Ir para conteúdo
  • Cadastre-se
  • 0

(Resolvido) Site não conecta


D2M

Pergunta

Ola eu tinha outo site no meu PC ai formatei ele e agora estou com outro site esta configurado mais nao esta acessando em outros PCs só no meu

Na hora da config. eu nao consegui achar a linha

de port dentro de “SERVER SECTION” eu n

ao achei nem o

 

“SERVER SECTION”

 

 

aki esta minha My.ini

 

 

# Example MySQL config file for medium systems.

#

# This is for a system with little memory (32M - 64M) where MySQL plays

# an important part, or systems up to 128M where MySQL is used together with

# other programs (such as a web server)

#

# You can copy this file to

# /etc/my.cnf to set global options,

# mysql-data-dir/my.cnf to set server-specific options (in this

# installation this directory is C:\mysql\data) or

# ~/.my.cnf to set user-specific options.

#

# In this file, you can use all long options that a program supports.

# If you want to know which options a program supports, run the program

# with the "--help" option.

 

# The following options will be passed to all MySQL clients

[client]

#password = your_password

port = 3306

socket = /tmp/mysql.sock

 

# Here follows entries for some specific programs

 

# The MySQL server

[wampmysqld]

port = 3306

socket = /tmp/mysql.sock

skip-locking

key_buffer = 16M

max_allowed_packet = 1M

table_cache = 64

sort_buffer_size = 512K

net_buffer_length = 8K

read_buffer_size = 256K

read_rnd_buffer_size = 512K

myisam_sort_buffer_size = 8M

basedir=c:/wamp/bin/mysql/mysql5.1.36

log-error=c:/wamp/logs/mysql.log

datadir=c:/wamp/bin/mysql/mysql5.1.36/data

 

# Don't listen on a TCP/IP port at all. This can be a security enhancement,

# if all processes that need to connect to mysqld run on the same host.

# All interaction with mysqld must be made via Unix sockets or named pipes.

# Note that using this option without enabling named pipes on Windows

# (via the "enable-named-pipe" option) will render mysqld useless!

#

#skip-networking

 

# Disable Federated by default

skip-federated

 

# Replication Master Server (default)

# binary logging is required for replication

log-bin=mysql-bin

 

# binary logging format - mixed recommended

binlog_format=mixed

 

# required unique id between 1 and 2^32 - 1

# defaults to 1 if master-host is not set

# but will not function as a master if omitted

server-id = 1

 

# Replication Slave (comment out master section to use this)

#

# To configure this host as a replication slave, you can choose between

# two methods :

#

# 1) Use the CHANGE MASTER TO command (fully described in our manual) -

# the syntax is:

#

# CHANGE MASTER TO MASTER_HOST=<host>, MASTER_PORT=<port>,

# MASTER_USER=<user>, MASTER_PASSWORD=<password> ;

#

# where you replace <host>, <user>, <password> by quoted strings and

# <port> by the master's port number (3306 by default).

#

# Example:

#

# CHANGE MASTER TO MASTER_HOST='125.564.12.1', MASTER_PORT=3306,

# MASTER_USER='joe', MASTER_PASSWORD='secret';

#

# OR

#

# 2) Set the variables below. However, in case you choose this method, then

# start replication for the first time (even unsuccessfully, for example

# if you mistyped the password in master-password and the slave fails to

# connect), the slave will create a master.info file, and any later

# change in this file to the variables' values below will be ignored and

# overridden by the content of the master.info file, unless you shutdown

# the slave server, delete master.info and restart the slaver server.

# For that reason, you may want to leave the lines below untouched

# (commented) and instead use CHANGE MASTER TO (see above)

#

# required unique id between 2 and 2^32 - 1

# (and different from the master)

# defaults to 2 if master-host is set

# but will not function as a slave if omitted

#server-id = 2

#

# The replication master for this slave - required

#master-host = <hostname>

#

# The username the slave will use for authentication when connecting

# to the master - required

#master-user = <username>

#

# The password the slave will authenticate with when connecting to

# the master - required

#master-password = <password>

#

# The port the master is listening on.

# optional - defaults to 3306

#master-port = <port>

#

# binary logging - not required for slaves, but recommended

#log-bin=mysql-bin

 

# Point the following paths to different dedicated disks

#tmpdir = /tmp/

#log-update = /path-to-dedicated-directory/hostname

 

