone" shape="NPoly" minZ="-3200" maxZ="-2900">
<stat name="name" val='Gludio Castle Town'/>
<stat name="townId" val="7" />
<stat name="taxById" val="1" />
<node X="-14960" Y="121148" />
<node X="-14875" Y="121120" />
<node X="-14717" Y="121106" />
<node X="-14394" Y="121109" />
<node X="-14242" Y="121104" />
<node X="-12659" Y="121098" />
<node X="-12025" Y="121767" />
<node X="-12024" Y="123944" />
<node X="-12277" Y="124668" />
<node X="-12648" Y="125573" />
<node X="-12879" Y="126199" />
<node X="-13855" Y="126470" />
<node X="-14484" Y="126463" />
<node X="-15236" Y="126178" />
<node X="-16126" Y="125356" />
<node X="-16531" Y="124493" />
<node X="-16537" Y="123850" />
<node X="-16492" Y="123330" />
<node X="-16194" Y="123160" />
<node X="-16057" Y="123101" />
<node X="-15327" Y="122741" />
<node X="-14958" Y="121150" />
<!-- TEMP FIX: Hardcoded until RespawnZones done -->
<spawn X="-14288" Y="122752" Z="-3000" />
<spawn X="-14592" Y="123232" Z="-3000" />
<spawn X="-14704" Y="122032" Z="-3000" />
<spawn X="-13904" Y="123456" Z="-3000" />
<spawn X="-15314" Y="124131" Z="-3000" />
<spawn X="-15564" Y="123896" Z="-3000" />
<spawn X="-14279" Y="124446" Z="-3000" />
<spawn X="-14465" Y="124434" Z="-3000" />
<spawn X="-13709" Y="123563" Z="-3000" />
<spawn X="-13513" Y="123752" Z="-3000" />
<spawn X="-14683" Y="121945" Z="-3000" />
<spawn X="-14491" Y="121915" Z="-3000" />
<spawn X="-17280" Y="125392" Z="-3120" isChaotic="true" />
<spawn X="-16128" Y="126944" Z="-3120" isChaotic="true" />
<spawn X="-14464" Y="128288" Z="-3250" isChaotic="true" />
<spawn X="-13040" Y="128768" Z="-3350" isChaotic="true" />
<spawn X="-15600" Y="127904" Z="-3150" isChaotic="true" />
<spawn X="-16128" Y="128592" Z="-3230" isChaotic="true" />
<spawn X="-15632" Y="129456" Z="-3400" isChaotic="true" />
<spawn X="-16960" Y="127696" Z="-3200" isChaotic="true" />
<spawn X="-17632" Y="126320" Z="-3150" isChaotic="true" />
<spawn X="-18704" Y="124960" Z="-3100" isChaotic="true" />
<spawn X="-17760" Y="121888" Z="-3140" isChaotic="true" />
<spawn X="-17472" Y="122752" Z="-3100" isChaotic="true" />
<spawn X="-18720" Y="124080" Z="-3130" isChaotic="true" />
<spawn X="-19008" Y="122432" Z="-3200" isChaotic="true" />
<spawn X="-20048" Y="122432" Z="-3280" isChaotic="true" />
<spawn X="-19008" Y="126160" Z="-3250" isChaotic="true" />
<spawn X="-18480" Y="127184" Z="-3300" isChaotic="true" />
<spawn X="-19664" Y="125440" Z="-3180" isChaotic="true" />
<spawn X="-20176" Y="124512" Z="-3350" isChaotic="true" />
<spawn X="-19040" Y="121632" Z="-3200" isChaotic="true" />
</zone>
<zone name="Dion Castle Town" id="11028" type="TownZone" shape="NPoly" minZ="-3250" maxZ="-2600">
<stat name="name" val='Dion Castle Town'/>
<stat name="townId" val="8" />
<stat name="taxById" val="2" />
<node X="15264" Y="141764" />
<node X="15434" Y="143574" />
<node X="15760" Y="144707" />
<node X="15846" Y="145302" />
<node X="16134" Y="146850" />
<node X="16715" Y="147153" />
<node X="17844" Y="147640" />
<node X="18139" Y="147138" />
<node X="18541" Y="146758" />
<node X="18782" Y="146598" />
<node X="19069" Y="146521" />
<node X="19430" Y="146485" />
<node X="20363" Y="146421" />
<node X="20722" Y="146319" />
<node X="21415" Y="146319" />
<node X="21402" Y="145011" />
<node X="21381" Y="143675" />
<node X="20696" Y="142841" />
<node X="20380" Y="142492" />
<node X="19060" Y="142463" />
<node X="18821" Y="142512" />
<node X="17885" Y="143046" />
<node X="17447" Y="143348" />
<node X="17019" Y="144028" />
<node X="16780" Y="142908" />
<node X="17344" Y="142847" />
<node X="17327" Y="142650" />
<node X="17483" Y="142634" />
<node X="17396" Y="141776" />
<node X="17238" Y="141792" />
<node X="17218" Y="141574" />
<node X="15265" Y="141765" />
<!-- TEMP FIX: Hardcoded until RespawnZones done -->
<spawn X="19025" Y="145245" Z="-3107" />
<spawn X="18576" Y="145136" Z="-3104" />
<spawn X="18717" Y="145711" Z="-3097" />
<spawn X="18512" Y="145536" Z="-3100" />
<spawn X="18954" Y="144428" Z="-3000" />
<spawn X="19150" Y="143941" Z="-3020" />
<spawn X="19134" Y="144847" Z="-3020" />
<spawn X="19613" Y="145607" Z="-3020" />
<spawn X="18078" Y="145925" Z="-3020" />
<spawn X="17398" Y="145456" Z="-3000" />
<spawn X="17144" Y="145055" Z="-3000" />
<spawn X="19012" Y="145140" Z="-3020" />
<spawn X="17555" Y="170393" Z="-3400" isChaotic="true" />
<spawn X="17699" Y="170153" Z="-3400" isChaotic="true" />
<spawn X="17315" Y="170041" Z="-3400" isChaotic="true" />
<spawn X="17283" Y="170329" Z="-3400" isChaotic="true" />
<spawn X="17536" Y="170505" Z="-3400" isChaotic="true" />
<spawn X="17299" Y="170341" Z="-3400" isChaotic="true" />
<spawn X="17085" Y="170170" Z="-3400" isChaotic="true" />
<spawn X="17421" Y="169993" Z="-3400" isChaotic="true" />
<spawn X="17820" Y="170054" Z="-3400" isChaotic="true" />
<spawn X="18054" Y="170263" Z="-3400" isChaotic="true" />
