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Weapon Estilo L2CR


mickael

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Verificou as animations e systextures ? se o erro continuar não sei lhe explicar o que está acontecendo....

 

 

 

~~~ITEMNAME-E

 

9711	Bow of Scion	Epic	a,Bestows one of the following functions: Cheap Shot, Focus or Crt. Slow.\0	-1	a,	a,	a,	a,	0	0	0	a,
9712	Bow of Scion	Epic / Cheap Shot	a,During a general attack, 1 MP will be consumed at the probability rate of 26%.\0	-1	a,	a,	a,	a,	0	0	0	a,
9713	Bow of Scion	Epic / Focus	a,Increases Critical Attack by 96.\0	-1	a,	a,	a,	a,	0	0	0	a,
9714	Bow of Scion	Epic / Crt. Slow	a,During a critical attack, the effect of Slow is produced at a certain rate of probability.\0	-1	a,	a,	a,	a,	0	0	0	a,
9715	Glint Eye	Epic	a,Bestows one of the following functions: Focus, Might Mortal or Haste.\0	-1	a,	a,	a,	a,	0	0	0	a,
9716	Glint Eye	Epic / Focus	a,Increases Critical Attack by 88.\0	-1	a,	a,	a,	a,	0	0	0	a,
9717	Glint Eye	Epic / Might Mortal	a,Increases the success rate of Mortal Blow and Deadly Blow by 40%.\0	-1	a,	a,	a,	a,	0	0	0	a,
9718	Glint Eye	Epic / Haste	a,Increases attack speed by about 7%.\0	-1	a,	a,	a,	a,	0	0	0	a,
9719	Dual God's Blade		a,	-1	a,	a,	a,	a,	0	0	0	a,
9720	Dual God's Blade	Haste	a,<Soul Crystal Enhancement>\\n Increases Atk. Spd. by about 7%. Increases damage inflicted during PvP.\0	-1	a,	a,	a,	a,	0	0	0	a,
9721	Dual God's Blade	Health	a,<Soul Crystal Enhancement>\\n Increases maximum HP by 20%. Increases damage inflicted during PvP.\0	-1	a,	a,	a,	a,	0	0	0	a,
9722	Dual God's Blade	Focus	a,<Soul Crystal Enhancement> Increases critical chance by 98. Increases damage inflicted during PvP.\0	-1	a,	a,	a,	a,	0	0	0	a,
9723	Sword of Templar	Epic	a,Bestows one of the following functions: Focus, Haste or Crt. Stun.\0	-1	a,	a,	a,	a,	0	0	0	a,
9724	Sword of Templar	Epic / Focus	a,Holy Sword of the Templars. In the past this sword was wielded by the Elite Templars. Increases Critical Attack by 88.\0	-1	a,	a,	a,	a,	0	0	0	a,
9725	Sword of Templar	Epic / Haste	a,Holy Sword of the Templars. In the past this sword was wielded by the Elite Templars. Increases attack speed by about 7%.\0	-1	a,	a,	a,	a,	0	0	0	a,
9726	Sword of Templar	Epic / Crt. Stun	a,Holy Sword of the Templars. In the past this sword was wielded by the Elite Templars. Stuns a target when during a critical attack.\0	-1	a,	a,	a,	a,	0	0	0	a,
9727	Dual Dragon Slayer		a,A deadly and powerful Dual Weapon.\\nIncreases Max HP By 20%, Max CP By 30% and Atk Spd By about 7%. Increases damage inflicted during PvP.\0	-1	a,	a,	a,	a,	0	0	0	a,
9728	Ares Fists	Epic Weapon	a,Legendary fists once wielded by the God of War, Ares. You feel stronger just by wielding it. Bestows Haste,Focus and Health Special Ability when enchanted above +4.\0	-1	a,	a,	a,	a,	0	0	0	a,
9729	Dusk Sword	Unique	a,Bestows one of the following functions: Acumen, Empower or Mana Up.\0	-1	a,	a,	a,	a,	0	0	0	a,
9730	Dusk Sword Unique	Acumen	a,<Soul Crystal Enhancement>\\n Increases Casting Spd. by 15%.\0	-1	a,	a,	a,	a,	0	0	0	a,
9731	Dusk Sword Unique	Empower	a,<Soul Crystal Option>\\n Increases M. Atk. by 60. Increases damage inflicted during PvP.\0	-1	a,	a,	a,	a,	0	0	0	a,
9732	Dusk Sword Unique	Mana Up	a,<Soul Crystal Enhancement>\\n When using magic, increases MP Consumption by 50%, and M. Atk. by 15%. Increases damage inflicted during PvP.\0	-1	a,	a,	a,	a,	0	0	0	a,
9733	Dusk Staff	Unique	a,Bestows one of the following functions: Acumen, Empower or Mana Up.\0	-1	a,	a,	a,	a,	0	0	0	a,
9734	Dusk Staff Unique	Acumen	a,<Soul Crystal Enhancement>\\n Increases Casting Spd. by 15%.\0	-1	a,	a,	a,	a,	0	0	0	a,
9735	Dusk Staff Unique	Empower	a,<Soul Crystal Option>\\n Increases M. Atk. by 60. Increases damage inflicted during PvP.\0	-1	a,	a,	a,	a,	0	0	0	a,
9736	Dusk Staff Unique	Mana Up	a,<Soul Crystal Enhancement>\\n When using magic, increases MP Consumption by 50%, and M. Atk. by 15%. Increases damage inflicted during PvP.\0	-1	a,	a,	a,	a,	0	0	0	a,
9737	Dusk Shield	Unique	a,	-1	a,	a,	a,	a,	0	0	0	a,

 