# Uncomment the following if you are using InnoDB tables

#innodb_data_home_dir = C:\mysql\data/

#innodb_data_file_path = ibdata1:10M:autoextend

#innodb_log_group_home_dir = C:\mysql\data/

#innodb_log_arch_dir = C:\mysql\data/

# You can set .._buffer_pool_size up to 50 - 80 %

# of RAM but beware of setting memory usage too high

#innodb_buffer_pool_size = 16M

#innodb_additional_mem_pool_size = 2M

# Set .._log_file_size to 25 % of buffer pool size

#innodb_log_file_size = 5M

#innodb_log_buffer_size = 8M

#innodb_flush_log_at_trx_commit = 1

#innodb_lock_wait_timeout = 50

 

[mysqldump]

quick

max_allowed_packet = 16M

 

[mysql]

no-auto-rehash

# Remove the next comment character if you are not familiar with SQL

#safe-updates

 

[isamchk]

key_buffer = 20M

sort_buffer_size = 20M

read_buffer = 2M

write_buffer = 2M

 

[myisamchk]

key_buffer = 20M

sort_buffer_size = 20M

read_buffer = 2M

write_buffer = 2M

 

[mysqlhotcopy]

interactive-timeout

 

[mysqld]

 

port=3306

 

 

Editado por Bluur
Adicionando Spoiler --'
Link para o comentário
Compartilhar em outros sites

6 respostass a esta questão

Posts recomendados

Abriu as portas para que os outros acessem seu site ?

 

Port = 8090 / 8245 ? abriu ? <----- para no-ip certifique-se que seu site esta configurado de acordo com as portas requisitadas e se o programa que vc usa por ex: appserv ou wamp esta funfando corretamente !

Link para o comentário
Compartilhar em outros sites


Abriu as portas para que os outros acessem seu site ?

 

Port = 8090 / 8245 ? abriu ? <----- para no-ip certifique-se que seu site esta configurado de acordo com as portas requisitadas e se o programa que vc usa por ex: appserv ou wamp esta funfando corretamente !

Sim as portas estão abertas não consigo entender , msm assim não abre em outro PC eu tinha outro site e ele abria normalmente em outros PCs

Link para o comentário
Compartilhar em outros sites

Abriu as portas para que os outros acessem seu site ?

 

Port = 8090 / 8245 ? abriu ? <----- para no-ip certifique-se que seu site esta configurado de acordo com as portas requisitadas e se o programa que vc usa por ex: appserv ou wamp esta funfando corretamente !

 

aki uma img das ports do moudem

http://desmond.imageshack.us/Himg716/scaled.php?server=716&filename=portsc.png&res=landing

Link para o comentário
Compartilhar em outros sites

Mano veja se tem algo errado

 

apache-httdp.confg

 

 

#

# This is the main Apache HTTP server configuration file. It contains the

# configuration directives that give the server its instructions.

# See <URL:http://httpd.apache.org/docs/2.2> for detailed information.

# In particular, see

# <URL:http://httpd.apache.org/docs/2.2/mod/directives.html>

# for a discussion of each configuration directive.

#

# Do NOT simply read the instructions in here without understanding

# what they do. They're here only as hints or reminders. If you are unsure

# consult the online docs. You have been warned.

#

# Configuration and logfile names: If the filenames you specify for many

# of the server's control files begin with "/" (or "drive:/" for Win32), the

# server will use that explicit path. If the filenames do *not* begin

# with "/", the value of ServerRoot is prepended -- so "logs/foo.log"

# with ServerRoot set to "C:/Program Files/Apache Software Foundation/Apache2.2" will be interpreted by the

# server as "C:/Program Files/Apache Software Foundation/Apache2.2/logs/foo.log".

#

# NOTE: Where filenames are specified, you must use forward slashes

# instead of backslashes (e.g., "c:/apache" instead of "c:\apache").

# If a drive letter is omitted, the drive on which Apache.exe is located

# will be used by default. It is recommended that you always supply

# an explicit drive letter in absolute paths to avoid confusion.

 

#

# ServerRoot: The top of the directory tree under which the server's

# configuration, error, and log files are kept.

#

# Do not add a slash at the end of the directory path. If you point

# ServerRoot at a non-local disk, be sure to point the LockFile directive

# at a local disk. If you wish to share the same ServerRoot for multiple

# httpd daemons, you will need to change at least LockFile and PidFile.

#

ServerRoot "c:/wamp/bin/apache/apache2.2.11"

