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Respawn


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Opá, galerinha queria saber como Configura o Respawn de um "Raid Boss" eu como eu o Chamo de "Big Boss"

 

Alguém me ajuda como eu Configuro para nascer de 2 em 2 horas? Obrigado..

 

Screen Shot - Navicat

 

 

PQAAALh-6oO2y4gcH-cmGVScFxjGtklfjJ_SaRu5i-IL30ogiDIOdj4rIxpwvOSZCj_6dvECKT_PxkKOlK8O-p-Q4fEAm1T1UOf34KnU_1pWZ6HqCc9mproLltSV.jpg

 

 

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Opá, galerinha queria saber como Configura o Respawn de um "Raid Boss" eu como eu o Chamo de "Big Boss"

 

Alguém me ajuda como eu Configuro para nascer de 2 em 2 horas? Obrigado..

 

Screen Shot - Navicat

 

 

PQAAALh-6oO2y4gcH-cmGVScFxjGtklfjJ_SaRu5i-IL30ogiDIOdj4rIxpwvOSZCj_6dvECKT_PxkKOlK8O-p-Q4fEAm1T1UOf34KnU_1pWZ6HqCc9mproLltSV.jpg

 

 

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gameserver/config/head / boss

#=========================================#

# Bosses Configuration #

#=========================================#

# Pack: l2jfrozen Site:

O conteúdo está oculto, favor efetuar login ou se cadastrar!
#

#=========================================#

# If True: Player can heal RB

# If False: Player can't heal RB

# Default: True

PlayersCanHealRb = True

# Return GrandBosses/RaidBosses to spawnpoint

# ATTENTION: if specific boss lock rage is defined, it has

# major priority then this one.

# Default: 5000

RBlockRage = 5000

# Return Specific RB to spawnpoint. In order to define specific

# ranges, it's necessary to define a string as BossId,Range;BossId,Range;

# Optionally, it's possible to disable the range check with value -1.

# Example: RaidBossesSpecificLockRage = 29028,10000;29019,-1; to have

# Valakas 10k as range and no range check for Interlude Antharas.

RaidBossesSpecificLockRage = 29028,-1;29019,-1;29020,-1;29022,-1;29014,-1;29045,-1;29046,-1;29047,-1;