<spawn X="17931" Y="170381" Z="-3400" isChaotic="true" />
</zone>
<zone name="Town of Oren" id="11029" type="TownZone" shape="NPoly" minZ="-2250" maxZ="-1400">
<stat name="name" val='Town of Oren'/>
<stat name="townId" val="10" />
<stat name="taxById" val="4" />
<node X="84014" Y="52245" />
<node X="84138" Y="54683" />
<node X="84143" Y="55029" />
<node X="84001" Y="57029" />
<node X="81773" Y="57023" />
<node X="81795" Y="56237" />
<node X="81239" Y="56236" />
<node X="81282" Y="56892" />
<node X="81187" Y="56904" />
<node X="81105" Y="57179" />
<node X="79195" Y="57167" />
<node X="78986" Y="57076" />
<node X="78844" Y="55218" />
<node X="78843" Y="54882" />
<node X="79148" Y="54560" />
<node X="79660" Y="54556" />
<node X="79662" Y="53994" />
<node X="79002" Y="53990" />
<node X="78963" Y="53359" />
<node X="78959" Y="53070" />
<node X="79027" Y="52125" />
<node X="79628" Y="52070" />
<node X="80547" Y="52068" />
<node X="80835" Y="52116" />
<node X="80733" Y="53068" />
<node X="81306" Y="53070" />
<node X="81369" Y="52310" />
<node X="82605" Y="52244" />
<node X="84010" Y="52250" />
<!-- TEMP FIX: Hardcoded until RespawnZones done -->
<spawn X="80304" Y="56241" Z="-1500" />
<spawn X="80594" Y="55837" Z="-1500" />
<spawn X="79933" Y="55752" Z="-1500" />
<spawn X="80267" Y="55497" Z="-1500" />
<spawn X="80334" Y="54400" Z="-1500" />
<spawn X="82445" Y="56012" Z="-1480" />
<spawn X="82323" Y="55466" Z="-1480" />
<spawn X="82880" Y="55390" Z="-1480" />
<spawn X="82638" Y="53885" Z="-1440" />
<spawn X="82552" Y="53447" Z="-1440" />
<spawn X="82213" Y="53964" Z="-1440" />
<spawn X="80054" Y="53209" Z="-1500" />
<spawn X="79706" Y="52986" Z="-1500" />
<spawn X="82123" Y="53535" Z="-1440" />
<spawn X="76576" Y="50151" Z="-3200" isChaotic="true" />
<spawn X="77310" Y="50317" Z="-3160" isChaotic="true" />
<spawn X="77250" Y="51285" Z="-3160" isChaotic="true" />
<spawn X="78811" Y="51106" Z="-3160" isChaotic="true" />
<spawn X="75755" Y="51372" Z="-3250" isChaotic="true" />
<spawn X="75613" Y="52504" Z="-3200" isChaotic="true" />
<spawn X="74459" Y="52441" Z="-3260" isChaotic="true" />
<spawn X="74467" Y="53354" Z="-3200" isChaotic="true" />
<spawn X="73600" Y="53918" Z="-3170" isChaotic="true" />
<spawn X="71102" Y="57875" Z="-3330" isChaotic="true" />
<spawn X="70052" Y="59300" Z="-3580" isChaotic="true" />
<spawn X="70420" Y="57480" Z="-3480" isChaotic="true" />
<spawn X="75474" Y="60125" Z="-2730" isChaotic="true" />
<spawn X="74880" Y="60818" Z="-2820" isChaotic="true" />
<spawn X="88011" Y="56589" Z="-3560" isChaotic="true" />
<spawn X="91239" Y="53120" Z="-3430" isChaotic="true" />
<spawn X="81785" Y="46306" Z="-3160" isChaotic="true" />
<spawn X="80708" Y="44609" Z="-3120" isChaotic="true" />
<spawn X="70139" Y="55885" Z="-3550" isChaotic="true" />
<spawn X="80236" Y="45675" Z="-3150" isChaotic="true" />
</zone>
<zone name="Hunter Village" id="11030" type="TownZone" shape="NPoly" minZ="-2800" maxZ="-1500">
<stat name="name" val='Hunter Village'/>
<stat name="townId" val="11" />
<stat name="taxById" val="5" />
<node X="115318" Y="74260" />
<node X="115019" Y="74495" />
<node X="113919" Y="75365" />
<node X="114386" Y="77505" />
<node X="114653" Y="78197" />
<node X="115063" Y="80068" />
<node X="117015" Y="81804" />
<node X="120527" Y="81006" />
<node X="121485" Y="79049" />
<node X="121631" Y="74718" />
<node X="119999" Y="74209" />
<node X="118499" Y="74097" />
<node X="117946" Y="74068" />
<node X="117404" Y="73671" />
<node X="115622" Y="74026" />
<node X="115328" Y="74252" />
<!-- TEMP FIX: Hardcoded until RespawnZones done -->
<spawn X="116127" Y="76015" Z="-2729" />
<spawn X="115683" Y="77610" Z="-2650" />
<spawn X="117304" Y="76318" Z="-2670" />
<spawn X="119862" Y="76603" Z="-2220" />
<spawn X="117671" Y="78998" Z="-2210" />
<spawn X="117189" Y="78952" Z="-2210" />
<spawn X="115861" Y="75200" Z="-2550" />
<spawn X="118275" Y="74859" Z="-2557" />
<spawn X="118229" Y="74677" Z="-2450" />
<spawn X="115685" Y="75072" Z="-2550" />
<spawn X="116704" Y="75695" Z="-2680" />
<spawn X="116737" Y="76738" Z="-2650" />
<spawn X="115193" Y="77594" Z="-2670" />
<spawn X="116158" Y="77443" Z="-2660" />
<spawn X="122098" Y="70373" Z="-2864" isChaotic="true" />
<spawn X="118674" Y="71218" Z="-2743" isChaotic="true" />
<spawn X="118040" Y="67175" Z="-2905" isChaotic="true" />
<spawn X="119300" Y="70660" Z="-2850" isChaotic="true" />
<spawn X="118851" Y="70566" Z="-2800" isChaotic="true" />
<spawn X="112655" Y="70976" Z="-3122" isChaotic="true" />
<spawn X="119712" Y="66376" Z="-2960" isChaotic="true" />
<spawn X="107511" Y="82890" Z="-2515" isChaotic="true" />
<spawn X="105702" Y="82773" Z="-2803" isChaotic="true" />
<spawn X="104257" Y="82194" Z="-2581" isChaotic="true" />
<spawn X="104474" Y="81109" Z="-2651" isChaotic="true" />
</zone>