~~~WEAPONGP

0	9711	1	1	15	2	0	LineageWeapons.draconic_bow_m00_wp			customw.draconic_bow_t00_wp			customi.weapon_draconic_bow_i00					95	1650	47	1	0	14	5	1	LineageWeapons.draconic_bow_m00_wp		1	customw.draconic_bow_t00_wp			4	ItemSound.bow_small_2	ItemSound.bow_small_3	ItemSound.bow_small_6	ItemSound.bow_big_2	ItemSound.itemdrop_bow	ItemSound.itemequip_bow		5	607	134	6	5	12	-3	0	0	0	301	11	1	1	1000	1	-1	0	LineageEffect.e_u092_i		0.00000000	-3.00000000	0.00000000	1.20000005	2.00000000						LineageWeapons.rangesample		1.60000002	1.29999995	1.29999995	0.00000000	0.00000000	0.00000000							8	-1	-1	-1				
0	9712	1	1	15	2	0	LineageWeapons.draconic_bow_m00_wp			customw.draconic_bow_t00_wp			customi.weapon_draconic_bow_i01					95	1650	47	1	0	14	5	1	LineageWeapons.draconic_bow_m00_wp		1	customw.draconic_bow_t00_wp			4	ItemSound.bow_small_2	ItemSound.bow_small_3	ItemSound.bow_small_6	ItemSound.bow_big_2	ItemSound.itemdrop_bow	ItemSound.itemequip_bow		5	607	134	6	5	12	-3	0	0	0	301	11	1	1	1000	1	-1	0	LineageEffect.e_u092_i		0.00000000	-3.00000000	0.00000000	1.20000005	2.00000000						LineageWeapons.rangesample		1.60000002	1.29999995	1.29999995	0.00000000	0.00000000	0.00000000							8	-1	-1	-1				
0	9713	1	1	15	2	0	LineageWeapons.draconic_bow_m00_wp			customw.draconic_bow_t00_wp			customi.weapon_draconic_bow_i01					95	1650	47	1	0	14	5	1	LineageWeapons.draconic_bow_m00_wp		1	customw.draconic_bow_t00_wp			4	ItemSound.bow_small_2	ItemSound.bow_small_3	ItemSound.bow_small_6	ItemSound.bow_big_2	ItemSound.itemdrop_bow	ItemSound.itemequip_bow		5	607	134	6	5	12	-3	0	0	0	301	11	1	1	1000	1	-1	0	LineageEffect.e_u092_i		0.00000000	-3.00000000	0.00000000	1.20000005	2.00000000						LineageWeapons.rangesample		1.60000002	1.29999995	1.29999995	0.00000000	0.00000000	0.00000000							8	-1	-1	-1				
0	9714	1	1	15	2	0	LineageWeapons.draconic_bow_m00_wp			customw.draconic_bow_t00_wp			customi.weapon_draconic_bow_i01					95	1650	47	1	0	14	5	1	LineageWeapons.draconic_bow_m00_wp		1	customw.draconic_bow_t00_wp			4	ItemSound.bow_small_2	ItemSound.bow_small_3	ItemSound.bow_small_6	ItemSound.bow_big_2	ItemSound.itemdrop_bow	ItemSound.itemequip_bow		5	607	134	6	5	12	-3	0	0	0	301	11	1	1	1000	1	-1	0	LineageEffect.e_u092_i		0.00000000	-3.00000000	0.00000000	1.20000005	2.00000000						LineageWeapons.rangesample		1.60000002	1.29999995	1.29999995	0.00000000	0.00000000	0.00000000							8	-1	-1	-1				
0	9715	1	1	7	10	0	LineageWeapons.angel_slayer_m00_wp			customw.angel_slayer_t00_wp			customi.weapon_angel_slayer_i00					100	950	47	1	0	7	1	1	LineageWeapons.angel_slayer_m00_wp		1	customw.angel_slayer_t00_wp			4	ItemSound.dagger_6	ItemSound.sword_small_2	ItemSound.sword_mid_2	ItemSound.public_sword_shing_7	ItemSound.itemdrop_dagger	ItemSound.itemequip_dagger		5	284	162	3	5	12	-3	0	0	0	441	0	1	1	1000	0	-1	0	LineageEffect.e_u092_g		0.00000000	0.00000000	0.00000000	1.00000000	1.00000000						LineageWeapons.rangesample		1.10000002	0.69999999	0.69999999	7.00000000	0.00000000	0.00000000							4	-1	-1	-1	icon.weapon_angel_slayer_i01			
0	9716	1	1	7	10	0	LineageWeapons.angel_slayer_m00_wp			customw.angel_slayer_t00_wp			customi.weapon_angel_slayer_i01					100	950	47	1	0	7	1	1	LineageWeapons.angel_slayer_m00_wp		1	customw.angel_slayer_t00_wp			4	ItemSound.dagger_6	ItemSound.sword_small_2	ItemSound.sword_mid_2	ItemSound.public_sword_shing_7	ItemSound.itemdrop_dagger	ItemSound.itemequip_dagger		5	284	162	3	5	12	-3	0	0	0	441	0	1	1	1000	0	-1	0	LineageEffect.e_u092_g		0.00000000	0.00000000	0.00000000	1.00000000	1.00000000						LineageWeapons.rangesample		1.10000002	0.69999999	0.69999999	7.00000000	0.00000000	0.00000000							4	-1	-1	-1	icon.weapon_angel_slayer_i01			
