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XML das Tattoo's de Madeira (Editadas)


bree

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Bom somente vou postar as xmls das tattoo's, vocês já devem conhecer como elas são, você podem editar o ícone dela pelo File Edit, através do arquivo etcitemgrp-e.dat...

Bom, uma ideia, você pode usar ícones de skill referente aos status dela, como as do Amnesia!

 

OBS: As tatto's já estão editadas prontinhas, uma dá Reflect, Mdef, Pdef, Accuracy, Evasion, MCritical, Critical entre outros, e os status estão retail's nada fora do normal, espero que gostem :D!

 

OBS²: Não precisa baixar nada, somente copiar daqui e colar lá nesse diretório:

Game Server/ Data/ Stats/ Items: 400-499.xml

 

OBS³: Deve funcionar normalmente pra Epilogue e Freya.

 

<item id="485" type="Armor" name="Tattoo of Power">

<set name="icon" val="icon.weapon_voodoo_doll_i00" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="material" val="dyestuff" />

<set name="weight" val="4200" />

<set name="price" val="28400" />

<for>

<add val='60' order='0x10' stat='pDef'/>

<mul val='1.15' order='0x10' stat='pAtk'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id="486" type="Armor" name="Tattoo of Fire">

<set name="icon" val="icon.weapon_voodoo_doll_i00" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="crystal_count" val="276" />

<set name="crystal_type" val="d" />

<set name="material" val="dyestuff" />

<set name="weight" val="4050" />

<set name="price" val="117000" />

<set name="enchant_enabled" val="1" />

<for>

<add order="0x10" stat="pDef" val="73" />

<enchant order="0x0C" stat="pDef" val="0" />

</for>

</item>

<item id="487" type="Armor" name="Tattoo of Resolve">

<set name="icon" val="icon.weapon_voodoo_doll_i00" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="crystal_count" val="276" />

<set name="crystal_type" val="d" />

<set name="material" val="dyestuff" />

<set name="weight" val="4000" />

<set name="price" val="117000" />

<set name="enchant_enabled" val="1" />

<for>

<add val='60' order='0x10' stat='pDef'/>

<mul val='1.15' order='0x10' stat='runSpd'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id="488" type="Armor" name="Tattoo of Flame">

<set name="icon" val="icon.weapon_voodoo_doll_i00" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="crystal_count" val="462" />

<set name="crystal_type" val="b" />

<set name="material" val="dyestuff" />

<set name="weight" val="800" />

<set name="price" val="2671000" />

<set name="enchant_enabled" val="1" />

<for>

<add val='60' order='0x10' stat='pDef'/>

<mul val='1.15' order='0x10' stat='mCritRate'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id="489" type="Armor" name="Tattoo of Bravery">

<set name="icon" val="icon.weapon_voodoo_doll_i00" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="crystal_count" val="428" />

<set name="crystal_type" val="c" />

<set name="material" val="dyestuff" />

<set name="weight" val="4100" />

<set name="price" val="825000" />

<set name="enchant_enabled" val="1" />

<for>

<add val='60' order='0x10' stat='pDef'/>

<mul val="1.10" order="0x10" stat='cAtkAdd'/>

<mul val='1.15' order='0x10' stat='rCrit'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id="490" type="Armor" name="Tattoo of Blood">

<set name="icon" val="icon.weapon_voodoo_doll_i00" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="crystal_count" val="277" />

<set name="crystal_type" val="a" />

<set name="material" val="dyestuff" />

<set name="weight" val="3800" />

<set name="price" val="2671000" />

<set name="enchant_enabled" val="1" />

<for>

<add val='152' order='0x10' stat='pDef'/>

<mul val='1.30' order='0x10' stat='rEvas'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id="491" type="Armor" name="Tattoo of Absolute">

<set name="icon" val="icon.weapon_voodoo_doll_i00" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="crystal_count" val="422" />

<set name="crystal_type" val="a" />

<set name="material" val="dyestuff" />

<set name="weight" val="800" />

<set name="price" val="4064000" />

<set name="enchant_enabled" val="1" />

<for>

<add val='117' order='0x10' stat='pDef'/>

<mul val='1.06' order='0x10' stat='mAtk'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id="492" type="Armor" name="Tattoo of Soul">

<set name="icon" val="icon.weapon_voodoo_doll_i00" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="crystal_count" val="181" />

<set name="crystal_type" val="d" />

<set name="material" val="dyestuff" />

<set name="weight" val="4150" />

<set name="price" val="76900" />

<set name="enchant_enabled" val="1" />

<for>

<add val='60' order='0x10' stat='pDef'/>

<mul val='1.03' order='0x10' stat='accCombat'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id="493" type="Armor" name="Tattoo of Avadon">