# Raid boss stats (PAtk,Pdef,etc..) based just on Database Values

# and without STR,WIT,CON,MEN,INT,DEX influences.

# ATTENTION: enabling this option, raids could be simple to kill,

# check your database to increase their stats..

#

# True: All RaidBoss and Grandboss haven't the Bonus of Stats. (Easy to kill)

# False: All RaidBoss and Grandboss have the Bonus of Stats. (Hard to kill)

# Default: False

AltRaidsStatsBonus = false

# Allow Direct Teleport To Boss Rooms

# If you put true the player can go on BOSS_ZONE without Quests

# If you put false the player will teleported on near town

# Default: False

AllowDirectTeleportToBossRoom= False

# Grand Boss Info is a NPCthat shows respawnTime of RB

# First you must import Custom NPC sql/custom/added_custom_npc.sql

# ID NPC: 93000

# Raid Info IDs showed

RaidInfoIDs=29001,29006,29014,29019,29020,29022,29028,29045

# -----------------

# Antharas -

# -----------------

# If true, the Interlude Script is used, meanwhile if you want new

# script feature (different Antharas Instances since weak to strong

# Antharas as for Freya) just set false

AntharasOldScript = true

# Time to close the entrance after the first teleport the player.

# The value in seconds.

AntharasClose = 1200

# Time to wait until Antharas despawn without fighting it. Value in minutes.

AntharasDespawnTime=240

# Time Antharas respawn after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

AntharasRespFirst = 180

AntharasRespSecond = 24

# Wait minutes

AntharasWaitTime = 30

# Antharas Power Multipler

# Default 1.0=retail

AntharasPowerMultiplier=1.0

# --------------

# Baium -

# --------------

# Time left Baium into hibernation after the last attack on him.

# The value in seconds.

BaiumSleep = 1800

# Time respawn Bayoumi after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

BaiumRespFirst = 112

BaiumRespSecond = 16

# Baium Power Multipler

# Default 1.0=retail

BaiumPowerMultiplier=1.0

# -----------

# Core -

# -----------

# Time minion respawn after their murder.

# The value in seconds.

CoreRespMinion = 60

# Time respawn core after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

CoreRespFirst = 33

CoreRespSecond = 8

#Default 0=retail

CoreLevel = 0

CoreRingChance = 0

# Core Power Multipler

# Default 1.0=retail

CorePowerMultiplier=1.0

# -----------

# Zaken -

# -----------

# Time respawn core after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

ZakenRespFirst = 60

ZakenRespSecond = 8

# Default 0=retail

ZakenLevel = 0

ZakenEarringChance = 0

# Zaken Power Multipler

# Default 1.0=retail

ZakenPowerMultiplier=1.0

# -----------

# Orfen -

# -----------

# Time respawn core after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

OrfenRespFirst = 20

OrfenRespSecond = 8

# Default 0=retail

OrfenLevel = 0

OrfenEarringChance = 0

# Orfen Power Multipler

# Default 1.0=retail

OrfenPowerMultiplier=1.0

# -----------

# Valakas -

# -----------

# Time respawn valakas after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

ValakasRespFirst = 192

ValakasRespSecond = 44

# Time to wait into Valakas lair until his spawn once entered with quest. Value in minutes.

ValakasWaitTime=30

# Time to wait until Valakas despawn without fighting it. Value in minutes.

ValakasDespawnTime=240

ValakasPowerMultiplier=1.0

# --------------------

# Queen Ant -

# -------------------

# Time minion respawn after their murder.

# The value in seconds.

# Nurses

QueenAntRespNurse = 60

# Royal Guard

QueenAntRespRoyal = 120

# QA respawn time after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

QueenAntRespFirst = 20

QueenAntRespSecond = 8

# Default 0=retail

QALevel = 0

QARingChance = 0

# QA Power Multipler

# Default 1.0=retail

QueenAntPowerMultiplier=1.0

# --------------------

# Frintezza -

# -------------------

# Frintezza respawn time after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

FrintezzaRespFirst = 48

FrintezzaRespSecond = 8

# Frintezza Power Multipler

# Default 1.0=retail

FrintezzaPowerMultiplier=1.0

# Minimum Parties Number to enter into Frintezza

FrintezzaMinParties=4

# Maximum Parties Number to enter into Frintezza

FrintezzaMaxParties=5

# Bypass Frintezza Enter Parties checks

BypassPartiesCheck=false

# Raid Bosses minions will increase them power based on this multiplier

# in this mode: power = retail_power * ((level_diff/10)*LevelDiffMultiplier)

LevelDiffMultiplierMinion = 0.5

# --------------------------------------

# High Priest van Halter -

# --------------------------------------

# Time for the High Priest van Halter.

# Value in seconds. Interval 300-864000

# The time taken from random FixIntervalOfVanHalter before FixIntervalOfVanHalter + RandomIntervalOfVanHalter.

FixIntervalOfHalter = 172800

RandomIntervalOfHalter = 86400

# Delay before the High Priest van Halter.

# The value in seconds in the interval 5-60

AppTimeOfHalter = 20

# Time Activity High Priest van Halter.

# The value in seconds in the interval 7200-86400

ActivityTimeOfHalter = 21600

# Battle with High Priest van Halter.

# The value in seconds in the interval 7200-21600

FightTimeOfHalter = 7200

# Of spawn Royal Guard Helper calling.

# The value in the interval 1-6

CallRoyalGuardHelperCount = 6

# The value in seconds in the interval 1-60

CallRoyalGuardHelperInterval = 10

# Interval opening / closing the doors of the altar.

# The value in seconds in the interval 60-5400

IntervalOfDoorOfAlter = 5400

# Time of closing the doors of the altar after some one zashol.

# The value in seconds in the interval 60-600

TimeOfLockUpDoorOfAltar = 180

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gameserver/config/head / boss

#=========================================#

# Bosses Configuration #

#=========================================#

# Pack: l2jfrozen Site:

O conteúdo está oculto, favor efetuar login ou se cadastrar!
#

#=========================================#

# If True: Player can heal RB

# If False: Player can't heal RB

# Default: True

PlayersCanHealRb = True

# Return GrandBosses/RaidBosses to spawnpoint

# ATTENTION: if specific boss lock rage is defined, it has

# major priority then this one.

# Default: 5000

RBlockRage = 5000

# Return Specific RB to spawnpoint. In order to define specific

# ranges, it's necessary to define a string as BossId,Range;BossId,Range;

# Optionally, it's possible to disable the range check with value -1.

# Example: RaidBossesSpecificLockRage = 29028,10000;29019,-1; to have

# Valakas 10k as range and no range check for Interlude Antharas.

RaidBossesSpecificLockRage = 29028,-1;29019,-1;29020,-1;29022,-1;29014,-1;29045,-1;29046,-1;29047,-1;