0	9717	1	1	7	10	0	LineageWeapons.angel_slayer_m00_wp			customw.angel_slayer_t00_wp			customi.weapon_angel_slayer_i01					100	950	47	1	0	7	1	1	LineageWeapons.angel_slayer_m00_wp		1	customw.angel_slayer_t00_wp			4	ItemSound.dagger_6	ItemSound.sword_small_2	ItemSound.sword_mid_2	ItemSound.public_sword_shing_7	ItemSound.itemdrop_dagger	ItemSound.itemequip_dagger		5	284	162	3	5	12	-3	0	0	0	441	0	1	1	1000	0	-1	0	LineageEffect.e_u092_g		0.00000000	0.00000000	0.00000000	1.00000000	1.00000000						LineageWeapons.rangesample		1.10000002	0.69999999	0.69999999	7.00000000	0.00000000	0.00000000							4	-1	-1	-1	icon.weapon_angel_slayer_i01			
0	9718	1	1	7	10	0	LineageWeapons.angel_slayer_m00_wp			customw.angel_slayer_t00_wp			customi.weapon_angel_slayer_i01					100	950	47	1	0	7	1	1	LineageWeapons.angel_slayer_m00_wp		1	customw.angel_slayer_t00_wp			4	ItemSound.dagger_6	ItemSound.sword_small_2	ItemSound.sword_mid_2	ItemSound.public_sword_shing_7	ItemSound.itemdrop_dagger	ItemSound.itemequip_dagger		5	284	162	3	5	12	-3	0	0	0	441	0	1	1	1000	0	-1	0	LineageEffect.e_u092_g		0.00000000	0.00000000	0.00000000	1.00000000	1.00000000						LineageWeapons.rangesample		1.10000002	0.69999999	0.69999999	7.00000000	0.00000000	0.00000000							4	-1	-1	-1	icon.weapon_angel_slayer_i01			
0	9719	1	1	7	10	0	LineageWeapons.forgotten_blade_m00_wp	LineageWeapons.forgotten_blade_m00_wp		LineageWeaponsTex.forgotten_blade_t00_wp	LineageWeaponsTex.forgotten_blade_t00_wp		icon.weapon_dual_sword_i00	icon.weapon_forgotten_blade_i00	icon.weapon_forgotten_blade_i00			95	2080	47	1	0	14	3	2	LineageWeapons.forgotten_blade_m00_wp	LineageWeapons.forgotten_blade_m00_wp	2	LineageWeaponsTex.forgotten_blade_t00_wp	LineageWeaponsTex.forgotten_blade_t00_wp		4	ItemSound.public_sword_shing_8	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	324	127	8	5	8	0	0	0	0	325	0	1	1	1000	0	-1	0	LineageEffect.e_u092_a	LineageEffect.e_u092_a	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	1.00000000	1.20000005	1.29999995	1.00000000	LineageWeapons.rangesample	LineageWeapons.rangesample	1.00000000	0.60000002	0.60000002	1.25000000	0.69999999	0.69999999	10.00000000	-1.50000000	0.00000000	11.50000000	0.00000000	0.00000000	-1	-1	-1	-1				
0	9720	1	1	7	10	0	LineageWeapons.forgotten_blade_m00_wp	LineageWeapons.forgotten_blade_m00_wp		LineageWeaponsTex.forgotten_blade_t00_wp	LineageWeaponsTex.forgotten_blade_t00_wp		icon.weapon_dual_sword_i00	icon.weapon_forgotten_blade_i00	icon.weapon_forgotten_blade_i00			95	2080	47	1	0	14	3	2	LineageWeapons.forgotten_blade_m00_wp	LineageWeapons.forgotten_blade_m00_wp	2	LineageWeaponsTex.forgotten_blade_t00_wp	LineageWeaponsTex.forgotten_blade_t00_wp		4	ItemSound.public_sword_shing_8	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	324	127	8	5	8	0	0	0	0	325	0	1	1	1000	0	-1	0	LineageEffect.e_u092_a	LineageEffect.e_u092_a	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	1.00000000	1.20000005	1.29999995	1.00000000	LineageWeapons.rangesample	LineageWeapons.rangesample	1.00000000	0.60000002	0.60000002	1.25000000	0.69999999	0.69999999	10.00000000	-1.50000000	0.00000000	11.50000000	0.00000000	0.00000000	-1	-1	-1	-1				