 

#

# Listen: Allows you to bind Apache to specific IP addresses and/or

# ports, instead of the default. See also the <VirtualHost>

# directive.

#

# Change this to Listen on specific IP addresses as shown below to

# prevent Apache from glomming onto all bound IP addresses.

#

#Listen 12.34.56.78:80

Listen 8090

 

#

# Dynamic Shared Object (DSO) Support

#

# To be able to use the functionality of a module which was built as a DSO you

# have to place corresponding `LoadModule' lines at this location so the

# directives contained in it are actually available _before_ they are used.

# Statically compiled modules (those listed by `httpd -l') do not need

# to be loaded here.

#

# Example:

# LoadModule foo_module modules/mod_foo.so

#

LoadModule actions_module modules/mod_actions.so

LoadModule alias_module modules/mod_alias.so

LoadModule asis_module modules/mod_asis.so

LoadModule auth_basic_module modules/mod_auth_basic.so

#LoadModule auth_digest_module modules/mod_auth_digest.so

#LoadModule authn_alias_module modules/mod_authn_alias.so

#LoadModule authn_anon_module modules/mod_authn_anon.so

#LoadModule authn_dbd_module modules/mod_authn_dbd.so

#LoadModule authn_dbm_module modules/mod_authn_dbm.so

LoadModule authn_default_module modules/mod_authn_default.so

LoadModule authn_file_module modules/mod_authn_file.so

#LoadModule authnz_ldap_module modules/mod_authnz_ldap.so

#LoadModule authz_dbm_module modules/mod_authz_dbm.so

LoadModule authz_default_module modules/mod_authz_default.so

LoadModule authz_groupfile_module modules/mod_authz_groupfile.so

LoadModule authz_host_module modules/mod_authz_host.so

#LoadModule authz_owner_module modules/mod_authz_owner.so

LoadModule authz_user_module modules/mod_authz_user.so

LoadModule autoindex_module modules/mod_autoindex.so

#LoadModule cache_module modules/mod_cache.so

#LoadModule cern_meta_module modules/mod_cern_meta.so

LoadModule cgi_module modules/mod_cgi.so

#LoadModule charset_lite_module modules/mod_charset_lite.so

#LoadModule dav_module modules/mod_dav.so

#LoadModule dav_fs_module modules/mod_dav_fs.so

#LoadModule dav_lock_module modules/mod_dav_lock.so

#LoadModule dbd_module modules/mod_dbd.so

#LoadModule deflate_module modules/mod_deflate.so

LoadModule dir_module modules/mod_dir.so

#LoadModule disk_cache_module modules/mod_disk_cache.so

#LoadModule dumpio_module modules/mod_dumpio.so

LoadModule env_module modules/mod_env.so

#LoadModule expires_module modules/mod_expires.so

#LoadModule ext_filter_module modules/mod_ext_filter.so

#LoadModule file_cache_module modules/mod_file_cache.so

#LoadModule filter_module modules/mod_filter.so

#LoadModule headers_module modules/mod_headers.so

#LoadModule ident_module modules/mod_ident.so

#LoadModule imagemap_module modules/mod_imagemap.so

LoadModule include_module modules/mod_include.so

#LoadModule info_module modules/mod_info.so

LoadModule isapi_module modules/mod_isapi.so

#LoadModule ldap_module modules/mod_ldap.so

#LoadModule logio_module modules/mod_logio.so

LoadModule log_config_module modules/mod_log_config.so

#LoadModule log_forensic_module modules/mod_log_forensic.so

#LoadModule mem_cache_module modules/mod_mem_cache.so

LoadModule mime_module modules/mod_mime.so

#LoadModule mime_magic_module modules/mod_mime_magic.so

LoadModule negotiation_module modules/mod_negotiation.so

#LoadModule proxy_module modules/mod_proxy.so

#LoadModule proxy_ajp_module modules/mod_proxy_ajp.so

#LoadModule proxy_balancer_module modules/mod_proxy_balancer.so

#LoadModule proxy_connect_module modules/mod_proxy_connect.so

#LoadModule proxy_ftp_module modules/mod_proxy_ftp.so

#LoadModule proxy_http_module modules/mod_proxy_http.so

LoadModule rewrite_module modules/mod_rewrite.so

LoadModule setenvif_module modules/mod_setenvif.so

#LoadModule speling_module modules/mod_speling.so

#LoadModule ssl_module modules/mod_ssl.so

#LoadModule status_module modules/mod_status.so

#LoadModule substitute_module modules/mod_substitute.so

#LoadModule unique_id_module modules/mod_unique_id.so

#LoadModule userdir_module modules/mod_userdir.so

#LoadModule usertrack_module modules/mod_usertrack.so

#LoadModule version_module modules/mod_version.so

#LoadModule vhost_alias_module modules/mod_vhost_alias.so

LoadModule php5_module "c:/wamp/bin/php/php5.3.0/php5apache2_2.dll"