# Raid boss stats (PAtk,Pdef,etc..) based just on Database Values

# and without STR,WIT,CON,MEN,INT,DEX influences.

# ATTENTION: enabling this option, raids could be simple to kill,

# check your database to increase their stats..

#

# True: All RaidBoss and Grandboss haven't the Bonus of Stats. (Easy to kill)

# False: All RaidBoss and Grandboss have the Bonus of Stats. (Hard to kill)

# Default: False

AltRaidsStatsBonus = false

# Allow Direct Teleport To Boss Rooms

# If you put true the player can go on BOSS_ZONE without Quests

# If you put false the player will teleported on near town

# Default: False

AllowDirectTeleportToBossRoom= False

# Grand Boss Info is a NPCthat shows respawnTime of RB

# First you must import Custom NPC sql/custom/added_custom_npc.sql

# ID NPC: 93000

# Raid Info IDs showed

RaidInfoIDs=29001,29006,29014,29019,29020,29022,29028,29045

# -----------------

# Antharas -

# -----------------

# If true, the Interlude Script is used, meanwhile if you want new

# script feature (different Antharas Instances since weak to strong

# Antharas as for Freya) just set false

AntharasOldScript = true

# Time to close the entrance after the first teleport the player.

# The value in seconds.

AntharasClose = 1200

# Time to wait until Antharas despawn without fighting it. Value in minutes.

AntharasDespawnTime=240

# Time Antharas respawn after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

AntharasRespFirst = 180

AntharasRespSecond = 24

# Wait minutes

AntharasWaitTime = 30

# Antharas Power Multipler

# Default 1.0=retail

AntharasPowerMultiplier=1.0

# --------------

# Baium -

# --------------

# Time left Baium into hibernation after the last attack on him.

# The value in seconds.

BaiumSleep = 1800

# Time respawn Bayoumi after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

BaiumRespFirst = 112

BaiumRespSecond = 16

# Baium Power Multipler

# Default 1.0=retail

BaiumPowerMultiplier=1.0

# -----------

# Core -

# -----------

# Time minion respawn after their murder.

# The value in seconds.

CoreRespMinion = 60

# Time respawn core after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

CoreRespFirst = 33

CoreRespSecond = 8

#Default 0=retail

CoreLevel = 0

CoreRingChance = 0

# Core Power Multipler

# Default 1.0=retail

CorePowerMultiplier=1.0

# -----------

# Zaken -

# -----------

# Time respawn core after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

ZakenRespFirst = 60

ZakenRespSecond = 8

# Default 0=retail

ZakenLevel = 0

ZakenEarringChance = 0

# Zaken Power Multipler

# Default 1.0=retail

ZakenPowerMultiplier=1.0

# -----------

# Orfen -

# -----------

# Time respawn core after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

OrfenRespFirst = 20

OrfenRespSecond = 8

# Default 0=retail

OrfenLevel = 0

OrfenEarringChance = 0

# Orfen Power Multipler

# Default 1.0=retail

OrfenPowerMultiplier=1.0

# -----------

# Valakas -

# -----------

# Time respawn valakas after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

ValakasRespFirst = 192

ValakasRespSecond = 44

# Time to wait into Valakas lair until his spawn once entered with quest. Value in minutes.

ValakasWaitTime=30

# Time to wait until Valakas despawn without fighting it. Value in minutes.

ValakasDespawnTime=240

ValakasPowerMultiplier=1.0

# --------------------

# Queen Ant -

# -------------------

# Time minion respawn after their murder.

# The value in seconds.

# Nurses

QueenAntRespNurse = 60

# Royal Guard

QueenAntRespRoyal = 120

# QA respawn time after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

QueenAntRespFirst = 20

QueenAntRespSecond = 8

# Default 0=retail

QALevel = 0

QARingChance = 0

# QA Power Multipler

# Default 1.0=retail

QueenAntPowerMultiplier=1.0

# --------------------

# Frintezza -

# -------------------

# Frintezza respawn time after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

FrintezzaRespFirst = 48

FrintezzaRespSecond = 8

# Frintezza Power Multipler

# Default 1.0=retail

FrintezzaPowerMultiplier=1.0

# Minimum Parties Number to enter into Frintezza

FrintezzaMinParties=4

# Maximum Parties Number to enter into Frintezza

FrintezzaMaxParties=5

# Bypass Frintezza Enter Parties checks

BypassPartiesCheck=false

# Raid Bosses minions will increase them power based on this multiplier

# in this mode: power = retail_power * ((level_diff/10)*LevelDiffMultiplier)

LevelDiffMultiplierMinion = 0.5

# --------------------------------------

# High Priest van Halter -

# --------------------------------------

# Time for the High Priest van Halter.

# Value in seconds. Interval 300-864000

# The time taken from random FixIntervalOfVanHalter before FixIntervalOfVanHalter + RandomIntervalOfVanHalter.

FixIntervalOfHalter = 172800

RandomIntervalOfHalter = 86400

# Delay before the High Priest van Halter.

# The value in seconds in the interval 5-60

AppTimeOfHalter = 20

# Time Activity High Priest van Halter.

# The value in seconds in the interval 7200-86400

ActivityTimeOfHalter = 21600

# Battle with High Priest van Halter.

# The value in seconds in the interval 7200-21600

FightTimeOfHalter = 7200

# Of spawn Royal Guard Helper calling.

# The value in the interval 1-6

CallRoyalGuardHelperCount = 6

# The value in seconds in the interval 1-60

CallRoyalGuardHelperInterval = 10

# Interval opening / closing the doors of the altar.

# The value in seconds in the interval 60-5400

IntervalOfDoorOfAlter = 5400

# Time of closing the doors of the altar after some one zashol.

# The value in seconds in the interval 60-600

TimeOfLockUpDoorOfAltar = 180

 

Esse são os "Special Boss" eu quero como Saber configurar o do "Lilith"

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navicat procura o id da lilith ai la tem hora do respaw local etc... edita e pronto

 

Já Está ai em Cima, gostaria de saber como eu Regulo ele Certinho para 2 respawn de 2 Horas!

 

Como Eu Deixo ali no Navicat no meu "Primeiro Post"

 

Quando eu Configuro do meu jeito ele não nasce +

Editado por NetinhOO

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