<zone name="Town of Aden" id="11031" type="TownZone" shape="NPoly" minZ="-2700" maxZ="-1900">
<stat name="name" val='Town of Aden'/>
<stat name="townId" val="12" />
<stat name="taxById" val="5" />
<node X="143209" Y="25727" />
<node X="143209" Y="26975" />
<node X="143463" Y="27286" />
<node X="143473" Y="30074" />
<node X="144386" Y="30947" />
<node X="146209" Y="30946" />
<node X="146649" Y="31179" />
<node X="146830" Y="31508" />
<node X="148081" Y="31511" />
<node X="148275" Y="31176" />
<node X="148696" Y="30937" />
<node X="150367" Y="30942" />
<node X="151289" Y="30008" />
<node X="151233" Y="25914" />
<node X="151399" Y="25719" />
<node X="151403" Y="24470" />
<node X="151205" Y="24271" />
<node X="151198" Y="21168" />
<node X="150233" Y="20225" />
<node X="148287" Y="20227" />
<node X="148086" Y="19992" />
<node X="146836" Y="19992" />
<node X="146642" Y="20199" />
<node X="144429" Y="20204" />
<node X="143459" Y="21124" />
<node X="143446" Y="25542" />
<node X="143198" Y="25731" />
<!-- TEMP FIX: Hardcoded until RespawnZones done -->
<spawn X="146494" Y="30584" Z="-2420" />
<spawn X="146038" Y="30519" Z="-2420" />
<spawn X="148112" Y="30439" Z="-2420" />
<spawn X="148565" Y="30463" Z="-2420" />
<spawn X="150227" Y="29104" Z="-2420" />
<spawn X="144626" Y="29145" Z="-2420" />
<spawn X="144635" Y="26664" Z="-2220" />
<spawn X="144526" Y="24661" Z="-2100" />
<spawn X="144559" Y="22835" Z="-2100" />
<spawn X="145686" Y="21114" Z="-2100" />
<spawn X="148946" Y="21121" Z="-2070" />
<spawn X="148010" Y="27996" Z="-2256" />
<spawn X="147970" Y="27040" Z="-2191" />
<spawn X="146814" Y="27108" Z="-2189" />
<spawn X="146819" Y="28063" Z="-2252" />
<spawn X="136398" Y="28901" Z="-3582" isChaotic="true" />
<spawn X="137292" Y="28485" Z="-3290" isChaotic="true" />
<spawn X="155925" Y="28554" Z="-3164" isChaotic="true" />
<spawn X="157608" Y="23866" Z="-3760" isChaotic="true" />
<spawn X="157463" Y="28770" Z="-3371" isChaotic="true" />
<spawn X="159348" Y="28561" Z="-3400" isChaotic="true" />
<spawn X="160236" Y="14119" Z="-3892" isChaotic="true" />
<spawn X="156764" Y="13774" Z="-3960" isChaotic="true" />
<spawn X="161426" Y="23055" Z="-3670" isChaotic="true" />
<spawn X="136380" Y="21899" Z="-3647" isChaotic="true" />
<spawn X="137708" Y="15640" Z="-3800" isChaotic="true" />
<spawn X="136629" Y="28127" Z="-3258" isChaotic="true" />
</zone>
<zone name="Town of Goddard" id="11032" type="TownZone" shape="NPoly" minZ="-3550" maxZ="-2600">
<stat name="name" val='Town of Goddard'/>
<stat name="townId" val="13" />
<stat name="taxById" val="7" />
<node X="144345" Y="-53353" />
<node X="145283" Y="-52411" />
<node X="146840" Y="-51665" />
<node X="148575" Y="-51659" />
<node X="150128" Y="-52405" />
<node X="151075" Y="-53362" />
<node X="152091" Y="-54735" />
<node X="151974" Y="-55898" />
<node X="151852" Y="-56567" />
<node X="151737" Y="-57217" />
<node X="151608" Y="-57387" />
<node X="151239" Y="-57131" />
<node X="150447" Y="-58201" />
<node X="150832" Y="-58488" />
<node X="150551" Y="-58851" />
<node X="148717" Y="-59764" />
<node X="148590" Y="-59759" />
<node X="148590" Y="-59291" />
<node X="146839" Y="-59291" />
<node X="146842" Y="-59768" />
<node X="146700" Y="-59766" />
<node X="144860" Y="-58848" />
<node X="144589" Y="-58489" />
<node X="144967" Y="-58193" />
<node X="144179" Y="-57141" />
<node X="143807" Y="-57392" />
<node X="143685" Y="-57210" />
<node X="143335" Y="-55225" />
<node X="143679" Y="-53917" />
<node X="143887" Y="-53081" />
<!-- TEMP FIX: Hardcoded until RespawnZones done -->
<spawn X="148560" Y="-55904" Z="-2779" />
<spawn X="150704" Y="-55744" Z="-2979" />
<spawn X="150400" Y="-56752" Z="-2979" />
<spawn X="149872" Y="-57424" Z="-2979" />
<spawn X="149088" Y="-56256" Z="-2779" />
<spawn X="147664" Y="-56464" Z="-2779" />
<spawn X="147680" Y="-56928" Z="-2779" />
<spawn X="146832" Y="-55904" Z="-2779" />
<spawn X="146368" Y="-56256" Z="-2779" />
<spawn X="149120" Y="-58064" Z="-2979" />
<spawn X="148288" Y="-58304" Z="-2979" />
<spawn X="147680" Y="-58208" Z="-2979" />
<spawn X="147232" Y="-58480" Z="-2979" />
<spawn X="146272" Y="-58176" Z="-2979" />
<spawn X="145696" Y="-57696" Z="-2979" />
<spawn X="145264" Y="-57680" Z="-2979" />
<spawn X="145392" Y="-56960" Z="-2979" />
<spawn X="144752" Y="-56752" Z="-2979" />
<spawn X="144960" Y="-56224" Z="-2979" />
<spawn X="144944" Y="-55392" Z="-2979" />
<spawn X="144496" Y="-55088" Z="-2979" />
<spawn X="142656" Y="-55008" Z="-3024" isChaotic="true" />
<spawn X="142832" Y="-55680" Z="-3462" isChaotic="true" />
<spawn X="143152" Y="-56368" Z="-3456" isChaotic="true" />
<spawn X="145344" Y="-59472" Z="-3344" isChaotic="true" />
<spawn X="145872" Y="-59744" Z="-3328" isChaotic="true" />
<spawn X="150304" Y="-59800" Z="-3504" isChaotic="true" />
<spawn X="145248" Y="-60064" Z="-3440" isChaotic="true" />
<spawn X="144368" Y="-59616" Z="-3512" isChaotic="true" />