<set name="icon" val="icon.weapon_voodoo_doll_i00" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="crystal_count" val="208" />

<set name="crystal_type" val="b" />

<set name="material" val="dyestuff" />

<set name="weight" val="4000" />

<set name="price" val="1197000" />

<set name="enchant_enabled" val="1" />

<for>

<add val='60' order='0x10' stat='pDef'/>

<mul val='1.15' order='0x10' stat='pAtkSpd'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id="494" type="Armor" name="Tattoo of Doom">

<set name="icon" val="icon.weapon_voodoo_doll_i00" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="crystal_count" val="321" />

<set name="crystal_type" val="b" />

<set name="material" val="dyestuff" />

<set name="weight" val="4100" />

<set name="price" val="1857000" />

<set name="enchant_enabled" val="1" />

<for>

<add val='60' order='0x10' stat='pDef'/>

<mul val='1.15' order='0x10' stat='mDef'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id="495" type="Armor" name="Tattoo of Pledge">

<set name="icon" val="icon.item_normal03" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="crystal_count" val="208" />

<set name="crystal_type" val="b" />

<set name="material" val="dyestuff" />

<set name="weight" val="4000" />

<set name="price" val="1197000" />

<set name="enchant_enabled" val="1" />

<for>

<add val='124' order='0x10' stat='pDef'/>

<mul val='1.15' order='0x10' stat='pDef'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id="496" type="Armor" name="Tattoo of Divine">

<set name="icon" val="icon.weapon_voodoo_doll_i00" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="crystal_count" val="321" />

<set name="crystal_type" val="b" />

<set name="material" val="dyestuff" />

<set name="weight" val="4100" />

<set name="price" val="1857000" />

<set name="enchant_enabled" val="1" />

<for>

<add val='117' order='0x10' stat='pDef'/>

<mul val='1.15' order='0x10' stat='mAtkSpd'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

 

 

 

Créditos: Amnesia ( Ideia ) e - Sub Zero - ( Status )

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Bom somente vou postar as xmls das tattoo's, vocês já devem conhecer como elas são, você podem editar o ícone dela pelo File Edit, através do arquivo etcitemgrp-e.dat...

Bom, uma ideia, você pode usar ícones de skill referente aos status dela, como as do Amnesia!

 

OBS: As tatto's já estão editadas prontinhas, uma dá Reflect, Mdef, Pdef, Accuracy, Evasion, MCritical, Critical entre outros, e os status estão retail's nada fora do normal, espero que gostem :D!

 

OBS²: Não precisa baixar nada, somente copiar daqui e colar lá nesse diretório:

Game Server/ Data/ Stats/ Items: 400-499.xml

 

OBS³: Deve funcionar normalmente pra Epilogue e Freya.

 

<item id="485" type="Armor" name="Tattoo of Power">

<set name="icon" val="icon.weapon_voodoo_doll_i00" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="material" val="dyestuff" />

<set name="weight" val="4200" />

<set name="price" val="28400" />

<for>

<add val='60' order='0x10' stat='pDef'/>

<mul val='1.15' order='0x10' stat='pAtk'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id="486" type="Armor" name="Tattoo of Fire">

<set name="icon" val="icon.weapon_voodoo_doll_i00" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="crystal_count" val="276" />

<set name="crystal_type" val="d" />

<set name="material" val="dyestuff" />

<set name="weight" val="4050" />

<set name="price" val="117000" />

<set name="enchant_enabled" val="1" />

<for>

<add order="0x10" stat="pDef" val="73" />

<enchant order="0x0C" stat="pDef" val="0" />

</for>

</item>

<item id="487" type="Armor" name="Tattoo of Resolve">

<set name="icon" val="icon.weapon_voodoo_doll_i00" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="crystal_count" val="276" />

<set name="crystal_type" val="d" />

<set name="material" val="dyestuff" />

<set name="weight" val="4000" />

<set name="price" val="117000" />

<set name="enchant_enabled" val="1" />

<for>

<add val='60' order='0x10' stat='pDef'/>

<mul val='1.15' order='0x10' stat='runSpd'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id="488" type="Armor" name="Tattoo of Flame">

<set name="icon" val="icon.weapon_voodoo_doll_i00" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="crystal_count" val="462" />

<set name="crystal_type" val="b" />

<set name="material" val="dyestuff" />

<set name="weight" val="800" />

<set name="price" val="2671000" />

<set name="enchant_enabled" val="1" />

<for>

<add val='60' order='0x10' stat='pDef'/>

<mul val='1.15' order='0x10' stat='mCritRate'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id="489" type="Armor" name="Tattoo of Bravery">