0	9721	1	1	7	10	0	LineageWeapons.forgotten_blade_m00_wp	LineageWeapons.forgotten_blade_m00_wp		LineageWeaponsTex.forgotten_blade_t00_wp	LineageWeaponsTex.forgotten_blade_t00_wp		icon.weapon_dual_sword_i00	icon.weapon_forgotten_blade_i00	icon.weapon_forgotten_blade_i00			95	2080	47	1	0	14	3	2	LineageWeapons.forgotten_blade_m00_wp	LineageWeapons.forgotten_blade_m00_wp	2	LineageWeaponsTex.forgotten_blade_t00_wp	LineageWeaponsTex.forgotten_blade_t00_wp		4	ItemSound.public_sword_shing_8	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	324	127	8	5	8	0	0	0	0	325	0	1	1	1000	0	-1	0	LineageEffect.e_u092_a	LineageEffect.e_u092_a	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	1.00000000	1.20000005	1.29999995	1.00000000	LineageWeapons.rangesample	LineageWeapons.rangesample	1.00000000	0.60000002	0.60000002	1.25000000	0.69999999	0.69999999	10.00000000	-1.50000000	0.00000000	11.50000000	0.00000000	0.00000000	-1	-1	-1	-1				
0	9722	1	1	7	10	0	LineageWeapons.forgotten_blade_m00_wp	LineageWeapons.forgotten_blade_m00_wp		LineageWeaponsTex.forgotten_blade_t00_wp	LineageWeaponsTex.forgotten_blade_t00_wp		icon.weapon_dual_sword_i00	icon.weapon_forgotten_blade_i00	icon.weapon_forgotten_blade_i00			95	2080	47	1	0	14	3	2	LineageWeapons.forgotten_blade_m00_wp	LineageWeapons.forgotten_blade_m00_wp	2	LineageWeaponsTex.forgotten_blade_t00_wp	LineageWeaponsTex.forgotten_blade_t00_wp		4	ItemSound.public_sword_shing_8	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	324	127	8	5	8	0	0	0	0	325	0	1	1	1000	0	-1	0	LineageEffect.e_u092_a	LineageEffect.e_u092_a	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	1.00000000	1.20000005	1.29999995	1.00000000	LineageWeapons.rangesample	LineageWeapons.rangesample	1.00000000	0.60000002	0.60000002	1.25000000	0.69999999	0.69999999	10.00000000	-1.50000000	0.00000000	11.50000000	0.00000000	0.00000000	-1	-1	-1	-1				
0	9723	1	1	7	10	0	LineageWeapons.knights_sword_m00_wp			LineageWeaponsTex.knights_sword_t00_wp			icon.weapon_knights_sword_i00					-1	1500	8	1	0	7	1	1	LineageWeapons.knights_sword_m00_wp		1	LineageWeaponsTex.knights_sword_t00_wp			4	ItemSound.public_sword_shing_8	ItemSound.sword_big_2	ItemSound.sword_small_3	ItemSound.sword_great_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	331	157	1	5	8	0	0	0	0	441	0	1	1	1000	0	-1	0	LineageEffect.e_u092_a		0.00000000	0.00000000	0.00000000	1.20000005	1.20000005						LineageWeapons.rangesample		1.35000002	0.60000002	0.60000002	11.50000000	0.00000000	0.00000000							4	-1	-1	-1	icon.weapon_knights_sword_i01			
0	9724	1	1	7	10	0	LineageWeapons.knights_sword_m00_wp			LineageWeaponsTex.knights_sword_t00_wp			icon.weapon_knights_sword_i00					-1	1500	8	1	0	7	1	1	LineageWeapons.knights_sword_m00_wp		1	LineageWeaponsTex.knights_sword_t00_wp			4	ItemSound.public_sword_shing_8	ItemSound.sword_big_2	ItemSound.sword_small_3	ItemSound.sword_great_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	331	157	1	5	8	0	0	0	0	441	0	1	1	1000	0	-1	0	LineageEffect.e_u092_a		0.00000000	0.00000000	0.00000000	1.20000005	1.20000005						LineageWeapons.rangesample		1.25000000	0.60000002	0.60000002	11.50000000	0.00000000	0.00000000							4	-1	-1	-1	icon.weapon_knights_sword_i01			
0	9725	1	1	7	10	0	LineageWeapons.knights_sword_m00_wp			LineageWeaponsTex.knights_sword_t00_wp			icon.weapon_knights_sword_i00					-1	1500	8	1	0	7	1	1	LineageWeapons.knights_sword_m00_wp		1	LineageWeaponsTex.knights_sword_t00_wp			4	ItemSound.public_sword_shing_8	ItemSound.sword_big_2	ItemSound.sword_small_3	ItemSound.sword_great_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	331	157	1	5	8	0	0	0	0	441	0	1	1	1000	0	-1	0	LineageEffect.e_u092_a		0.00000000	0.00000000	0.00000000	1.20000005	1.20000005						LineageWeapons.rangesample		1.25000000	0.60000002	0.60000002	11.50000000	0.00000000	0.00000000							4	-1	-1	-1	icon.weapon_knights_sword_i01			