<spawn X="149680" Y="-59600" Z="-3440" isChaotic="true" />
<spawn X="149360" Y="-60576" Z="-3520" isChaotic="true" />
<spawn X="152114" Y="-57296" Z="-3451" isChaotic="true" />
<spawn X="150492" Y="-59719" Z="-3611" isChaotic="true" />
<spawn X="148791" Y="-60361" Z="-3537" isChaotic="true" />
<spawn X="146499" Y="-60242" Z="-3455" isChaotic="true" />
<spawn X="143052" Y="-56418" Z="-3490" isChaotic="true" />
</zone>
<zone name="Rune Castle Town" id="11033" type="TownZone" shape="Cuboid" minZ="-1200" maxZ="3000">
<stat name="name" val='Rune Castle Town'/>
<stat name="townId" val="14" />
<stat name="taxById" val="8" />
<node X="47150" Y="-44815" />
<node X="32531" Y="-52045" />
<!-- TEMP FIX: Hardcoded until RespawnZones done -->
<spawn X="38096" Y="-46976" Z="899" />
<spawn X="38608" Y="-47168" Z="899" />
<spawn X="38752" Y="-47792" Z="899" />
<spawn X="38848" Y="-48640" Z="899" />
<spawn X="38272" Y="-49008" Z="899" />
<spawn X="38112" Y="-49792" Z="899" />
<spawn X="43408" Y="-51120" Z="-800" />
<spawn X="43536" Y="-50416" Z="-800" />
<spawn X="44368" Y="-50592" Z="-800" />
<spawn X="44000" Y="-49952" Z="-800" />
<spawn X="45072" Y="-49936" Z="-800" />
<spawn X="45824" Y="-49056" Z="-800" />
<spawn X="45632" Y="-47968" Z="-800" />
<spawn X="44864" Y="-47824" Z="-800" />
<spawn X="43744" Y="-47920" Z="-800" />
<spawn X="43792" Y="-48928" Z="-800" />
<spawn X="42640" Y="-54496" Z="-2310" isChaotic="true" />
<spawn X="38304" Y="-55440" Z="-1136" isChaotic="true" />
<spawn X="40192" Y="-57600" Z="-2343" isChaotic="true" />
<spawn X="38400" Y="-56832" Z="-992" isChaotic="true" />
<spawn X="35632" Y="-54800" Z="-1744" isChaotic="true" />
<spawn X="37919" Y="-54688" Z="-672" isChaotic="true" />
<spawn X="43936" Y="-56480" Z="-3627" isChaotic="true" />
<spawn X="39440" Y="-60080" Z="-2870" isChaotic="true" />
<spawn X="41376" Y="-55376" Z="-1488" isChaotic="true" />
<spawn X="41920" Y="-57760" Z="-2392" isChaotic="true" />
<spawn X="40438" Y="-55431" Z="-1376" isChaotic="true" />
<spawn X="40784" Y="-59888" Z="-2600" isChaotic="true" />
</zone>
<zone name="Heine" id="11034" type="TownZone" shape="NPoly" minZ="-3800" maxZ="-3400">
<stat name="name" val='Heine'/>
<stat name="townId" val="15" />
<stat name="taxById" val="6" />
<node X="111391" Y="216329" />
<node X="106872" Y="216579" />
<node X="106693" Y="217371" />
<node X="106612" Y="217923" />
<node X="106612" Y="218409" />
<node X="106435" Y="221617" />
<node X="106435" Y="222250" />
<node X="106563" Y="222851" />
<node X="108183" Y="223150" />
<node X="108916" Y="223150" />
<node X="110264" Y="222975" />
<node X="110253" Y="223651" />
<node X="110185" Y="223669" />
<node X="110095" Y="223756" />
<node X="110056" Y="223864" />
<node X="109790" Y="223883" />
<node X="109703" Y="223966" />
<node X="109705" Y="224197" />
<node X="109882" Y="224363" />
<node X="109884" Y="225522" />
<node X="110764" Y="225507" />
<node X="110767" Y="225985" />
<node X="112002" Y="225992" />
<node X="112005" Y="225510" />
<node X="112891" Y="225520" />
<node X="112886" Y="224389" />
<node X="113068" Y="224198" />
<node X="113072" Y="223967" />
<node X="112983" Y="223887" />
<node X="112704" Y="223864" />
<node X="112676" Y="223758" />
<node X="112592" Y="223669" />
<node X="112520" Y="223654" />
<node X="112506" Y="222975" />
<node X="113745" Y="223440" />
<node X="115249" Y="223440" />
<node X="115249" Y="223653" />
<node X="115356" Y="223653" />
<node X="115356" Y="223322" />
<node X="115392" Y="222838" />
<node X="115393" Y="221433" />
<node X="115980" Y="220372" />
<node X="116055" Y="219529" />
<node X="116055" Y="219029" />
<node X="116220" Y="218649" />
<node X="116219" Y="218388" />
<node X="116041" Y="218380" />
<node X="116043" Y="217586" />
<node X="115310" Y="217610" />
<node X="114755" Y="217086" />
<node X="114434" Y="217051" />
<node X="114417" Y="216838" />
<node X="114182" Y="216838" />
<node X="114161" Y="216957" />
<node X="113280" Y="216962" />
<node X="111885" Y="216801" />
<node X="111808" Y="216566" />
<node X="111631" Y="216386" />
<node X="111393" Y="216322" />
<!-- TEMP FIX: Hardcoded until RespawnZones done -->
<spawn X="107568" Y="218256" Z="-3624" />
<spawn X="107920" Y="218240" Z="-3624" />
<spawn X="107808" Y="217856" Z="-3624" />
<spawn X="108032" Y="218048" Z="-3624" />
<spawn X="107552" Y="218000" Z="-3624" />
<spawn X="110912" Y="219584" Z="-3624" />
<spawn X="110768" Y="219824" Z="-3624" />
<spawn X="110688" Y="220576" Z="-3624" />
<spawn X="110896" Y="220768" Z="-3624" />
<spawn X="111856" Y="220752" Z="-3624" />
<spawn X="112112" Y="220576" Z="-3624" />
<spawn X="112064" Y="219792" Z="-3624" />
<spawn X="111888" Y="219584" Z="-3624" />
<spawn X="117872" Y="225536" Z="-3200" isChaotic="true" />
<spawn X="118064" Y="225648" Z="-3200" isChaotic="true" />
<spawn X="101696" Y="221808" Z="-3520" isChaotic="true" />
