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By The HakaiShin Kira GM · Posted
Galera, alguem tem o link? Procurei pelo Wallace para pedir os files deste app para para uso proprio, me facilitou muito no passado, gostaria de estar usando novamente. Da um salve aqui para manter alive Willian Wallace, ate mesmo se quiser disponibilizar a source para renovar um projeto publico ou ate mesmo hospedar os files para seguir funfando -
Problemas encontrado na revisão. *Boss Core bugado, fica mudando XYZ ate ficar no meio do nada. *Bug multisell adena funcional. *Bug Heale Skill, quando 2 char ta na pt, o summoner usa a skill Summon Life Cubic. Summoner ta na city e outro ta em pvp em abandoned camp por exemplo, ele fica ganhando heal mesmo o summone estando na cidade usando a skill! ia continuar testando, mas ate me desanimei já. Mas ta ai o reporte! Cuidado ao usar essa revisão, não aconselho usar sem arrumar isso como base.
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Update for L2Mythras (2017.07.12) https://pastebin.com/yTKnHpDD
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updtae for L2jMobius High-Five https://pastebin.com/aYvSZVC8
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By Lazaro Angel · Posted
Cuando alguien entra al servidor que no tenga acceso GM el server lo quita del juego, alguien sabe una posible solución?
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Question
New Games 51
Ola galera estou com um probleminha , eu mato os mobs de hot spring , porem não vem os buff
como faco pra ativar isso ? uso acis
segue minha xml skill
<skill id="4551" levels="4" name="Hot Springs Rheumatism">
<table name="#pDef"> 1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.85 </table>
<table name="#rCrit"> 30 50 80 100 50 0 0 0 0 0 </table>
<table name="#stackOrder"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="mpInitialConsume" val="14" />
<set name="mpConsume" val="55" />
<set name="power" val="100" />
<set name="magicLvl" val="75" />
<set name="target" val="TARGET_ONE" />
<set name="isDebuff" val="true" />
<set name="skillType" val="DEBUFF" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="600" />
<set name="effectRange" val="1100" />
<set name="aggroPoints" val="-100" />
<for>
<effect name="Debuff" time="3600" val="0" stackOrder="#stackOrder" stackType="spa_disease_a" abnormal="poison">
<mul order="0x30" stat="pDef" val="#pDef" />
<add order="0x40" stat="rCrit" val="#rCrit" />
</effect>
</for>
</skill>
<skill id="4552" levels="4" name="Hot Springs Cholera">
<table name="#rEvas"> 0 3 3 3 5 5 5 8 8 10 </table>
<table name="#accCombat"> 3 6 8 10 6 0 0 0 0 0 </table>
<table name="#stackOrder"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="mpInitialConsume" val="14" />
<set name="mpConsume" val="55" />
<set name="power" val="100" />
<set name="magicLvl" val="75" />
<set name="target" val="TARGET_ONE" />
<set name="isDebuff" val="true" />
<set name="skillType" val="DEBUFF" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="600" />
<set name="effectRange" val="1100" />
<set name="aggroPoints" val="-100" />
<for>
<effect name="Debuff" time="3600" val="0" stackOrder="#stackOrder" stackType="spa_disease_b" abnormal="poison">
<sub order="0x40" stat="rEvas" val="#rEvas" />
<add order="0x40" stat="accCombat" val="#accCombat" />
</effect>
</for>
</skill>
<skill id="4553" levels="4" name="Hot Springs Flu">
<table name="#pAtkSpd"> 1.04 1.08 1.12 1.16 1.08 1 1 1 1 1 </table>
<table name="#pAtk"> 1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.85 </table>
<table name="#stackOrder"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="mpInitialConsume" val="14" />
<set name="mpConsume" val="55" />
<set name="power" val="100" />
<set name="magicLvl" val="75" />
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="DEBUFF" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="600" />
<set name="effectRange" val="1100" />
<set name="aggroPoints" val="-100" />
<for>
<effect name="Debuff" time="3600" val="0" stackOrder="#stackOrder" stackType="spa_disease_c" abnormal="poison">
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" />
<mul order="0x30" stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<skill id="4554" levels="10" name="Hot Spring Malaria">
<table name="#mAtkSpd"> 1.04 1.08 1.12 1.16 1.08 1 1 1 1 1 </table>
<table name="#MpConsumeRate"> 1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.84 </table>
<table name="#stackOrder"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="mpInitialConsume" val="14" />
<set name="mpConsume" val="55" />
<set name="power" val="10" />
<set name="magicLvl" val="75" />
<set name="target" val="TARGET_ONE" />
<set name="isDebuff" val="true" />
<set name="skillType" val="DEBUFF" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="600" />
<set name="effectRange" val="1100" />
<set name="aggroPoints" val="-100" />
<for>
<effect name="buff" time="3600" val="0" stackOrder="#stackOrder" stackType="spa_disease_d" abnormal="poison">
<mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" />
<mul order="0x30" stat="MagicalMpConsumeRate" val="#MpConsumeRate" />
</effect>
</for>
</skill>
Ola prazer , estou aqui para formar amizades e aprender tudo sobre lineage 2
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