<set name="icon" val="icon.weapon_voodoo_doll_i00" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="crystal_count" val="428" />

<set name="crystal_type" val="c" />

<set name="material" val="dyestuff" />

<set name="weight" val="4100" />

<set name="price" val="825000" />

<set name="enchant_enabled" val="1" />

<for>

<add val='60' order='0x10' stat='pDef'/>

<mul val="1.10" order="0x10" stat='cAtkAdd'/>

<mul val='1.15' order='0x10' stat='rCrit'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id="490" type="Armor" name="Tattoo of Blood">

<set name="icon" val="icon.weapon_voodoo_doll_i00" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="crystal_count" val="277" />

<set name="crystal_type" val="a" />

<set name="material" val="dyestuff" />

<set name="weight" val="3800" />

<set name="price" val="2671000" />

<set name="enchant_enabled" val="1" />

<for>

<add val='152' order='0x10' stat='pDef'/>

<mul val='1.30' order='0x10' stat='rEvas'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id="491" type="Armor" name="Tattoo of Absolute">

<set name="icon" val="icon.weapon_voodoo_doll_i00" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="crystal_count" val="422" />

<set name="crystal_type" val="a" />

<set name="material" val="dyestuff" />

<set name="weight" val="800" />

<set name="price" val="4064000" />

<set name="enchant_enabled" val="1" />

<for>

<add val='117' order='0x10' stat='pDef'/>

<mul val='1.06' order='0x10' stat='mAtk'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id="492" type="Armor" name="Tattoo of Soul">

<set name="icon" val="icon.weapon_voodoo_doll_i00" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="crystal_count" val="181" />

<set name="crystal_type" val="d" />

<set name="material" val="dyestuff" />

<set name="weight" val="4150" />

<set name="price" val="76900" />

<set name="enchant_enabled" val="1" />

<for>

<add val='60' order='0x10' stat='pDef'/>

<mul val='1.03' order='0x10' stat='accCombat'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id="493" type="Armor" name="Tattoo of Avadon">

<set name="icon" val="icon.weapon_voodoo_doll_i00" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="crystal_count" val="208" />

<set name="crystal_type" val="b" />

<set name="material" val="dyestuff" />

<set name="weight" val="4000" />

<set name="price" val="1197000" />

<set name="enchant_enabled" val="1" />

<for>

<add val='60' order='0x10' stat='pDef'/>

<mul val='1.15' order='0x10' stat='pAtkSpd'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id="494" type="Armor" name="Tattoo of Doom">

<set name="icon" val="icon.weapon_voodoo_doll_i00" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="crystal_count" val="321" />

<set name="crystal_type" val="b" />

<set name="material" val="dyestuff" />

<set name="weight" val="4100" />

<set name="price" val="1857000" />

<set name="enchant_enabled" val="1" />

<for>

<add val='60' order='0x10' stat='pDef'/>

<mul val='1.15' order='0x10' stat='mDef'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id="495" type="Armor" name="Tattoo of Pledge">

<set name="icon" val="icon.item_normal03" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="crystal_count" val="208" />

<set name="crystal_type" val="b" />

<set name="material" val="dyestuff" />

<set name="weight" val="4000" />

<set name="price" val="1197000" />

<set name="enchant_enabled" val="1" />

<for>

<add val='124' order='0x10' stat='pDef'/>

<mul val='1.15' order='0x10' stat='pDef'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id="496" type="Armor" name="Tattoo of Divine">

<set name="icon" val="icon.weapon_voodoo_doll_i00" />

<set name="default_action" val="equip" />

<set name="armor_type" val="light" />

<set name="bodypart" val="chest" />

<set name="immediate_effect" val="1" />

<set name="crystal_count" val="321" />

<set name="crystal_type" val="b" />

<set name="material" val="dyestuff" />

<set name="weight" val="4100" />

<set name="price" val="1857000" />

<set name="enchant_enabled" val="1" />

<for>

<add val='117' order='0x10' stat='pDef'/>

<mul val='1.15' order='0x10' stat='mAtkSpd'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

 

 

 

Créditos: Amnesia ( Ideia ) e - Sub Zero - ( Status )

 

não tem elas editadas para L2JFrozen ? se tiver podria postar ?

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-.-' pelo que vi ai ta entrando no peito!!

 

#Edit

 

Resolvendo erro de entrar no peito em vez no lugar da tattoo!

 

<set name="bodypart" val="chest" />

 

correto

 

<set name="bodypart" val="underwear" />

Editado por fabaol2jbrasil

Estou sem PC!

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