 

<IfModule !mpm_netware_module>

<IfModule !mpm_winnt_module>

#

# If you wish httpd to run as a different user or group, you must run

# httpd as root initially and it will switch.

#

# User/Group: The name (or #number) of the user/group to run httpd as.

# It is usually good practice to create a dedicated user and group for

# running httpd, as with most system services.

#

User daemon

Group daemon

 

</IfModule>

</IfModule>

 

# 'Main' server configuration

#

# The directives in this section set up the values used by the 'main'

# server, which responds to any requests that aren't handled by a

# <VirtualHost> definition. These values also provide defaults for

# any <VirtualHost> containers you may define later in the file.

#

# All of these directives may appear inside <VirtualHost> containers,

# in which case these default settings will be overridden for the

# virtual host being defined.

#

 

#

# ServerAdmin: Your address, where problems with the server should be

# e-mailed. This address appears on some server-generated pages, such

# as error documents. e.g. [email protected]

#

ServerAdmin admin@localhost

 

#

# ServerName gives the name and port that the server uses to identify itself.

# This can often be determined automatically, but we recommend you specify

# it explicitly to prevent problems during startup.

#

# If your host doesn't have a registered DNS name, enter its IP address here.

#

ServerName dragonslayer.servegame.com:8090

 

#

# DocumentRoot: The directory out of which you will serve your

# documents. By default, all requests are taken from this directory, but

# symbolic links and aliases may be used to point to other locations.

#

DocumentRoot "C:\wamp\www"

 

#

# Each directory to which Apache has access can be configured with respect

# to which services and features are allowed and/or disabled in that

# directory (and its subdirectories).

#

# First, we configure the "default" to be a very restrictive set of

# features.

#

<Directory />

Options FollowSymLinks

AllowOverride None

Order deny,allow

Deny from all

</Directory>

 

#

# Note that from this point forward you must specifically allow

# particular features to be enabled - so if something's not working as

# you might expect, make sure that you have specifically enabled it

# below.

#

 

#

# This should be changed to whatever you set DocumentRoot to.

#

<Directory "C:\wamp\www">

#

# Possible values for the Options directive are "None", "All",

# or any combination of:

# Indexes Includes FollowSymLinks SymLinksifOwnerMatch ExecCGI MultiViews

#

# Note that "MultiViews" must be named *explicitly* --- "Options All"

# doesn't give it to you.

#

# The Options directive is both complicated and important. Please see

# http://httpd.apache....re.html#options

# for more information.

#

Options Indexes FollowSymLinks

 

#

# AllowOverride controls what directives may be placed in .htaccess files.

# It can be "All", "None", or any combination of the keywords:

# Options FileInfo AuthConfig Limit

#

AllowOverride all

 

#

# Controls who can get stuff from this server.

#

 

# onlineoffline tag - don't remove

Order Allow,Deny

Allow from all

 

</Directory>

 

#

# DirectoryIndex: sets the file that Apache will serve if a directory

# is requested.

#

<IfModule dir_module>

DirectoryIndex index.php index.php3 index.html index.htm

</IfModule>

 

#

# The following lines prevent .htaccess and .htpasswd files from being

# viewed by Web clients.

#

<FilesMatch "^\.ht">

Order allow,deny

Deny from all

Satisfy All

</FilesMatch>

 

#

# ErrorLog: The location of the error log file.

# If you do not specify an ErrorLog directive within a <VirtualHost>

# container, error messages relating to that virtual host will be

# logged here. If you *do* define an error logfile for a <VirtualHost>

# container, that host's errors will be logged there and not here.

#

ErrorLog "c:/wamp/logs/apache_error.log"

 

#

# LogLevel: Control the number of messages logged to the error_log.

# Possible values include: debug, info, notice, warn, error, crit,

# alert, emerg.

#

LogLevel warn

 