<spawn X="101552" Y="221568" Z="-3520" isChaotic="true" />
<spawn X="100784" Y="218272" Z="-3420" isChaotic="true" />
<spawn X="100928" Y="218560" Z="-3420" isChaotic="true" />
</zone>
<zone name="Town of Schuttgart" id="11035" type="TownZone" shape="NPoly" minZ="-2350" maxZ="-1200">
<stat name="name" val='Town of Schuttgart'/>
<stat name="townId" val="17" />
<stat name="taxById" val="9" />
<node X="91098" Y="-144458" />
<node X="91477" Y="-143218" />
<node X="91170" Y="-141327" />
<node X="90797" Y="-140803" />
<node X="90404" Y="-141058" />
<node X="90077" Y="-140615" />
<node X="90424" Y="-140324" />
<node X="89997" Y="-139845" />
<node X="88300" Y="-138977" />
<node X="87659" Y="-138913" />
<node X="87656" Y="-139375" />
<node X="87044" Y="-139383" />
<node X="87039" Y="-138938" />
<node X="86427" Y="-138981" />
<node X="84717" Y="-139826" />
<node X="84295" Y="-140324" />
<node X="84648" Y="-140602" />
<node X="84286" Y="-141095" />
<node X="83959" Y="-140825" />
<node X="83562" Y="-141356" />
<node X="83229" Y="-143217" />
<node X="83821" Y="-145580" />
<node X="84373" Y="-148184" />
<node X="89454" Y="-148688" />
<node X="91280" Y="-145403" />
<node X="91084" Y="-144472" />
<!-- TEMP FIX: Hardcoded until RespawnZones done -->
<spawn X="88240" Y="-142736" Z="-1341" />
<spawn X="88624" Y="-142480" Z="-1344" />
<spawn X="87408" Y="-142304" Z="-1341" />
<spawn X="87344" Y="-141696" Z="-1341" />
<spawn X="86400" Y="-142672" Z="-1344" />
<spawn X="85968" Y="-142384" Z="-1341" />
<spawn X="84720" Y="-141936" Z="-1542" />
<spawn X="85056" Y="-141328" Z="-1542" />
<spawn X="85472" Y="-140752" Z="-1542" />
<spawn X="86560" Y="-140320" Z="-1542" />
<spawn X="87184" Y="-140256" Z="-1542" />
<spawn X="87776" Y="-140384" Z="-1542" />
<spawn X="88448" Y="-140512" Z="-1542" />
<spawn X="89360" Y="-140944" Z="-1542" />
<spawn X="89712" Y="-141472" Z="-1542" />
<spawn X="82720" Y="-141584" Z="-2221" isChaotic="true" />
<spawn X="83120" Y="-141088" Z="-2276" isChaotic="true" />
<spawn X="83744" Y="-139392" Z="-2272" isChaotic="true" />
<spawn X="84128" Y="-139440" Z="-2272" isChaotic="true" />
<spawn X="84480" Y="-138800" Z="-2245" isChaotic="true" />
<spawn X="85136" Y="-139072" Z="-2277" isChaotic="true" />
<spawn X="85184" Y="-138560" Z="-2265" isChaotic="true" />
<spawn X="85616" Y="-138912" Z="-2277" isChaotic="true" />
<spawn X="86016" Y="-138736" Z="-2277" isChaotic="true" />
<spawn X="86368" Y="-137984" Z="-2273" isChaotic="true" />
<spawn X="89200" Y="-138336" Z="-2344" isChaotic="true" />
</zone>
<zone name="Floran Village" id="11036" type="TownZone" shape="NPoly" minZ="-3600" maxZ="-3400">
<stat name="name" val='Floran Village'/>
<stat name="townId" val="16" />
<stat name="taxById" val="2" />
<node X="16529" Y="170516" />
<node X="16645" Y="170141" />
<node X="16747" Y="169833" />
<node X="16770" Y="169677" />
<node X="16822" Y="169464" />
<node X="16858" Y="169431" />
<node X="17457" Y="169398" />
<node X="17939" Y="169475" />
<node X="18109" Y="169528" />
<node X="18435" Y="169666" />
<node X="18628" Y="169781" />
<node X="18641" Y="169828" />
<node X="18531" Y="170204" />
<node X="18473" Y="170530" />
<node X="18452" Y="170686" />
<node X="18394" Y="170900" />
<node X="18361" Y="170937" />
<node X="17771" Y="170962" />
<node X="17220" Y="170888" />
<node X="16897" Y="170757" />
<node X="16543" Y="170561" />
<!-- TEMP FIX: Hardcoded until RespawnZones done -->
<spawn X="19025" Y="145245" Z="-3107" />
<spawn X="18576" Y="145136" Z="-3104" />
<spawn X="18717" Y="145711" Z="-3097" />
<spawn X="18512" Y="145536" Z="-3100" />
<spawn X="18954" Y="144428" Z="-3000" />
<spawn X="19150" Y="143941" Z="-3020" />
<spawn X="19134" Y="144847" Z="-3020" />
<spawn X="19613" Y="145607" Z="-3020" />
<spawn X="18078" Y="145925" Z="-3020" />
<spawn X="17398" Y="145456" Z="-3000" />
<spawn X="17144" Y="145055" Z="-3000" />
<spawn X="19012" Y="145140" Z="-3020" />
<spawn X="17555" Y="170393" Z="-3451" isChaotic="true" />
<spawn X="17699" Y="170153" Z="-3451" isChaotic="true" />
<spawn X="17315" Y="170041" Z="-3451" isChaotic="true" />
<spawn X="17283" Y="170329" Z="-3451" isChaotic="true" />
<spawn X="17536" Y="170505" Z="-3451" isChaotic="true" />
<spawn X="17299" Y="170341" Z="-3451" isChaotic="true" />
<spawn X="17085" Y="170170" Z="-3451" isChaotic="true" />
<spawn X="17421" Y="169993" Z="-3451" isChaotic="true" />
<spawn X="17820" Y="170054" Z="-3451" isChaotic="true" />
<spawn X="18054" Y="170263" Z="-3451" isChaotic="true" />
<spawn X="17931" Y="170381" Z="-3451" isChaotic="true" />
</zone>
<zone name="Kamael Village" id="11038" type="TownZone" shape="NPoly" minZ="250" maxZ="2250">
<stat name="name" val='Kamael Village'/>
<stat name="townId" val="20" />
<stat name="taxById" val="5" />
<node X="-121743" Y="44424" />
<node X="-121032" Y="43295" />