0	9726	1	1	7	10	0	LineageWeapons.knights_sword_m00_wp			LineageWeaponsTex.knights_sword_t00_wp			icon.weapon_knights_sword_i00					-1	1500	8	1	0	7	1	1	LineageWeapons.knights_sword_m00_wp		1	LineageWeaponsTex.knights_sword_t00_wp			4	ItemSound.public_sword_shing_8	ItemSound.sword_big_2	ItemSound.sword_small_3	ItemSound.sword_great_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	331	157	1	5	8	0	0	0	0	441	0	1	1	1000	0	-1	0	LineageEffect.e_u092_a		0.00000000	0.00000000	0.00000000	1.20000005	1.20000005						LineageWeapons.rangesample		1.25000000	0.60000002	0.60000002	11.50000000	0.00000000	0.00000000							4	-1	-1	-1	icon.weapon_knights_sword_i01			
0	9727	1	1	6	1	0	LineageWeapons.dragon_slayer_m00_wp	LineageWeapons.dragon_slayer_m00_wp		LineageWeaponsTex.dragon_slayer_t00_wp	LineageWeaponsTex.dragon_slayer_t00_wp		icon.weapon_dual_sword_i00	icon.weapon_dragon_slayer_i00	icon.weapon_dragon_slayer_i00			-1	2080	51	1	0	14	3	2	LineageWeapons.dragon_slayer_m00_wp	LineageWeapons.dragon_slayer_m00_wp	2	LineageWeaponsTex.dragon_slayer_t00_wp	LineageWeaponsTex.dragon_slayer_t00_wp		4	ItemSound.public_sword_shing_8	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	500	250	8	5	8	0	0	0	0	325	0	1	1	1000	0	1	0	LineageEffect.e_u092_a	LineageEffect.e_u092_a	28.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	1.20000005	1.20000005	1.00000000	1.00000000	LineageWeapons.rangesample	LineageWeapons.rangesample	1.39999998	0.80000001	0.80000001	1.39999998	0.80000001	0.80000001	13.00000000	0.00000000	0.00000000	13.00000000	0.00000000	0.00000000	6	4	-1	-1	icon.weapon_dual_sword_i00	i
0	9728	0	3	2	5	0	LineageWeapons.arthro_nail_m00_wp	LineageWeapons.arthro_nail_m00_wp		LineageWeaponsTex.arthro_nail_t00_wp	LineageWeaponsTex.arthro_nail_t00_wp		icon.weapon_arthro_nail_i00					-1	1420	48	1	0	14	7	2	LineageWeapons.arthro_nail_m00_wp	LineageWeapons.arthro_nail_m00_wp	2	LineageWeaponsTex.arthro_nail_t00_wp	LineageWeaponsTex.arthro_nail_t00_wp		4	ItemSound.dagger_6	ItemSound.sword_small_2	ItemSound.sword_mid_2	ItemSound.sword_big_8		ItemSound.itemequip_fist		5	374	152	5	5	4	4	0	0	0	325	0	1	1	1000	0	-1	0	LineageEffect.e_u092_h	LineageEffect.e_u092_h	0.00000000	1.50000000	0.00000000	0.00000000	1.50000000	0.00000000	0.60000002	0.60000002	0.25000000	0.25000000	LineageWeapons.rangesample	LineageWeapons.rangesample	1.29999995	1.29999995	1.29999995	1.29999995	1.29999995	1.29999995	0.00000000	0.30000001	0.00000000	0.00000000	0.30000001	0.00000000	-1	-1	-1	-1				
0	9729	1	1	7	10	0	LineageWeapons.duskk_sword_m00_wp			LineageWeaponsTex.duskk_sword_t00_wp			icon.weapon_sword_of_miracle_i01					95	1380	51	1	0	7	1	1	LineageWeapons.duskk_sword_m00_wp		1	LineageWeaponsTex.duskk_sword_t00_wp			4	ItemSound.sword_small_1	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	250	200	1	5	8	0	0	0	0	379	0	1	1	1000	0	-1	0	LineageEffect.e_u092_a		0.00000000	0.00000000	0.00000000	2.00000000	3.00000000						LineageWeapons.rangesample		3.00000000	1.00000000	0.80000001	15.00000000	0.00000000	0.00000000							-1	-1	-1	-1				
0	9730	1	1	7	10	0	LineageWeapons.duskk_sword_m00_wp			LineageWeaponsTex.duskk_sword_t00_wp			icon.weapon_sword_of_miracle_i01					95	1380	51	1	0	7	1	1	LineageWeapons.duskk_sword_m00_wp		1	LineageWeaponsTex.duskk_sword_t00_wp			4	ItemSound.sword_small_1	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	250	200	1	5	8	0	0	0	0	379	0	1	1	1000	0	-1	0	LineageEffect.e_u092_a		0.00000000	0.00000000	0.00000000	2.00000000	3.00000000						LineageWeapons.rangesample		3.00000000	1.00000000	0.80000001	15.00000000	0.00000000	0.00000000							-1	-1	-1	-1				