<IfModule log_config_module>

#

# The following directives define some format nicknames for use with

# a CustomLog directive (see below).

#

LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined

LogFormat "%h %l %u %t \"%r\" %>s %b" common

 

<IfModule logio_module>

# You need to enable mod_logio.c to use %I and %O

LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio

</IfModule>

 

#

# The location and format of the access logfile (Common Logfile Format).

# If you do not define any access logfiles within a <VirtualHost>

# container, they will be logged here. Contrariwise, if you *do*

# define per-<VirtualHost> access logfiles, transactions will be

# logged therein and *not* in this file.

#

CustomLog "c:/wamp/logs/access.log" common

 

#

# If you prefer a logfile with access, agent, and referer information

# (Combined Logfile Format) you can use the following directive.

#

#CustomLog "logs/access.log" combined

</IfModule>

 

<IfModule alias_module>

#

# Redirect: Allows you to tell clients about documents that used to

# exist in your server's namespace, but do not anymore. The client

# will make a new request for the document at its new location.

# Example:

# Redirect permanent /foo http://localhost/bar

 

#

# Alias: Maps web paths into filesystem paths and is used to

# access content that does not live under the DocumentRoot.

# Example:

# Alias /webpath /full/filesystem/path

#

# If you include a trailing / on /webpath then the server will

# require it to be present in the URL. You will also likely

# need to provide a <Directory> section to allow access to

# the filesystem path.

 

#

# ScriptAlias: This controls which directories contain server scripts.

# ScriptAliases are essentially the same as Aliases, except that

# documents in the target directory are treated as applications and

# run by the server when requested rather than as documents sent to the

# client. The same rules about trailing "/" apply to ScriptAlias

# directives as to Alias.

#

ScriptAlias /cgi-bin/ "cgi-bin/"

 

</IfModule>

 

<IfModule cgid_module>

#

# ScriptSock: On threaded servers, designate the path to the UNIX

# socket used to communicate with the CGI daemon of mod_cgid.

#

#Scriptsock logs/cgisock

</IfModule>

 

#

# "C:/Program Files/Apache Software Foundation/Apache2.2/cgi-bin" should be changed to whatever your ScriptAliased

# CGI directory exists, if you have that configured.

#

<Directory "cgi-bin">

AllowOverride None

Options None

Order allow,deny

Allow from all

</Directory>

 

#

# DefaultType: the default MIME type the server will use for a document

# if it cannot otherwise determine one, such as from filename extensions.

# If your server contains mostly text or HTML documents, "text/plain" is

# a good value. If most of your content is binary, such as applications

# or images, you may want to use "application/octet-stream" instead to

# keep browsers from trying to display binary files as though they are

# text.

#

DefaultType text/plain

 

<IfModule mime_module>

#

# TypesConfig points to the file containing the list of mappings from

# filename extension to MIME-type.

#

TypesConfig conf/mime.types

 

#

# AddType allows you to add to or override the MIME configuration

# file specified in TypesConfig for specific file types.

#

#AddType application/x-gzip .tgz

#

# AddEncoding allows you to have certain browsers uncompress

# information on the fly. Note: Not all browsers support this.

#

#AddEncoding x-compress .Z

#AddEncoding x-gzip .gz .tgz

#

# If the AddEncoding directives above are commented-out, then you

# probably should define those extensions to indicate media types:

#

AddType application/x-compress .Z

AddType application/x-gzip .gz .tgz

AddType application/x-httpd-php .php

AddType application/x-httpd-php .php3

 

#

# AddHandler allows you to map certain file extensions to "handlers":

# actions unrelated to filetype. These can be either built into the server

# or added with the Action directive (see below)

#

# To use CGI scripts outside of ScriptAliased directories:

# (You will also need to add "ExecCGI" to the "Options" directive.)

#

#AddHandler cgi-script .cgi

 

# For type maps (negotiated resources):

#AddHandler type-map var

 

#

# Filters allow you to process content before it is sent to the client.

#

# To parse .shtml files for server-side includes (SSI):

# (You will also need to add "Includes" to the "Options" directive.)

#

#AddType text/html .shtml

#AddOutputFilter INCLUDES .shtml

</IfModule>

 

#

# The mod_mime_magic module allows the server to use various hints from the

# contents of the file itself to determine its type. The MIMEMagicFile

# directive tells the module where the hint definitions are located.

#

#MIMEMagicFile conf/magic

 

#

# Customizable error responses come in three flavors:

# 1) plain text 2) local redirects 3) external redirects

#

# Some examples:

#ErrorDocument 500 "The server made a boo boo."