<node X="-120886" Y="42480" />
<node X="-120203" Y="41012" />
<node X="-118418" Y="40332" />
<node X="-112554" Y="40643" />
<node X="-111161" Y="40894" />
<node X="-110912" Y="41569" />
<node X="-110910" Y="41908" />
<node X="-111011" Y="42108" />
<node X="-111186" Y="42197" />
<node X="-111601" Y="42194" />
<node X="-111736" Y="42102" />
<node X="-111827" Y="41951" />
<node X="-113240" Y="41951" />
<node X="-113330" Y="42107" />
<node X="-113477" Y="42193" />
<node X="-113905" Y="42190" />
<node X="-114072" Y="42096" />
<node X="-114146" Y="41940" />
<node X="-114602" Y="41944" />
<node X="-114536" Y="43719" />
<node X="-114513" Y="46154" />
<node X="-114275" Y="46912" />
<node X="-114275" Y="47297" />
<node X="-114665" Y="48163" />
<node X="-115473" Y="48310" />
<node X="-118971" Y="48310" />
<node X="-119259" Y="47970" />
<node X="-120430" Y="47970" />
<node X="-120654" Y="47199" />
<node X="-120917" Y="46429" />
<!-- TEMP FIX: Hardcoded until RespawnZones done -->
<spawn X="-118092" Y="46955" Z="342" />
<spawn X="-116739" Y="45949" Z="342" />
<spawn X="-118087" Y="45021" Z="341" />
<spawn X="-119401" Y="45949" Z="342" />
<spawn X="-122237" Y="55073" Z="-1609" isChaotic="true" />
<spawn X="-120736" Y="58526" Z="-2032" isChaotic="true" />
<spawn X="-106674" Y="49527" Z="-1735" isChaotic="true" />
<spawn X="-107156" Y="45055" Z="-1673" isChaotic="true" />
<spawn X="-106104" Y="47189" Z="-1529" isChaotic="true" />
</zone>
<zone name="Fantasy Isle" id="11039" type="TownZone" shape="Cuboid" minZ="-4324" maxZ="3097">
<stat name="name" val='Fantasy Isle'/>
<stat name="townId" val="22" />
<node X="-88871" Y="-77664" />
<node X="-43060" Y="-43491" />
<!-- TEMP FIX: Hardcoded until RespawnZones done -->
<spawn X="-60012" Y="-57445" Z="-2030" />
<spawn X="-59078" Y="-56898" Z="-2030" />
<spawn X="-60009" Y="-56328" Z="-2030" />
<spawn X="-60012" Y="-57445" Z="-2030" isChaotic="true" />
<spawn X="-59078" Y="-56898" Z="-2030" isChaotic="true" />
<spawn X="-60009" Y="-56328" Z="-2030" isChaotic="true" />
</zone>
<zone name="Keucereus" id="11040" type="TownZone" shape="Cuboid" minZ="1080" maxZ="3210">
<stat name="name" val='Keucereus'/>
<stat name="townId" val="33" />
<node X="-187342" Y="238059" />
<node X="-181849" Y="247548" />
<!-- TEMP FIX: Hardcoded until RespawnZones done -->
<spawn X="-184072" Y="242773" Z="1576" />
<spawn X="-184588" Y="242604" Z="1576" />
<spawn X="-184793" Y="243268" Z="1576" />
<spawn X="-184241" Y="243390" Z="1576" />
<spawn X="-184319" Y="242837" Z="1576" />
<spawn X="-184629" Y="242752" Z="1576" />
<spawn X="-184719" Y="243083" Z="1576" />
<spawn X="-184072" Y="242773" Z="1576" isChaotic="true" />
<spawn X="-184588" Y="242604" Z="1576" isChaotic="true" />
<spawn X="-184793" Y="243268" Z="1576" isChaotic="true" />
<spawn X="-184241" Y="243390" Z="1576" isChaotic="true" />
<spawn X="-184319" Y="242837" Z="1576" isChaotic="true" />
<spawn X="-184629" Y="242752" Z="1576" isChaotic="true" />
<spawn X="-184719" Y="243083" Z="1576" isChaotic="true" />
</zone>
<zone name="Primeval Isle (Town Zone)" id="40001" type="TownZone" shape="Cuboid" minZ="-4300" maxZ="2700">
<stat name="name" val='Primeval Isle (Town Zone)'/>
<stat name="townId" val="19" />
<node X="0" Y="-32768" />
<node X="32678" Y="0" />
<!-- TEMP FIX: Hardcoded until RespawnZones done -->
<spawn X="11088" Y="-24768" Z="-3644" />
<spawn X="10560" Y="-24656" Z="-3648" />
<spawn X="10352" Y="-24240" Z="-3658" />
<spawn X="10896" Y="-24112" Z="-3644" />
<spawn X="10256" Y="-23680" Z="-3667" isChaotic="true" />
<spawn X="10816" Y="-23552" Z="-3653" isChaotic="true" />
<spawn X="11424" Y="-24064" Z="-3644" isChaotic="true" />
<spawn X="10512" Y="-23072" Z="-3664" isChaotic="true" />
<spawn X="9904" Y="-24128" Z="-3728" isChaotic="true" />
<spawn X="10560" Y="-23920" Z="-3654" isChaotic="true" />
<spawn X="11136" Y="-24384" Z="-3644" isChaotic="true" />
</zone>
<zone name="Hellbound (Town Zone)" type="TownZone" shape="NPoly" minZ="-30000" maxZ="30000">
<stat name="name" val='Hellbound (Town Zone)'/>
<stat name="townId" val="21" />
<node X="-32768" Y="229376" />
<node X="32768" Y="229376" />
<node X="32768" Y="262143" />
<node X="-32768" Y="262143" />
<!-- TEMP FIX: Hardcoded until RespawnZones done -->
<spawn X="-16434" Y="208803" Z="-3691" />
<spawn X="-16929" Y="209712" Z="-3691" />
<spawn X="-16219" Y="210056" Z="-3691" />
<spawn X="-15686" Y="209285" Z="-3691" />
<spawn X="-17067" Y="208965" Z="-3691" />
<spawn X="-17463" Y="209659" Z="-3691" />
<spawn X="-16434" Y="208803" Z="-3691" isChaotic="true" />
<spawn X="-16929" Y="209712" Z="-3691" isChaotic="true" />
<spawn X="-16219" Y="210056" Z="-3691" isChaotic="true" />
<spawn X="-15686" Y="209285" Z="-3691" isChaotic="true" />
<spawn X="-17067" Y="208965" Z="-3691" isChaotic="true" />
<spawn X="-17463" Y="209659" Z="-3691" isChaotic="true" />
</zone>
</list>