0	9731	1	1	7	10	0	LineageWeapons.duskk_sword_m00_wp			LineageWeaponsTex.duskk_sword_t00_wp			icon.weapon_sword_of_miracle_i01					95	1380	51	1	0	7	1	1	LineageWeapons.duskk_sword_m00_wp		1	LineageWeaponsTex.duskk_sword_t00_wp			4	ItemSound.sword_small_1	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	250	200	1	5	8	0	0	0	0	379	0	1	1	1000	0	-1	0	LineageEffect.e_u092_a		0.00000000	0.00000000	0.00000000	2.00000000	3.00000000						LineageWeapons.rangesample		3.00000000	1.00000000	0.80000001	15.00000000	0.00000000	0.00000000							-1	-1	-1	-1				
0	9732	1	1	7	10	0	LineageWeapons.duskk_sword_m00_wp			LineageWeaponsTex.duskk_sword_t00_wp			icon.weapon_sword_of_miracle_i01					95	1380	51	1	0	7	1	1	LineageWeapons.duskk_sword_m00_wp		1	LineageWeaponsTex.duskk_sword_t00_wp			4	ItemSound.sword_small_1	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	250	200	1	5	8	0	0	0	0	379	0	1	1	1000	0	-1	0	LineageEffect.e_u092_a		0.00000000	0.00000000	0.00000000	2.00000000	3.00000000						LineageWeapons.rangesample		3.00000000	1.00000000	0.80000001	15.00000000	0.00000000	0.00000000							-1	-1	-1	-1				
0	9733	1	1	7	10	0	LineageWeapons.duskk_staff_m00_wp			LineageWeaponsTex.duskk_staff_t00_wp			icon.weapon_mace_of_prayer_i00					95	1380	1	1	0	7	1	1	LineageWeapons.duskk_staff_m00_wp		1	LineageWeaponsTex.duskk_staff_t00_wp			4	ItemSound.sword_small_1	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	250	200	1	5	8	0	0	0	0	379	0	1	1	1000	0	-1	0	LineageEffect.e_u092_k		21.50000000	0.00000000	0.00000000	1.00000000	1.00000000						LineageWeapons.rangesample		1.10000002	1.10000002	1.10000002	17.50000000	0.00000000	0.00000000							-1	-1	-1	-1				
0	9734	1	1	7	10	0	LineageWeapons.duskk_staff_m00_wp			LineageWeaponsTex.duskk_staff_t00_wp			icon.weapon_mace_of_prayer_i00					95	1380	1	1	0	7	1	1	LineageWeapons.duskk_staff_m00_wp		1	LineageWeaponsTex.duskk_staff_t00_wp			4	ItemSound.sword_small_1	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	250	200	1	5	8	0	0	0	0	379	0	1	1	1000	0	-1	0	LineageEffect.e_u092_k		21.50000000	0.00000000	0.00000000	1.00000000	1.00000000						LineageWeapons.rangesample		1.10000002	1.10000002	1.10000002	17.50000000	0.00000000	0.00000000							-1	-1	-1	-1				
0	9735	1	1	7	10	0	LineageWeapons.duskk_staff_m00_wp			LineageWeaponsTex.duskk_staff_t00_wp			icon.weapon_mace_of_prayer_i00					95	1380	1	1	0	7	1	1	LineageWeapons.duskk_staff_m00_wp		1	LineageWeaponsTex.duskk_staff_t00_wp			4	ItemSound.sword_small_1	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	250	200	1	5	8	0	0	0	0	379	0	1	1	1000	0	-1	0	LineageEffect.e_u092_k		21.50000000	0.00000000	0.00000000	1.00000000	1.00000000						LineageWeapons.rangesample		1.10000002	1.10000002	1.10000002	17.50000000	0.00000000	0.00000000							-1	-1	-1	-1				
0	9736	1	1	7	10	0	LineageWeapons.duskk_staff_m00_wp			LineageWeaponsTex.duskk_staff_t00_wp			icon.weapon_mace_of_prayer_i00					95	1380	1	1	0	7	1	1	LineageWeapons.duskk_staff_m00_wp		1	LineageWeaponsTex.duskk_staff_t00_wp			4	ItemSound.sword_small_1	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	250	200	1	5	8	0	0	0	0	379	0	1	1	1000	0	-1	0	LineageEffect.e_u092_k		21.50000000	0.00000000	0.00000000	1.00000000	1.00000000						LineageWeapons.rangesample		1.10000002	1.10000002	1.10000002	17.50000000	0.00000000	0.00000000							-1	-1	-1	-1				
0	9737	1	1	7	10	0	LineageWeapons.duskk_shield_m00_sh			LineageWeaponsTex.duskk_shield_t00_sh			icon.shield_masterpiece_shield_i00					95	1320	19	1	0	8	0	1	LineageWeapons.duskk_shield_m00_sh		1	LineageWeaponsTex.duskk_shield_t00_sh			4	ItemSound.shield_steel_5	ItemSound.public_armor_05	MonSound.Hit_Metal_Clang_1	MonSound.Hit_Metal_clang_10	ItemSound.itemdrop_shield_metal	ItemSound.itemequip_shield_metal		0	0	0	0	5	0	0	-8	300	99	0	0	0	0	1000	0	1	0			0.00000000	0.00000000	0.00000000	1.00000000	1.00000000								1.00000000	1.00000000	1.00000000	0.00000000	0.00000000	0.00000000							-1	-1	-1	-1