#ErrorDocument 404 /missing.html

#ErrorDocument 404 "/cgi-bin/missing_handler.pl"

#ErrorDocument 402 http://localhost/sub...ption_info.html

#

 

#

# EnableMMAP and EnableSendfile: On systems that support it,

# memory-mapping or the sendfile syscall is used to deliver

# files. This usually improves server performance, but must

# be turned off when serving from networked-mounted

# filesystems or if support for these functions is otherwise

# broken on your system.

#

#EnableMMAP off

#EnableSendfile off

 

# Supplemental configuration

#

# The configuration files in the conf/extra/ directory can be

# included to add extra features or to modify the default configuration of

# the server, or you may simply copy their contents here and change as

# necessary.

 

# Server-pool management (MPM specific)

#Include conf/extra/httpd-mpm.conf

 

# Multi-language error messages

#Include conf/extra/httpd-multilang-errordoc.conf

 

# Fancy directory listings

Include conf/extra/httpd-autoindex.conf

 

# Language settings

#Include conf/extra/httpd-languages.conf

 

# User home directories

#Include conf/extra/httpd-userdir.conf

 

# Real-time info on requests and configuration

#Include conf/extra/httpd-info.conf

 

# Virtual hosts

#Include conf/extra/httpd-vhosts.conf

 

# Local access to the Apache HTTP Server Manual

#Include conf/extra/httpd-manual.conf

 

# Distributed authoring and versioning (WebDAV)

#Include conf/extra/httpd-dav.conf

 

# Various default settings

#Include conf/extra/httpd-default.conf

 

# Secure (SSL/TLS) connections

#Include conf/extra/httpd-ssl.conf

#

# Note: The following must must be present to support

# starting without SSL on platforms with no /dev/random equivalent

# but a statically compiled-in mod_ssl.

#

<IfModule ssl_module>

SSLRandomSeed startup builtin

SSLRandomSeed connect builtin

</IfModule>

 

Include "c:/wamp/alias/*"

 

 

 

MySQL-my.ini

 

 

# Example MySQL config file for medium systems.

#

# This is for a system with little memory (32M - 64M) where MySQL plays

# an important part, or systems up to 128M where MySQL is used together with

# other programs (such as a web server)

#

# You can copy this file to

# /etc/my.cnf to set global options,

# mysql-data-dir/my.cnf to set server-specific options (in this

# installation this directory is C:\mysql\data) or

# ~/.my.cnf to set user-specific options.

#

# In this file, you can use all long options that a program supports.

# If you want to know which options a program supports, run the program

# with the "--help" option.

 

# The following options will be passed to all MySQL clients

[client]

#password = your_password

port = 3306

socket = /tmp/mysql.sock

 

# Here follows entries for some specific programs

 

# The MySQL server

[wampmysqld]

port = 3306

socket = /tmp/mysql.sock

skip-locking

key_buffer = 16M

max_allowed_packet = 1M

table_cache = 64

sort_buffer_size = 512K

net_buffer_length = 8K

read_buffer_size = 256K

read_rnd_buffer_size = 512K

myisam_sort_buffer_size = 8M

basedir=c:/wamp/bin/mysql/mysql5.1.36

log-error=c:/wamp/logs/mysql.log

datadir=c:/wamp/bin/mysql/mysql5.1.36/data

 

# Don't listen on a TCP/IP port at all. This can be a security enhancement,

# if all processes that need to connect to mysqld run on the same host.

# All interaction with mysqld must be made via Unix sockets or named pipes.

# Note that using this option without enabling named pipes on Windows

# (via the "enable-named-pipe" option) will render mysqld useless!

#

#skip-networking

 

# Disable Federated by default

skip-federated

 

# Replication Master Server (default)

# binary logging is required for replication

log-bin=mysql-bin

 

# binary logging format - mixed recommended

binlog_format=mixed

 

# required unique id between 1 and 2^32 - 1

# defaults to 1 if master-host is not set

# but will not function as a master if omitted

server-id = 1

 