 

 

Oi eu to com a nova atualizações mais o townzone ainda não estar pegando 0,1 e 2 nada feito já olhei essa que vc posto ta tudo no lugar certinho mais ainda ta dando zona de paz

 

MmJkw22.png

Edited by eriberto

Share this post


Link to post
Share on other sites

tu alterou os arquivos no java tudo certinho?nao deu erro no compilar?

eu não fiz alteração não eu to com a nova rev que já ta com FIX do townzone, mais mesmo assim dei uma olhada no java e ta tudo do jeito que ta ae em cima acho que deve ta faltando alguma coisa pra ele pegar o ruim é que eu no acho o mod do townzone.

Edited by eriberto

Share this post


Link to post
Share on other sites

Oi eu to com a nova atualizações mais o townzone ainda não estar pegando 0,1 e 2 nada feito já olhei essa que vc posto ta tudo no lugar certinho mais ainda ta dando zona de paz

 

MmJkw22.png

 

Olá eriberto tu está usando windows 10 né? Pode me ceder a system que você utiliza ou me dizer como fazer parar qualquer system funfar no win 10, tentei de todas as formas, segui varios tutoriais mais não consegui!

Share this post


Link to post
Share on other sites

 

Olá eriberto tu está usando windows 10 né? Pode me ceder a system que você utiliza ou me dizer como fazer parar qualquer system funfar no win 10, tentei de todas as formas, segui varios tutoriais mais não consegui!

eu nunca tive problema com system não eu só uso essa que eu pegue de outro server freya.

vc no acha que é seu crient não ?

 

System==>> https://www.dropbox.com/s/guk2hfwqyby40vu/system%20Beta%20Test.exe?dl=0

Share this post


Link to post
Share on other sites

eu não fiz alteração não eu to com a nova rev que já ta com FIX do townzone, mais mesmo assim deu uma olhada no java e ta tudo do jeito que ta ae em cima acho que deve ta faltando alguma coisa pra ele pegar o ruim é que eu no acho o mod do townzone.

tu fez update com a svn?ou colocou manual?

Share this post


Link to post
Share on other sites

eu nunca tive problema com system não eu só uso essa que eu pegue de outro server freya.

vc no acha que é seu crient não ?

 

System==>> https://www.dropbox.com/s/guk2hfwqyby40vu/system%20Beta%20Test.exe?dl=0

 

Eriberto desculpa te incomodar novamente, mais qual o motivo da system esta "system Beta Test"? desculpa mais fiquei com um pouco de receio pelo nome, o que houve? tem chances dela apresentar algum error futuramente!

Edited by Azazyel

Share this post


Link to post
Share on other sites

eu baixei a nova e não tá pegando não

a sua ta pegando?

 

eriberto responde MP com o script que te mandei para testar , quero saber o resultado...


"Tente ser uma pessoa de valor , não de sucesso" - Albert Einstein

 

 

Share this post


Link to post
Share on other sites

Oi eu to com a nova atualizações mais o townzone ainda não estar pegando 0,1 e 2 nada feito já olhei essa que vc posto ta tudo no lugar certinho mais ainda ta dando zona de paz

 

MmJkw22.png

 

 

 

Solução provisoria pra TownZone

Quando ativo o play pode atacar dento do town

 

# Zone Setting Options:
# 0 = Peace All the Time
# 1 = PVP During Siege for siege participants
# 2 = PVP All the Time
# Default: 0
ZoneTown = 2

 

ct25\xtreme.gameserver.model.actor.L2Character.java

 

 

 

 

public boolean isInsidePeaceZone(L2Object attacker, L2Object target)
{
+if (Config.ZONE_TOWN == 2 && (attacker instanceof L2PcInstance | attacker instanceof L2Summon) && (target instanceof L2PcInstance | target instanceof L2Summon))
+return false;
Edited by eriberto

Share this post


Link to post
Share on other sites

É só usar o Eclipse Luna, o Boss já fez o ant-duplicate items eu já testei aqui e tudo...