 

Copia esse e joga em um bloco de notas depois copia e coloca no seu itename-e e e weapongp

 

 

Agora tentei isso, deu erro no file edit! Man, me da suporte por TVT? plz

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  • 1 month later...
  • 1 month later...
  • 2 weeks later...
  • 1 month later...

°Olá Galera Venho Postar As Armas Epics Do L2CR ° Bom Proveito :happy: ° Umas Screen Para Sentir o Gostinho...

shot00003oi.png shot00002yu.png ~~~> DOWNLOAD <~~~ 126484simpleblacksquare.png4sharedlogoblack.gif imagescafsbjun.jpg
http://www.multiupload.com/6NBUXEOUEE

:excl: Créditos RedHot: Weapon's e Sql. MickaeL: XML Stat,Multisell,Modifição,Effect. Imagem Das Weapon

shot00007fe.png°Qual Quer dúvida é só postar°

°Olá Galera Venho Postar As Armas Epics Do L2CR ° Bom Proveito :happy: ° Umas Screen Para Sentir o Gostinho...

shot00003oi.png shot00002yu.png ~~~> DOWNLOAD <~~~ 126484simpleblacksquare.png4sharedlogoblack.gif imagescafsbjun.jpg
http://www.multiupload.com/6NBUXEOUEE

:excl: Créditos RedHot: Weapon's e Sql. MickaeL: XML Stat,Multisell,Modifição,Effect. Imagem Das Weapon

shot00007fe.png°Qual Quer dúvida é só postar°

 

 

Olá Mickael, eu criei 1 servidor interlude e quero muito colocar essas epicas em meu servidor.

eu estou adicionando tudo direitinho, porem quando vou dar spawn na weapon in-game diz que o iten nao existe.

 

Pode me ajudar meu Caro?

 

 

Desde Já Agradeço.

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  • 3 weeks later...
  • 1 month later...

sql adptada pra jfrozen nao esquece de curti ai :)

INSERT INTO `weapon` VALUES (9711, 'Bow of Scion', 'lrhand', 'true', 1650, 1, 1, 's', 581, 0, 'bow', 0, -1.00000, 0, 0, 0, 0, 0, 0, -1, 48800000, 2440, 'true', 'true', 'true', 'true', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9712, 'Bow of Scion Epic/Cheap Shot', 'lrhand', 'true', 1650, 1, 1, 's', 581, 5, 'bow', 12, -3.00000, 0, 0, 0, 293, 11, 132, -1, 48800000, 2440, 'true', 'true', 'true', 'true', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9713, 'Bow of Scion Epic/Focus', 'lrhand', 'true', 1650, 1, 1, 's', 581, 5, 'bow', 12, -3.00000, 0, 0, 0, 293, 11, 132, -1, 48800000, 2440, 'true', 'true', 'true', 'true', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9714, 'Bow of Scion Epic/Crt. Slow', 'lrhand', 'true', 1650, 1, 1, 's', 581, 5, 'bow', 12, -3.00000, 0, 0, 0, 293, 11, 132, -1, 48800000, 2440, 'true', 'true', 'true', 'true', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9715, 'Glint Eye', 'rhand', 'true', 970, 1, 1, 's', 318, 0, 'dagger', 0, -1.00000, 0, 0, 0, 0, 0, 0, -1, 48800000, 2440, 'true', 'true', 'true', 'true', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9716, 'Glint Eye Epic/Focus', 'rhand', 'true', 970, 1, 1, 's', 318, 5, 'dagger', 12, -3.00000, 0, 0, 0, 293, 11, 132, -1, 48800000, 2440, 'true', 'true', 'true', 'true', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9717, 'Glint Eye Epic/Might Mortal', 'rhand', 'true', 970, 1, 1, 's', 318, 5, 'dagger', 12, -3.00000, 0, 0, 0, 433, 0, 99, -1, 48800000, 2440, 'true', 'true', 'true', 'true', 3035, 6, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9718, 'Glint Eye Epic/Haste', 'rhand', 'true', 970, 1, 1, 's', 318, 5, 'dagger', 12, -3.00000, 0, 0, 0, 433, 0, 68, -1, 48800000, 2440, 'true', 'true', 'true', 'true', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9719, 'Dual Gods Blade', 'lrhand', 'true', 2600, 1, 1, 's', 281, 0, 'dual', 0, -1.00000, 0, 0, 0, 0, 0, 0, -1, 97600000, 4880, 'true', 'true', 'true', 'true', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9720, 'Dual Gods Blade Haste', 'lrhand', 'true', 2600, 2, 2, 's', 281, 10, 'dual', 8, -3.00000, 0, 0, 0, 379, 0, 132, -1, 97600000, 4880, 'true', 'true', 'true', 'true', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9721, 'Dual Gods Blade Health', 'lrhand', 'true', 2600, 2, 2, 's', 281, 10, 'dual', 8, -1.00000, 0, 0, 0, 379, 0, 132, -1, 97600000, 4880, 'true', 'true', 'true', 'true', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9722, 'Dual Gods Blade Focus', 'lrhand', 'true', 2600, 2, 2, 's', 281, 10, 'dual', 8, 0.00000, 0, 0, 0, 379, 0, 132, -1, 97600000, 4880, 'true', 'true', 'true', 'true', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9723, 'Sword of Templar', 'rhand', 'true', 1350, 1, 1, 's', 281, 0, 'sword', 0, -1.00000, 0, 0, 0, 0, 0, 0, -1, 48800000, 2440, 'true', 'true', 'true', 'true', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9724, 'Sword of Templar Epic/Focus', 'rhand', 'true', 1350, 1, 1, 's', 281, 10, 'sword', 8, 0.00000, 0, 0, 0, 379, 0, 132, -1, 48800000, 2440, 'true', 'true', 'true', 'true', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9725, 'Sword of Templar Epic/Haste', 'rhand', 'true', 1350, 1, 1, 's', 281, 10, 'sword', 8, 0.00000, 0, 0, 0, 379, 0, 132, -1, 48800000, 2440, 'true', 'true', 'true', 'true', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9726, 'Sword of Templar Epic/Crt. Stun', 'rhand', 'true', 1350, 1, 1, 's', 281, 5, 'sword', 4, 4.00000, 0, 0, 0, 325, 0, 132, -1, 48800000, 2440, 'true', 'true', 'true', 'true', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9727, 'Dual Dragon Slayer', 'lrhand', 'true', 4880, 2, 2, 's', 0, 0, 'dual', 0, -1.00000, 0, 0, 0, 0, 0, 0, -1, 97600000, 4880, 'true', 'true', 'true', 'true', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9728, 'Ares Fists', 'lrhand', 'true', '1420', '1', '1', 's', '374', '5', 'dualfist', '4', '4.75000', '0', '0', '0', '325', '0', '152', '-1', '8680000', '1464', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');