# Replication Slave (comment out master section to use this)

#

# To configure this host as a replication slave, you can choose between

# two methods :

#

# 1) Use the CHANGE MASTER TO command (fully described in our manual) -

# the syntax is:

#

# CHANGE MASTER TO MASTER_HOST=<host>, MASTER_PORT=<port>,

# MASTER_USER=<user>, MASTER_PASSWORD=<password> ;

#

# where you replace <host>, <user>, <password> by quoted strings and

# <port> by the master's port number (3306 by default).

#

# Example:

#

# CHANGE MASTER TO MASTER_HOST='125.564.12.1', MASTER_PORT=3306,

# MASTER_USER='joe', MASTER_PASSWORD='secret';

#

# OR

#

# 2) Set the variables below. However, in case you choose this method, then

# start replication for the first time (even unsuccessfully, for example

# if you mistyped the password in master-password and the slave fails to

# connect), the slave will create a master.info file, and any later

# change in this file to the variables' values below will be ignored and

# overridden by the content of the master.info file, unless you shutdown

# the slave server, delete master.info and restart the slaver server.

# For that reason, you may want to leave the lines below untouched

# (commented) and instead use CHANGE MASTER TO (see above)

#

# required unique id between 2 and 2^32 - 1

# (and different from the master)

# defaults to 2 if master-host is set

# but will not function as a slave if omitted

#server-id = 2

#

# The replication master for this slave - required

#master-host = <hostname>

#

# The username the slave will use for authentication when connecting

# to the master - required

#master-user = <username>

#

# The password the slave will authenticate with when connecting to

# the master - required

#master-password = <password>

#

# The port the master is listening on.

# optional - defaults to 3306

#master-port = <port>

#

# binary logging - not required for slaves, but recommended

#log-bin=mysql-bin

 

# Point the following paths to different dedicated disks

#tmpdir = /tmp/

#log-update = /path-to-dedicated-directory/hostname

 

# Uncomment the following if you are using InnoDB tables

#innodb_data_home_dir = C:\mysql\data/

#innodb_data_file_path = ibdata1:10M:autoextend

#innodb_log_group_home_dir = C:\mysql\data/

#innodb_log_arch_dir = C:\mysql\data/

# You can set .._buffer_pool_size up to 50 - 80 %

# of RAM but beware of setting memory usage too high

#innodb_buffer_pool_size = 16M

#innodb_additional_mem_pool_size = 2M

# Set .._log_file_size to 25 % of buffer pool size

#innodb_log_file_size = 5M

#innodb_log_buffer_size = 8M

#innodb_flush_log_at_trx_commit = 1

#innodb_lock_wait_timeout = 50

 

[mysqldump]

quick

max_allowed_packet = 16M

 

[mysql]

no-auto-rehash

# Remove the next comment character if you are not familiar with SQL

#safe-updates

 

[isamchk]

key_buffer = 20M

sort_buffer_size = 20M

read_buffer = 2M

write_buffer = 2M

 

[myisamchk]

key_buffer = 20M

sort_buffer_size = 20M

read_buffer = 2M

write_buffer = 2M

 

[mysqlhotcopy]

interactive-timeout

 

[mysqld]

port=3306

 

 

Editado por Bluur
Adicionando Spoiler ¬¬
Link para o comentário
Compartilhar em outros sites

Visitante
Este tópico está impedido de receber novos posts.
  • Registre-se

    Faça parte da maior e  mais antigas comunidades sobre Lineage2 da América Latina.





  • Patrocinadores

  • Quem Está Navegando

    • Nenhum usuário registrado visualizando esta página.
  • Posts

    • Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?     Teria como fazer do dusk shield e do zombie shield dessa maneira?    
    • muchas gracias muy lindos NPC 🙂
    • relaxa jovem gafanhoto, testa as quests. e posTa os erros indesejaveis.  
    • Se alguém pudesse me ensinar como codificar as missões, eu ficaria feliz em fazer isso sozinho ou pelo menos ajudar. Eu realmente quero jogar em um servidor onde todas as quests funcionem bem e melhor ainda se você puder fazer quests customizadas!
    • mas no interlude, nem todas as quests de class,  vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato
    • 408_PathToElvenwizard dá Orion eu tive que mexer tbm, até modifiquei e consegui deixar ela igual do Classic, com a seta e a marcação no mapa. (não retail IL) Dá pra importar py de várias revs, o foda é que não da regular as quest py através do debug em tempo real, pelo menos eu não consegui rsrs
    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
×
×
  • Criar Novo...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.