 

Vamo reviver o freya, parece que tá morrendo :(


acm_smoke6.gif

 

Medical Seeds™

 

 

Makka Seeds™

 

 

joint.gif

 

Share this post


Link to post
Share on other sites

To testando a rev

Erros

Sep 01, 2015 7:08:29 PM ct25.xtreme.gameserver.model.quest.Quest showError
WARNING: C:\Program Files\L2 Hypnos\game\data\scripts\ai\individual\npc\WharfPatrol.java
java.lang.NullPointerException
Sep 01, 2015 7:08:24 PM ct25.xtreme.gameserver.model.quest.Quest showError
WARNING: C:\Program Files\L2 Hypnos\game\data\scripts\ai\individual\npc\WharfPatrol.java
java.lang.NullPointerException
	at javolution.util.FastMap$Entry.access$302(FastMap.java:1576)
	at javolution.util.FastMap.put(FastMap.java:496)
	at javolution.util.FastMap.put(FastMap.java:457)
	at ct25.xtreme.gameserver.model.quest.Quest.startQuestTimer(Quest.java:480)
	at ct25.xtreme.gameserver.model.quest.Quest.startQuestTimer(Quest.java:459)
	at ai.individual.npc.WharfPatrol.onAdvEvent(WharfPatrol.java:96)
	at ct25.xtreme.gameserver.model.quest.Quest.notifyEvent(Quest.java:734)
	at ct25.xtreme.gameserver.model.quest.QuestTimer$ScheduleTimerTask.run(QuestTimer.java:42)
	at ct25.xtreme.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86)
	at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
	at java.util.concurrent.FutureTask.run(Unknown Source)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
	at java.lang.Thread.run(Unknown Source)
Edited by phantom

Share this post


Link to post
Share on other sites

Para quem quiser a atualização, está aqui.

 

http://pastebin.com/download.php?i=aT47AqH6

 

Se eu der checkout na svn essa atualização não estará incluida, a unica forma é adiciona-la manualmente? to meio perdido!

 

 

Ei mano, gostaria de falar uma coisa contigo, tentei te mandar mp mais sua caixa de mensagens está cheia, se possivel manda seu face pelo mp aew.

Share this post


Link to post
Share on other sites

Oii to com esse erro na rev 152

 

EujSqh7.png


se eu baixar o gameserver ele ja vem com a atualizacao ? , desculpa a pergunta mais e um questionamento que quero resolver

se fizer checkout ela atualiza mano pra rev 152 ou vc baixar separado pelo tortoise

Edited by eriberto

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  



     



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • Perdi 1h do meu tempo olhando cada comentario aqui nesse seu poste e sabe oque no final eu olhei ? Um caramada dando a tal atencao pra algo que foi jogado com erros, espero que voce Christian-SDM chegue mas longe viu . PARABENS MLQ, voce e unico que eu vejo aqui dando o tal suporte sem quere tirar lucro encima disso
    • Christian-SDM FAZ O QUE ELES TE PEDE BROTHER , VOCÊ É BOM NO QUE FAZ. FAZ TUTORIAIS, VIDEOS ETC.. SE ALGUÉM NÃO ENTENDER. QUE PERGUNTE NO TÓPICO OU TE MANDE UM PM.
    • A Regra diz justamente isso  Meu caro, as regras existem de vc chegar nessa comunidade, não é pq vc não concorda que vc vai mudá-las,  entende?  Você pode estar fazendo uma boa ação, mas pessoas podem utilizar dessa técnica para aplicar golpes e por isso ela não é permitida. Não estou julgando pro vc estar fazendo isso, mas vc ajudar via teamviwer está ajudando 1, vc incentivar ele a postar a duvida e vc responder vc ajudará centenas.  viu a diferença? Você pode fazer lives explicando como fazer algo, pode criar video tutoriais, novos tutoriais, casos de uso, enfim, vc pode ajudar e vc quer fazer isso pelo que entendi.   O que o moderador lhe sugeriu é o correto, ele apenas não lhe advertiu na primeira vez, por isso foi necessário fazer novamente, vc não deve criar essa prática nem essa cultura do suporte exclusivo, isso aqui é uma comunidade aberta, a dúvida de um pode ser a dúvida do outro amanhã e por isso somos quem somos hj pq muitos vão pro google pesquisar e nos encontram.   Meu "puxão de orelha" não é para lhe desanimar, pelo contrário, meu objetivo é justamente o contrário, eu quero com que vc participe e colabora exatamente como está fazendo, mas precisa entender que há limites e regras para que a comunidade continue a funcionar como está a 11 anos.   Qualquer outra dúvida ou resposta ao que postei favor encaminhar para minha caixa de mensagem privada para não poluir o tópico com esse assunto.
    • como vai atualizar pra 382, se essa revisão foi completamente alterada, a base foi retirada do site oficial da acis do tryskell, mas varios programadores trabalharam nesse pack, acredito eu!, nem a versão eu encontrei dentro do core, é completamente diferente da acis do tryskell, outras palavras, foi modificado.
    • ta normal amigo. mato raid bosses eles some na hora, e aparece no .raidinfo, ja os grand bosses, alguns demoram um pouco, dando //kill,  o sistema do jogo demora pra reconhecer, como queen ant e zaken por exemplo, mas ja baium ele some rapidamente, olha video ate o final, demorou mas ele some. E aparece normalmente no .raidinfo. Testa com char normal, e de preferencia online, porque online ele tem  delay e  o sistema trabalha melhor 😄    
    • bom meu querido olha ai o rapas deu report nos boss... :) :v
    • precisa atualiza as diff 382 e como atualiza?
    • //kill nos boss buga boss morre fica morto no chao e nao conta no .raidinfo  
    • Hola, como podría habilitar las subclass acumulativas, alguien me podría dar una mano? Gracias 
    • mas eu ajudo de graça, nossa! entao vc vai te que mandar umas 30 advertências ai falo, porque eu estalo eclipse, ensino como compilar via teamviewer, se isso é negativo em ajudar online, nem com os tutoriais feito sobre compilação, mta gente nao entendeu, via teamviwer foi uma forma rapida e facil de ajudar o pessoal da l2jbrasil, e ainda eu posto a solução do problema, nem moderador reclamo, ate sugeriu que eu posta-se a conclusão do problema!  se isso é errado, entao pode me dar as 30 advertencias ai falow
×
×
  • Create New...