INSERT INTO `weapon` VALUES (9729, 'Dusk Sword Unique', 'rhand', 'true', 1670, 3, 3, 's', 170, 0, 'sword', 0, -1.00000, 0, 0, 0, 0, 0, 0, -1, 48800000, 2440, 'true', 'true', 'true', 'true', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9730, 'Dusk Sword Unique Acumen', 'rhand', 'true', 1670, 3, 3, 's', 170, 20, 'sword', 4, 4.00000, 0, 0, 0, 379, 0, 143, -1, 48800000, 2440, 'true', 'true', 'true', 'true', 3047, 3, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9731, 'Dusk Sword Unique Empower', 'rhand', 'true', 1670, 3, 3, 's', 170, 10, 'sword', 8, 0.00000, 0, 0, 0, 379, 0, 143, -1, 48800000, 2440, 'true', 'true', 'true', 'true', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9732, 'Dusk Sword Unique Mana Up', 'rhand', 'true', 1670, 3, 3, 's', 170, 5, 'sword', 12, -3.00000, 0, 0, 0, 293, 9, 107, -1, 48800000, 2440, 'true', 'true', 'true', 'true', 3014, 2, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9733, 'Dusk Staff Unique', 'rhand', 'true', 1670, 3, 3, 's', 170, 0, 'sword', 0, -1.00000, 0, 0, 0, 0, 0, 0, -1, 48800000, 2440, 'true', 'true', 'true', 'true', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9734, 'Dusk Staff Unique Acumen', 'rhand', 'true', 1670, 3, 3, 's', 170, 20, 'blunt', 4, 4.00000, 0, 0, 0, 379, 0, 143, -1, 48800000, 2440, 'true', 'true', 'true', 'true', 3047, 3, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9735, 'Dusk Staff Unique Empower', 'rhand', 'true', 1670, 3, 3, 's', 170, 10, 'blunt', 8, 0.00000, 0, 0, 0, 379, 0, 143, -1, 48800000, 2440, 'true', 'true', 'true', 'true', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9736, 'Dusk Staff Unique Mana Up', 'rhand', 'true', 1670, 3, 3, 's', 170, 5, 'blunt', 12, -3.00000, 0, 0, 0, 293, 9, 107, -1, 48800000, 2440, 'true', 'true', 'true', 'true', 3014, 2, 0, 0, 0, 0, 0, 0, 0, 0);

INSERT INTO `weapon` VALUES (9737, 'Dusk Shield Unique', 'lhand', 'true', 0, 0, 0, 's', 0, 0, 'none', 0, 0.00000, 0, 0, 0, 0, 0, 0, -1, 48800000, 2440, 'true', 'true', 'true', 'true', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

 

Aqui, no entanto, nós não olhamos para trás por muito tempo. Nós continuamos seguindo em frente, abrindo novas portas e fazendo coisas novas. E sabe por quê? Porque somos curiosos… e a curiosidade continua nos conduzindo por novos caminhos. Siga em frente…

Walt Disney

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  • 4 weeks later...

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    • relaxa jovem gafanhoto, testa as quests. e posTa os erros indesejaveis.  
    • Se alguém pudesse me ensinar como codificar as missões, eu ficaria feliz em fazer isso sozinho ou pelo menos ajudar. Eu realmente quero jogar em um servidor onde todas as quests funcionem bem e melhor ainda se você puder fazer quests customizadas!
    • mas no interlude, nem todas as quests de class,  vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato
    • 408_PathToElvenwizard dá Orion eu tive que mexer tbm, até modifiquei e consegui deixar ela igual do Classic, com a seta e a marcação no mapa. (não retail IL) Dá pra importar py de várias revs, o foda é que não da regular as quest py através do debug em tempo real, pelo menos eu não consegui rsrs
    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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